since Nimbus is really part of the romulan story, even though it is accesible by all factions, what the heck is up with awarding tetryon weapons, especially considering that the piercing ground weapons are plasma. I think they should be changed to plasma weapons, it would be nice to get a more unique plasma setup for our romulan ships.
Well, Romulans do get special plasma torpedos and caustic plasma weapons as mission rewards. There's also the Polarized Disruptors that have the plasma proc.
Shield piercing makes more sense as being in the domain of Tetryon. My only disappointment is that they only come in the non-heavy dual cannon variety(and you no longer get a broader selection to choose from).
They should introduce a full spectrum of colours based on those torpedos. Then we can have pretty torpedo rainbows!
I agree i liked the green photon topredo like torp, the one we got as mission reward. Iirc it was a Mk 6 rare. Hope we will get a mk 12 very rare version of it also. I would use it just for the look of it.
Reynolds/Thokal
U.S.S. Helios -Vesta Class/R.R.W. Dark Science - Dyson Surveillance Science Destroyer U.S.S. Donut - Fleet Advanced Research Vessel Retrofit TheWiseGuys
On the bright side someone somewhere might start using tetryons and it might even be slightly useful!
Actually I can see a beam boat using 6-8 of these beams with DEM3 (preferably a lil bit more powerful) being a little bit better....though I think plasma fires will probably still do more damage than the direct hull damage from them all. We'll have to see.
* Piercing Tetryon weaponry was originally designed for an earlier revision of the Nimbus stories, where Hirogen played a larger role in the story. When the plot was revised, the weapons stayed cuz we thought they were neat-o. Also, they're an effective weapon against Elachi due to their strong shields.
* The turret can be obtained on replay. The items will also scale on replay, up to Mk XI max.
* We have been keeping an eye on the proc on Piercing Tetryon, as it may prove to be a bit too effective. It's intended to be on-par with general procs of other weapons (Tetryon shield drain or Polaron energy drain, for example). If it proves to outshine those by too far a margin, I expect we'll have to adjust it.
* As I posted in another thread, the Radiant Plasma Torpedo is likely gone for good.
* The "green photon torpedo" (Bio-Molecular Torpedo) can be obtained in higher Mk versions by replaying the mission that rewards it. Up to Mk XI.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
* Piercing Tetryon weaponry was originally designed for an earlier revision of the Nimbus stories, where Hirogen played a larger role in the story. When the plot was revised, the weapons stayed cuz we thought they were neat-o. Also, they're an effective weapon against Elachi due to their strong shields.
* The turret can be obtained on replay. The items will also scale on replay, up to Mk XI max.
* We have been keeping an eye on the proc on Piercing Tetryon, as it may prove to be a bit too effective. It's intended to be on-par with general procs of other weapons (Tetryon shield drain or Polaron energy drain, for example). If it proves to outshine those by too far a margin, I expect we'll have to adjust it.
* As I posted in another thread, the Radiant Plasma Torpedo is likely gone for good.
* The "green photon torpedo" (Bio-Molecular Torpedo) can be obtained in higher Mk versions by replaying the mission that rewards it. Up to Mk XI.
I usually hate tetryon weapons but the piercing are real good i prefer them over the nukara junk.
and have a full set of piercing tets for my DD and Ha'feh
The nukara set is junk though and i wont waste my time grinding nuk marks when this goes live.
* Piercing Tetryon weaponry was originally designed for an earlier revision of the Nimbus stories, where Hirogen played a larger role in the story. When the plot was revised, the weapons stayed cuz we thought they were neat-o. Also, they're an effective weapon against Elachi due to their strong shields.
* The turret can be obtained on replay. The items will also scale on replay, up to Mk XI max.
* We have been keeping an eye on the proc on Piercing Tetryon, as it may prove to be a bit too effective. It's intended to be on-par with general procs of other weapons (Tetryon shield drain or Polaron energy drain, for example). If it proves to outshine those by too far a margin, I expect we'll have to adjust it.
* As I posted in another thread, the Radiant Plasma Torpedo is likely gone for good.
* The "green photon torpedo" (Bio-Molecular Torpedo) can be obtained in higher Mk versions by replaying the mission that rewards it. Up to Mk XI.
Thanks for all the information. I agree the piercing tetryon weapons are neat-o.
* Piercing Tetryon weaponry was originally designed for an earlier revision of the Nimbus stories, where Hirogen played a larger role in the story. When the plot was revised, the weapons stayed cuz we thought they were neat-o. Also, they're an effective weapon against Elachi due to their strong shields.
* The turret can be obtained on replay. The items will also scale on replay, up to Mk XI max.
* We have been keeping an eye on the proc on Piercing Tetryon, as it may prove to be a bit too effective. It's intended to be on-par with general procs of other weapons (Tetryon shield drain or Polaron energy drain, for example). If it proves to outshine those by too far a margin, I expect we'll have to adjust it.
* As I posted in another thread, the Radiant Plasma Torpedo is likely gone for good.
* The "green photon torpedo" (Bio-Molecular Torpedo) can be obtained in higher Mk versions by replaying the mission that rewards it. Up to Mk XI.
Will there be fleet versions of Caustic Plasma and Piercing Tetryon?
* Piercing Tetryon weaponry was originally designed for an earlier revision of the Nimbus stories, where Hirogen played a larger role in the story. When the plot was revised, the weapons stayed cuz we thought they were neat-o. Also, they're an effective weapon against Elachi due to their strong shields.
* The turret can be obtained on replay. The items will also scale on replay, up to Mk XI max.
* We have been keeping an eye on the proc on Piercing Tetryon, as it may prove to be a bit too effective. It's intended to be on-par with general procs of other weapons (Tetryon shield drain or Polaron energy drain, for example). If it proves to outshine those by too far a margin, I expect we'll have to adjust it.
* As I posted in another thread, the Radiant Plasma Torpedo is likely gone for good.
* The "green photon torpedo" (Bio-Molecular Torpedo) can be obtained in higher Mk versions by replaying the mission that rewards it. Up to Mk XI.
Could higher grades of these items be added to crafting or the fleet store for Romulans? Maybe as a special fleet research project?
It's something the players like. Someone should fix it so it can be put back in, we offered plenty of ideas on how to do that.
Just because there's plenty of ideas doesn't mean they can actually do what you suggested though They do sometimes say some things are out of their ability to do; this might be one of them.
And not simply because a few lines of code are off.
Still, I do hope it comes back myself. It was an interesting weapon
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Why was the Radiant Torpedo removed. Did it cause problems or something?
Something about it being usable with the Harpeng, I guess the DOT on them were different damage types and could be stacked, Bort didn't really say more than they don't want both on the same ship, and since KDf Roms could easily get both, they decided to remove it.
Something about it being usable with the Harpeng, I guess the DOT on them were different damage types and could be stacked, Bort didn't really say more than they don't want both on the same ship, and since KDf Roms could easily get both, they decided to remove it.
That's unfortunate. Thanks for the information though.
those are obviously his DHC Disruptors... more shiny than is STO though, yo FX guys look at that pic and make it so
but i agree, anything that isn't available in some form as purple XII, be it Fleet, Reputation or Dilithium Store, isn't really worth it for endgame anymore.
I don't say make it as easy as replaying one story mission, but some way should by default be there to upgrade things to XII.
this reminds me of something.... will we ever get higher quality versions of the Repeater pistol or Peircing rifle?
I hope they will be added to the Romulan reputation weapons..... Even though that probably won't happen. Today I unlocked the rifles because I wanted a full auto rifle for a new BO and had to find out that it doesn't exist.:( Well, at least they have compression bolt pistols.
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Is it?
Because with that low proc chance it is unlikely that you will actually land a killing hit on someone while his shields are still up (or get him even close to 0 before stripping shields).
So in the end you still have to destroy the shields and then the hull and depending on how the proc works (50% bypass shields or 50% in addition to the full shield damage) normal Tetryons might even be better at the first.
Is it?
Because with that low proc chance it is unlikely that you will actually land a killing hit on someone while his shields are still up (or get him even close to 0 before stripping shields).
So in the end you still have to destroy the shields and then the hull and depending on how the proc works (50% bypass shields or 50% in addition to the full shield damage) normal Tetryons might even be better at the first.
It's both procs. so you get the standard 2.5% shield drain, and a 2.5% to have 50% of your attack bypass shields and cause hull damage.
2 procs are better than one.
Now obviously for pure damage and critical chances there will be better weapons and your correct that you most likely won't land a killing hit, and yes it won't do any shield damage, but it's still an extra proc.
I'll be honest though i probably won't be trading my fleet weapons for them anytime soon, but hopefully they'll add fleet versions of the hybrid/experimental weapons.
Comments
Shield piercing makes more sense as being in the domain of Tetryon. My only disappointment is that they only come in the non-heavy dual cannon variety(and you no longer get a broader selection to choose from).
They should introduce a full spectrum of colours based on those torpedos. Then we can have pretty torpedo rainbows!
What Cryptic should consider before releasing anything.
I agree i liked the green photon topredo like torp, the one we got as mission reward. Iirc it was a Mk 6 rare. Hope we will get a mk 12 very rare version of it also. I would use it just for the look of it.
U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys
Actually I can see a beam boat using 6-8 of these beams with DEM3 (preferably a lil bit more powerful) being a little bit better....though I think plasma fires will probably still do more damage than the direct hull damage from them all. We'll have to see.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
* The turret can be obtained on replay. The items will also scale on replay, up to Mk XI max.
* We have been keeping an eye on the proc on Piercing Tetryon, as it may prove to be a bit too effective. It's intended to be on-par with general procs of other weapons (Tetryon shield drain or Polaron energy drain, for example). If it proves to outshine those by too far a margin, I expect we'll have to adjust it.
* As I posted in another thread, the Radiant Plasma Torpedo is likely gone for good.
* The "green photon torpedo" (Bio-Molecular Torpedo) can be obtained in higher Mk versions by replaying the mission that rewards it. Up to Mk XI.
Cryptic - Lead Systems Designer
"Play smart!"
I usually hate tetryon weapons but the piercing are real good i prefer them over the nukara junk.
and have a full set of piercing tets for my DD and Ha'feh
The nukara set is junk though and i wont waste my time grinding nuk marks when this goes live.
Thanks for all the information. I agree the piercing tetryon weapons are neat-o.
2.5% chance for 50% of your attack to ignore shields. (This is in addition to the standard Tetryon proc)
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
oh wow that is really nice.
Will there be fleet versions of Caustic Plasma and Piercing Tetryon?
Really hoping its a yes
It's something the players like. Someone should fix it so it can be put back in, we offered plenty of ideas on how to do that.
Could higher grades of these items be added to crafting or the fleet store for Romulans? Maybe as a special fleet research project?
And not simply because a few lines of code are off.
Still, I do hope it comes back myself. It was an interesting weapon
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Something about it being usable with the Harpeng, I guess the DOT on them were different damage types and could be stacked, Bort didn't really say more than they don't want both on the same ship, and since KDf Roms could easily get both, they decided to remove it.
That's unfortunate. Thanks for the information though.
My character Tsin'xing
The Bio-Molecular Warhead Launcher is from Mind Game (In Shadows arc)...
so my klingon can have a screen acurite green photon
http://www.strategyplanet.com/starmada/weapons/canon_bop_3.jpg
those are obviously his DHC Disruptors... more shiny than is STO though, yo FX guys look at that pic and make it so
but i agree, anything that isn't available in some form as purple XII, be it Fleet, Reputation or Dilithium Store, isn't really worth it for endgame anymore.
I don't say make it as easy as replaying one story mission, but some way should by default be there to upgrade things to XII.
I hope they will be added to the Romulan reputation weapons..... Even though that probably won't happen. Today I unlocked the rifles because I wanted a full auto rifle for a new BO and had to find out that it doesn't exist.:( Well, at least they have compression bolt pistols.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Is it?
Because with that low proc chance it is unlikely that you will actually land a killing hit on someone while his shields are still up (or get him even close to 0 before stripping shields).
So in the end you still have to destroy the shields and then the hull and depending on how the proc works (50% bypass shields or 50% in addition to the full shield damage) normal Tetryons might even be better at the first.
It's both procs. so you get the standard 2.5% shield drain, and a 2.5% to have 50% of your attack bypass shields and cause hull damage.
2 procs are better than one.
Now obviously for pure damage and critical chances there will be better weapons and your correct that you most likely won't land a killing hit, and yes it won't do any shield damage, but it's still an extra proc.
I'll be honest though i probably won't be trading my fleet weapons for them anytime soon, but hopefully they'll add fleet versions of the hybrid/experimental weapons.