Enhanced Projectile Efficiency Set (T'varo)
+10% Projectiles Damage
25% Cooldown Reduction for Projectiles
Enhanced Defensive Systems Set (Dhelan)
Increases Defense by up to 10 based on flight speed
+5 to Shield Power
Enhanced Weapon Systems Efficiency (Mogai)
25% Resistance to Weapon Power Drain (including from weapon fire)
+5 Weapon Power
Enhanced Maneuvering Systems (D'deridex)
+2 Turn Rate
+10 Engine Power
Note that these are all potentially subject to change at any time, etc. etc.
Thanks for that.
+2 Turn rate for the Big D is actually quite a major buff. Might be worth bying the D'Ridthau to complete the set.
Any resistance to wep power drain is welcome on a ship like the Mogai, as well as any additional wep power.
The Defense buff would be probably very prized among PvPers. From a PvE standpoint, the Dhelan seet bonus looks the weakest.
And lastly, projectile damage buff and 25% CD reduction for them seems very powerful, especially considering one of the consoles is a torp and the T'Varo is very well suited for a torp boat use (enhanced battle cloak). On the other hand, it's useless if you don't care about torps.
Overall, very nice buffs useful for most people flying the ships, except for the T'Varo set bonus. That one's only useful to part of its potential users, but would benefit them seemingly far more (also depends on how the CD reduction interacts with torp doffs).
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
20% off of weapons drain when using the Mogai set? So thats effectively another +12 weapons energy if using a standard 3 DHC 3 Turret build 1 Torp layout. Yikes.
20% off of weapons drain when using the Mogai set? So thats effectively another +12 weapons energy if using a standard 3 DHC 3 Turret build 1 Torp layout. Yikes.
Keep in mind the overall power levels of Rom ships is lower, so running with full weapons means considerably less power elsewhere - usually engines and aux.
+2 Turn rate for the Big D is actually quite a major buff. Might be worth bying the D'Ridthau to complete the set.
actually its not im afraid
regarding the d'deridex console synergy, could you guys PLEASE apply that +2 to the base, so all turn consoles and turn skills multiply off 7 turn rate? just a flat +2 turn on top of everything else, all multiplied off of 5, will be a drop in the bucket. its the base turn rate that determines EVERYTHING.
a +2 to BASE turn rate would likely be worth more then a flat +10 to turn rate. if this is just a flat + to turn rate, please consider giving us at least +5, if not +10 turn from that console synergy. +2, added to the final turn tally, is nothing
this is what i was afraid of, ive been harping over and over about increasing the BASE turn rate, saying that no other bandaid like battle cloak or some console bonus could ever make up for a turn rate that low. a d'deridex with as many turn consoles as it can carry i doubt would get better then about 17 turn. just +2 added to that is nearly nothing.
...regarding the d'deridex console synergy, could you guys PLEASE apply that +2 to the base, so all turn consoles and turn skills multiply off 7 turn rate? just a flat +2 turn on top of everything else, all multiplied off of 5, will be a drop in the bucket. its the base turn rate that determines EVERYTHING.
a +2 to BASE turn rate would likely be worth more then a flat +10 to turn rate. if this is just a flat + to turn rate, please consider giving us at least +5, if not +10 turn from that console synergy. +2, added to the final turn tally, is nothing...
/Signed +1.
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
It would be nice to see similar features be added to the Fed and KDF ships.
Not the exact same necessarily.
For example:
Maybe an "Any 3 Nausicaan Consoles" or "Any 3 Orion Consoles" bonus. Maybe a combat bonus for 2, non-combat bonus for 3.
Likewise with the Venture/Galaxy/Dreadnaught.
I like the idea of making the refits/retrofits have more synergy together.
In the case of the Dreadnaught? I'd make the cloak innate. Then make the lance a console with less innate phaser damage but a nice phaser bonus that applies to the lance.
Something like: Improves beam damage and turnrate. Dreadnaught only: adds a phaser lance ability. Set bonus with saucer sep and antimatter spread consoles.
regarding the d'deridex console synergy, could you guys PLEASE apply that +2 to the base, so all turn consoles and turn skills multiply off 7 turn rate? just a flat +2 turn on top of everything else, all multiplied off of 5, will be a drop in the bucket. its the base turn rate that determines EVERYTHING.
a +2 to BASE turn rate would likely be worth more then a flat +10 to turn rate. if this is just a flat + to turn rate, please consider giving us at least +5, if not +10 turn from that console synergy. +2, added to the final turn tally, is nothing
this is what i was afraid of, ive been harping over and over about increasing the BASE turn rate, saying that no other bandaid like battle cloak or some console bonus could ever make up for a turn rate that low. a d'deridex with as many turn consoles as it can carry i doubt would get better then about 17 turn. just +2 added to that is nearly nothing.
Me saying "great" was based off the expectation the +2 bonus will be to base turn rate. Of course, if it's +2 for my D'D getting about 11 turn rate without RCS/any buffs, then it's pretty useless indeed.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
regarding the d'deridex console synergy, could you guys PLEASE apply that +2 to the base, so all turn consoles and turn skills multiply off 7 turn rate? just a flat +2 turn on top of everything else, all multiplied off of 5, will be a drop in the bucket. its the base turn rate that determines EVERYTHING.
a +2 to BASE turn rate would likely be worth more then a flat +10 to turn rate. if this is just a flat + to turn rate, please consider giving us at least +5, if not +10 turn from that console synergy. +2, added to the final turn tally, is nothing
this is what i was afraid of, ive been harping over and over about increasing the BASE turn rate, saying that no other bandaid like battle cloak or some console bonus could ever make up for a turn rate that low. a d'deridex with as many turn consoles as it can carry i doubt would get better then about 17 turn. just +2
added to that is nearly nothing.
Yeah I would definitely like some elaboration on exactly how that +2 is going to be applied.
The 5.5 turn rate is a joke no matter how you look at it. Everyone keeps saying well it should be slow look at how massive it is. Well apparently people forget it's a split hull design with the majority of the "mass" being empty space that isn't effecting ship mass. I don't know how many time I have to say this, but it's NOT a carrier it shouldn't have a carrier turn rate. Sure you can stack it with nothing but RCS and hit the Battle cloak every time you want to turn, but all you're doing it crippling everything else. And this isn't even mentioning the fact that this is a video game, not real life, it doesn't matter how big or small it is if it's not worth playing, and right now 5.5 base turn ain't worth playing.
But of course they would pull this with one of the most iconic ships in the ST universe and then pull out a magical band aid all for the low low price of <insert price of other ship to get console bonus here>.
Considering all the other areas Rom are getting it shoved without lube, bad move Cryptic, bad move. At least bump it to a 6 and then add the +2 to the base rate. <---- that right there just became the determining factor of getting money for this or not, so it's not only how much do players matter to you, it's also how much does your wallet and our money matter to you.
Can't wait for the LoR release!;) Now, when does the cardassian faction come out...lol:eek:
Cardassians will probably be another 5 years, they haven't even regained the technology for indoor plumbing after the asskicking they got during the Dominion war.
Nevermind just got a breaking new subspace transmission from Cardassia.
"The Cardassian Civilian Command is proud to announce they have successfully reinvented........toilet paper!"
Nope nevermind they're civilization has advanced enough to Ally with the Klingons...careful the Klingons might be jealous. lol
Cardassians will probably be another 5 years, they haven't even regained the technology for indoor plumbing after the asskicking they got during the Dominion war.
Nevermind just got a breaking new subspace transmission from Cardassia.
"The Cardassian Civilian Command is proud to announce they have successfully reinvented........toilet paper!"
Nope nevermind they're civilization has advanced enough to Ally with the Klingons...careful the Klingons might be jealous. lol
Hey, as bad as Cardassia Prime was pummeled, it is still better than Romulus, and we got an expansion from them.
Hey, as bad as Cardassia Prime was pummeled, it is still better than Romulus, and we got an expansion from them.
yeah because in season 12 we find out D'tan is really from an advanced alien race that has figured out how to make the genesis device work and is going to reform Romulus and Remus after defeating Sela, bringing about a new golden age of peace for the Romulans.
lol
of course by then the Federation will trying to have cucumber sandwiches withe the Borg, only to get assimilated. The Klingons will finally succumb to the pollution caused by Targ Shiit and become extinct, leading the way for the Ferengi to become the Epic economic empire in the universe after developing targ dung into an edible substance for pakleds.
regarding the d'deridex console synergy, could you guys PLEASE apply that +2 to the base, so all turn consoles and turn skills multiply off 7 turn rate? just a flat +2 turn on top of everything else, all multiplied off of 5, will be a drop in the bucket. its the base turn rate that determines EVERYTHING.
a +2 to BASE turn rate would likely be worth more then a flat +10 to turn rate. if this is just a flat + to turn rate, please consider giving us at least +5, if not +10 turn from that console synergy. +2, added to the final turn tally, is nothing
this is what i was afraid of, ive been harping over and over about increasing the BASE turn rate, saying that no other bandaid like battle cloak or some console bonus could ever make up for a turn rate that low. a d'deridex with as many turn consoles as it can carry i doubt would get better then about 17 turn. just +2 added to that is nearly nothing.
Hopefully we'll hear some official word today on if the +2 to turn rate is added to the base turn rate or not. Don't know about anyone else, but that is all I'm waiting for at this point to make the decision to buy the legacy pack or not.
So you're saying I can't use the Tier 5 T'Varos awesome red torpedo on my T1 T'Liss? For when I want to redo "Balance of Terror" . I thought these were "universal" consoles?
Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
So you're saying I can't use the Tier 5 T'Varos awesome red torpedo on my T1 T'Liss? For when I want to redo "Balance of Terror" . I thought these were "universal" consoles?
The "universal" refers to the fact that you can put them in any console slot, not necessarily on any ship.
Hmmm... that's really annoyed me. As soon as I saw the console I immediately thought "woot can use that on my TOS BoP in my fleet pvp events, will be just like Balance of Terror" (one of my fave TOS episodes). That we can't even use the T'Liss skin at higher tiers "for same reasons as for the connie" ... completely ignoring the D7 for the KDF at FLEET level is even worse. There was no mention when I got the pack that they would be bound to the individual ships. It's like you can use the quad cannons and wide angle quantum on any ship. What gives with these ones?
Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
So you're saying I can't use the Tier 5 T'Varos awesome red torpedo on my T1 T'Liss? For when I want to redo "Balance of Terror" . I thought these were "universal" consoles?
Since the T'Varo and T'Liss are two skins of the same ship, it should be possible.
However you couldn't equip the Tier 5 T'Varo's console on any different ship than T'Liss/T'Varo versions.
EDIT: As said before, any console coming from a lower than Tier 5 ship should be fair game on any warbird.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Comments
Does this set also reduce the cooldown for the MegaOMIGERD torpedo this ship has as well...?
If so, you just switched which endgame ship I'ma getting...
Edit: I really should finish reading the thread before asking a question...
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
Asked and answered - yes
4x MkXII VR Ambiplasma (120) + two-console mod (10) + KHG set bonus (25) + Rule 62 console (12) + AP Alpha III (30) + AP Omega III (25) = BOOM
* Warning, do not fire at point blank range. Always wear eye protection.
LMAO, this is going to be so much fun!
In my own defense, I hope the Auto-Defense Turret gets changed to a universal console soon.
LTS, here since...when did this game launch again?
Thanks for that.
+2 Turn rate for the Big D is actually quite a major buff. Might be worth bying the D'Ridthau to complete the set.
Any resistance to wep power drain is welcome on a ship like the Mogai, as well as any additional wep power.
The Defense buff would be probably very prized among PvPers. From a PvE standpoint, the Dhelan seet bonus looks the weakest.
And lastly, projectile damage buff and 25% CD reduction for them seems very powerful, especially considering one of the consoles is a torp and the T'Varo is very well suited for a torp boat use (enhanced battle cloak). On the other hand, it's useless if you don't care about torps.
Overall, very nice buffs useful for most people flying the ships, except for the T'Varo set bonus. That one's only useful to part of its potential users, but would benefit them seemingly far more (also depends on how the CD reduction interacts with torp doffs).
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
LTS, here since...when did this game launch again?
Keep in mind the overall power levels of Rom ships is lower, so running with full weapons means considerably less power elsewhere - usually engines and aux.
actually its not im afraid
regarding the d'deridex console synergy, could you guys PLEASE apply that +2 to the base, so all turn consoles and turn skills multiply off 7 turn rate? just a flat +2 turn on top of everything else, all multiplied off of 5, will be a drop in the bucket. its the base turn rate that determines EVERYTHING.
a +2 to BASE turn rate would likely be worth more then a flat +10 to turn rate. if this is just a flat + to turn rate, please consider giving us at least +5, if not +10 turn from that console synergy. +2, added to the final turn tally, is nothing
this is what i was afraid of, ive been harping over and over about increasing the BASE turn rate, saying that no other bandaid like battle cloak or some console bonus could ever make up for a turn rate that low. a d'deridex with as many turn consoles as it can carry i doubt would get better then about 17 turn. just +2 added to that is nearly nothing.
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Not the exact same necessarily.
For example:
Maybe an "Any 3 Nausicaan Consoles" or "Any 3 Orion Consoles" bonus. Maybe a combat bonus for 2, non-combat bonus for 3.
Likewise with the Venture/Galaxy/Dreadnaught.
I like the idea of making the refits/retrofits have more synergy together.
In the case of the Dreadnaught? I'd make the cloak innate. Then make the lance a console with less innate phaser damage but a nice phaser bonus that applies to the lance.
Something like: Improves beam damage and turnrate. Dreadnaught only: adds a phaser lance ability. Set bonus with saucer sep and antimatter spread consoles.
Me saying "great" was based off the expectation the +2 bonus will be to base turn rate. Of course, if it's +2 for my D'D getting about 11 turn rate without RCS/any buffs, then it's pretty useless indeed.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Yeah I would definitely like some elaboration on exactly how that +2 is going to be applied.
The 5.5 turn rate is a joke no matter how you look at it. Everyone keeps saying well it should be slow look at how massive it is. Well apparently people forget it's a split hull design with the majority of the "mass" being empty space that isn't effecting ship mass. I don't know how many time I have to say this, but it's NOT a carrier it shouldn't have a carrier turn rate. Sure you can stack it with nothing but RCS and hit the Battle cloak every time you want to turn, but all you're doing it crippling everything else. And this isn't even mentioning the fact that this is a video game, not real life, it doesn't matter how big or small it is if it's not worth playing, and right now 5.5 base turn ain't worth playing.
But of course they would pull this with one of the most iconic ships in the ST universe and then pull out a magical band aid all for the low low price of <insert price of other ship to get console bonus here>.
Considering all the other areas Rom are getting it shoved without lube, bad move Cryptic, bad move. At least bump it to a 6 and then add the +2 to the base rate. <---- that right there just became the determining factor of getting money for this or not, so it's not only how much do players matter to you, it's also how much does your wallet and our money matter to you.
Cardassians will probably be another 5 years, they haven't even regained the technology for indoor plumbing after the asskicking they got during the Dominion war.
Nevermind just got a breaking new subspace transmission from Cardassia.
"The Cardassian Civilian Command is proud to announce they have successfully reinvented........toilet paper!"
Nope nevermind they're civilization has advanced enough to Ally with the Klingons...careful the Klingons might be jealous. lol
Centurion maximus92
12th Legion, Romulan Republic
12th Fleet
=\/= ================================ =\/=
Hey, as bad as Cardassia Prime was pummeled, it is still better than Romulus, and we got an expansion from them.
yeah because in season 12 we find out D'tan is really from an advanced alien race that has figured out how to make the genesis device work and is going to reform Romulus and Remus after defeating Sela, bringing about a new golden age of peace for the Romulans.
lol
of course by then the Federation will trying to have cucumber sandwiches withe the Borg, only to get assimilated. The Klingons will finally succumb to the pollution caused by Targ Shiit and become extinct, leading the way for the Ferengi to become the Epic economic empire in the universe after developing targ dung into an edible substance for pakleds.
I'm with Mr. Drunk on this one.
i want that on my Galor and my Armitage, kthxbye
If you acquire refit and retofit ships, can the consoles move to other Romulan ships?
I bought the start pack, so got the consoles form the T'Varo.
Can I move those to say.. a Mogai?
Thanks for understanding...
Nope T'Varo consoles have to be equipped in T'Varo BoPs and Mogai/Valdore consoles stay within Mogais.
Much thanks for making this cut and dry...
The T1-T4 consoles can be equipped on any Warbird, only T5 consoles are restricted to the ships they come with.
Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
The "universal" refers to the fact that you can put them in any console slot, not necessarily on any ship.
Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
Since the T'Varo and T'Liss are two skins of the same ship, it should be possible.
However you couldn't equip the Tier 5 T'Varo's console on any different ship than T'Liss/T'Varo versions.
EDIT: As said before, any console coming from a lower than Tier 5 ship should be fair game on any warbird.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!