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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    If that squishy BoP is using the decloak-PSW-TB-Alpha Strike tactic on your cruiser and your shutdown by it, unable to react, then you need some points in the proper skills to mitigate that effect because whining about it on the forums is not working for you.

    Its the oldest BoP tactic in the game and most have gotten used to it and can defend against it very well since they bothered to learn how to do so rather than insist its cheap and complain instead.

    Or we KDF could just announce our attacks in advance to help those whom cant play PvP without having thier hands held.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    That is usually the case, you need to look at what kind of players you are dealing with. The people who play Klingon are generally people who like to feel like they are freedom-fighters. They like to feel oppressed and under appreciated and generally do not like it when people start to bash them back. Some have this really weird persecution complex of "I know the Klingon's are under-developed but I'm damn well gonna play them anyway"... you always get people like that, that really want to be Klingon-Jesus and martyr themselves.

    So its only natural the would pick a tactic to reflect their own moral caliber. We are talking about the same people that consistently complain that the Klingon Empire is sidelined for the Federation and now the Romulans as well...

    They like to feel like the underdog... well whatever gets them off.

    As oppossed to the fed pedistall sitters whom look down thier noses at any who does not share thier kool aid drinking skewed viewpoints.

    No thanks, I'll continue enjoy what I like about the IP and thats the KDF.

    You can keep opening your pie hole and believe your spouting sunshine when your not. Makes no difference to us KDF fans.

    Btw, in case you missed it they completed the KDF pve experience.
    You enjoy what you like about STO and we will enjoy ours.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited May 2013
    bitemepwe wrote: »
    If that squishy BoP is using the decloak-PSW-TB-Alpha Strike tactic on your cruiser and your shutdown by it, unable to react, then you need some points in the proper skills to mitigate that effect because whining about it on the forums is not working for you.

    Its the oldest BoP tactic in the game and most have gotten used to it and can defend against it very well since they bothered to learn how to do so rather than insist its cheap and complain instead.

    Or we KDF could just announce our attacks in advance to help those whom cant play PvP without having thier hands held.

    EPTA > all.
    [SIGPIC][/SIGPIC]
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    snoge00f wrote: »
    EPTA > all.

    Evidently some have missed that little bit of common knowledge and where feeling the strain.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • sterlingwarbirdsterlingwarbird Member Posts: 186 Arc User
    edited May 2013
    bitemepwe wrote: »
    As oppossed to the fed pedistall sitters whom look down thier noses at any who does not share thier kool aid drinking skewed viewpoints.

    No thanks, I'll continue enjoy what I like about the IP and thats the KDF.

    You can keep opening your pie hole and believe your spouting sunshine when your not. Makes no difference to us KDF fans.

    Btw, in case you missed it they completed the KDF pve experience.
    You enjoy what you like about STO and we will enjoy ours.

    Oh come now, Federation ships have ALWAYS had significant weaknesses over Klingon vessels... most of our ships cannot just cloak and run away when we get a little too much damage.

    I mainly see that Photonic Shockwave is the weapon of choice on BoP's which makes for an effectively disable and qwells resistance because the Federation ship has no choice to do anything and if you are in a map like Kar'rat where nobody heals each other, or cannot because of this stupid new UI... its a slaughter ground.

    Klingon ships are always more tactically orientated then Federation vessels... which is fine, the Klingons are a warrior race. The only problem is, their ships do not reflect that same warrior status and neither do their players.

    I get a more honorable fight out of a Raptor or Carrier then I do out of a Bird of Prey, there are still to many advantages to the BoP in this game. However, I enjoy fighting Klingon ships with honorable and well thought out strategies so kudos to all the Klingons that chose to fly the larger ships and not the easy option of the BoP.

    This might be a strange concept for you, but I'm pretty sure most Federation ships do not build their ships just to resist disables because that's a serious hemorrhaging of skills that could be used somewhere else.
  • mikiiymikiiy Member Posts: 216 Arc User
    edited May 2013
    emp1591 wrote: »
    Before I get to the KB thing I want to point out that willpower effectively does not reduce any hold, root, placate, etc etc etc other than the cane, the way it should. Therefore it is broken.

    So willpower is broken and not affecting placate you say.... mmmmkay, don't waste ya points in it then.. I know a bunch of happy sci's lol. :D

    Anyway, in reality its rather effective actually:
    http://youtu.be/EQQBDXDnWbc?hd=1

    Anything else you feel confused about?
  • emp1591emp1591 Member Posts: 0 Arc User
    edited May 2013
    mikiiy wrote: »
    So willpower is broken and not affecting placate you say.... mmmmkay, don't waste ya points in it then.. I know a bunch of happy sci's lol. :D

    Anyway, in reality its rather effective actually:
    http://youtu.be/EQQBDXDnWbc?hd=1

    Anything else you feel confused about?

    Yes actually... there are a few problems with your film that can be pointed out. First, the possible skill changes of the toon doing the attacking and the possibility of the toon receiving the attacks having other counters such as the stubborn trait that was used, which is an active and passive trait. It has an active ability to clear placate.

    Also might I point out that in the top video it took around 12-13 seconds for the placate to clear and in the bottom around 4-5 seconds to clear... and that is "average" willpower, according to your description of the video. Assuming you used above average, wouldn't that end up making the effects even shorter? that would drop it down to around 2 seconds or less, to have no effect at all.. D:

    Also, in the bottom... it looks like there is a debuff of some sort being used. I only caught a glimpse of it but, pretty sure I saw it...

    If you don't mind could you clear up these issues for me? :) Thanks...
    [SIGPIC][/SIGPIC]

    "Working as intended"... 1 year later they "fix" it.
  • johnharrisonloljohnharrisonlol Member Posts: 109 Arc User
    edited May 2013
    WILLPOWER

    I can tell you for a fact and playing experience there is not a thing wrong with how willpower investment affects the duration of any control effect in fact it's one of the few things they finally got right. From what I gather anyone with a 9 in willpower would be getting plus 99 for all control effects plus 99 would give 50 percent duration resist to each and every effect.

    Since I carry a 6 in willpower I would get plus 85 for all control effects. I also carry the stubborn trait which gives plus 40 run speed resist. plus 50 placate resist, and plus 20 on stun.

    So my willpower chart currently looks like this.

    Hold plus 85 - 42% Resist
    Slow plus 85 - 42% Resist
    Stun plus 105 - 52% Resist
    Root plus 85 - 42% Resist
    Immobilize plus 85 - 42% Resist
    Confuse plus 85 - 42% Resist
    Placate plus 135 68% Resist
    Run Speed plus 125 62% Resist
    Push Back 85 - 42% Resist
    Knockback 85 - 42% Resist

    From what I have noticed in game this is all correct as far as what I am getting for each effect I have noticed. For once cryptic got something right!

    On to IMMUNITY TIMERS

    Now this is the part that cryptic got horribly wrong at some point in the last 2 seasons and it has nothing to do with willpower. Regardless of what Borticus said on the previous immunities we all used to enjoy and how they are supposed to work this is what needs to happen from here on out to keep ground pvp from dieing again.

    We need immunity timers for each of these effects and this is what I feel is appropriate for each effect so we don't make select powers and weapon procs useless completely. The immunity timer starts as soon as the effect wears off and the effect should not be allowed to stack while one is currently applied. Also I notice the omega autocarbine proc shows up as root on the powers tray when it procs. My suggestion is to simply change immobilize on the weapons tooltip to root and simply remove the concept of immobilize from the game since it's not listed in the willpower part of the skill tree even though willpower does cut down on the mk 12 autocarbine's 5 second duration.

    Hold 5 Seconds
    Slow 5 Seconds
    Stun 10 Seconds
    Root 10 Seconds
    Immobilize 5 Seconds
    Confuse 15 Seconds
    Placate 15 Seconds
    Run Speed 10 Seconds
    Push Back None
    Knockback 10 Seconds

    These already exist

    Weapons Malfunction 30 Seconds
    Stasis Pistol Upped to 1 minute

    On a side note. I would love to know who's brainchild it was to offer those Tholian web stasis fields in the nukara store. If you guys are that creatively bankrupt that you can't make something a bit more balanced to put in your rep stores then perhaps you should find another job!
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    Oh come now, Federation ships have ALWAYS had significant weaknesses over Klingon vessels... most of our ships cannot just cloak and run away when we get a little too much damage.

    I mainly see that Photonic Shockwave is the weapon of choice on BoP's which makes for an effectively disable and qwells resistance because the Federation ship has no choice to do anything and if you are in a map like Kar'rat where nobody heals each other, or cannot because of this stupid new UI... its a slaughter ground.

    Klingon ships are always more tactically orientated then Federation vessels... which is fine, the Klingons are a warrior race. The only problem is, their ships do not reflect that same warrior status and neither do their players.

    I get a more honorable fight out of a Raptor or Carrier then I do out of a Bird of Prey, there are still to many advantages to the BoP in this game. However, I enjoy fighting Klingon ships with honorable and well thought out strategies so kudos to all the Klingons that chose to fly the larger ships and not the easy option of the BoP.

    This might be a strange concept for you, but I'm pretty sure most Federation ships do not build their ships just to resist disables because that's a serious hemorrhaging of skills that could be used somewhere else.
    You must have watched any ST to think a decloaking BoP is not being played correctly. Thats all the IP has ever shown, decloak and attack, recloak and retreat to reposition for another attack.
    As far as Decloaking Tac Alphas go the Defiant does it better. The BoP has to have trick to defeat a good foe in combat. PSW is one of those tricks.
    As well we have only two classes of ships that can " cloak and run", BoPs and the 1000 day vetran ship. Most of our ships cant cloak and run at will.

    Your right though we do have Tac designed Battlecruisers which are better for combat than fed cruisers in general, and we have squishy BoPs plus some fun Tac minded Cstore ships. Thats all we have over the feds in ship design. Fed escorts are much better than our raptors and fed science is lightyears above ours.
    Makes me think your idea of KDF superiority comes from dying to experienced KDF players alot.

    As to honor. Your definition is biased by your faction choice. Klingons are not humans and have different standard. Once again, even the IP has shown this. We are not all Worf clones.

    BoPs being easy. Lol. Jump in one yourself and try it. The unprepared feds will pop like vorn but the experienced feds will not. Ive seen as many as five bops on Cruiser before without killing it.
    It takes skill to play like Thissler or EmoJoe.

    Better yet. Run a Klingon up to 50, jump in a BoP and show us how easy BoPs are in the Arenas. Surely thier OPness will carry you just fine.

    I await the numerous tales of victory you will amass.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited May 2013
    bitemepwe wrote: »

    Better yet. Run a Klingon up to 50, jump in a BoP and show us how easy BoPs are in the Arenas. Surely thier OPness will carry you just fine.

    I await the numerous tales of victory you will amass.



    made me lol
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • emp1591emp1591 Member Posts: 0 Arc User
    edited May 2013
    WILLPOWER

    I can tell you for a fact and playing experience there is not a thing wrong with how willpower investment affects the duration of any control effect in fact it's one of the few things they finally got right. From what I gather anyone with a 9 in willpower would be getting plus 99 for all control effects plus 99 would give 50 percent duration resist to each and every effect.

    Since I carry a 6 in willpower I would get plus 85 for all control effects. I also carry the stubborn trait which gives plus 40 run speed resist. plus 50 placate resist, and plus 20 on stun.

    So my willpower chart currently looks like this.

    Hold plus 85 - 42% Resist
    Slow plus 85 - 42% Resist
    Stun plus 105 - 52% Resist
    Root plus 85 - 42% Resist
    Immobilize plus 85 - 42% Resist
    Confuse plus 85 - 42% Resist
    Placate plus 135 68% Resist
    Run Speed plus 125 62% Resist
    Push Back 85 - 42% Resist
    Knockback 85 - 42% Resist

    From what I have noticed in game this is all correct as far as what I am getting for each effect I have noticed. For once cryptic got something right!

    On to IMMUNITY TIMERS

    Now this is the part that cryptic got horribly wrong at some point in the last 2 seasons and it has nothing to do with willpower. Regardless of what Borticus said on the previous immunities we all used to enjoy and how they are supposed to work this is what needs to happen from here on out to keep ground pvp from dieing again.

    We need immunity timers for each of these effects and this is what I feel is appropriate for each effect so we don't make select powers and weapon procs useless completely. The immunity timer starts as soon as the effect wears off and the effect should not be allowed to stack while one is currently applied. Also I notice the omega autocarbine proc shows up as root on the powers tray when it procs. My suggestion is to simply change immobilize on the weapons tooltip to root and simply remove the concept of immobilize from the game since it's not listed in the willpower part of the skill tree even though willpower does cut down on the mk 12 autocarbine's 5 second duration.

    Hold 5 Seconds
    Slow 5 Seconds
    Stun 10 Seconds
    Root 10 Seconds
    Immobilize 5 Seconds
    Confuse 15 Seconds
    Placate 15 Seconds
    Run Speed 10 Seconds
    Push Back None
    Knockback 10 Seconds

    These already exist

    Weapons Malfunction 30 Seconds
    Stasis Pistol Upped to 1 minute

    On a side note. I would love to know who's brainchild it was to offer those Tholian web stasis fields in the nukara store. If you guys are that creatively bankrupt that you can't make something a bit more balanced to put in your rep stores then perhaps you should find another job!

    I could be wrong, however I know for a fact that there was a point last season that it didn't work at all. I hadn't tested it to any real extent since then. Its possible that it could have been fixed along with several other issues that were fixed and not told to us through patch notes, such as the bug that allowed slip stream to be used continuously or the bug that allowed us to have our full away team with us in every ground map/instance.

    I'll be testing it several times throughout the day with several different people to see what the new effects are... however in tami's video it is obvious that there isn't something being done right. lol. Which is the point of me shooting down his so called "evidence" that will power does work as intended.

    No matter though, if it does resist properly against some things I have already seen through pvp that it does not resist properly against everything that it is supposed to such as roots which you listed above.

    Also, I have seen the MK 12 proc with almost every shot... I don't see where there is a 5 second immunity. Perhaps I read what you said wrong or you hadn't tested it recently.

    I completely agree with you 100% with the tholain web, as well. :P Its just another thing that will throw the balance off in ground. I have noticed that this is happening more frequently lately. Things that we players are being forced to grind to stay on top is becoming obsolete in the ground and space community faster and faster. I say to the devs, keep in mind that eventually we will get fed up with it and will stop grinding and lose interest in this game.. which we have already begun to see. No one wants to continuously be engaged in a grind fest.
    [SIGPIC][/SIGPIC]

    "Working as intended"... 1 year later they "fix" it.
  • sterlingwarbirdsterlingwarbird Member Posts: 186 Arc User
    edited May 2013
    bitemepwe wrote: »
    You must have watched any ST to think a decloaking BoP is not being played correctly. Thats all the IP has ever shown, decloak and attack, recloak and retreat to reposition for another attack.
    As far as Decloaking Tac Alphas go the Defiant does it better. The BoP has to have trick to defeat a good foe in combat. PSW is one of those tricks.
    As well we have only two classes of ships that can " cloak and run", BoPs and the 1000 day vetran ship. Most of our ships cant cloak and run at will.

    Your right though we do have Tac designed Battlecruisers which are better for combat than fed cruisers in general, and we have squishy BoPs plus some fun Tac minded Cstore ships. Thats all we have over the feds in ship design. Fed escorts are much better than our raptors and fed science is lightyears above ours.
    Makes me think your idea of KDF superiority comes from dying to experienced KDF players alot.

    As to honor. Your definition is biased by your faction choice. Klingons are not humans and have different standard. Once again, even the IP has shown this. We are not all Worf clones.

    BoPs being easy. Lol. Jump in one yourself and try it. The unprepared feds will pop like vorn but the experienced feds will not. Ive seen as many as five bops on Cruiser before without killing it.
    It takes skill to play like Thissler or EmoJoe.

    Better yet. Run a Klingon up to 50, jump in a BoP and show us how easy BoPs are in the Arenas. Surely thier OPness will carry you just fine.

    I await the numerous tales of victory you will amass.

    Some good points, however I must say that prefer to fly larger ships and have trouble resisting an alpha strike in a cruiser with anything less then RSP which is usually the only emergency skill available at the time. Maybe I am doing something wrong but it doesn't stop me from playing as a cruisers... We live and learn

    BoP's are annoying but catch them with a unexpected tractor beam and then it gets fun. I am just saying that Klingon's really do not have that much to complain about... you still have the most tactically based ships in the game... so why do they complain so much.

    I look forward to seeing you maybe in PvP
  • johnharrisonloljohnharrisonlol Member Posts: 109 Arc User
    edited May 2013
    No matter though, if it does resist properly against some things I have already seen through pvp that it does not resist properly against everything that it is supposed to such as roots which you listed above.

    Get somoene to grav shift you and them to tell you how long the root part of their grav shift is supposed to last. I assure you it's not going to be their full duration of whatever is on thier tooltip might as well test the slow part of it while you are at it. An engy's fuse armor also has both slow and root within it's power.

    Also, I have seen the MK 12 proc with almost every shot... I don't see where there is a 5 second immunity. Perhaps I read what you said wrong or you hadn't tested it recently.

    The mk 12's autocarbine proc is supposed to actually last 5 seconds without willpower at all. Those immunity times and lists are what this game needs put in place regardless of what it was before. I suggested a 5 second immunity to not make the gun totally worthless. But trust me the willpower part of this game is working as intended on ground now
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    No matter though, if it does resist properly against some things I have already seen through pvp that it does not resist properly against everything that it is supposed to such as roots which you listed above.

    Get somoene to grav shift you and them to tell you how long the root part of their grav shift is supposed to last. I assure you it's not going to be their full duration of whatever is on thier tooltip might as well test the slow part of it while you are at it. An engy's fuse armor also has both slow and root within it's power.

    Also, I have seen the MK 12 proc with almost every shot... I don't see where there is a 5 second immunity. Perhaps I read what you said wrong or you hadn't tested it recently.

    The mk 12's autocarbine proc is supposed to actually last 5 seconds without willpower at all. Those immunity times and lists are what this game needs put in place regardless of what it was before. I suggested a 5 second immunity to not make the gun totally worthless. But trust me the willpower part of this game is working as intended on ground now

    P2w has always been... "Weird" when it comes to resists. Blane cryptic. Also, grav pulse isn't a root. You can still move. Just in a straight line, its a turn disable, that's why engy team fixes it. Because its a disable.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    Enter into PvP bootcamp. It will help you learn how to survive.

    As to complaining, everyone complains in STO. Its the oldest pasttime and the KDF does not have a corner on it.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • mimey2mimey2 Member Posts: 0 Arc User
    edited May 2013
    maicake716 wrote: »
    P2w has always been... "Weird" when it comes to resists. Blane cryptic. Also, grav pulse isn't a root. You can still move. Just in a straight line, its a turn disable, that's why engy team fixes it. Because its a disable.

    Just so you know, Mai, he is talking about Grav Shift, a science kit power on the ground, not the Graviton Pulse in space.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    mimey2 wrote: »
    Just so you know, Mai, he is talking about Grav Shift, a science kit power on the ground, not the Graviton Pulse in space.

    ah my mistake,

    i never cared for ground. :)
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • emp1591emp1591 Member Posts: 0 Arc User
    edited May 2013
    No matter though, if it does resist properly against some things I have already seen through pvp that it does not resist properly against everything that it is supposed to such as roots which you listed above.

    Get somoene to grav shift you and them to tell you how long the root part of their grav shift is supposed to last. I assure you it's not going to be their full duration of whatever is on thier tooltip might as well test the slow part of it while you are at it. An engy's fuse armor also has both slow and root within it's power.

    Also, I have seen the MK 12 proc with almost every shot... I don't see where there is a 5 second immunity. Perhaps I read what you said wrong or you hadn't tested it recently.

    The mk 12's autocarbine proc is supposed to actually last 5 seconds without willpower at all. Those immunity times and lists are what this game needs put in place regardless of what it was before. I suggested a 5 second immunity to not make the gun totally worthless. But trust me the willpower part of this game is working as intended on ground now

    Eh, don't forget that there are resistances besides willpower... and I think that a lot of people are mixing up the different ability resistances with willpower, but a simple way to test this theory is to take my completely clean rommie toon and erase all traits and respec skills to fit more space than ground and keep willpower clean, test, then respec again and max out on willpower. I'll post the final results for all roots, stuns, etc... after I finish. Give me a bit. Just a lil tied up this weekend.
    [SIGPIC][/SIGPIC]

    "Working as intended"... 1 year later they "fix" it.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    Prn'tss, " Joghul, stop that sentient! He's haxxing on the hedge!"
    Joghul, "Huh?What?"
    Prn'tss, " Its imported!"
    Leonard Nimoy, Spock.....:(

    R.I.P
  • johnharrisonloljohnharrisonlol Member Posts: 109 Arc User
    edited May 2013
    emp1591 wrote: »
    Eh, don't forget that there are resistances besides willpower... and I think that a lot of people are mixing up the different ability resistances with willpower, but a simple way to test this theory is to take my completely clean rommie toon and erase all traits and respec skills to fit more space than ground and keep willpower clean, test, then respec again and max out on willpower. I'll post the final results for all roots, stuns, etc... after I finish. Give me a bit. Just a lil tied up this weekend.

    Just make sure when you test that you find out the other players total duration on each effect you are testing since some things like fuse armor and sup fire and many other things can be duration speced. But stuff like the shards and cane is set in stone duration wise then you take off your willpower. Yes testing without any willpower is a good start since those control powers should last exactly as long as the other players tooltip says. Best have a stopwatch handy. LOL!

    And yes all of my percentages and numbers come off the assumption that plus 99 in willpower gives 50 percent resist to all control effects this number was not officially stated anywhere but instead came from tests of commonly used disable effects back at the start of season 5 when the new skill tree came out. So hopefully this doesn't differ today. Even so nothing has ever been said about what going over plus 99 does via added traits now. It could just be still dimishing at plus 5 per although the stubborn trait I have gives plus 40 on run speed resist and plus 50 on placates no matter what since you aren't using the skill tree to gain those bonuses. I hope bort chimes in on this thread and tells me if my willpower chart is correct!
  • mikiiymikiiy Member Posts: 216 Arc User
    edited May 2013
    Best have a stopwatch handy.

    He really needed that advice.. and im not joking sadly. lol.
  • emp1591emp1591 Member Posts: 0 Arc User
    edited May 2013
    Just make sure when you test that you find out the other players total duration on each effect you are testing since some things like fuse armor and sup fire and many other things can be duration speced. But stuff like the shards and cane is set in stone duration wise then you take off your willpower. Yes testing without any willpower is a good start since those control powers should last exactly as long as the other players tooltip says. Best have a stopwatch handy. LOL!

    And yes all of my percentages and numbers come off the assumption that plus 99 in willpower gives 50 percent resist to all control effects this number was not officially stated anywhere but instead came from tests of commonly used disable effects back at the start of season 5 when the new skill tree came out. So hopefully this doesn't differ today. Even so nothing has ever been said about what going over plus 99 does via added traits now. It could just be still dimishing at plus 5 per although the stubborn trait I have gives plus 40 on run speed resist and plus 50 on placates no matter what since you aren't using the skill tree to gain those bonuses. I hope bort chimes in on this thread and tells me if my willpower chart is correct!

    Eh, no real need to know what their skill duration says as I will be putting all of the tests in percentages anyways based on first and last findings and will be using the same person to test with per each test. This will account for their skill tree and traits. So lets say a placate is used... If the first placate lasts for 12 seconds and the second lasts for 10 seconds that would be around a 17% reduction. And then I will take and test that against 2 other people as well and take the average from all 3 of those.. that's the best way to test unless I can get 3 people with the exact same traits and skills. So really the test wont be 100% accurate but will give some very heavy insight to what the reductions are and if willpower works as intended.

    Also, I am pretty sure that the omega mk 12 doesn't work as intended because 5 seconds seems like a very long time to have a root/immobilize on. If that be the case we as a community should really press the devs to fix that because it'd be completely OP.. as if it isn't already. :P I know as if this very moment the percentage of getting the proc on it is incorrect or people are getting extremely luck with it. It procs way more than it should but, not sure if the actual proc in itself is correctly evaluated. The longest I have ever been rooted by it is around a half second which ends up being the exact same when proc'd by the mk x and xi...

    And yes, stubborn is really the trait to have... I am loving that active ability it has. Its already pulled me out of some very painful messes...
    [SIGPIC][/SIGPIC]

    "Working as intended"... 1 year later they "fix" it.
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