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Traits in Lock Boxes... What the...

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  • lan451lan451 Member Posts: 3,386 Arc User
    edited May 2013
    Trying to turn this into TOR? Well they charge for each barber shop visit. Don't give Cryptic any ideas.

    Too late for that. Cryptic already charges for that stuff in NW. You even have to pay zen for consumable armor dyes. It's terrible.
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited May 2013
    The problem is the whole picture.
    First they make D'd Startrek icon turn like a whale.
    Then they give cash shop consoles with turn rate.
    Introduce set bonus with turn rate.
    Now a lockbox trait with turn rate.

    I can see what you did there Cryptic. :cool:

    You're leaving out the other things they did to improve turn rate for large, slow vessels.

    You can choose to respec a specific player skill to improve turn rate.

    You can equip RCS consoles obtainable in-game to improve turn rate.

    You don't necessarily have to spend $ to improve turn rate.

    If you do choose to spend $ to improve turn rate to the max, you're probably also trading turn rate for other modifiers and benefits.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • stormstrykestormstryke Member Posts: 31 Arc User
    edited May 2013
    lan451 wrote: »
    Too late for that. Cryptic already charges for that stuff in NW. You even have to pay zen for consumable armor dyes. It's terrible.

    Thanks. Before this post, I had zero interest in NW. Now I hope it crash and burns and gets shut down.
    _____

    Lifetime no longer gives a forum title. That should be updated on the Lifetime page that mentions what you get. PMing the CSR doesn't work neither.
  • bpharmabpharma Member Posts: 2,022
    edited May 2013
    Thing is look at what NW is doing, if it works or rather doesn't put people off then they will be tempted to bring it to STO.

    As for lockbox only traits, in two minds about it. On the one hand it's nice to have some of the traits, the EM one specifically I'd like to have on all my characters. On the other hand if we're given tons of traits that are in lockboxes, coupled with special weapons, ships, doffs and boffs we're going to be creating a bit of a rich poor divide between players. While yes if you have the ec and Zen to burn you should have an advantage but it's getting to the point where it's going to be more than an advantage. Where someone will HAVE to have all the best stuff to compete in PvP and I think this will just hurt the game in the long run.

    Also any guesses as to what is character/account bound and what is freely tradable? It will REALLY suck if it is character bound that genetic resequencer.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited May 2013
    I'm okay with them offering traits in lockboxes as long as they are not OP.

    Since this is billed as "Genetic Resequencing", presumably a form of adapted Borg tech, it could thematically work in the Tal Shiar lockbox.

    Of course, Starfleet shouldn't be using illegal genetic augmentation but that's a personal choice.

    Certain traits could just as easily be billed as "Special Training" in other lockboxes... and I wouldn't be heartbroken if Cryptic went back and added Traits to the older lockboxes.

    As pointed out, you're not getting an extra trait. You're getting an extra choice, and a trait respec so you don't have to pay to make that choice. It's still deciding what your character's strengths are and making tradeoffs.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • valenn1valenn1 Member Posts: 842 Arc User
    edited May 2013
    bpharma wrote: »
    ...
    Also any guesses as to what is character/account bound and what is freely tradable? It will REALLY suck if it is character bound that genetic resequencer.

    I hope it is.... i am not interestend in having some dozend CHARbound Lobis spread over several Chars.
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • equinox976equinox976 Member Posts: 2,305 Arc User
    edited May 2013
    Wow, this game really has become pay to win :)
  • topsettopset Member Posts: 0 Arc User
    edited May 2013
    equinox976 wrote: »
    Wow, this game really has become pay to win :)

    No it hasn't.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • equinox976equinox976 Member Posts: 2,305 Arc User
    edited May 2013
    topset wrote: »
    No it hasn't.

    Oh, OK! :)
  • kiriseekirisee Member Posts: 446 Arc User
    edited May 2013
    Did i miss in the patch notes where is says these trait boxes are tradeable? This whole thread seems to assume that is true, but hmm, i really doubt the boxes will be tradeable, most likely will be bound to character.
    "If everyone used Macs, we'd be working on how to get to Alpha Centauri rather than how to get to Mars."
  • valenn1valenn1 Member Posts: 842 Arc User
    edited May 2013
    kirisee wrote: »
    Did i miss in the patch notes where is says these trait boxes are tradeable? This whole thread seems to assume that is true, but hmm, i really doubt the boxes will be tradeable, most likely will be bound to character.

    It seems some players opened Tal Shiar Lockboxes on Tribble, maybe they could enlighten us?
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited May 2013
    How impacting are these NEW Lockbox Traits?
    StarTrekIronMan.jpg
  • mikiiymikiiy Member Posts: 216 Arc User
    edited May 2013
    bluegeek wrote: »
    I'm okay with them offering traits in lockboxes as long as they are not OP.

    Hard to know yet if it is OP or not.

    "Extra Damage Bonus when using Power Cells." could easily be already OP in ground pvp when used by a ground competent player, have to test it first to make that judgement on it imo tho.

    On the other hand they possibly broke and put so many horribly OP/broken things into ground with that patch (no impact circle on orbital strikes, nukara stasis drones, some hefty increase in dmg on fuse armor, 500 perception on the new armor set..) that one more OP trait may not make a difference for the ground game anymore anyway.

    Im totally not in favor of traits in lockboxes, especially not in the gambling 1 out of 4 way this one seems to be designed. The more pvp toons someone has the more it will cost to stay competitively if any of those traits turns out to be usefull.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited May 2013
    ooo I want the Helmsman one. I'm glad I saved up some keys.

    gl

    the droprate seems to be like the one for the ships.. so about 0.5%
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited May 2013
    kirisee wrote: »
    Did i miss in the patch notes where is says these trait boxes are tradeable? This whole thread seems to assume that is true, but hmm, i really doubt the boxes will be tradeable, most likely will be bound to character.

    It seems like a fair assumption.

    The only things ever in a lockbox that weren't tradeable were Lobi crystals and Fleet/XP bonuses and there are solid reasons for those not to be tradeable.

    Traits are more like ships or DOff packs. Which have always been tradeable.
  • captsolcaptsol Member Posts: 921 Arc User
    edited May 2013
    In b4 using the Genetic Resequencer gets you kicked our of Starfleet because genetic manipulation is illegal. ;)
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited May 2013
    Unless this makes it so your blood can cure all disease and make humanity near immortal, I'm not interested.
    <3
  • captsolcaptsol Member Posts: 921 Arc User
    edited May 2013
    twg042370 wrote: »
    unless This Makes It So Your Blood Can Cure All Disease And Make Humanity Near Immortal, I'm Not Interested.

    Kaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahn!
  • jniebaumjniebaum Member Posts: 43 Arc User
    edited May 2013
    So they are now adding Mechanics of the game into lock boxes. Must be a contractual thing with PWE.
  • penclrtistpenclrtist Member Posts: 127 Arc User
    edited May 2013
    deleroux wrote: »
    That's what you get when you support lockboxes with your dollars. You reap what you sow.

    Traits in lockboxes is lame. I guess I will never get them because:
    1) I don't open lockboxes
    2) I will never open a lockbox with a mining claim in it because they are bound and I don't mine
    3) I vowed not to spend any money on this game til they fix the exchange
    [SIGPIC][/SIGPIC]
  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited May 2013
    alarikun wrote: »
    What the hell, Cryptic? Why are you putting TRAITS in Lock Boxes? That's... really annoying, and stupid (IMO). Traits should be dependent on Class and Race... not finding a special item that gives you a new trait.

    Ugh... just wanted to vent and get people's opinions on it.

    It's clearly a very slippery slope. It may appear harmless and innocent at the start, but later on they could add more competitive traits into the game this way, essentially giving people pvper's who pay more money another advantage (at least for a while until people could obtain via other means such as the exchange).

    Core aspects of the game like traits should not be mixed in with lock boxes because this game is going to start looking like a casino. Everything desirable is up for grabs if you have enough money for it. It cheapens the reputation of Star Trek Online in general, imo.
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  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited August 2013
    Does anyone know if the boost to turn rate on the helmsman is 10% of base turn rate or of actual turn rate
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited August 2013
    Does anyone know if the boost to turn rate on the helmsman is 10% of base turn rate or of actual turn rate

    Most things work from base stats, so I'd guess, yes, helmsmans 10% works from your current ships base turn rate.

    Now that is done....

    ZOMBIE!!!!!! RUUUUN !!!!!! ;)
  • topsettopset Member Posts: 0 Arc User
    edited August 2013
    knuhteb5 wrote: »
    It's clearly a very slippery slope. It may appear harmless and innocent at the start, but later on they could add more competitive traits into the game this way, essentially giving people pvper's who pay more money another advantage (at least for a while until people could obtain via other means such as the exchange).

    Core aspects of the game like traits should not be mixed in with lock boxes because this game is going to start looking like a casino. Everything desirable is up for grabs if you have enough money for it. It cheapens the reputation of Star Trek Online in general, imo.

    And yet all you need to do is grind EC and buy it off the exchange.

    EC is so easy to come by, they're only like 15m on the exchange. That's way less than some of the high-end duty officers.

    I don't see the issue, personally.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    I don't see Traits as being any more of a game mechanics then I see Consoles, Set Bonuses, ships with different configurations, weapons, shields, etc.

    I see Traits as nothing more then Consoles for the character rather then the vehicle, and functionally no different then creating your own Kit - something Cryptic has been talking about for awhile.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • topsettopset Member Posts: 0 Arc User
    edited August 2013
    thecosmic1 wrote: »
    I see Traits as nothing more then Consoles for the character rather then the vehicle, and functionally no different then creating your own Kit - something Cryptic has been talking about for awhile.

    And something which should be coming in Season 8 (or shortly after)

    http://www.perfectworld.com/news/?p=705951
    http://sto.gamepedia.com/Upcoming_content#Season_8_.28End_of_2013.29
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This discussion has been closed.