And even better, should actually disintegrate anyone it kills, sort of like what happened on cutting the cord. This game needs more disintegrations! The omega torp and tos phasers were a step in the right direction, but we still need more!
About the only change I'd like to see is the colour of the beam change depending on what energy type you use in space. I use Tetryon or Disruptors depending on what ship I'm in, so why do I see a phaser beam when I request a strike? Never made sense to me.
And even better, should actually disintegrate anyone it kills, sort of like what happened on cutting the cord. This game needs more disintegrations! The omega torp and tos phasers were a step in the right direction, but we still need more!
If you ain't getting disintegrations especially on ground then you are fighting wrong.... There are a lot of disintegrations in game but you need to know how to fight in order to see them.
Oh I know how the expose and exploit system works, but an example would be the secondary fire on a compression pistol should always cause it to happen if it succeeds in being the killing blow, exposed or not. It would feel much closer to how disruptors and phasers really were in star trek, it was all about the setting.
Oh I know how the expose and exploit system works, but an example would be the secondary fire on a compression pistol should always cause it to happen if it succeeds in being the killing blow, exposed or not. It would feel much closer to how disruptors and phasers really were in star trek, it was all about the setting.
Orbital strike is far too pre-nerfed in game so that it couldn't possibly represent what a real orbital strike from your starship would do to ground targets. Realistically, it should obliterate an entire ground map for you. So instead it should be removed from the game and replaced with a purple space bazooka you can wield that does the same thing that orbital strike does now.
I guess I could just throw a hako-ken for all the sense that makes o.O But, it dose raise an intresting idea. Should orbital strike be replaced if not revamped? Perhaps a kit should exist that allows an engineer to spray burning plasma in the face of an opponent and blind them like mace. 'No means no!*spray*!!'
Orbital strike is far too pre-nerfed in game so that it couldn't possibly represent what a real orbital strike from your starship would do to ground targets. Realistically, it should obliterate an entire ground map for you. So instead it should be removed from the game and replaced with a purple space bazooka you can wield that does the same thing that orbital strike does now.
Phaser yield is more than once displayed as extremely variable. Orbital phasers have been used for everything from giant spot-lights, stun beams and more. The idea of a low power precision strike isn't outside the realm of possibility.
I guess I could just throw a hako-ken for all the sense that makes o.O But, it dose raise an intresting idea. Should orbital strike be replaced if not revamped? Perhaps a kit should exist that allows an engineer to spray burning plasma in the face of an opponent and blind them like mace. 'No means no!*spray*!!'
Engineers already get a flamethrower turret. And that's not even taking into account the romulan flamethrower that everyone has access to (whenever it's added back in).
Orbital strike is far too pre-nerfed in game so that it couldn't possibly represent what a real orbital strike from your starship would do to ground targets. Realistically, it should obliterate an entire ground map for you. So instead it should be removed from the game and replaced with a purple space bazooka you can wield that does the same thing that orbital strike does now.
I agree with a realistic strike could be overpowered.
But who said a orbital strike have to be at MAXIMUM power?
It actually technically should instakill but like science skills cryptic thinks that engineer powers don't deserve the same capabilities as tactical skills so....there you go.
It actually technically should instakill but like science skills cryptic thinks that engineer powers don't deserve the same capabilities as tactical skills so....there you go.
I start to question why orbital strike is not a tactical special.
If you want to be uber, then you have to play the same way the Cryptic devs play: Tactical captain in an escort. If you play anything else you are doing it wrong.
This is why Engineering and Science captains are so underwhelming.
If you want to be uber, then you have to play the same way the Cryptic devs play: Tactical captain in an escort. If you play anything else you are doing it wrong.
This is why Engineering and Science captains are so underwhelming.
Engineering captains on ground as good, if not better than Tacticals on ground.
Orbital strike shouldn be able to fire deep underground without the cavern collapsing, or through a space station without blowing a hole in the hull, blowing you into space...
It dosen't do that either.
Stop nitpicking on everything.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
And even better, should actually disintegrate anyone it kills, sort of like what happened on cutting the cord. This game needs more disintegrations! The omega torp and tos phasers were a step in the right direction, but we still need more!
That's why I love the TOS type 2 hand phaser, no messy corpses laying around and the look on the victims when they are phasing out of the continuum is just priceless.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
If you want to be uber, then you have to play the same way the Cryptic devs play: Tactical captain in an escort. If you play anything else you are doing it wrong.
This is why Engineering and Science captains are so underwhelming.
Huh, my Fed Eng can put out almost as much dps in my Escort as a tac can, and yet I get more survival
I agree that escorts are the Devs favorite ship class, but any career captain can make use of them :cool:
About the only change I'd like to see is the colour of the beam change depending on what energy type you use in space. I use Tetryon or Disruptors depending on what ship I'm in, so why do I see a phaser beam when I request a strike? Never made sense to me.
I agree with this, but I'm curious to hear your take on the following question:
What if your ship has multiple color beams? Even if you're using just phasers, they currently come in two different colors, and some players run different beam types.
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If you want to be uber, then you have to play the same way the Cryptic devs play: Tactical captain in an escort. If you play anything else you are doing it wrong.
This is why Engineering and Science captains are so underwhelming.
Absolutely agree with you there. There is nothing worse in a game's lifetime then devs who show favorites.
It's happened in two other games I've played and I just had to smh and leave those games eventually because it got so bad. The most recent of which was Guild Warriors 2. It's sad when 20th century weapons of war can't do as much damage or more then a two handed sword and in some aspects this game is similar.
For example, If we're to believe that power levels control the vast majority of damage (taking buffs out of the equation for a moment) then why aren't engineers doing more weapon damage then anyone else?
And don't get me started on sci and all of it's problems, apparently no one appreciates the realities of particle physics and how devastating certain energy types can be in the IP.
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It should also blast a huge hole in the ceiling when you use it on interior maps.
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I heard that!
If you ain't getting disintegrations especially on ground then you are fighting wrong.... There are a lot of disintegrations in game but you need to know how to fight in order to see them.
What Cryptic should consider before releasing anything.
Erm it does?
What Cryptic should consider before releasing anything.
Phaser yield is more than once displayed as extremely variable. Orbital phasers have been used for everything from giant spot-lights, stun beams and more. The idea of a low power precision strike isn't outside the realm of possibility.
Engineers already get a flamethrower turret. And that's not even taking into account the romulan flamethrower that everyone has access to (whenever it's added back in).
I agree its should and I second this
And suck people out of the hole while used on Space Stations or Starships.
I agree with a realistic strike could be overpowered.
But who said a orbital strike have to be at MAXIMUM power?
I start to question why orbital strike is not a tactical special.
This is why Engineering and Science captains are so underwhelming.
It dosen't do that either.
Stop nitpicking on everything.
If you don't have to hurry. Sadly most of the endgame encounters have timers. Someone in Cryptic really loves tacticals and escorts.
Engineering gets the ground.
and science are praying for a place.
Huh, my Fed Eng can put out almost as much dps in my Escort as a tac can, and yet I get more survival
I agree that escorts are the Devs favorite ship class, but any career captain can make use of them :cool:
I agree with this, but I'm curious to hear your take on the following question:
What if your ship has multiple color beams? Even if you're using just phasers, they currently come in two different colors, and some players run different beam types.
Absolutely agree with you there. There is nothing worse in a game's lifetime then devs who show favorites.
It's happened in two other games I've played and I just had to smh and leave those games eventually because it got so bad. The most recent of which was Guild Warriors 2. It's sad when 20th century weapons of war can't do as much damage or more then a two handed sword and in some aspects this game is similar.
For example, If we're to believe that power levels control the vast majority of damage (taking buffs out of the equation for a moment) then why aren't engineers doing more weapon damage then anyone else?
And don't get me started on sci and all of it's problems, apparently no one appreciates the realities of particle physics and how devastating certain energy types can be in the IP.