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help me with build

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  • shinzonisbackshinzonisback Member Posts: 330
    edited September 2013
    oh nice ...
    very very nice.

    but, i don't think its a good console for the Ha'Feh :(
    This is a console that i'd put in a 4th Eng Slot on ships like the Mogai.

    Or it could be very very useful on the Ha'Nom Warbird :rolleyes:
    Italian Player - Forgive my bad English

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  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2013
    Plasmonic Leech really is good on any ship. More power is always good, and your opponent having less means his weapons hurt less, his shields resist less, he moves slower and his aux power is meaningless unless it's PVP.

    You really could afford to lose the 3rd Neutronium console.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • simonec1simonec1 Member Posts: 64 Arc User
    edited September 2013
    changed build now just need very good skill plan for fleet hafeh
  • simonec1simonec1 Member Posts: 64 Arc User
    edited September 2013
    bump for skills and what duty officers should use space and ground?
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    No one likes to post skills as the skill builder isn't set for the limits that the game has, in other words, you can put all skill point into space, the game doesn't allow that.

    What is your current build? The community can advise which doffs based from that
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • simonec1simonec1 Member Posts: 64 Arc User
    edited September 2013
    bumpp, build on first page -_-
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited September 2013
    simonec1 wrote: »
    bumpp, build on first page -_-

    http://skillplanner.stoacademy.com/?build=rrwpelleciaskillbuild_0

    Skill build and reputation passives listed in the link above. As for duty officers I'd go with 2x Projectile Weapon officer to get your romulan hyper plasma torpedo firing every 2-3 seconds. Next I'd slot 2x Damage Control Engineer to reduce your cooldown on Emergency Power to X and 1x Warp Core Engineer for a chance to increase your all of your ship power levels by +25.
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    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • mll623mll623 Member Posts: 135 Arc User
    edited September 2013
    http://skillplanner.stoacademy.com/?build=hapaxbeamboat_0

    This is mine - any suggestions? I am trying to go for a fairly tankish beam boat with continuous EPTw and EPTS, with hull heals and focusing on fire at will. The beam bank is for BO spikes and to do more damage in case something gets on my front, outside of the rear arcs.

    Note my power levels are 100 - 30 - 15 - 15 base.

    I don't have any universal gear yet - what should I go for?

    Thanks.
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