A .3% regeneration. That is NOTHING. .3%, what is that a joke? YOu have to be seriously joking.
I just can't wrap my head around this nerf. .3% That's .003
Everyone realizes how USELESS that is right?
Say you have a 100 regen rate on your hull
100 * .003 is 100.3 .
This is got to be a joke right?
Firstly, Leadership was broken prior to LoR and was scaling, due to borked interactions with certain skills and mechanics, to unrealistic levels of hull healing.
Secondly, as I understand it the rates are described as percentage of hull healed per second. So each leadership boff will add (in combat) 1.8% hull regeneration per 6 second cycle. IE: you get and additional 1.8% of your hull back per tick during combat. That's not an insignificant amount.
Updated Leadership:
This trait now provides a scale .3 Regeneration bonus in-combat, and a scale .6 Regeneration bonus out of combat.
This power no longer scales off of your amount of crew alive or off your skill points spent in hull repairs.
Its effectiveness is now constant.
Leadership's out-of-combat regeneration rate no longer persists during Combat as well.
Leadership no longer gives regeneration for having 100% of crew alive regardless of how much Crew damage the ship had taken.
That doesn't seem like every 3 or every 6 second with 1.8% it says nothing about that.
Granted it's not going to keep you alive through everything, but if my rough math is right it'll still be able to (when stacked correctly) allow players to effectively ignore any DoT not coming from a Gate or a Tac cube.
Which is what I used them for to begin with, so no big loss there in my book.
Granted it's not going to keep you alive through everything, but if my rough math is right it'll still be able to (when stacked correctly) allow players to effectively ignore any DoT not coming from a Gate or a Tac cube.
Which is what I used them for to begin with, so no big loss there in my book.
On one boff? Possibly. When you actually stack them instead of expecting a single Boff to keep you alive through everything by space magical passive power? Absolutely noticeable.
Leadership isn't supposed to replace active healing.
On one boff? Possibly. When you actually stack them instead of expecting a single Boff to keep you alive through everything by space magical passive power? Absolutely noticeable.
Leadership isn't supposed to replace active healing.
Secondly, as I understand it the rates are described as percentage of hull healed per second. So each leadership boff will add (in combat) 1.8% hull regeneration per 6 second cycle. IE: you get and additional 1.8% of your hull back per tick during combat. That's not an insignificant amount.
So you want a non stop heal over time or HOT? Once you get that can I get a special KDF trait, like a death stare that constantly deals damage with out me using any abilities? Maybe a special presences that makes crew repairs garbage?
Wait that would be an unfair advantage so you would probably rage even if it was the same amount as your free heal. Its a passive trait, it should be minor, it should be "barely noticeable" its not an active ability. Now if you had a skill with a cool down that did .3% healing I would be backing you up, but a passive skill you get for doing nothing, well you may just have to learn to deal with damage like the rest of us, and use that skill as a tiny little bonus like its meant to be.
The Leadership trait no longer stacks fyi. I posted this many times on Tribble and last I checked which was 3 days ago it still was not stacking. My advice is to not use human boffs any more. I won't be and i'm an engineer tank. Maybe if it still stacked i'd use them. But with the current change no thanks. The trait is now completely useless.
.3% is not 30%. where 30% is .3 than .3% is .003
and its not every second. its every 6 seconds. Its not a he1 ticking every second.
its approximately equal to 1/4 of a single turret shot, not volley.
its a completely negligible hull heal, even with 5 humans, in which case you are sacrificing 5% bonuses to defense for romulan boffs or 3% efficiency from saurian or 2.5% critH from romulan tac boffs, etc.
its a hamstring. where a fix was applicable they went way way overboard 'n destroyed any usefulness a human might have had on the crew short of maybe subsystem repair.
Humans have went from broken to broken to near useless.
All the while our romulan (thieves and liars all) allies will receive what amounts to a veteran bridge officer with a space warfare trait just shy of what was given out as compensation so long ago.
Truth is, the Only bridge officer it makes any sense at all to use now is a romulan one.
Their ships are boarder-line OP, their BoFFs are OP, They'll be ALL over Qonos And ESD.
The Leadership trait no longer stacks fyi. I posted this many times on Tribble and last I checked which was 3 days ago it still was not stacking. My advice is to not use human boffs any more. I won't be and i'm an engineer tank. Maybe if it still stacked i'd use them. But with the current change no thanks. The trait is now completely useless.
Based on what I'm about to quote, what you're describing is most definitely a bug. But hey, at least they're being consistent with space trait wonkiness (both Operative and Subterfuge went through the same shenanigans before getting fixed).
Leadership had two huge bugs with the regeneration it was providing, making it way more effective than it was intended to be before. I uncovered these bugs while reviewing all Traits for the revamp. Leadership was failing to properly evaluate if you were in combat or not, causing it to always give you out-of-combat regen levels (which are substantially higher than in-combat regen levels). Leadership was also failing to properly evaluate how many crew you had for determining its contribution to your regen.
Fixing the in-combat/out-of-combat behavior was necessary, but substantially lowered the strength of the trait. I decided that, while doing that, I would also make its contribution to regeneration static, rather than decreasing as you lose crew - this way, you still have the regen when you need it most (after taking several heavy volleys).
If you and your four BOffs all have Leadership post-patch, it will provide 1.5 magnitude Regeneration in-combat, or 2.5 magnitude Regeneration out-of-combat, which translates to 2.5% of your hull each second in-combat, and 4.16% of your hull each second out-of-combat. While it's not as wildly high as it was before, Leadership's contribution to hull regeneration is still very noticeable on space maps.
So I was incorrect in that 0.3 equated to 0.3% regen per second, but not by much. And I was understating the effect to boot.
Well, if Leadership no longer stacks after today I'll just get me a nice Romulan lady with Superior Subterfuge for the defense bonus. That, and Efficient BOFFs all the way.
Based on what I'm about to quote, what you're describing is most definitely a bug. But hey, at least they're being consistent with space trait wonkiness (both Operative and Subterfuge went through the same shenanigans before getting fixed).
So I was incorrect in that 0.3 equated to 0.3% regen per second, but not by much. And I was understating the effect to boot.
So you want a non stop heal over time or HOT? Once you get that can I get a special KDF trait, like a death stare that constantly deals damage with out me using any abilities? Maybe a special presences that makes crew repairs garbage?
Wait that would be an unfair advantage so you would probably rage even if it was the same amount as your free heal. Its a passive trait, it should be minor, it should be "barely noticeable" its not an active ability. Now if you had a skill with a cool down that did .3% healing I would be backing you up, but a passive skill you get for doing nothing, well you may just have to learn to deal with damage like the rest of us, and use that skill as a tiny little bonus like its meant to be.
sooo, nothing like a +5% defence, or +2.5% critH passive is meant to be then, correct?
Comments
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
Firstly, Leadership was broken prior to LoR and was scaling, due to borked interactions with certain skills and mechanics, to unrealistic levels of hull healing.
Secondly, as I understand it the rates are described as percentage of hull healed per second. So each leadership boff will add (in combat) 1.8% hull regeneration per 6 second cycle. IE: you get and additional 1.8% of your hull back per tick during combat. That's not an insignificant amount.
This trait now provides a scale .3 Regeneration bonus in-combat, and a scale .6 Regeneration bonus out of combat.
This power no longer scales off of your amount of crew alive or off your skill points spent in hull repairs.
Its effectiveness is now constant.
Leadership's out-of-combat regeneration rate no longer persists during Combat as well.
Leadership no longer gives regeneration for having 100% of crew alive regardless of how much Crew damage the ship had taken.
That doesn't seem like every 3 or every 6 second with 1.8% it says nothing about that.
It's pretty tiny.
The funny part is that it doubles when you are "out of combat".
When, in this game, is anyone actually in a combat zone but out of combat long enough to let that do anything?
Answer = Never. :P
Granted it's not going to keep you alive through everything, but if my rough math is right it'll still be able to (when stacked correctly) allow players to effectively ignore any DoT not coming from a Gate or a Tac cube.
Which is what I used them for to begin with, so no big loss there in my book.
Yeah...no comment on that part.
Tiny?
It's not even noticeable.
Out of combat:
308.2% Hull/min
= 5.14% per second
= 30.82% per 6 seconds
In combat:
179.8% Hull/min
= 2.99% per second
= 17.98% per 6 seconds
I dread to find out what it'll be now
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
On one boff? Possibly. When you actually stack them instead of expecting a single Boff to keep you alive through everything by space magical passive power? Absolutely noticeable.
Leadership isn't supposed to replace active healing.
Assuming you're running 5 leadership boffs + a human Captain, it's going to be somewhere in the 2% per second range in combat.
That's effectively a permanent HE1 ticking away.
Okay say I have 3 of them.
That's .9 percent.
100 *.009 is 100.9
That's still unnoticeable.
Faulty math is faulty. It's 0.9% of your hull restored per second.
Then please do the math for me.
I already have. Repeatedly.
Wait that would be an unfair advantage so you would probably rage even if it was the same amount as your free heal. Its a passive trait, it should be minor, it should be "barely noticeable" its not an active ability. Now if you had a skill with a cool down that did .3% healing I would be backing you up, but a passive skill you get for doing nothing, well you may just have to learn to deal with damage like the rest of us, and use that skill as a tiny little bonus like its meant to be.
and its not every second. its every 6 seconds. Its not a he1 ticking every second.
its approximately equal to 1/4 of a single turret shot, not volley.
its a completely negligible hull heal, even with 5 humans, in which case you are sacrificing 5% bonuses to defense for romulan boffs or 3% efficiency from saurian or 2.5% critH from romulan tac boffs, etc.
its a hamstring. where a fix was applicable they went way way overboard 'n destroyed any usefulness a human might have had on the crew short of maybe subsystem repair.
Humans have went from broken to broken to near useless.
All the while our romulan (thieves and liars all) allies will receive what amounts to a veteran bridge officer with a space warfare trait just shy of what was given out as compensation so long ago.
Truth is, the Only bridge officer it makes any sense at all to use now is a romulan one.
Their ships are boarder-line OP, their BoFFs are OP, They'll be ALL over Qonos And ESD.
WAY TO LOSE THE WAR CRAPTIC!!
**headexplodes**
Based on what I'm about to quote, what you're describing is most definitely a bug. But hey, at least they're being consistent with space trait wonkiness (both Operative and Subterfuge went through the same shenanigans before getting fixed).
So I was incorrect in that 0.3 equated to 0.3% regen per second, but not by much. And I was understating the effect to boot.
Also, hi lake.
You were incorrect by exactly 29.7% .. hurrrr
Edit: HIIIIII drake xD
sooo, nothing like a +5% defence, or +2.5% critH passive is meant to be then, correct?
But that means I'll have to start using my boff powers!
Coming from the guy who argued that leadership did nothing, that's adorable.
They do. But at a 7.5 bonus to efficiency, you're not going to see a significant improvement to power levels.
is that after todays efficiency boost?
≡/\≡
IIRC only player efficiency got a boost, not BOFFs.
Wrong, BOFF Efficiency got doubled.