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nebula saucer separation

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    sparcehvsparcehv Member Posts: 51 Arc User
    edited June 2013
    misterde3 wrote: »
    I believe the universal Lt is supposed to represent the ship's module.
    Of course additional modules as visual options would still be welcome.
    It's still confusing to me that they gave the Nebula a sensor-based special ability...without the rear sensor module.

    True, but if you leave the station universal, it could be possible to equip an tact with a nacelle on top.

    So drop the universal station, and make it a dome station which changes automaticaly when you make a change on the hard point.
    A Necelle would give a Engineer
    A Torpedo would give a Tact
    A Sensor would give a Sci.

    As for the confusing, the nebula in game is equiped with a tactical pod. For the info;

    APPENDIX A - AVAILABLE POD MODULES

    The Nebula-class is unique in that it has a large interchangeable equipment module located at the rear of the ship. The ?pod? as it is sometimes called, can be replaced with another - sometimes within a few days - when performed at a starbase. Changing pods is a very involved process, and frequent module changes can cause undue stress on the ship. As such, procedure dictates that the ship must not change modules more often than every 6 months without due reason. Such reasons could include damage to the previous module, special missions from Starfleet, or testing new equipment.

    The original Nebula-class vessels utilized an elliptical module, which was connected to the engineering section by two reinforced struts. Revisions to the structure later changed the connecting pylon to a singular connection strut. This revision also included a new module design, in the form of a triangular module. This design officially replaced the elliptical module in 2370, and ships are being upgraded as time and resources allow. Completion of the upgrade is expected fleet-wide by 2380.

    There are several different pods available, some of which are outlined below.

    Sensor pod: The majority of the first Nebula-class ships were outfitted with this pod, which greatly extended the ship?s sensor range. With this pod the Nebula-class ship is virtually unmatched in regards to sensor capability. Ships with this pod module were routinely assigned to deep-space exploration, hostile border patrols or long-range reconnaissance.

    Weapons pod: With the recent Borg invasions and Dominion War, Starfleet quickly mobilized to deploy the weapons pod, which contains 8 forward-facing torpedo launchers, and 3 Type X point-defense phaser emitters. The launchers are fed by an additional 200 photon torpedoes stored in the pod itself. While equipped with eight launchers, each launcher is a smaller type similar to that used by Intrepid-class ships, and as such can only fire up to 3 torpedoes at once, with a reload time of 6 seconds. Later versions of the pod are also equipped with a limited number of quantum torpedoes. The weapons pod is also equipped with two shield generators (one main, one backup), since it was realized that the pod would be an easy target. The shield generators are the same type used through-out the rest of the ship, and draw power directly from the auxiliary energy reserves during Red Alert situations.

    Tactical pod: This is a recent addition to the Nebula-class fleet, and is quickly becoming the default module for all new Nebulas being built. The design combines the scanning capabilities of the sensor pod and the offensive capabilities of the weapons pod into one module. There are disadvantages to this design. The tactical pod contains 75 less torpedoes (125), in order to make room for the sensor pallets. Also, the scanners are primarily designed to aid in targeting for the torpedoes and phasers, and as such are not optimized for long-range usage.

    Hospital pod: This specialty pod, while not found in wide-spread use, includes the same medical facilities found in large starbases and is equipped to handle several hundred casualties at once.

    Habitation/Colony pod: This pod contains a large number of residential quarters, and is sometimes used on long-term missions, or on missions focusing on populating a colony. Depending on configuration, up to 6,000 people can be ferried in the habitation module. With slight modifications, this module can be configured to act as a troop transport, enabling the ship to carry several thousand troops. During the offensive on Cardassia Prime at the end of the Dominion War, several habitation pod-equipped ships were used with great efficacy to transport Marines to the front lines. This module also contains a dozen dedicated transporters, allowing the roughly 5,000 troops to be beamed out within a relatively short amount of time.

    Shuttlebay/Hangar pod: This experimental pod includes a large shuttle hangar with the space to hold over two dozen runabouts and fighters. Further information regarding maximum capacity and capabilities is classified pending review by Starfleet Command.

    Skid pod: This pod, while rarely used, can be used to tow a smaller ship at high warp for extended distances. The pod consists of two elongated pylons, which are then connected to another ship with reinforced bolts. By not using tractor beams, the Nebula-class ship is able to divert more power to the structural integrity field, and thus travel at a higher velocity for a longer period of time.

    Miniature Warp Nacelles: This type of pod is still considered experimental, and most likely will not be approved for fleet-wide use. The design features two nacelles, each approximately one-third scale, positioned directly above the main nacelles. While not giving the ship a higher warp speed, it does allow the ship to maintain high warp for a longer period of time. Given the amount of work that must be put into properly connecting the mini-nacelles, they are likely to remain in the experimental phase for some time. At this time, only four Nebula-class starships are equipped with this ?module?.

    Most Nebula-class ships are assigned two main modules (one sensor and one weapons module), though some ships are also given a specialty module (hospital/habitation/skid). Some ships are making the tactical pod their main module, since it combines the abilities of the two main pods. At this time, the Hangar Pod is found on only a select number of ships. In order to exchange pods, the ship must be docked at a certified facility for a minimum of two days, to give suitable time to perform diagnostics on all connections and systems. The exchange must be approved by both the ship?s captain and the station commander. An upgrade recently approved by Starfleet Command allows a Nebula-class ship to have ablative armor installed over critical points on the ship, mostly centered on the points connecting the pod-module to the ship itself. This upgrade is currently limited to ships serving on the out-skirts of the Federation border, or near hostile borders, due to limited resources.

    Many of the above modules contain habitable decks, and are referred to by letters; Deck A would be the top-most deck, deck B would be below it, and so on. Access to these decks is normally restricted, due to the sensitivity of the surrounding areas.
    Captain of the federation starship U.S.S. Iridium.

    In the end.... we`re all Ferengi!
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited June 2013
    Quoting fanfiction from an RPG page doesn't really help much:confused:

    http://techspecs.acalltoduty.com/nebula.html

    I'm also afraid that what you're proposing is beyond what the game is capable of.
    Visuals and Bo layout are not connected.
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    sparcehvsparcehv Member Posts: 51 Arc User
    edited June 2013
    misterde3 wrote: »
    Quoting fanfiction from an RPG page doesn't really help much:confused:

    Look at the appendix, there is a lot of research in it from official resources and I my opnion all is plausable for the Nebula

    I'm also afraid that what you're proposing is beyond what the game is capable of.
    Visuals and Bo layout are not connected.

    There is no such thing as beyond ;-) Should be easy to program:cool:
    Captain of the federation starship U.S.S. Iridium.

    In the end.... we`re all Ferengi!
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    erhardgrunderhardgrund Member Posts: 167 Arc User
    edited June 2013
    I personaly dont think the Nebula needs suacer speration but i also have no problem with it if it receives that ability.
    What actually bugs me alot more is the lack of impulse engines on the Nebula model.

    And of cause all those little black lowpoly things on the model (to be fair alot of the older models still have them) with the red dot on it wich are used as hardpoints for dual beams and cannons. Id pay for an option to remove those in favor of those hardpoints being switched to the phaser strips.
    Cruisers ftw!
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