I was mainly referring to the 4 dhc escort. You are right, though, elite fleet shields and rep passives have changed escort builds and premade team layouts. But if i'm using an escort other than a spike build, it's not really about out dpsing the other teams heals. It's about creating openings in their heal rotations and, when your ready, having the Sci guys nuke off whatever is left. Lightning fast target switching is one of the things I always try to accomplish. whether if i'm pugging or in a premade. Setting up kill targets two or three switches down the line.
But, to be fair, I would agree that on it's own without team debuffing assistance a spike tacscort is more impactful.
needing the sci goes without saying lol. 90% of my deaths are at least partly due to 1 or more orange boxes on my buff/debuff bar. i do love coming out of nowhere and wiping an enemy escort out in 1 pass though, someone getting no heal attention, and had just offered his heals to someone else. doing it with my torps, now thats an art
I find it amusing everyone continues to blame fleet shields and rep passives for the amount of healing/sustain in this game.
Yet no one looks at the ridiculous effect shield power settings increasing across the board have done combined with the math change to resistance from shield power around the F2P launch time which are the real things to blame.
I shall enjoy reading all the QQ about how no one ever dies when LOR hits holodeck and we see another free 10-15 points of shield power given to everyone. Perhaps the EPtW change will be enough to counter it, but unlikely.
I find it amusing everyone continues to blame fleet shields and rep passives for the amount of healing/sustain in this game.
Yet no one looks at the ridiculous effect shield power settings increasing across the board have done combined with the math change to resistance from shield power around the F2P launch time which are the real things to blame.
I shall enjoy reading all the QQ about how no one ever dies when LOR hits holodeck and we see another free 10-15 points of shield power given to everyone. Perhaps the EPtW change will be enough to counter it, but unlikely.
i did a little digging, and found its not as additive as i though. the sources of res multiply against each other from what i've found. just power alone, at 125, gives 35% res all by itself. exactly the same a fully stacked elite shield can grant. then throw in your EPtS bonus, your regen level, enhanced significantly by rep, an on crit proc heal by rep, and any sci console proc heals, and ya, its that stuff thats making a great big difference.
i did a little digging, and found its not as additive as i though. the sources of res multiply against each other from what i've found. just power alone, at 125, gives 35% res all by itself. exactly the same a fully stacked elite shield can grant. then throw in your EPtS bonus, your regen level, enhanced significantly by rep, an on crit proc heal by rep, and any sci console proc heals, and ya, its that stuff thats making a great big difference.
False. Fully stacked fleet shield gives one 32% resistance (at best) against it's Res A or Res B. Percentages are very difficult for people to wrap their head around.
Now that other stuff is making a difference no doubt, but shield power mechanics in general are the root of the true problem. It's interaction with the other forms of sustain are causing the issues.
EPtS is rooted into the shield power mechanics in the first place and yes it is also problematic.
Comments
needing the sci goes without saying lol. 90% of my deaths are at least partly due to 1 or more orange boxes on my buff/debuff bar. i do love coming out of nowhere and wiping an enemy escort out in 1 pass though, someone getting no heal attention, and had just offered his heals to someone else. doing it with my torps, now thats an art
Yet no one looks at the ridiculous effect shield power settings increasing across the board have done combined with the math change to resistance from shield power around the F2P launch time which are the real things to blame.
I shall enjoy reading all the QQ about how no one ever dies when LOR hits holodeck and we see another free 10-15 points of shield power given to everyone. Perhaps the EPtW change will be enough to counter it, but unlikely.
i did a little digging, and found its not as additive as i though. the sources of res multiply against each other from what i've found. just power alone, at 125, gives 35% res all by itself. exactly the same a fully stacked elite shield can grant. then throw in your EPtS bonus, your regen level, enhanced significantly by rep, an on crit proc heal by rep, and any sci console proc heals, and ya, its that stuff thats making a great big difference.
False. Fully stacked fleet shield gives one 32% resistance (at best) against it's Res A or Res B. Percentages are very difficult for people to wrap their head around.
Now that other stuff is making a difference no doubt, but shield power mechanics in general are the root of the true problem. It's interaction with the other forms of sustain are causing the issues.
EPtS is rooted into the shield power mechanics in the first place and yes it is also problematic.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe