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Is a Romulan Scimitar even plausible?

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  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited May 2013
    kapla1755 wrote: »

    You realize if its cloaked it has no shields so it better have a 100k hull otherwise any halfway decent alpha-strike with a quantum THY-3 will blow it up.
    :P

    Actually, the Scimitar's shields did work while she was cloaked. That's how the Enterprise-E and the Mogai Warbirds were able to target her.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
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  • kapla1755kapla1755 Member Posts: 1,249
    edited May 2013
    Actually, the Scimitar's shields did work while she was cloaked. That's how the Enterprise-E and the Mogai Warbirds were able to target her.

    yep watching star trek nemesis as i type this, but unless I'm wrong that's not how the game engine handles cloak, unless they change something just for this ship.
    [SIGPIC][/SIGPIC]
  • kapla1755kapla1755 Member Posts: 1,249
    edited May 2013
    f2pdrakron wrote: »
    I dont think giving 5/3 weapons should be done because this is giving it the Andorian Escorts weapons configuration that would lead to KDF players rightfully complaining about it.

    Leave that damn well alone because if you get then layout believe me, they will balance the TRIBBLE out of it like they did with the Andorian Escorts and you damn well forget about having 39k hull and 1.15 Shield Modifier because it would not, certainly not with Romulan Battlecloak.

    I propose the Jem?Hadar Dreadnought Carrier basic stats because it exists, I dont think its lBO ayout should be used on the Scimitar because as I mentioned it exists (and so, no duplication) and no way it should get 45k hull with Battlecloak (that would be absurdly broken), at the very best 39k and that would be with a 1 shield modifier and I kinda think it would be pushing it, turn rate should be 6 since 5 is far too slow and with a 4/3 weapon layout its pretty much forced into a ambush ship role.

    Perfect cloak only and only as a console set ability and as a special cloak ability that even if firing when cloaked it would be 25% effective (meaning you can but welcome to about everyone can see you and no shields) or at best 50% effective (and I am pushing it), also NO Rommulan Battlecloak advantages when in use (meaning NO turn base bonus) and also NO projectile weapon being fired, it would be kinda of a Enhanced Battlecloak except allowing to firing energy weapons instead and since it cannot "decloak" when firing it would be easy to detect when firing.

    Meh, maybe I play mainly KDF and am hoping we can get something nice, ship and uniform wise, in the near future besides the 2 c-store bops.
    The ship is a dreadnaught for all intents so bare minimum should be 4/4, though you could go maybe a bit OP and give it:
    Foreward 4, Aft 5 placing an extra turret on the back or a torp would not be the end of the world. Bridge officer layout: to be determined

    Screen shot of setup on my tribble Mirror Ha'apax Advanced Warbird:
    http://i1065.photobucket.com/albums/u389/kapla1755/closed%20beta/2013-05-13_00024.jpg

    Current info on same ship from wiki:
    http://sto.gamepedia.com/Mirror_Universe_Ha%27apax_Advanced_Warbird

    current stats base turn with the cmdr lvl engine i have on it atm = 4.7 at rest

    with the single Tachyokinetic console i have = 9.2 turn

    http://i1065.photobucket.com/albums/u389/kapla1755/2013-05-13_00026.jpg
    with Tachy console in Rom cloak = 24.6 turn
    http://i1065.photobucket.com/albums/u389/kapla1755/2013-05-13_00027.jpg

    Hull and shield stats should be at least the same as this, only diehard Rom fans would spend $25+ on a ship with less hull escpecially if it had no turn bonus, the rest would QQ about what a crazy idea that was like they do with the Galaxy X now.

    It has no need for a "Perfect Cloak" or the "Enhanced Battle Cloak", but without the Romulan Cloak turn bonus there would be no point. It is not a Fed/Kdf cruiser it is a Warbird :P
    [SIGPIC][/SIGPIC]
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    kapla1755 wrote: »
    yep watching star trek nemesis as i type this,

    Cool. Then I can ask a question that might help underscore why the original post in this thread is off the rails ...

    How many phaser banks and what complement of torpedoes does the Enterprise-E carry into battle in Nemesis?

    How many weapon slots does the Sovereign Class Assault Cruiser have in STO?
    [SIGPIC][/SIGPIC]
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  • kapla1755kapla1755 Member Posts: 1,249
    edited May 2013
    enterprise -e weapon stats
    18 phaser arrays, 6 torpedo torpedo launchers 3/3

    http://www.ussenterprise.co.uk/enterprise/ente/entetech.htm

    or this though I find it confusing

    http://en.memory-alpha.org/wiki/USS_Enterprise_%28NCC-1701-E%29
    [SIGPIC][/SIGPIC]
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  • kapla1755kapla1755 Member Posts: 1,249
    edited May 2013
    f2pdrakron wrote: »
    If it have a hangar. and it should because it had Scorpions on the film and the only ship were the status of being a carrier cannot really be put in question, this mean carrier configuration, we have 2 choices now ... deck or full with the Jem'Hadar Dreadnought being full with a 4/3 layout with 2 hangars as Deck would put it like the Corsair 4/4 with one hangar, other option is 3/3 that I discard.

    I rather go with the Jem'Hadar Dreadnought since Romulans despite having a fighter dont have carriers for the Scorpions, also 4/3 is acceptable since both the Jem'Hadar Dreadnought and the Kar'Fi have that layout.

    In the question of a 3 pack they could do something like a tactical version with 4/4 and 1 hangar with the others having 4/3 and 2 hangars.

    Also I stick with my proposal of "perfect cloak", its not fair to give the same bonus as Romulan battlecloak plus the ability to fire nearly undetected (even if at 25% effectiveness) plus shields, this would be absurd and OP, even if just by the Rommy cloaking bonus alone.

    I could agree with this part

    Who suggested it should fire from cloak (aka B'rel EBC torp/mines only, except energy weapons in this case), and why would anyone if it meant your weapons only were 25% effective, might as well throw rocks. :P
    f2pdrakron wrote: »
    Perfect cloak only and only as a console set ability and as a special cloak ability that even if firing when cloaked it would be 25% effective (meaning you can but welcome to about everyone can see you and no shields) or at best 50% effective (and I am pushing it), also NO Rommulan Battlecloak advantages when in use (meaning NO turn base bonus) and also NO projectile weapon being fired, it would be kinda of a Enhanced Battlecloak except allowing to firing energy weapons instead and since it cannot "decloak" when firing it would be easy to detect when firing.

    Oh wait, you did :D
    [SIGPIC][/SIGPIC]
  • kapla1755kapla1755 Member Posts: 1,249
    edited May 2013
    nah i liked the 1st link better memory-alpha needs to learn what a chart is :P
    [SIGPIC][/SIGPIC]
  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited May 2013
    I see no problem with having a playable Scimitar, especially if its main weapon; the Thalaron radiation pulse is based on what we saw in the movie... that is a weapon that destroys organic matter and leaves the non-organic matter intact.

    So in STO it could be a big pulse that kills all your ships crew in one shot...


    ...wait for it...


    :P
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    And the gel packs on an Intrepid. Those have bio matter in them.
    [SIGPIC][/SIGPIC]
  • threat21threat21 Member Posts: 300
    edited May 2013
    I really donno why there's any speculation whether or not there will be a playable scimitar. Geko has said on at least 2 podcasts very recently that the scimitar is coming, he also said that a romulan carrier is coming. He didn't specifically say the scimitar would be the carrier or not, but come on, how could it not be. Once the dev blog goes up, we'll all see the stats and then the griping can commence that its not what you want it to be.
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  • variant37variant37 Member Posts: 867 Arc User
    edited May 2013
    I dont really think they will add a Scimitar

    Care to make a wager on that? 100k dil says the Scimitar is going to be the next 3-pack.
  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited May 2013
    And the gel packs on an Intrepid. Those have bio matter in them.

    Not exactly the finest moment in Starfleet Engineering, considering it can be disabled by Macaroni and Cheese.

    It rates up there with Worf's Purple Space Bazooka. :rolleyes:
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited May 2013
    Star Fleet has no problems with Thalaron weapons when I summon a scimitar to protect the Fleetbase.
    GwaoHAD.png
  • cthulhufhtagn666cthulhufhtagn666 Member Posts: 3 Arc User
    edited May 2013
    f2pdrakron wrote: »
    The Scimitar is coming, I hope its like the Jem?Hadar Dreadnought Carrier with much lower hull.

    Edit:



    The name of the ability is Cascading Biogenic Pulse, also if he doesnt like WMDs he might as well scrap every single ship of the fleet because ANY starship is quite capable of obliterate a entire planet (not Death Star style but still can cause widespread destruction).

    Also the weapon is integrated on the ship itself, I long had this argument but a Scimitar without that special attack is like the Galaxy-X without the lance.

    The Galaxy-X has no lance... an attack with a 75% miss chance (or is it 50/50?) when both the user and target are dead still and right infront of each other is useless.
  • jamie19862jamie19862 Member Posts: 3 Arc User
    edited May 2013
    I think hole situation scimitar been playable comes down to balance of power between ships that they have to be beatable and we all know scimitar almost like nearly unstoppable but I ask myself this that doesnt matter if this ship is almost unbeatable ship if people willing to pay real cash to be use bigger and yet powerful ship than those that dont purchase only fair I aggree.we get the ship we want sto gets cash they want and those dont purchase ships would have distvantage against it in pvp.
    the big issue i think why not making this ship playable because of the demand at the end of the day if we had it we all would want it and that effect balance of the game of us all having scimitars.
  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    edited May 2013
    tlamstrike wrote: »
    I see no problem with having a playable Scimitar, especially if its main weapon; the Thalaron radiation pulse is based on what we saw in the movie... that is a weapon that destroys organic matter and leaves the non-organic matter intact.

    So in STO it could be a big pulse that kills all your ships crew in one shot...


    ...wait for it...


    :P

    AWWW I see what you did there.. cuz one Quantum torp doesn't do that already.. XD
  • jermbotjermbot Member Posts: 801 Arc User
    edited May 2013
    I like the idea of balancing the Thalaron weapon as an Quantum power, it makes it all more manageable.
  • saxfiresaxfire Member Posts: 558 Arc User
    edited May 2013
    I find it plausible, but if it comes it is gonna have 4-5 engineering consoles to support the need of rcs consoles, 3-4 tac consoles and 2-3 sci consoles based on the 10 console criteria, I don't think we will get a hangar bay, if yes, then it's gonna be a single hangarbay, weapons are prolly gonna be 4-5 in front and 3-4 in back. either with commander tac or commander eng boff slot, no more than 2 sci boff stations, ensign or lt sci, possiply ensign sci and one lt uni, kinda like the jhec.
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
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  • newromulan1newromulan1 Member Posts: 2,229
    edited May 2013
    Your Hull is way to low for a ship of that size - it would be as big as the Jem Dread and that has a Hull of 46K I think.

    And going by the Movie she easily out flanked 2 warbirds and the Enterprise so a turn of 6 is way to low.

    needs to be 10

    5 forward slots and 3 aft is a given - in the movie she had 57!! disruptor banks!

    Also need Enhanced battle cloak as in the movie it could fire while cloaked.
  • bluegrassgeekbluegrassgeek Member Posts: 360 Arc User
    edited May 2013
    Why does everyone think we'd get a full-blown Scimitar? Quite often, the "production line" version of something is less glitzy/powerful than the prototype. We'd get a "Scimitar-class" ship that isn't as OP as the one in the movie.
    ____
    Keep calm, and continue firing photon torpedoes.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited May 2013
    dark4blood wrote: »
    ^ The above set-up is probably what Cryptic would do, and that is the problem. The Scimitar is a beast and this set-up is pathetic. It should have a minimum of 6 Forward weapons when a damn Kumari has 5 forward weapons. I personally believe if Cryptic releases the Scimitar in any fashion but OP and through the same method as the Bug it will devalue the point of the Scimitar. It should be ridiculously rare, much like the bug, and everyone should want one.

    Sorry to say this, but this ship wasn't made for mass use in this game, especially since other Grand ships like the Tholian Dreadnaught and Borg Cube are the only comparable ships to the Scimitar. I personally find it hilarious that people complain about balance and OP ships introduction but scream for the Scimitar like it is the second coming.
    Unfortunately, when Cryptic want to make something rare, they mean something you have to spend a lot of money to have. IE lockbox ship, lobi ship, bug. They are expensive as hell, for IRL money, or a huge grind, and obviously are rare.

    However, I kinda like the idea of rarity. Maybe add some special event, let's say for the FE return of Sela or whatever it will be called. Add a scimitar as some prize, like the Chel gret (spelling ?) last christmas. A one time only reward. Only available for Romulan, add something for KDF/Fed if you want to.
    And no IRL money, no super luck, just like last christmas. Some grind, some minigame, whatever. ANYONE doing the event will have it. It would limit the number of scimitar, as many player will stop playing, delete the character, or make another one later (IE too late).
    Lore wise make something related to the FE, say D'Tan is giving a few scimitars to is super elite (IE you). After all we have done for him, that's the very least he can do IMO.

    Now, don't make it OP, we don't want another Bug with scorpion pets. Powerful, awesome, but not OP.
    [SIGPIC][/SIGPIC]
  • lochom7783lochom7783 Member Posts: 0 Arc User
    edited May 2013
    I see a lot of good thoughts about this OP beast of a ship. Nobody has even mentioned that that we already have access to the Narada, another OP beast of adapted borg technology. Shrapnel tops and the console for the tal shiar cruiser are just as devastating, if not more than the thalaron weapons that the scimitar may have. The scimitar is entirely within the realm of possibility and most likely only going to be available from lobi or lockbox. I'm looking forward to a pvp between these 2 legendary ships :)
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited May 2013
    Whatever happened in the movie doesn't matter one single bit.

    This is a game. Gameplay comes first, not canon.

    It's not going to have a ridiculous number of weapons, crazy turn rate, or some one-shot ability.
  • newromulan1newromulan1 Member Posts: 2,229
    edited May 2013
    praxi5 wrote: »
    Whatever happened in the movie doesn't matter one single bit.

    This is a game. Gameplay comes first, not canon.

    It's not going to have a ridiculous number of weapons, crazy turn rate, or some one-shot ability.

    Gameplay does not come first - how much money they could make selling an OP ship does.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited May 2013
    abaddon653 wrote: »
    Yup Janeways got nothing compared to the average sto player.

    still, she could do what STO players cant.... kill the thing from full shields and hull with one torpedo.
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