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Photonic Shockwave now officially worthless

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  • maicake716maicake716 Member Posts: 0 Arc User
    edited April 2013
    philipag wrote: »
    "The Cooldown on Photonic Shockwave Torpedo can no longer be reduced using Photonic Studies duty officer abilities."

    This was the last reason worth equipping shockwaves, barely. Another console to the trash heap!

    i dunno, i like the ability to "reach out and slap someone" quite entertaining....
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2013
    That would require you to nuke the entire site from orbit.




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    Bystander 2, " Ki da close, arent they?"

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  • philipagphilipag Member Posts: 0 Arc User
    edited April 2013
    p2wsucks wrote: »
    To be clear PSW the boff ability wasn't nerfed. They removed the PSWTorp's benefit from photonic doffs b/c you could get them down to ~12 sec recharge rates, this was achievable by the cooldown being reduced from the PSWTorp console activation and the PSW Boff ability activation triggering a 2nd reduction. A PSW copy can still get down to 30 seconds before hitting the shared timer using photonic doffs.

    I'm pretty sure everyone was referring to the PSW "nerf" from a prior patch not this one, and how the current change makes it even worse by reducing the value of the whole "photonic" build.

    In any case I'd love to see that cooldown bug as I used these abilities extensively (last year) and never saw it below 47 secs (except briefly with Temporal Inversion). Not going to happen I guess unless someone has a Youtube.

    In conclusion, shockwave torps were a fascinating ability and creative idea that just won't be seen much anymore (and weren't overly popular to begin with).
  • livinrtblivinrtb Member Posts: 0 Arc User
    edited April 2013
    I like how PSW torp and PSW3 don't share a CD so u can give them the Ole Maco XII Grav Beam,PSW3,Sub~Nuc and finsh it with the PSW Torp for the double tap...also can't Trgt PSW Torp so imo makes it way more reliable as a shut down aid then a Tric and better then running a standard Torp. The CD from the doff was ridicules it needed to be changed...and it is still a very viable option for a sci with subspace decompiler skilled.

    Now when are we gonna see some PSW mines...Bortacus...8D

    Good Luck And Have Fun Out There...
    @LIVIN
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited April 2013
    livinrtb wrote: »
    I like how PSW torp and PSW3 don't share a CD so u can give them the Ole Maco XII Grav Beam,PSW3,Sub~Nuc and finsh it with the PSW Torp for the double tap...also can't Trgt PSW Torp so imo makes it way more reliable as a shut down aid then a Tric and better then running a standard Torp. The CD from the doff was ridicules it needed to be changed...and it is still a very viable option for a sci with subspace decompiler skilled.

    Now when are we gonna see some PSW mines...Bortacus...8D

    Good Luck And Have Fun Out There...
    @LIVIN

    Are you sure PSW Torps used w/targetable torps are untargetable?
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
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  • livinrtblivinrtb Member Posts: 0 Arc User
    edited April 2013
    no I use a trany but the psw disables for a bit so does the tric but it can be aoe'd out

    Nvr tried it with any other torp just the trany
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited April 2013
    p2wsucks wrote: »
    Are you sure PSW Torps used w/targetable torps are untargetable?

    The targettable PSW'd torp can be destroyed. However, the effect still flies to target and PSWs them, as far as I can tell.
    Elite Defense Starfleet
    Elite Defense Stovokor
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    philipag wrote: »
    I'm pretty sure everyone was referring to the PSW "nerf" from a prior patch not this one, and how the current change makes it even worse by reducing the value of the whole "photonic" build.

    In any case I'd love to see that cooldown bug as I used these abilities extensively (last year) and never saw it below 47 secs (except briefly with Temporal Inversion). Not going to happen I guess unless someone has a Youtube.

    In conclusion, shockwave torps were a fascinating ability and creative idea that just won't be seen much anymore (and weren't overly popular to begin with).

    No we where talking about this one...

    The previous change you where talking about was also a Bug fix...

    Calling it a nerf is completely wrong.

    There have been a total of 3 changes now to "shockwave" that I know of / remember.

    1st was the change to disable times. (this effected almost all sci with duration times being tied to the skill tree) This change was mainly a nerf to the none sci ships like the Birds of Prey that used to use this skill much more. In general spending lots of points in a admiral skill for shock wave disable wasn't a popular option.

    The second one was a bug fix... as version 3 was scaling in a strange way in terms of dmg. Frankly PSW 3 still does a ton of dmg... and PSW 1 (the far more popular version) wasn't changed at all.

    The latest fix doesn't involve the Boff skill at all... however we can include it as the odd synergy with the boff skill the doffs and the console, was the real issue. (well even with out the synergy the console working with doffs was not cool)

    On the cool down times... I think everyone posting here is telling you the same thing. 12-15 seconds was the cool down time.... I was able to hit 15s with only 2 doffs. I have no idea why you where not getting 15s if you where running the torp and the Boff skill together. If you where only running the console then yes you would only get 40s or so on the console after reducing the cool down once. I am going to assume you only had the console and not the boff skill as well.

    As far as not seeing it a lot in the ques... that had zero to do with it not being over powered. There is some things that are simply considered gauche, or cheese if you will. As such there is plenty of people that refuse to run it. This was one of those things. As I was telling you when I discovered this one almost as soon as the doffs where out there. I shared it with the Critz guys, we played with it in an interfleet game and all we could do was laugh it was so terrible. We shared it with a handful of other people like friends in the pandas...and NO one ran it in premades or the ques. The thought of it becoming popular was not a good one. You will notice that tournament rules (ones that broke down anyway) and any ones that got hatched after, always had a rule disallowing the console. This bug was the reason for that.
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  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited April 2013
    All they had to do was make PSW not further reduce the cooldown of the torp and they did this **** instead. :P

    At least give a more sensible cooldown to this torp. We're already seeing more clowns take multiple extends now.
    [SIGPIC][/SIGPIC]
  • lianthelialianthelia Member Posts: 7,882 Arc User
    edited April 2013
    snoge00f wrote: »
    All they had to do was make PSW not further reduce the cooldown of the torp and they did this **** instead. :P

    At least give a more sensible cooldown to this torp. We're already seeing more clowns take multiple extends now.

    Or if nothing else up the damage, I don't know if it was me or what but it seemed to be doing some very weak damage. Like I tried it with a Quantum and seemed to be doing less damage than a standard quantum torp.
    Can't have a honest conversation because of a white knight with power
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