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Leadership Nerf Really?

nafeasonto1nafeasonto1 Member Posts: 0 Arc User
Come on now...

A .3% regeneration. That is NOTHING. .3%, what is that a joke? YOu have to be seriously joking.

I just can't wrap my head around this nerf. .3% That's .003

Everyone realizes how USELESS that is right?

Say you have a 100 regen rate on your hull

100 * .003 is 100.3 .

This is got to be a joke right?
Post edited by nafeasonto1 on
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Comments

  • jaegernljaegernl Member Posts: 506 Arc User
    edited May 2013
    It was broken. It got nerfed.
    Isaac the Adequate - Level 70 Oath of Devotion Paladin
  • guilli88guilli88 Member Posts: 0 Arc User
    edited May 2013
    Good question. .3 could mean 30% but that seems a lot.

    sig

    http://img825.imageshack.us/img825/5451/om71.jpg

    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    Come on now...

    A .3% regeneration. That is NOTHING. .3%, what is that a joke? YOu have to be seriously joking.

    I just can't wrap my head around this nerf. .3% That's .003

    Everyone realizes how USELESS that is right?

    Say you have a 100 regen rate on your hull

    100 * .003 is 100.3 .

    This is got to be a joke right?

    Firstly, Leadership was broken prior to LoR and was scaling, due to borked interactions with certain skills and mechanics, to unrealistic levels of hull healing.

    Secondly, as I understand it the rates are described as percentage of hull healed per second. So each leadership boff will add (in combat) 1.8% hull regeneration per 6 second cycle. IE: you get and additional 1.8% of your hull back per tick during combat. That's not an insignificant amount.
  • nafeasonto1nafeasonto1 Member Posts: 0 Arc User
    edited May 2013
    Updated Leadership:
    This trait now provides a scale .3 Regeneration bonus in-combat, and a scale .6 Regeneration bonus out of combat.
    This power no longer scales off of your amount of crew alive or off your skill points spent in hull repairs.
    Its effectiveness is now constant.
    Leadership's out-of-combat regeneration rate no longer persists during Combat as well.
    Leadership no longer gives regeneration for having 100% of crew alive regardless of how much Crew damage the ship had taken.

    That doesn't seem like every 3 or every 6 second with 1.8% it says nothing about that.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited May 2013
    IE: you get and additional 1.8% of your hull back per tick during combat. That's not an insignificant amount.

    It's pretty tiny.

    The funny part is that it doubles when you are "out of combat".

    When, in this game, is anyone actually in a combat zone but out of combat long enough to let that do anything?


    Answer = Never. :P
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    It's pretty tiny.

    Granted it's not going to keep you alive through everything, but if my rough math is right it'll still be able to (when stacked correctly) allow players to effectively ignore any DoT not coming from a Gate or a Tac cube.

    Which is what I used them for to begin with, so no big loss there in my book.
    The funny part is that it doubles when you are "out of combat".

    When, in this game, is anyone actually in a combat zone but out of combat long enough to let that do anything?

    Yeah...no comment on that part.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited May 2013
    It's pretty tiny.

    The funny part is that it doubles when you are "out of combat".

    When, in this game, is anyone actually in a combat zone but out of combat long enough to let that do anything?


    Answer = Never. :P
    Maybe not before, but with battle cloaks, we'll be getting out of combat much more easily.
  • nafeasonto1nafeasonto1 Member Posts: 0 Arc User
    edited May 2013
    Granted it's not going to keep you alive through everything, but if my rough math is right it'll still be able to (when stacked correctly) allow players to effectively ignore any DoT not coming from a Gate or a Tac cube.

    Which is what I used them for to begin with, so no big loss there in my book.



    Yeah...no comment on that part.

    Tiny?

    It's not even noticeable.
  • guilli88guilli88 Member Posts: 0 Arc User
    edited May 2013
    Before Patch I had:

    Out of combat:
    308.2% Hull/min
    = 5.14% per second
    = 30.82% per 6 seconds

    In combat:
    179.8% Hull/min
    = 2.99% per second
    = 17.98% per 6 seconds


    I dread to find out what it'll be now :(

    sig

    http://img825.imageshack.us/img825/5451/om71.jpg

    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    Tiny?

    It's not even noticeable.

    On one boff? Possibly. When you actually stack them instead of expecting a single Boff to keep you alive through everything by space magical passive power? Absolutely noticeable.

    Leadership isn't supposed to replace active healing.
    guilli88 wrote: »
    Before Patch I had:

    Out of combat:
    308.2% Hull/min
    = 5.14% per second
    = 30.82% per 6 seconds

    In combat:
    179.8% Hull/min
    = 2.99% per second
    = 17.98% per 6 seconds


    I dread to find out what it'll be now :(

    Assuming you're running 5 leadership boffs + a human Captain, it's going to be somewhere in the 2% per second range in combat.

    That's effectively a permanent HE1 ticking away.
  • nafeasonto1nafeasonto1 Member Posts: 0 Arc User
    edited May 2013
    On one boff? Possibly. When you actually stack them instead of expecting a single Boff to keep you alive through everything by space magical passive power? Absolutely noticeable.

    Leadership isn't supposed to replace active healing.

    Okay say I have 3 of them.

    That's .9 percent.

    100 *.009 is 100.9

    That's still unnoticeable.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    Okay say I have 3 of them.

    That's .9 percent.

    100 *.009 is 100.9

    That's still unnoticeable.

    Faulty math is faulty. It's 0.9% of your hull restored per second.
  • nafeasonto1nafeasonto1 Member Posts: 0 Arc User
    edited May 2013
    Faulty math is faulty. It's 0.9% of your hull restored per second.

    Then please do the math for me.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    Then please do the math for me.
    It's 0.9% of your hull restored per second.

    Assuming you're running 5 leadership boffs + a human Captain, it's going to be somewhere in the 2% per second range in combat.

    That's effectively a permanent HE1 ticking away.
    Secondly, as I understand it the rates are described as percentage of hull healed per second. So each leadership boff will add (in combat) 1.8% hull regeneration per 6 second cycle. IE: you get and additional 1.8% of your hull back per tick during combat. That's not an insignificant amount.

    I already have. Repeatedly.
  • zalzanyzalzany Member Posts: 0 Arc User
    edited May 2013
    So you want a non stop heal over time or HOT? Once you get that can I get a special KDF trait, like a death stare that constantly deals damage with out me using any abilities? Maybe a special presences that makes crew repairs garbage?

    Wait that would be an unfair advantage so you would probably rage even if it was the same amount as your free heal. Its a passive trait, it should be minor, it should be "barely noticeable" its not an active ability. Now if you had a skill with a cool down that did .3% healing I would be backing you up, but a passive skill you get for doing nothing, well you may just have to learn to deal with damage like the rest of us, and use that skill as a tiny little bonus like its meant to be.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited May 2013
    I thought .3 Translates into 3%....
  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited May 2013
    The Leadership trait no longer stacks fyi. I posted this many times on Tribble and last I checked which was 3 days ago it still was not stacking. My advice is to not use human boffs any more. I won't be and i'm an engineer tank. Maybe if it still stacked i'd use them. But with the current change no thanks. The trait is now completely useless.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
  • lake1771lake1771 Member Posts: 0 Arc User
    edited May 2013
    .3% is not 30%. where 30% is .3 than .3% is .003
    and its not every second. its every 6 seconds. Its not a he1 ticking every second.

    its approximately equal to 1/4 of a single turret shot, not volley.

    its a completely negligible hull heal, even with 5 humans, in which case you are sacrificing 5% bonuses to defense for romulan boffs or 3% efficiency from saurian or 2.5% critH from romulan tac boffs, etc.

    its a hamstring. where a fix was applicable they went way way overboard 'n destroyed any usefulness a human might have had on the crew short of maybe subsystem repair.
    Humans have went from broken to broken to near useless.

    All the while our romulan (thieves and liars all) allies will receive what amounts to a veteran bridge officer with a space warfare trait just shy of what was given out as compensation so long ago.

    Truth is, the Only bridge officer it makes any sense at all to use now is a romulan one.
    Their ships are boarder-line OP, their BoFFs are OP, They'll be ALL over Qonos And ESD.

    WAY TO LOSE THE WAR CRAPTIC!!

    **headexplodes**
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    The Leadership trait no longer stacks fyi. I posted this many times on Tribble and last I checked which was 3 days ago it still was not stacking. My advice is to not use human boffs any more. I won't be and i'm an engineer tank. Maybe if it still stacked i'd use them. But with the current change no thanks. The trait is now completely useless.

    Based on what I'm about to quote, what you're describing is most definitely a bug. But hey, at least they're being consistent with space trait wonkiness (both Operative and Subterfuge went through the same shenanigans before getting fixed).
    Leadership had two huge bugs with the regeneration it was providing, making it way more effective than it was intended to be before. I uncovered these bugs while reviewing all Traits for the revamp. Leadership was failing to properly evaluate if you were in combat or not, causing it to always give you out-of-combat regen levels (which are substantially higher than in-combat regen levels). Leadership was also failing to properly evaluate how many crew you had for determining its contribution to your regen.

    Fixing the in-combat/out-of-combat behavior was necessary, but substantially lowered the strength of the trait. I decided that, while doing that, I would also make its contribution to regeneration static, rather than decreasing as you lose crew - this way, you still have the regen when you need it most (after taking several heavy volleys).

    If you and your four BOffs all have Leadership post-patch, it will provide 1.5 magnitude Regeneration in-combat, or 2.5 magnitude Regeneration out-of-combat, which translates to 2.5% of your hull each second in-combat, and 4.16% of your hull each second out-of-combat. While it's not as wildly high as it was before, Leadership's contribution to hull regeneration is still very noticeable on space maps.

    So I was incorrect in that 0.3 equated to 0.3% regen per second, but not by much. And I was understating the effect to boot.
  • drake122svkdrake122svk Member Posts: 731 Arc User
    edited May 2013
    Well, if Leadership no longer stacks after today I'll just get me a nice Romulan lady with Superior Subterfuge for the defense bonus. That, and Efficient BOFFs all the way.

    Also, hi lake. :D
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited May 2013
    I had dumped my Human boffs since the leadership trait was broken. Now it will do even less. Glad I stuck with efficient boffs.
  • lake1771lake1771 Member Posts: 0 Arc User
    edited May 2013
    Based on what I'm about to quote, what you're describing is most definitely a bug. But hey, at least they're being consistent with space trait wonkiness (both Operative and Subterfuge went through the same shenanigans before getting fixed).



    So I was incorrect in that 0.3 equated to 0.3% regen per second, but not by much. And I was understating the effect to boot.

    You were incorrect by exactly 29.7% .. hurrrr

    Edit: HIIIIII drake xD
  • lake1771lake1771 Member Posts: 0 Arc User
    edited May 2013
    zalzany wrote: »
    So you want a non stop heal over time or HOT? Once you get that can I get a special KDF trait, like a death stare that constantly deals damage with out me using any abilities? Maybe a special presences that makes crew repairs garbage?

    Wait that would be an unfair advantage so you would probably rage even if it was the same amount as your free heal. Its a passive trait, it should be minor, it should be "barely noticeable" its not an active ability. Now if you had a skill with a cool down that did .3% healing I would be backing you up, but a passive skill you get for doing nothing, well you may just have to learn to deal with damage like the rest of us, and use that skill as a tiny little bonus like its meant to be.

    sooo, nothing like a +5% defence, or +2.5% critH passive is meant to be then, correct?
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited May 2013
    I can 100% heal my hull in between enemy firing cycles any more?!

    But that means I'll have to start using my boff powers!
    <3
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    lake1771 wrote: »
    You were incorrect by exactly 29.7% .. hurrrr


    Coming from the guy who argued that leadership did nothing, that's adorable.
  • vyperwoovyperwoo Member Posts: 17 Arc User
    edited May 2013
    Do efficient Boff's stack?
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    vyperwoo wrote: »
    Do efficient Boff's stack?

    They do. But at a 7.5 bonus to efficiency, you're not going to see a significant improvement to power levels.
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited May 2013
    They do. But at a 7.5 bonus to efficiency, you're not going to see a significant improvement to power levels.

    is that after todays efficiency boost?

    /\
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    ussboleyn wrote: »
    is that after todays efficiency boost?

    IIRC only player efficiency got a boost, not BOFFs.
  • drake122svkdrake122svk Member Posts: 731 Arc User
    edited May 2013
    IIRC only player efficiency got a boost, not BOFFs.

    Wrong, BOFF Efficiency got doubled.
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