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T'varo Vs B'rel

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  • bain4bain4 Member Posts: 10 Arc User
    edited May 2013
    I'v been having some fun in the T'varo in PvE it just destroys mobs, when I get to within 4k from a mob I let loose with over charged torp fly into the middle of them hit the singularty power that teleports u 5k away and leaves a gravwell behind turn around and hit with a scatter volley and torp spread 3, I have found that u only need to charge the singularty power to lvl1 for this to pull in the mobs , if u have the console that resets the singulary charge u can do this twice fairly fast.

    I really think that the B'rel need some sort of buff, I bought mine when they firt came out and have have great fun with it but would not spend zen to buy one now when the T'varo seem to do everthing much better.
  • sethketasethketa Member Posts: 0 Arc User
    edited May 2013
    skollulfr wrote: »
    indeed, and its a shame given the visuals this game has, especially since this latest expansion.
    but its not like a 'balance pass'(wat?) is going to fix it.
    i just got my mogai, completely nothing to do with what is on-screen kilometer across ship that turns so fast one wing goes in reverse...

    doesnt effect me so much, since i done pvp in cheese, but its still anoying as hell seeing so many functions be so out of whack.

    problem is though, if they did actually fix the game, as is fundamentally needed...
    the forum would get a biblical flood of tears from all the crying about "nerfs" to people who had invested time and effort in the current interlaced mess of cheese to make builds that are cheese, because, thats just what you do to play this game.

    was going to throw 30 or 40 bucks on my rom toon... then saw the stats & decided the money i spent on my first two is more than enough.

    A balance pass, as in going through all of the ships and ensuring they're all roughly equal in terms of balance.

    Anyway, there will always be a flood of tears when a change occurs. Look at League of Legends. That game has 30 million players (or more), and the champions get rebalanced every 2-4 weeks. There are constant buffs, constant nerfs, and constant tears. And yet, because of those balance changes the game continues to remain healthy and draw in new players. No matter what champion you decide to play in League of Legends, you will not feel as if you're "doing it wrong" and made a bad choice. (There are some exceptions, but those require a rework, which they're actively doing. Imagine that, a company investing time and energy into old content)

    Cryptic would inevitably TRIBBLE some players off once the new changes hit live. A lot of their favorite ships would have been rebalanced, that's more than enough to upset people, considering they've spent money on it. But if Cryptic has done their balancing properly, that money will not have been wasted UNLESS that purchase was made under a "Pay 2 Win" mentality. Right now the T'varo is effectively a "Pay 2 Win" ship because of how much better it is than any other ship that fulfills its role.
    You kinda forgot the the -10 Power to all Subsystems that Romulan ships have.
    In add you only get the full Powerbonus from the Singularity core when it is fully charged. Not to mention that the other passives from the Warpcores looking way more appealing to me then the ones from the Singularity cores.

    And the singularity powers are not a even compensation.

    And jsut for the record, i have a Romulan char to, and i kinda like to play it, but i would still prefer a Warpcore and better powerlvls.

    And just so you know, the lower power that Romulan ships have balances out at the higher levels. People have already calculated it to be just 17-20 power lower than other ships, which isn't all that much. You have to take into account the power of some of those singularity abilities as well. Most people ignore them, but they are free abilities.
  • ussberlinussberlin Member Posts: 306 Arc User
    edited May 2013
    I fly a fleet T'Varo on my new Reman- it is much more powerful than the fleet B'rel(which I have as well) with 4 tac console slots - large hull Uni lt cmd and cmd tac slot - the B'rel is now obsolete.

    personally though I love the retro Look of the B'rel more than most other ships - sadly as a torp bomber it can't compete with 4 tac slots of the T'Varo

    Thats right and like the T'Varo Fleet Version is now should be the Defiant and of course with a feature to make the hull stronger for 1 min with 5min cooldown!
    And of course Klingons need some work there Ships suck ... for me !
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited May 2013
    sethketa wrote: »
    And just so you know, the lower power that Romulan ships have balances out at the higher levels. People have already calculated it to be just 17-20 power lower than other ships, which isn't all that much. You have to take into account the power of some of those singularity abilities as well. Most people ignore them, but they are free abilities.

    Not to mention the Maco shield and Plasmonic Leech both now available to all can offset a lot of that power loss. Plus several engineering bridge officer powers can help as well. So it's really not that much of a disadvantage. Especially for the T'varo which with it's EBC performs the role of a torpedo bomber and torpedos don't take weapon power away. So the system power it has by default would be dedicated to engines and auxiliary if performing the bomber role.

    I got the starter pack so I got the T'varo by default while I only started a Romulan character last night I have looked into the stats and it's obviously a far superior vessel.

    The Bird of Prey line does need a good buff, most of us can agree we don't want them turning into Raptors but for such an iconic ship it's surprisingly how lacking they are. If they were done right, on my tactical I would just fly BOP's but they aren't really viable in PvE anymore especially with the buff and difficulty increase all the NPC's really got especially the Borg. Borg encounters are now a joke as you need a pre-made team or get lucky and get a group who actually are veterans and experienced players to defeat it. I used to be able to do it on my KDF main with one other reasonable player and now that's not possible with a team of half reasonable players.
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  • sethketasethketa Member Posts: 0 Arc User
    edited May 2013
    skollulfr wrote: »
    then the first thing to go would be the crazy turn & speed multipliers.

    All of the ships, as in every single ship in the game, not just the Birds of Prey. That is what I meant, though.
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  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited May 2013
    Anyone that is worried about power in the T'Varo needs to take Subterfuge and Efficiency BOFFs into account. People who have the Borg Engi and the Borg Tac have 2 efficiency BOFFs and the rest (3) can be Subterfuge. Not to mention there is a 3rd Lobi Sci and 4th STF Sci Borg Boffs, but balance between Subterfuge and Efficiency would be better.
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  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited May 2013
    These ships would be useless now in PvP at the moment as stealth torpedo ships, as long alot of players in pvp using Emergency Power to Aux in PvP to detect any cloaked ship even if ur stealth is max Stealth Skills/Aux/Boff Subterfuge skill... since it's now bugged.

    I just tested EPtA I on one of my characters which have no sensors skill at all and i set the Aux powers level's on the lowest to test it on some of my Fleet mates which have very good stealth setups just to find out i can detect them every single time i use EPtA I and i can see them as far as 30 to 50 km away depending if they're using a B'rel, T'varo or a D'deridex cloaked.

    all i can say is that Cryptic better fix their bugs.
  • shookyangshookyang Member Posts: 1,122
    edited May 2013
    bitemepwe wrote: »
    Granted its been a while since I flew my B'rel and may not be up to date on recent events that may have changed the basics but I was of the belief that an extra Eng slot would help its hull based tanking/ damage mitigation for surviving recloaking after an attack.
    Or you can add more universal consoles!
  • timezargtimezarg Member Posts: 1,268
    edited May 2013
    A great buff for the BoPs would be to boost their speed modifier. The Hegh'ta to .21, and the Fleet BoPs to .23 (beyond what the JHAS has). At the same time, give them a special speed tank boost, gaining extra defensive value from their speed than an escort might.

    This alone would help keep BoPs competitive. They're supposed to be fast, nimble, and normally light on heals/tanking. They rely on hitting fast, disabling/destroying the enemy, and getting back into cloak. Having two types of ships capable of outrunning the things, and having the rest of the Federation escort be the same speed. . .is a problem.
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  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited June 2013
    I do not feel the B'rel is dead. I just started a Romulan tactical character and I intend to eventually make him into a torpedo boat captain for use in PvP. Clearly the Romulans have some advantage over the Klingons in a tactical-oriented enhanced battle cloak torpedo boat.

    However, I really like the way my Klingon B'rel science captain performs in PvP. Loading out nine science powers and still doing respectable damage with torpedoes is something the Romulans cannot do. The science torpedo boat might not generate as much DPS, but if you load the right powers it can be very effective in team PvP.

    The B'rel also has the advantage of being able to swap out bridge officers at will. For instance, if the enemy is keeping a tight formation and extending shields, the aft torpedos can easily be swapped for mines and the commander-level bridge officer can be switched from a science officers to a tactical officer trained in dispersal patterns.

    That is something the Romulans cannot do with their current warbirds.

    So, I disagree that the T'varo makes the B'rel obsolete. It just narrows its niche even further.
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