I don't get it Cryptic. FED's stole these torpedoes from the Klingons - right? So Klingon faction should use them from a long time? Now, on every pvp we have Harpeng party and every fed have it in his inventory. FED's, as usual, get first all the toys. This post has been edited to remove content which violates the Atari Community Rules and Policies ~<GM Jahia>
Heck, even in that post it says you have to use lots of those torpedos for them to die. I can just use a couple of quantums and watch them die.
True. It's fun but it doesn't add anything. Which is probably a good thing considering that everyone would be using them if they were to add an advantage
Other than the final detonation being unstoppable and the dmg it does the Pengs aren't anything massive. If Cryptic fixes that secondary boom to be an AOE (like I thought it was supposed to be but I could be wrong) they'll be just fine. But having the number of explosions increase with the number of allies around the target ship is a bit crazy.
Although, I noticed at one point, the secondary explosion rack off 5 times with dmg between 2-3 k each time. By the same token my Photon torps being fired with HY1 both of those torps hit direct to hull (enemy shields down) for around 4-5k each. Had I been using HY2 or 3 one could expect that all 3 or 4 torps (depending on which HY) would hit for about the same amount.
To conclude: I don't really think the Peng is massively OP but I do think it's foolish to have the secondary explosion affect the primary target more than once and though I havent witnessed this myself, its my understanding that HE doesn't negate the secondary explosion ,which according to the documentation, it should.
As for Klinks not having access to it, GOOD! Feddies stole it fair and square. When my Defiant R can cloak in the middle of being shot to run away and Klinks can no longer take a 5 v 5 match and turn it into a 30 v 5 match (of course Feds seem to be getting good at that too with sci fleets and mines) then the El Klinkos can get the Peng.
Until then, feel my Peng on your face!
On further thought; Why can't Cryptic just add Pengs to the skill tree with the upcoming torpedo revamp and scale their dmg and effect like they did with Tricobalts? If one wants the oddly excessive dmg that goes with them, like Trics, then they can get it but at a cost. Otherwise they do mediocre to poor dmg like an unskilled Tric does now.
Yeah I am sure about that. I used it few times in PvE, I was able to kill faster without. According to that thread it is currently broken. The player is supposed to be able to clear the final detonation. That thread says the player can't. Is there really even a final detonation? I personally have never even seen it.
Heck, even in that post it says you have to use lots of those torpedos for them to die. I can just use a couple of quantums and watch them die.
The earlier story mission. When the feddies go in and "disrupt" the manufacture of the Har Pengs. Unless that story bit was moved/deleted or changed, it has been awhile since I did it.
Or, y'know, Cryptic should do a little QA of it's own...
Do you think sitting around wishing for that will make it happen? Because you CAN do something about testing on Tribble, but all you can do about QA is post on the forums. Which do you think will accomplish more?
Do you think sitting around wishing for that will make it happen? Because you CAN do something about testing on Tribble, but all you can do about QA is post on the forums. Which do you think will accomplish more?
It was, in fact, tested on tribble. In its original form, it was severely under powered, so they buffed it based on our feedback, but then the second version never made it to tribble, and was released.
Right now there seems to be several glaring problems with it...First, you can equip however many you want. Second, it seems the AOE damage effect is broken, applying all the damage inflicted on ships around you to your ship instead. Third, the secondary explosion disregards shields.
So what we have is a torpedo that passes shields, nukes people if they're surrounded by allies, you can equip as many as you want, and it wasn't tested in this form.
The way you are saying it its like its the only 1 shot weapon out there hell you can 1 shot with bo3.
1 Shots with Beams or Torpedoes is a matter of luck in getting a super crit. But the mechanics of the Hargh'peng has now been revealed and people are exploiting that in PvP to get 1-shot kills far frequently. That's the difference.
Probably the best feature is the radiation damage from the torpedo. If this happens then the radiation will be there for about 15 seconds and once it reaches 0 there is an explosion that causes damage to the enemy's hull.
It was, in fact, tested on tribble. In its original form, it was severely under powered, so they buffed it based on our feedback, but then the second version never made it to tribble, and was released.
Right now there seems to be several glaring problems with it...First, you can equip however many you want. Second, it seems the AOE damage effect is broken, applying all the damage inflicted on ships around you to your ship instead. Third, the secondary explosion disregards shields.
So what we have is a torpedo that passes shields, nukes people if they're surrounded by allies, you can equip as many as you want, and it wasn't tested in this form.
THATS the problem.
I think the second explosion should ignore shields since the explosion is on your ship inside your shields how would shields effect that might i ask?
1.) This weapon was a prototype developed specifically to combat the Doomsday device. Key word, being prototype. The Klingons never mass produced the thing.
2.) Klingons aren't exactly a united front when it comes ot Houses. (They still fight each other like the backwards people they are.) Do you honeslty think that whatever house that developed the torpedo, would share such a weapon with every other house automatically and at the same time?
I'll give you the answer: No.
3.) Since Starfleet and the Doomsday device wiped out the Klingon forces and ships (in my mission anyways), it's logical to assume that no KDF survived or escaped with the knowledge to continue on the project. No data, no doomsday device, etc. Starfleet has the working devices and could backwards engineer them no problem.
So no, it's not cryptic logic, it's common frakking sense. Just like Feds aren't Carrier or Cloak heavy, Klingons aren't a united front, and don't share with each other easily. :rolleyes:
Probably the best feature is the radiation damage from the torpedo. If this happens then the radiation will be there for about 15 seconds and once it reaches 0 there is an explosion that causes damage to the enemy's hull.
The best part is that you can clear the radiation but you can't avoid the secondary exploison. And the secondary explosion is worse the more allies you have around you?
I suppose if this was a KDF version, it would be called Fedball Breaker... But of course, the KDF just invented it, the Feds are using it...
The idea of the torpedo and the mission is pretty cool. It saddens me to think they are ruining half the fun of it by TRIBBLE up the implementation in various details.
The best part is that you can clear the radiation but you can't avoid the secondary exploison. And the secondary explosion is worse the more allies you have around you?
I suppose if this was a KDF version, it would be called Fedball Breaker... But of course, the KDF just invented it, the Feds are using it...
The idea of the torpedo and the mission is pretty cool. It saddens me to think they are ruining half the fun of it by TRIBBLE up the implementation in various details.
Nah, they wouldn't call it the Fedball Breaker, they'd call it overpowered.
Am I the only one that feels that this proc would be better suited to chroniton torpedoes? They act exactly like the Krenim warheads from "Year of Hell."
And once they're fixed, why not bring it into production and allow them to be bought and crafted. The federation doesn't have a stranglehold on technological development, and I'd like to see some new klingon created items besides bat'leths.
I tried out a couple of them as forward weapons and they didnt do much at all. Of course i was in a cruiser you might get better use out of them with an escourt and tetryon cannons but the damage they do is virtually throw off compared to anything else dont let anyone tell you different. They are a modest beginner torpedo but thats it.
Wait a moment...don't the KDF have carrier and we Feds don't?
Feds have science ships and kligons have carriers. Even if the carrier was better it still wouldnt be fair couse the PVP maches are 5 fed vs 3 kligon...
The best part is that you can clear the radiation but you can't avoid the secondary exploison. And the secondary explosion is worse the more allies you have around you?
I suppose if this was a KDF version, it would be called Fedball Breaker... But of course, the KDF just invented it, the Feds are using it...
The idea of the torpedo and the mission is pretty cool. It saddens me to think they are ruining half the fun of it by TRIBBLE up the implementation in various details.
who cares how cheap they are just slap 3 on your ship and you are set to go in PvP. A barrage of those things is an auto win! But Devs don't ever give them to Klingons because they will put them on B'rel refits and shoot us through the cloak
Comments
Thats Right
True. It's fun but it doesn't add anything. Which is probably a good thing considering that everyone would be using them if they were to add an advantage
Although, I noticed at one point, the secondary explosion rack off 5 times with dmg between 2-3 k each time. By the same token my Photon torps being fired with HY1 both of those torps hit direct to hull (enemy shields down) for around 4-5k each. Had I been using HY2 or 3 one could expect that all 3 or 4 torps (depending on which HY) would hit for about the same amount.
To conclude: I don't really think the Peng is massively OP but I do think it's foolish to have the secondary explosion affect the primary target more than once and though I havent witnessed this myself, its my understanding that HE doesn't negate the secondary explosion ,which according to the documentation, it should.
As for Klinks not having access to it, GOOD! Feddies stole it fair and square. When my Defiant R can cloak in the middle of being shot to run away and Klinks can no longer take a 5 v 5 match and turn it into a 30 v 5 match (of course Feds seem to be getting good at that too with sci fleets and mines) then the El Klinkos can get the Peng.
Until then, feel my Peng on your face!
On further thought; Why can't Cryptic just add Pengs to the skill tree with the upcoming torpedo revamp and scale their dmg and effect like they did with Tricobalts? If one wants the oddly excessive dmg that goes with them, like Trics, then they can get it but at a cost. Otherwise they do mediocre to poor dmg like an unskilled Tric does now.
Stole it from who? The Klingons? How could you steal something from the Klingons that the Klingons do not have?
http://forums.startrekonline.com/showthread.php?t=217276
Please go to that thread, check out how 1 har'peng detonation impacted my hull. It's caused by proximity to nearby allies (players, spam, etc.)
There's been testing where peng dets reach 48k+ straight hull damage, bypassing shields.
I believe this is what is called "Cryptic" logic
My head just exploded...
What everyone else is complaining about.........tone the Hargh'Pengs down.
PvPers should have tested it on Tribble.
The way you are saying it its like its the only 1 shot weapon out there hell you can 1 shot with bo3.
Or, y'know, Cryptic should do a little QA of it's own...
Z
Do you think sitting around wishing for that will make it happen? Because you CAN do something about testing on Tribble, but all you can do about QA is post on the forums. Which do you think will accomplish more?
Let me think... New Faw was reported when it was on tribble, 2 months ago. Didn't really help, did it?
And: the hargh'peng issue has probably been introduced with the damage buff that occurred AFTER tribble testing.
It was, in fact, tested on tribble. In its original form, it was severely under powered, so they buffed it based on our feedback, but then the second version never made it to tribble, and was released.
Right now there seems to be several glaring problems with it...First, you can equip however many you want. Second, it seems the AOE damage effect is broken, applying all the damage inflicted on ships around you to your ship instead. Third, the secondary explosion disregards shields.
So what we have is a torpedo that passes shields, nukes people if they're surrounded by allies, you can equip as many as you want, and it wasn't tested in this form.
THATS the problem.
1 Shots with Beams or Torpedoes is a matter of luck in getting a super crit. But the mechanics of the Hargh'peng has now been revealed and people are exploiting that in PvP to get 1-shot kills far frequently. That's the difference.
That couldn't be said of any weapon actually.
I think the second explosion should ignore shields since the explosion is on your ship inside your shields how would shields effect that might i ask?
1.) This weapon was a prototype developed specifically to combat the Doomsday device. Key word, being prototype. The Klingons never mass produced the thing.
2.) Klingons aren't exactly a united front when it comes ot Houses. (They still fight each other like the backwards people they are.) Do you honeslty think that whatever house that developed the torpedo, would share such a weapon with every other house automatically and at the same time?
I'll give you the answer: No.
3.) Since Starfleet and the Doomsday device wiped out the Klingon forces and ships (in my mission anyways), it's logical to assume that no KDF survived or escaped with the knowledge to continue on the project. No data, no doomsday device, etc. Starfleet has the working devices and could backwards engineer them no problem.
So no, it's not cryptic logic, it's common frakking sense. Just like Feds aren't Carrier or Cloak heavy, Klingons aren't a united front, and don't share with each other easily. :rolleyes:
The best part is that you can clear the radiation but you can't avoid the secondary exploison. And the secondary explosion is worse the more allies you have around you?
I suppose if this was a KDF version, it would be called Fedball Breaker... But of course, the KDF just invented it, the Feds are using it...
The idea of the torpedo and the mission is pretty cool. It saddens me to think they are ruining half the fun of it by TRIBBLE up the implementation in various details.
^^ Listen to this guy and check out that thread if you haven't already.
Nah, they wouldn't call it the Fedball Breaker, they'd call it overpowered.
What do you think the klingon name for i really means?
It literally means battle torpedo
Hargh = fight, battle
peng = torpedo
However, I'd love for it all to be a Melville allusion to Moby TRIBBLE.
who cares how cheap they are just slap 3 on your ship and you are set to go in PvP. A barrage of those things is an auto win! But Devs don't ever give them to Klingons because they will put them on B'rel refits and shoot us through the cloak