Just a small gripe from me, does anyone else find that Red Alerts take ages to end, you can be waiting a good 20-30 seconds after the action has stopped before you can carry one with the mission or ending the current map you're on.
It always annoyed me as well, but I can tell you from playing the Legacy of Romulus beta, Red alert ends a lot faster than it currently does on Holodeck.
[SIGPIC][/SIGPIC]
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
That might be the adrenaline making time seem to pass slower, because the Red Alert status is supposed to go away after 10 seconds. However, if you get shot at in any way or are too close to an explosion, or use an ability. . .that will reset the timer and add another 10 seconds of waiting.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
I fully agree. It takes way too long. I recall when the Vault Shuttle Event first came out. Sometimes after killing all the hostile ships in a room one would still fail the timer because you were waiting more than ten seconds for red alert to fall off. Thats just bad design imo.
It effects ground combat even more, as I feel I should be able to change equipment as soon as I am not in combat (as soon as I kill any aggressed hostiles).
The red alert time, and the janky half-run/lean character movement animation are near the top of my all time STO woes list.
Would be interesting if they added a "stand down" power that removes you from combat but which also disables shields so you COULD move again sooner but doing so would be at your own risk.
Would be interesting if they added a "stand down" power that removes you from combat but which also disables shields so you COULD move again sooner but doing so would be at your own risk.
Was going to post something similar, you could increase the incoming damage or as you proposed drop shields as an offset to going to Yellow Alert, with a 10s duration timer for the new state.
Yep totally agree I have been griping about this since beta but the devs flat out ignore every request to make it like it was in SFC, but what's worse they refuse to give us any reasoning behind it.
Just a small gripe from me, does anyone else find that Red Alerts take ages to end, you can be waiting a good 20-30 seconds after the action has stopped before you can carry one with the mission or ending the current map you're on.
Just wondered if anyone else thought this?
Oh GODs yes... 'I' and ONLY 'I' should choose when MY ship is in Red Alert. Why in the world does my computer get to make this decision for me? I am the Captain and I will be at Red when I think it is appropriate. This would also really help when you are doing something non-combat but it STILL suddenly decides to put your into Red... You know what I mean.
Yes its annoying, but its there for a reason. If you could drop out of red alert as soon as you are not in combat with anything people could fly just outside of 10k range and they would start regening shields, hull and crew fast, eliminating the need for boff powers to heal. Players would also be able to instantly go to full impulse or warp out as soon as they got out of 10k range of another player.
Yes its annoying, but its there for a reason. If you could drop out of red alert as soon as you are not in combat with anything people could fly just outside of 10k range and they would start regening shields, hull and crew fast, eliminating the need for boff powers to heal. Players would also be able to instantly go to full impulse or warp out as soon as they got out of 10k range of another player.
a battle cloak works by being able to cloak in battle by which making your opponent rage
its has to be the trollest thing EVER!!!!
Fed captain : I got that romulan a-hole now prepare to fire all weap....WTH!!! where did he go
Ensign : He cloaked sir ...getting a hail...it says.....frakken-a
Fed captain : well ensign what he say put it on screen
Romulan Commander: You mad bro?
A badly damaged BoP with a canon acurate delicate cloaking device can suddenly at will disengage from battle and run away like a cowardly little girl/ great Klingon warrior.
After healing they can come back and do the same. They also usually do this in packs like most cowardly creatures do.
The only way to defend against this is a well placed tricobalt torpedo or some Plasma Proc.
The seeking Torpedo is fun as well, they need to make that console have no CD.
I OWN a Battle Cloak on my Heg'Ta so I know how it works, I just feel unclean using it.
I see many people suggesting game balancing, nerfing the BC or making all cloaks BC would go a long way towards it.
Of course the Klingons currently griefing everyone with them will object that doing so will dilute the Klingons "uniqueness."
A badly damaged BoP with a canon acurate delicate cloaking device can suddenly at will disengage from battle and run away like a cowardly little girl/ great Klingon warrior.
After healing they can come back and do the same. They also usually do this in packs like most cowardly creatures do.
The only way to defend against this cheating is a well placed tricobalt torpedo or some Plasma Proc.
I OWN a Battle Cloak on my Heg'Ta so I know how it works, I just feel unclean using it.
Comments
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
It effects ground combat even more, as I feel I should be able to change equipment as soon as I am not in combat (as soon as I kill any aggressed hostiles).
The red alert time, and the janky half-run/lean character movement animation are near the top of my all time STO woes list.
A totally lame game mechanic that should at least be shortened if not removed entirely and placed at the player's discretion.
Was going to post something similar, you could increase the incoming damage or as you proposed drop shields as an offset to going to Yellow Alert, with a 10s duration timer for the new state.
and for any ship that can separate add a blue alert for them
system Lord Baal is dead
Oh GODs yes... 'I' and ONLY 'I' should choose when MY ship is in Red Alert. Why in the world does my computer get to make this decision for me? I am the Captain and I will be at Red when I think it is appropriate. This would also really help when you are doing something non-combat but it STILL suddenly decides to put your into Red... You know what I mean.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Just like a Battle Cloak! :P
I don't think you know how battle cloak works.:P
a battle cloak works by being able to cloak in battle by which making your opponent rage
its has to be the trollest thing EVER!!!!
Fed captain : I got that romulan a-hole now prepare to fire all weap....WTH!!! where did he go
Ensign : He cloaked sir ...getting a hail...it says.....frakken-a
Fed captain : well ensign what he say put it on screen
Romulan Commander: You mad bro?
Fed Captain: FUUUUUUUUUUUUUUUUUUUUUUU :mad:
I love the battle cloak
that will do nicely and a quicker end to the red alert would be nice.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I would like a yellow alert to, but can't think of a reason to have that from a game mechanic stand pont.
Battle Cloak works like this:
A badly damaged BoP with a canon acurate delicate cloaking device can suddenly at will disengage from battle and run away like a cowardly little girl/ great Klingon warrior.
After healing they can come back and do the same. They also usually do this in packs like most cowardly creatures do.
The only way to defend against this is a well placed tricobalt torpedo or some Plasma Proc.
The seeking Torpedo is fun as well, they need to make that console have no CD.
I OWN a Battle Cloak on my Heg'Ta so I know how it works, I just feel unclean using it.
I see many people suggesting game balancing, nerfing the BC or making all cloaks BC would go a long way towards it.
Of course the Klingons currently griefing everyone with them will object that doing so will dilute the Klingons "uniqueness."
Point on the doll where the Klingon touched you.
but yeah you don't know how it works.
I thought I just did.
I know how it would work if my Defiant had one.
I would get together with four other Defiants and Spawn Camp like the BoPs currently do.
This^^ simples