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Piercing Teyrton Weapons? WTF?

ulyssessolo16ulyssessolo16 Member Posts: 68 Arc User
since Nimbus is really part of the romulan story, even though it is accesible by all factions, what the heck is up with awarding tetryon weapons, especially considering that the piercing ground weapons are plasma. I think they should be changed to plasma weapons, it would be nice to get a more unique plasma setup for our romulan ships.
Post edited by ulyssessolo16 on
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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited May 2013
    Well, Romulans do get special plasma torpedos and caustic plasma weapons as mission rewards. There's also the Polarized Disruptors that have the plasma proc.

    Shield piercing makes more sense as being in the domain of Tetryon. My only disappointment is that they only come in the non-heavy dual cannon variety(and you no longer get a broader selection to choose from).
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    Yeah, hopefully they put the Piercing Turrets back.
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited May 2013
    We even had a radiant plasma torpedo :( do miss that big green torpedo!
  • ulyssessolo16ulyssessolo16 Member Posts: 68 Arc User
    edited May 2013
    I completely forgot about the radiant plasma torpedo. We definately need that back.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited May 2013
    Radiant was so pretty... much prettier then the Arrrgh-peng.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • vitzhvitzh Member Posts: 519
    edited May 2013
    I completely forgot about the radiant plasma torpedo. We definately need that back.

    They should introduce a full spectrum of colours based on those torpedos. Then we can have pretty torpedo rainbows!
  • captainforfuncaptainforfun Member Posts: 154 Arc User
    edited May 2013
    vitzh wrote: »
    They should introduce a full spectrum of colours based on those torpedos. Then we can have pretty torpedo rainbows!

    I agree i liked the green photon topredo like torp, the one we got as mission reward. Iirc it was a Mk 6 rare. Hope we will get a mk 12 very rare version of it also. I would use it just for the look of it.
    Reynolds / Thokal

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  • bpharmabpharma Member Posts: 2,022
    edited May 2013
    On the bright side someone somewhere might start using tetryons and it might even be slightly useful!

    Actually I can see a beam boat using 6-8 of these beams with DEM3 (preferably a lil bit more powerful) being a little bit better....though I think plasma fires will probably still do more damage than the direct hull damage from them all. We'll have to see.

    It is through repetition that we learn our weakness.
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    Has damage got out of control?
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  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited May 2013
    * Piercing Tetryon weaponry was originally designed for an earlier revision of the Nimbus stories, where Hirogen played a larger role in the story. When the plot was revised, the weapons stayed cuz we thought they were neat-o. Also, they're an effective weapon against Elachi due to their strong shields.

    * The turret can be obtained on replay. The items will also scale on replay, up to Mk XI max.

    * We have been keeping an eye on the proc on Piercing Tetryon, as it may prove to be a bit too effective. It's intended to be on-par with general procs of other weapons (Tetryon shield drain or Polaron energy drain, for example). If it proves to outshine those by too far a margin, I expect we'll have to adjust it.

    * As I posted in another thread, the Radiant Plasma Torpedo is likely gone for good.

    * The "green photon torpedo" (Bio-Molecular Torpedo) can be obtained in higher Mk versions by replaying the mission that rewards it. Up to Mk XI.
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  • messahlamessahla Member Posts: 1,160 Arc User
    edited May 2013
    * Piercing Tetryon weaponry was originally designed for an earlier revision of the Nimbus stories, where Hirogen played a larger role in the story. When the plot was revised, the weapons stayed cuz we thought they were neat-o. Also, they're an effective weapon against Elachi due to their strong shields.

    * The turret can be obtained on replay. The items will also scale on replay, up to Mk XI max.

    * We have been keeping an eye on the proc on Piercing Tetryon, as it may prove to be a bit too effective. It's intended to be on-par with general procs of other weapons (Tetryon shield drain or Polaron energy drain, for example). If it proves to outshine those by too far a margin, I expect we'll have to adjust it.

    * As I posted in another thread, the Radiant Plasma Torpedo is likely gone for good.

    * The "green photon torpedo" (Bio-Molecular Torpedo) can be obtained in higher Mk versions by replaying the mission that rewards it. Up to Mk XI.

    I usually hate tetryon weapons but the piercing are real good i prefer them over the nukara junk.
    and have a full set of piercing tets for my DD and Ha'feh :)

    The nukara set is junk though and i wont waste my time grinding nuk marks when this goes live.
  • sparhawksparhawk Member Posts: 796 Arc User
    edited May 2013
    * Piercing Tetryon weaponry was originally designed for an earlier revision of the Nimbus stories, where Hirogen played a larger role in the story. When the plot was revised, the weapons stayed cuz we thought they were neat-o. Also, they're an effective weapon against Elachi due to their strong shields.

    * The turret can be obtained on replay. The items will also scale on replay, up to Mk XI max.

    * We have been keeping an eye on the proc on Piercing Tetryon, as it may prove to be a bit too effective. It's intended to be on-par with general procs of other weapons (Tetryon shield drain or Polaron energy drain, for example). If it proves to outshine those by too far a margin, I expect we'll have to adjust it.

    * As I posted in another thread, the Radiant Plasma Torpedo is likely gone for good.

    * The "green photon torpedo" (Bio-Molecular Torpedo) can be obtained in higher Mk versions by replaying the mission that rewards it. Up to Mk XI.

    Thanks for all the information. I agree the piercing tetryon weapons are neat-o.
  • carrowcanarycarrowcanary Member Posts: 160 Arc User
    edited May 2013
    szerontzur wrote: »
    There's also the Polarized Disruptors that have the plasma proc.
    No, they don't. They have the Polaron and Disruptor procs, not Plasma.
  • neok182neok182 Member Posts: 551 Arc User
    edited May 2013
    I haven't seen these in game yet, can anyone share what weapon types and what the proc actually is?
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  • trek21trek21 Member Posts: 2,246 Arc User
    edited May 2013
    neok182 wrote: »
    I haven't seen these in game yet, can anyone share what weapon types and what the proc actually is?
    The Piercing Tetryon proc is (roughly) as follows:

    2.5% chance for 50% of your attack to ignore shields. (This is in addition to the standard Tetryon proc)
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • neok182neok182 Member Posts: 551 Arc User
    edited May 2013
    trek21 wrote: »
    The Piercing Tetryon proc is (roughly) as follows:

    2.5% chance for 50% of your attack to ignore shields. (This is in addition to the standard Tetryon proc)

    oh wow that is really nice.
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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited May 2013
    * Piercing Tetryon weaponry was originally designed for an earlier revision of the Nimbus stories, where Hirogen played a larger role in the story. When the plot was revised, the weapons stayed cuz we thought they were neat-o. Also, they're an effective weapon against Elachi due to their strong shields.

    * The turret can be obtained on replay. The items will also scale on replay, up to Mk XI max.

    * We have been keeping an eye on the proc on Piercing Tetryon, as it may prove to be a bit too effective. It's intended to be on-par with general procs of other weapons (Tetryon shield drain or Polaron energy drain, for example). If it proves to outshine those by too far a margin, I expect we'll have to adjust it.

    * As I posted in another thread, the Radiant Plasma Torpedo is likely gone for good.

    * The "green photon torpedo" (Bio-Molecular Torpedo) can be obtained in higher Mk versions by replaying the mission that rewards it. Up to Mk XI.


    Will there be fleet versions of Caustic Plasma and Piercing Tetryon?

    Really hoping its a yes :D
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
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  • tachyonharmonictachyonharmonic Member Posts: 292 Arc User
    edited May 2013

    * As I posted in another thread, the Radiant Plasma Torpedo is likely gone for good.

    It's something the players like. Someone should fix it so it can be put back in, we offered plenty of ideas on how to do that.
  • hatepwehatepwe Member Posts: 252 Arc User
    edited May 2013
    * Piercing Tetryon weaponry was originally designed for an earlier revision of the Nimbus stories, where Hirogen played a larger role in the story. When the plot was revised, the weapons stayed cuz we thought they were neat-o. Also, they're an effective weapon against Elachi due to their strong shields.

    * The turret can be obtained on replay. The items will also scale on replay, up to Mk XI max.

    * We have been keeping an eye on the proc on Piercing Tetryon, as it may prove to be a bit too effective. It's intended to be on-par with general procs of other weapons (Tetryon shield drain or Polaron energy drain, for example). If it proves to outshine those by too far a margin, I expect we'll have to adjust it.

    * As I posted in another thread, the Radiant Plasma Torpedo is likely gone for good.

    * The "green photon torpedo" (Bio-Molecular Torpedo) can be obtained in higher Mk versions by replaying the mission that rewards it. Up to Mk XI.

    Could higher grades of these items be added to crafting or the fleet store for Romulans? Maybe as a special fleet research project?
    [SIGPIC][/SIGPIC]
  • trek21trek21 Member Posts: 2,246 Arc User
    edited May 2013
    It's something the players like. Someone should fix it so it can be put back in, we offered plenty of ideas on how to do that.
    Just because there's plenty of ideas doesn't mean they can actually do what you suggested though :( They do sometimes say some things are out of their ability to do; this might be one of them.

    And not simply because a few lines of code are off.

    Still, I do hope it comes back myself. It was an interesting weapon
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited May 2013
    Why was the Radiant Torpedo removed. Did it cause problems or something?
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  • reximuzreximuz Member Posts: 1,172 Arc User
    edited May 2013
    sunfrancks wrote: »
    Why was the Radiant Torpedo removed. Did it cause problems or something?

    Something about it being usable with the Harpeng, I guess the DOT on them were different damage types and could be stacked, Bort didn't really say more than they don't want both on the same ship, and since KDf Roms could easily get both, they decided to remove it.
  • sparhawksparhawk Member Posts: 796 Arc User
    edited May 2013
    reximuz wrote: »
    Something about it being usable with the Harpeng, I guess the DOT on them were different damage types and could be stacked, Bort didn't really say more than they don't want both on the same ship, and since KDf Roms could easily get both, they decided to remove it.

    That's unfortunate. Thanks for the information though.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    this reminds me of something.... will we ever get higher quality versions of the Repeater pistol or Peircing rifle?
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  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited May 2013
    wait where do you get the green photon torpedo again?
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    wildweasal wrote: »
    wait where do you get the green photon torpedo again?

    The Bio-Molecular Warhead Launcher is from Mind Game (In Shadows arc)...
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    i want a fleet bio-molecular warhead

    so my klingon can have a screen acurite green photon

    http://www.strategyplanet.com/starmada/weapons/canon_bop_3.jpg
    victoriasig_zps23c45368.jpg
  • zerobangzerobang Member Posts: 0 Arc User
    edited May 2013
    gpgtx wrote: »
    i want a fleet bio-molecular warhead

    so my klingon can have a screen acurite green photon

    http://www.strategyplanet.com/starmada/weapons/canon_bop_3.jpg

    those are obviously his DHC Disruptors... more shiny than is STO though, yo FX guys look at that pic and make it so :D

    but i agree, anything that isn't available in some form as purple XII, be it Fleet, Reputation or Dilithium Store, isn't really worth it for endgame anymore.

    I don't say make it as easy as replaying one story mission, but some way should by default be there to upgrade things to XII.
    [SIGPIC][/SIGPIC]
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited May 2013
    this reminds me of something.... will we ever get higher quality versions of the Repeater pistol or Peircing rifle?

    I hope they will be added to the Romulan reputation weapons..... Even though that probably won't happen. Today I unlocked the rifles because I wanted a full auto rifle for a new BO and had to find out that it doesn't exist.:( Well, at least they have compression bolt pistols.
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  • ixalmarisixalmaris Member Posts: 0 Arc User
    edited May 2013
    neok182 wrote: »
    oh wow that is really nice.

    Is it?
    Because with that low proc chance it is unlikely that you will actually land a killing hit on someone while his shields are still up (or get him even close to 0 before stripping shields).

    So in the end you still have to destroy the shields and then the hull and depending on how the proc works (50% bypass shields or 50% in addition to the full shield damage) normal Tetryons might even be better at the first.
  • neok182neok182 Member Posts: 551 Arc User
    edited May 2013
    ixalmaris wrote: »
    Is it?
    Because with that low proc chance it is unlikely that you will actually land a killing hit on someone while his shields are still up (or get him even close to 0 before stripping shields).

    So in the end you still have to destroy the shields and then the hull and depending on how the proc works (50% bypass shields or 50% in addition to the full shield damage) normal Tetryons might even be better at the first.

    It's both procs. so you get the standard 2.5% shield drain, and a 2.5% to have 50% of your attack bypass shields and cause hull damage.

    2 procs are better than one.

    Now obviously for pure damage and critical chances there will be better weapons and your correct that you most likely won't land a killing hit, and yes it won't do any shield damage, but it's still an extra proc.

    I'll be honest though i probably won't be trading my fleet weapons for them anytime soon, but hopefully they'll add fleet versions of the hybrid/experimental weapons.
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