Guys, come on, you paid $1.25 for every Master Key you put on the exchange, we're talking actual money spent for in game currency. Why would you degrade the worth of money you most likely worked your butt off for, for a measly 1.2, 1.3, 1.5, 1.6 mil EC?
The fact some of you even sell for less than 800k is insane, why spend so much money to sell something for so little, and have such a small return on your investment?
1.8 million should be the very least you should ever sell a lock box key for. you paid money for it, why throw it in the crapper?
The problem is that it's very easy to make a lot of Dilithium per day. I routinely refine 15-20k per day. With the current exchange rate Keys tend to fall from the sky. As such they don't have a lot of value to some players.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Is that still true? I thought that with the removal of the Bug promo, those packs would be junk again, being that they contain nothing but common-grade Starbase Food.
Guys, come on, you paid $1.25 for every Master Key you put on the exchange, we're talking actual money spent for in game currency. Why would you degrade the worth of money you most likely worked your butt off for, for a measly 1.2, 1.3, 1.5, 1.6 mil EC?
The fact some of you even sell for less than 800k is insane, why spend so much money to sell something for so little, and have such a small return on your investment?
1.8 million should be the very least you should ever sell a lock box key for. you paid money for it, why throw it in the crapper?
Maybe some players like myself are not a greedy as other players, maybe were trying to give other beginning players a break. Speaking for myself thou the boxes I have opened the items are not really that great and I came to realize that the price being charged for them was only that high out of personal greed and the desire to stick it to the new players.
New players don't actually get a break when you underprice items, though. All that happens is that some merchant will buy it up and resell it at the correct price. The only ones that actually get a break when you underprice are the Ferrengi.
New players don't actually get a break when you underprice items, though. All that happens is that some merchant will buy it up and resell it at the correct price. The only ones that actually get a break when you underprice are the Ferrengi.
CHACHING!!!
We have a winner!
About a week ago, I sold 15 keys at 1.5 mil a piece, all got all my e-mails they were bought, it was the EXACT same user everytime. I went on the exchange to take a look at keys, there wasn't a single key on the exchange for any less than 1.8 million. Players just buying cheaper keys, and reselling them at higher prices.
Look at the cheapest keys right now, compare that with 6 hours from now.
New players don't actually get a break when you underprice items, though. All that happens is that some merchant will buy it up and resell it at the correct price. The only ones that actually get a break when you underprice are the Ferrengi.
Yeah, but so what? If the seller is happy with the price he sold for it does not matter if someone else buys them and resells them. In that instance everyone wins: the cheap seller gets what he wanted and the price goes back up with someone making a profit from their purchase/relist.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
If I want to turn Dil into EC quickly I buy Uncommon Crafting Materials. 8000 Dil = 8 Materials = 1.6 Million. Sells quickly. I came across that sweet spot price by leaving some in the exchange for a week and gradually lowering the price. 1.4 Mill they sell in under a few hours, any higher they sit forever.
If you have time then keys and Doff packs certainly seem a better exchange. At 1.2 mil per key, that works out to 1.9 million per key. 1.2 million sells keys really fast, so selling for less than that is plain stupid. If I saw keys for less than 1.2 I would buy them and relist.
I cannot see selling keys for 1.8 mil. If the Exchange were empty, maybe. Otherwise you are just shooting yourself in the foot. Check the current market, price 0.1 mil under what is the current price but not below 1.2.
Yeah, but so what? If the seller is happy with the price he sold for it does not matter if someone else buys them and resells them. In that instance everyone wins: the cheap seller gets what he wanted and the price goes back up with someone making a profit from their purchase/relist.
Because they also devalue the players selling them at higher prices.
We as players control the "market" that's basically saying TRIBBLE you to the rest of us.
If I want to turn Dil into EC quickly I buy Uncommon Crafting Materials. 8000 Dil = 8 Materials = 1.6 Million. Sells quickly. I came across that sweet spot price by leaving some in the exchange for a week and gradually lowering the price. 1.4 Mill they sell in under a few hours, any higher they sit forever.
If you have time then keys and Doff packs certainly seem a better exchange. At 1.2 mil per key, that works out to 1.9 million per key. 1.2 million sells keys really fast, so selling for less than that is plain stupid. If I saw keys for less than 1.2 I would buy them and relist.
I cannot see selling keys for 1.8 mil. If the Exchange were empty, maybe. Otherwise you are just shooting yourself in the foot. Check the current market, price 0.1 mil under what is the current price but not below 1.2.
I will have to look at Doff packs though.
Selling at 1.5 mil sells keys INSTANTLY You have lock boxes that are listed for 600,000 A PIECE I just bought out 50 of them at 600k A PIECE!! a player really bought 50 keys (over $60 worth in keys) and sold them for 600k ec per one. I've sold 19 of them so far at 1.8 mil, 1.2 mil in profit per key.
Because they also devalue the players selling them at higher prices.
We as players control the "market" that's basically saying TRIBBLE you to the rest of us.
Isn't the whole point of the exchange to say "TRIBBLE you" to everyone? What you're suggesting is price fixing, which is the opposite of what a free exchange is all about.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Selling at 1.5 mil sells keys INSTANTLY You have lock boxes that are listed for 600,000 A PIECE I just bought out 50 of them at 600k A PIECE!! a player really bought 50 keys (over $60 worth in keys) and sold them for 600k ec per one. I've sold 19 of them so far at 1.8 mil, 1.2 mil in profit per key.
The problem is not all of us have the budget to buy up under-priced merchandise in a flooded market. So all we can really do is undercut. I will keep in mind that 1.5 sells a key pretty much instantly though and test that as my new bottom price.
The problem is not all of us have the budget to buy up under-priced merchandise in a flooded market. So all we can really do is undercut. I will keep in mind that 1.5 sells a key pretty much instantly though and test that as my new bottom price.
1.7 mil, takes a about a half hour, to an hour to sell. 1.8 mil, takes a day or so for all the keys to be gone.
1.5, takes seconds. I've made 44 mil now, just buying and reselling keys.
Because they also devalue the players selling them at higher prices.
We as players control the "market" that's basically saying TRIBBLE you to the rest of us.
Ummmmm.... aren't you a player?
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
About selling DOFF packs, check their current price and do the following:
Take the current price, and divide it by the zen cost. That will be the ratio of Zen to Ec.
Then take the current price of Keys and do the same.
Whichever has the higher ratio, sell those.
Example:
DOFF pack: 3 million, cost: 275 Zen
Zen to EC ratio: 1 Zen to 10,909 EC.
Key: 1.5 million, cost: 125 Zen
Zen to EC ratio: 1 Zen to 12,000 EC.
That example shows that selling a key would be a better option in that case, but the market is always changing, so keep an eye on it.
And people can, will, and DO buy DOFF packs off the exchange. Just as with a lockbox, people will buy a chance at the grand prize, whether it has the Bug or no, people will try.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
If I want to turn Dil into EC quickly I buy Uncommon Crafting Materials. 8000 Dil = 8 Materials = 1.6 Million. Sells quickly. I came across that sweet spot price by leaving some in the exchange for a week and gradually lowering the price. 1.4 Mill they sell in under a few hours, any higher they sit forever.
If you have time then keys and Doff packs certainly seem a better exchange. At 1.2 mil per key, that works out to 1.9 million per 1000 dil. 1.2 million sells keys really fast, so selling for less than that is plain stupid. If I saw keys for less than 1.2 I would buy them and relist.
I cannot see selling keys for 1.8 mil. If the Exchange were empty, maybe. Otherwise you are just shooting yourself in the foot. Check the current market, price 0.1 mil under what is the current price but not below 1.2.
I will have to look at Doff packs though.
I was thinking for some reason Key Packs were 500, when they are 1,125 each for ten keys. This changes the math a lot. At 1.2 per key it works out to about a million per 8000 dil. At 1.8 per key it would work out to about 1.5 mil per 8000 dil. Not that much better than selling Uncommon crafting materials (which sell a lot faster, since it was stated 1.8 mil for a key takes about a day to sell.
I am looking at duty Officer packs. They seem to be listed for 3 million. Is that accurate of the market and how fast do they tend to sell? 3 million for a 200 Zen Doff Pack seems profitable. Though still about the same as keys or crafting materials.
Selling at 1.5 mil sells keys INSTANTLY You have lock boxes that are listed for 600,000 A PIECE I just bought out 50 of them at 600k A PIECE!! a player really bought 50 keys (over $60 worth in keys) and sold them for 600k ec per one. I've sold 19 of them so far at 1.8 mil, 1.2 mil in profit per key.
I fail to understand how you are being screwed. You admitted that you made a profit from someone selling undervalued keys.
Not that much better than selling Uncommon crafting materials (which sell a lot faster, since it was stated 1.8 mil for a key takes about a day to sell.
Probably not anymore, after this thread a bunch of opportunists will flood the market undercutting each other, just like what you critisize with keys. After the market crashed it'll probably stabilize again once the vultures move on, but don't expect the usual profits in the next two weeks.
Seriously just don't share things like market strategies with this community. They will ruin it as their greed knows no bounds. Keep it to friends and fleet mates you trust if you feel like sharing.
I remember when Fleet doffs came around but couldn't be donated to starbases. A ton of people on Doffjobs immediately traded in millions of FC for white doffs and flooded the market with duds that the buyers couldn't even use for what they were buying them for. They knew they were essentially scamming the little guys struggling to keep their fleets going. Market was completely assraped for 2 weeks until Cryptic made them donatable, but those people didn't give a ****. They have 5 bugships and 3 trillion EC anyway since they play all day any day. They don't care anymore about other players or long-term sustainability.
This is pretty much also why I don't play Eve online. Free economys only benefit the biggest ******* in the room. It's enough that we have to deal with that in real life.
Probably not anymore, after this thread a bunch of opportunists will flood the market undercutting each other, just like what you critisize with keys. After the market crashed it'll probably stabilize again once the vultures move on, but don't expect the usual profits in the next two weeks.
Seriously just don't share things like market strategies with this community. They will ruin it as their greed knows no bounds. Keep it to friends and fleet mates you trust if you feel like sharing.
I remember when Fleet doffs came around but couldn't be donated to starbases. A ton of people on Doffjobs immediately traded in millions of FC for white doffs and flooded the market with duds that the buyers couldn't even use for what they were buying them for. They knew they were essentially scamming the little guys struggling to keep their fleets going. Market was completely assraped for 2 weeks until Cryptic made them donatable, but those people didn't give a ****. They have 5 bugships and 3 trillion EC anyway since they play all day any day. They don't care anymore about other players or long-term sustainability.
This is pretty much also why I don't play Eve online. Free economys only benefit the biggest ******* in the room. It's enough that we have to deal with that in real life.
this. I hate to say it but people in this game are greedy as hell. what happened to need or greed? everyone needs now.
this. I hate to say it but people in this game are greedy as hell. what happened to need or greed? everyone needs now.
Because Need or Greed was a stupid mechanic from the word go. One Need instantly out-rolls all Greeds; so when you have one clown Needing on everything, no one else gets anything. Solution? Everyone Needs, so everyone rolls, and then the random nature is re-introduced.
As for people being greedy as hell? Of course they are. They're here to get as much as they can, and so they do.
Someone sales a key for 1mill, someone will buy it and reselll it, so what? As much I am not a capitalism cheerleader, it's how the game works and people seem to find their place in the system...
I am not a fan of unchecked Capitalism at all. I even blog about it as well as social injustice, politics, etc.
However ; this game has a lot of opportunity for altruism. It exists within fleets, for instance. And there is nothing wrong with buying the cheap products and selling them at a higher price. You are helping the poorer player by buying their goods. It isn't a perfect system, but it works.
All games need an economy, and sought after goods will always increase in value. This game seems to have a fair number of checks and balances to keep people from being screwed over completely for the most part. The fact we have multiple forms of currency tends to balance things out. Dilithium is limited, which helps balance things out. While a lot of things are really expensive, it is actually rather easy for a poorer player to put together a decent ship with some patience, unlike the real world where being poor just means you are screwed.
Much of the best items are not tied to either random chance or income levels, they are tied to the Rep system for instance ; meaning hard work can earn them. You cannot just flat out buy them, and people regardless of wealth have about the same ability to earn those items. The economy in this game is actually rather socialist, really. There is personal wealth and trade, but wealth does not give any player complete dominance over any other. You get what you need to play at a given level by default (free ships on rankup), good items through the Rep system which are competitive and used even by people with money, and a realistic chance for poor players to ascend up the financial ladder if they put effort in rather than perpetually fighting against a system designed to bleed them dry.
I stopped reading there. Since i have a job and don't live in Nigeria or Bangladesh, a key is cheap for me. I don't buy keys unless i have too much dil and turn it into ECs because I don't like the droprates and doff packs, but if I liked what we get, i'd buy some.
Comments
Oh some undercut to sell faster.
I can still move.
I can still fight.
I will never give up!
Sell faster yes, but throwing away so much for so little, is ridiculus. Circuit City tried undercutting, as did Block Buster.
It doesn't help, not at all.
They are putting fourth more work, and having less and less to show for it.
Maybe some players like myself are not a greedy as other players, maybe were trying to give other beginning players a break. Speaking for myself thou the boxes I have opened the items are not really that great and I came to realize that the price being charged for them was only that high out of personal greed and the desire to stick it to the new players.
CHACHING!!!
We have a winner!
About a week ago, I sold 15 keys at 1.5 mil a piece, all got all my e-mails they were bought, it was the EXACT same user everytime. I went on the exchange to take a look at keys, there wasn't a single key on the exchange for any less than 1.8 million. Players just buying cheaper keys, and reselling them at higher prices.
Look at the cheapest keys right now, compare that with 6 hours from now.
If you have time then keys and Doff packs certainly seem a better exchange. At 1.2 mil per key, that works out to 1.9 million per key. 1.2 million sells keys really fast, so selling for less than that is plain stupid. If I saw keys for less than 1.2 I would buy them and relist.
I cannot see selling keys for 1.8 mil. If the Exchange were empty, maybe. Otherwise you are just shooting yourself in the foot. Check the current market, price 0.1 mil under what is the current price but not below 1.2.
I will have to look at Doff packs though.
Because they also devalue the players selling them at higher prices.
We as players control the "market" that's basically saying TRIBBLE you to the rest of us.
Selling at 1.5 mil sells keys INSTANTLY You have lock boxes that are listed for 600,000 A PIECE I just bought out 50 of them at 600k A PIECE!! a player really bought 50 keys (over $60 worth in keys) and sold them for 600k ec per one. I've sold 19 of them so far at 1.8 mil, 1.2 mil in profit per key.
The problem is not all of us have the budget to buy up under-priced merchandise in a flooded market. So all we can really do is undercut. I will keep in mind that 1.5 sells a key pretty much instantly though and test that as my new bottom price.
This.
/10char
Elite Defense Stovokor
1.7 mil, takes a about a half hour, to an hour to sell. 1.8 mil, takes a day or so for all the keys to be gone.
1.5, takes seconds. I've made 44 mil now, just buying and reselling keys.
Ummmmm.... aren't you a player?
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Take the current price, and divide it by the zen cost. That will be the ratio of Zen to Ec.
Then take the current price of Keys and do the same.
Whichever has the higher ratio, sell those.
Example:
DOFF pack: 3 million, cost: 275 Zen
Zen to EC ratio: 1 Zen to 10,909 EC.
Key: 1.5 million, cost: 125 Zen
Zen to EC ratio: 1 Zen to 12,000 EC.
That example shows that selling a key would be a better option in that case, but the market is always changing, so keep an eye on it.
And people can, will, and DO buy DOFF packs off the exchange. Just as with a lockbox, people will buy a chance at the grand prize, whether it has the Bug or no, people will try.
I was thinking for some reason Key Packs were 500, when they are 1,125 each for ten keys. This changes the math a lot. At 1.2 per key it works out to about a million per 8000 dil. At 1.8 per key it would work out to about 1.5 mil per 8000 dil. Not that much better than selling Uncommon crafting materials (which sell a lot faster, since it was stated 1.8 mil for a key takes about a day to sell.
I am looking at duty Officer packs. They seem to be listed for 3 million. Is that accurate of the market and how fast do they tend to sell? 3 million for a 200 Zen Doff Pack seems profitable. Though still about the same as keys or crafting materials.
I fail to understand how you are being screwed. You admitted that you made a profit from someone selling undervalued keys.
Probably not anymore, after this thread a bunch of opportunists will flood the market undercutting each other, just like what you critisize with keys. After the market crashed it'll probably stabilize again once the vultures move on, but don't expect the usual profits in the next two weeks.
Seriously just don't share things like market strategies with this community. They will ruin it as their greed knows no bounds. Keep it to friends and fleet mates you trust if you feel like sharing.
I remember when Fleet doffs came around but couldn't be donated to starbases. A ton of people on Doffjobs immediately traded in millions of FC for white doffs and flooded the market with duds that the buyers couldn't even use for what they were buying them for. They knew they were essentially scamming the little guys struggling to keep their fleets going. Market was completely assraped for 2 weeks until Cryptic made them donatable, but those people didn't give a ****. They have 5 bugships and 3 trillion EC anyway since they play all day any day. They don't care anymore about other players or long-term sustainability.
This is pretty much also why I don't play Eve online. Free economys only benefit the biggest ******* in the room. It's enough that we have to deal with that in real life.
this. I hate to say it but people in this game are greedy as hell. what happened to need or greed? everyone needs now.
Because Need or Greed was a stupid mechanic from the word go. One Need instantly out-rolls all Greeds; so when you have one clown Needing on everything, no one else gets anything. Solution? Everyone Needs, so everyone rolls, and then the random nature is re-introduced.
As for people being greedy as hell? Of course they are. They're here to get as much as they can, and so they do.
supply<demand: increasing prices
supply>demand: decreasing prices
supply=demand: stable prices
I hope this answers your question.
However ; this game has a lot of opportunity for altruism. It exists within fleets, for instance. And there is nothing wrong with buying the cheap products and selling them at a higher price. You are helping the poorer player by buying their goods. It isn't a perfect system, but it works.
All games need an economy, and sought after goods will always increase in value. This game seems to have a fair number of checks and balances to keep people from being screwed over completely for the most part. The fact we have multiple forms of currency tends to balance things out. Dilithium is limited, which helps balance things out. While a lot of things are really expensive, it is actually rather easy for a poorer player to put together a decent ship with some patience, unlike the real world where being poor just means you are screwed.
Much of the best items are not tied to either random chance or income levels, they are tied to the Rep system for instance ; meaning hard work can earn them. You cannot just flat out buy them, and people regardless of wealth have about the same ability to earn those items. The economy in this game is actually rather socialist, really. There is personal wealth and trade, but wealth does not give any player complete dominance over any other. You get what you need to play at a given level by default (free ships on rankup), good items through the Rep system which are competitive and used even by people with money, and a realistic chance for poor players to ascend up the financial ladder if they put effort in rather than perpetually fighting against a system designed to bleed them dry.
I stopped reading there. Since i have a job and don't live in Nigeria or Bangladesh, a key is cheap for me. I don't buy keys unless i have too much dil and turn it into ECs because I don't like the droprates and doff packs, but if I liked what we get, i'd buy some.
God, lvl 60 CW. 17k.