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Crystalline Entity - Too hard

tpalelenatpalelena Member Posts: 1 Arc User
I have been noticing that while the Tholians got quite strong shields, their attacks are also weak so its balanced out. They annoy you with weapons offline shots.

The Crystalline entity has now a nice beam damage, but it also loves to destroy your projectiles... could it get a prefernce for attacking players, not tricobalt devices?

But the one thing that makes it too hard is the Large Crystal fragment spam.

These hard to see, hard to target things fly at your ship too fast, and they are very hard to take down, especially if they swarm you. They also deal a ludicrous amount of damage that completely ignores shields.

This is the problem. I don't mind powerful elite tholians, or the Entity hitting hard. But these shards are annoying, hard to see, too hard to bring down.

I noticed they go for the highest damage dealer.. I think.
Which encourages me to just let my weapons autofire without using an enhancements, and watch youtube while the fight is in progress.
I'll have a better survival rate with that than actually doing my best to deal a lot of damage to the entity and have 6 large shards chase me.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Post edited by tpalelena on
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Comments

  • halfbakedbeanhalfbakedbean Member Posts: 8 Arc User
    edited April 2013
    Try out running them, they are increadibly easy to avoid all together. I had what looked like 10 of the buggers following me around the Entity for most of the match. A round of Fire at Will thinned the crowd a little while the Entity was absorbing energy.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    The problem is, they are hard to spot. If they come from the entity, they are totally invisible.

    Also, they can not be click targeted, you have to cycle tab to get them.

    Just let their attacks drain shields first like every other attack.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • pwecangetlostpwecangetlost Member Posts: 538 Arc User
    edited April 2013
    While I certainly wouldn't say its too hard. I do think there are bugs that are adding to its difficulty.

    I think as of the last update, the shards can't be clicked on when coming towards you, I've definitely found that to be the case in the last couple of runs. With everything going on, they're virtually impossible to spot, especially when something seems to be a bit funny with the targetting, the brackets don't seem to be coming on until about ~0.4km. :P

    Despite this, its not 'too hard'.
  • aexraelaexrael Member Posts: 0 Arc User
    edited April 2013
    tpalelena wrote: »
    But the one thing that makes it too hard is the Large Crystal fragment spam.

    These hard to see, hard to target things fly at your ship too fast, and they are very hard to take down, especially if they swarm you. They also deal a ludicrous amount of damage that completely ignores shields.

    They are larger than most starships and easy to see, they also aren't a danger at 9-10km range, they are however deadly if you go up close to the entity.

    Bunch up with other players at the same vector and you'll have an easier time surviving and shooting down incoming shards, whether they are gunning for you or someone else.
  • istvaanshogaatsuistvaanshogaatsu Member Posts: 134 Arc User
    edited April 2013
    If you have a pair of torp: spread IIIs, and good quantum torpedoes, the shards really stop being a threat... because they don't really exist anymore. Torp spreads are also *the* optimal ability for annihilating swarms of tiny annoying Tholian ships.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    When they are coming from the entity, they are not easy to spot. At 9km range they are easy to spot, but that also hampers your weapon efficiency greatly.


    And yes, Torp spread, scatter volley, and fire at will are your friends here.

    Also, I love to see gravity wells.

    These things also speed tank a lot. All you'll see is "miss miss miss miss miss miss miss miss." The only sureway to get rid of them is gravity well.
    Or alpha strike, spread and scatter, and hope for the best.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2013
    tpalelena wrote: »
    Also, I love to see gravity wells.

    Until they change the CE again, gravity well is really one of the keys to victory in the encounter.
    [SIGPIC][/SIGPIC]
  • xcom43xcom43 Member Posts: 723 Arc User
    edited April 2013
    They should get rid of the Tholians in CE they are just annoying little bugs that fly around.

    The thing that ticks me off the most about the Tholians is that there proc rate is way too high to knock some thing off line like weapons.:mad:

    Even are proc rates ant that high.

    The CE is easy.
    The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
  • theraven2378theraven2378 Member Posts: 6,016 Arc User
    edited April 2013
    I like it, it's more challenging. :D
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • tlamstriketlamstrike Member Posts: 0 Arc User
      edited April 2013
      Grab a stack of weapon batteries (in case the Tholians target weapons proc on your).

      Load up BFaW, TS or CSV as appropriate to your ship. Get weapons with [acc] or [acc]x2. Keybind your weapon BOFF abilities to your spacebar and just sit there and roll your face on the keyboard.

      If it still is too hard, keep a grav well on the CE or have a Tractor Beam Repulsors handy.
      My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
    • xcom43xcom43 Member Posts: 723 Arc User
      edited April 2013
      tlamstrike wrote: »
      Grab a stack of weapon batteries (in case the Tholians target weapons proc on your).

      Load up BFaW, TS or CSV as appropriate to your ship. Get weapons with [acc] or [acc]x2. Keybind your weapon BOFF abilities to your spacebar and just sit there and roll your face on the keyboard.

      If it still is too hard, keep a grav well on the CE or have a Tractor Beam Repulsors handy.

      weapon batteries don't help if they keep knocking you offline.
      The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
    • akpaakpa Member Posts: 250 Arc User
      edited April 2013
      xcom43 wrote: »
      weapon batteries don't help if they keep knocking you offline.

      yes they help!

      the event is peace of cake! it should be harder...
      my post's number is higher than smirk's dps
    • beautfldssonancebeautfldssonance Member Posts: 53 Arc User
      edited April 2013
      The event is too easy. Even if you get blown up it doesn't actually take the average amount of time. I don't think it's a fun event because my ship is meant to take a bunch of damage more than deal a bunch of damage and does no projectile damage at all.
      _________________________________________________


      "There is a point beyond which there is no return. That point must be reached." - Kafka

      [sigpic][/sigpic]
    • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
      edited April 2013
      tpalelena wrote: »
      I have been noticing that while the Tholians got quite strong shields, their attacks are also weak so its balanced out. They annoy you with weapons offline shots.

      The Crystalline entity has now a nice beam damage, but it also loves to destroy your projectiles... could it get a prefernce for attacking players, not tricobalt devices?

      But the one thing that makes it too hard is the Large Crystal fragment spam.

      i know how you feel on the subject, but the shard spam and tholians are not my annoyance though, its everytime i am in range i keep getting a hit to my shields from the CE itself and i spend more time shield equalizing and healing then i can keep up with attacking the CE and each hit takes between half anf 3/4 of my shield quadrant each time and about 15% of my hull each hit, that CE beam attack comes every 2-3 seconds? so within about 12 seconds without any heals i would be dead. i have never been good at micromanagement before but i can do it on a push and surprisingly well. i just times i dont want to be under constant attacks.
      T6 Miranda Hero Ship FTW.
      Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
    • innuwarriorinnuwarrior Member Posts: 305 Arc User
      edited April 2013
      Too hard lol, so easy to do :rolleyes:
      Jamal : Tactical space specialist. USS Bug Warrior and many others
      E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
      Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
      Ka -tet Tier 5 fleet fully completed Starbase and fleet property
    • mattimeo97mattimeo97 Member Posts: 0 Arc User
      edited April 2013
      This is in no way 'too hard.' It's more annoying than anything.
    • bareelbareel Member Posts: 3 Arc User
      edited April 2013
      Sci Vessels
      -Gravity Well, Tractor Beam Repulsars, torpedo boat /w Torp spread

      Escort
      -Cannon Scatter Volley, Torpedo Spread

      Cruiser
      -FAW, circle the CE
    • hyplhypl Member Posts: 3,719 Arc User
      edited April 2013
      If you're having trouble seeing targets, you may want to tinker around with your UI settings. I usually display target reticules only on enemy targets until I mouseover (which is still broken btw) or target them. With the names and health bars not clogging up my screen makes it much easier to see.

      Be sure to zoom out with your camera as well, but not too far that you can't see your own ship.

      However, regardless of whether you tinker with UI settings or not, if you enter an instance where everyone is in freakin' carriers and launching fighters everywhere...

      Well, good luck. :P
    • seansamurai1seansamurai1 Member Posts: 634 Arc User
      edited April 2013
      I know what the OP is saying, the shards are an epic to target.
      Tab to target, for some reason even though Ive got it switched off, it will target a tholian 8km away off screen (and that is switched off, I triple checked it to make sure), Ive gone through countless settings and incarnations of settings to sort it but it just never targets what you want. It wont let you mouse over target either, for some reason you can never get that sweet spot to lock target.

      The Tholians I also agree have a way high proc rate, in any instance, not just CE.
      For example, a nice easy romulan marks in the nebula, go in and attack, weapons go offline almost instantly, use a weapons battery, fire 4 shots, weapons offline again, only this time batteries are in cooldown, so you have to wait for upto 15 seconds to get them back, fire another burst, weapons offline again. Its mega frustrating how many times they can proc. Far higher than any human player can. I counted in the romulan marks run, my weapons were knocked offline 28 times, 10 times in one engagement to free a D'deridex.
    • reginamala78reginamala78 Member Posts: 4,593 Arc User
      edited April 2013
      Its not really 'hard' so much as its the competitive nature of the reward pitting players against each other. If it weren't for the stupid damage race, we'd just clear out the Tholians and end their annoyance once and for all, then pound on the CE. Instead, if you break off to actually give the pests what they deserve, you end up a loser in second place.

      Hopefully the Tholian Rep gear will let us take peoples weapons offline every 5 seconds. If they can do it, why can't we?
    • revalahrevalah Member Posts: 0 Arc User
      edited April 2013
      To the OP, how about you take 10 seconds and actually read the briefing?

      Tychens rift, Tachyon Beam and Energy Syphon will actually stop it generating shards or cut it down drasticly. If you have a sci Boff loaded with those you will cut down on the shard spam. Also Torpedos and kinetic damage actually increase the shard generation.

      Yes, the scenario is hard if you are too flipping lazy to actually read the clues given to you in the scenario. Read the manual

      Also learn to steer with your fingers and click on stuff to target them. The large shards are huge. And don't sit beside the entity as the shards will hit you right as they spawn.

      And frankly the CE is quite easy if you sit at 7km or more. I know that cuts down on your lovely cannon DPS. Deal with it and spray scatter volley.
    • zetkhon#3224 zetkhon Member Posts: 45 Arc User
      edited April 2013
      This mission is so easy that I hardly break a sweat. Why don't you try to get some real weapons and ship. For me it is like " I need to relax so lets do this mission".

      If you think you can just stand still and just fire your weapon, you might find it difficult. Try moving your ship for a change. lol:)

      I think myself I am going to take my old defiant to the battle that should be fun. :)
    • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
      edited April 2013
      its not about moving about or avoiding shard spam with me, i couldnt care less if that stuff hits me, my torps will finish that off, but again its being hit by CE "beams" you know the pink/purple beams coming from the middle of it shooting at 6 or more targets at the same time?

      i recently and completely overhauled one of my more longer standing characters in this game of 2 years from DHC Quad cannon setup with Hargh'pengs to Photon torpedo boat and even with the covariant shield, field gen, positron deflector and adjusting the boff for more survivability. it still is not enough to keep up with it.

      i would just like the CE to randomize the attacks on players instead of focusing on one group of players all the time, im one of its favorite targets for punishment no matter which character i choose, regardless of threat. othertimes it doesnt hit me and i have its threat, it doesnt shoot me and sometimes i have its threat elsewhere and it shoots me. the whole thing is a bit odd.

      all the times on all the enemies i run across when i pull threat, it turns around and starts attacking me as it should, not ignore it. and when i am not pulling threat it should completely ignore me. to an extent the target priorities of the CE may not be correct.

      still, all this is a good chance to vent.
      T6 Miranda Hero Ship FTW.
      Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
    • haravikkharavikk Member Posts: 278
      edited April 2013
      I wouldn't say it's too hard; the main difficulty for the mission comes from the same sources as the previous incarnation, namely players dealing too much splash damage and as a result actually causing the entity to be healed by fragments, or pouring fire into it while it's in absorb mode, all but guaranteeing that the shockwave kills anyone too close to it.


      The fragments are annoying though, I'd rather they were made a visual effect only as the entity takes damage, and instead have the entity fire more beams, but allocate them based on threat; give tanks something to focus on enduring to keep the heat off the escorts, while everyone contributes hazard emitters to keep the tank on top of the hull damage.


      Let the Tholians apply disruption; there's no need for both Tholians and fragments.
    • questeriusquesterius Member Posts: 8,502 Arc User
      edited April 2013
      I like it, it's more challenging. :D

      Are you serious? I have to drink a large pot of coffee to prevent me from falling asleep during CE. It's downright boring.

      Sure you can get yourself killed if you circle the CE at 3-5 km and fire energy weapons even when you're prompted not to because they're being absorbed.

      You can sit at 9.9 km distance, lobbing torpedoes at the CE & tholians and never even have one shield facing depleted.
      This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
    • tpalelenatpalelena Member Posts: 1 Arc User
      edited April 2013
      I got fleet advanced weapons, and blue mark XI weapon consoles. I tried fleet quantums or hyper plasma torpedoes.

      Spread them, volley them, its all miss, miss, survive, miss, miss miss. Elite stf cubes are easier and faster to kill :/

      And the problem is, if they come from the entity I try to click on them. I can't. The click targets the entity.


      Anyway, there is an easy fix. Just sit at 9km, and do low dps.

      And then go watch a star trek episode, while autofire does the rest. That is not hard at all, true.


      Also, the only problem with the Entity purple beam is that it shots down your high yield stuff.

      Otherwise, it really does not do a lot of damage, even after the fix. I would be happier with a stronger beam attack and weaker shards.

      Weapon batteries got a 2 minute cooldown.

      Energy weapons do little damage, hence torpedoes are a good idea to use. Also, not all ships got a lot of science BO slots.

      The shockwave is quite easy to survive. Just put the subspace modulator on, EMPTS, maybe hazard emitters and transfer shield strenght. Even an escort will survive it with 50% hull after shooting at it non stop.
      Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
    • questeriusquesterius Member Posts: 8,502 Arc User
      edited April 2013
      tpalelena wrote: »
      Anyway, there is an easy fix. Just sit at 9km, and do low dps.

      And then go watch a star trek episode, while autofire does the rest.

      Use torpedo boat setup with cluster, quantum, romulan hyper and harpeng.
      Slab on two piece adapted maco (or simply 2-piece khg if your klingon) and guaranteed 1st place. At least until more people start using that set.

      Only way to be more successful is to fly a carrier, launch pets and THEN watch the torpedo show.
      This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
    • tpalelenatpalelena Member Posts: 1 Arc User
      edited April 2013
      questerius wrote: »
      Use torpedo boat setup with cluster, quantum, romulan hyper and harpeng.
      Slab on two piece adapted maco (or simply 2-piece khg if your klingon) and guaranteed 1st place. At least until more people start using that set.

      Only way to be more successful is to fly a carrier, launch pets and THEN watch the torpedo show.

      I would rather put an Omega instead of a quantum, so that ambiplasma consoles are worth more.
      Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
    • questeriusquesterius Member Posts: 8,502 Arc User
      edited April 2013
      tpalelena wrote: »
      I would rather put an Omega instead of a quantum, so that ambiplasma consoles are worth more.

      That's an option, but i find the http://www.stowiki.org/Console_-_Tactical_-_Zero_Point_Quantum_Chamber to be more rewarding.

      The Hyper is just there for filler. Cluster area damage, harpeng exotic radiation. Quantum is main damage dealer with HY and TS
      This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
    • sollvaxsollvax Member Posts: 4 Arc User
      edited April 2013
      Between the rubber banding , doglag and random disconnects this mission is really messy

      perhaps reduce the Skev (skill effects visuals) by 90%??
      Live long and Prosper
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