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Reduce Scatter Volley duration to 5 seconds

eraserfisheraserfish Member Posts: 0 Arc User
Feels like there's too much overlap with Beam Fire At Will...

It would also help level the playing field for beam-users in some PvE actions.
Post edited by eraserfish on
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    tinead51tinead51 Member Posts: 449 Arc User
    edited March 2013
    Er,that'll be a resounding NO :confused:
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    eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    tinead51 wrote: »
    Er,that'll be a resounding NO :confused:

    And... why not?
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    kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited March 2013
    eraserfish wrote: »
    Feels like there's too much overlap with Beam Fire At Will...

    It would also help level the playing field for beam-users in some PvE actions.

    What exactly do you mean by this??
    [SIGPIC][/SIGPIC]
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
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    wirtddwirtdd Member Posts: 211 Arc User
    edited March 2013
    Yeah, also reduce 50% Cruisers hull... oh wait! ! thought we were saying random senseless stuff.
    Bastet
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    tinead51tinead51 Member Posts: 449 Arc User
    edited March 2013
    eraserfish wrote: »
    Feels like there's too much overlap with Beam Fire At Will...

    It would also help level the playing field for beam-users in some PvE actions.
    wirtdd wrote: »
    Yeah, also reduce 50% Cruisers hull... oh wait! ! thought we were saying random senseless stuff.

    Some people are mate ;)
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    eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    cynder2012 wrote: »
    What exactly do you mean by this??

    Okay well let me put it this way.

    Beam Fire At Will gives you no control over what you aim at, and becomes far less effective with each additional enemy that is within targeting range. Cannon Scatter Volley does not suffer from these flaws and more importantly, does not appear to have a cap on the maximum damage it is capable of dealing. The damage potential is already quite a bit higher in the first few seconds than Beam Fire At Will. It's just a much better ability overall, even though Beam Fire At Will can potentially be more useful in some situations than it.

    I would also like to add that since the ability makes the escorts so damn efficient at killing mobs, it also obviates the need for crowd control abilities.
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    tinead51tinead51 Member Posts: 449 Arc User
    edited March 2013
    eraserfish wrote: »
    Okay well let me put it this way.

    Beam Fire At Will gives you no control over what you aim at, and becomes far less effective with each additional enemy that is within targeting range. Cannon Scatter Volley does not suffer from these flaws and more importantly, does not appear to have a cap on the maximum damage it is capable of dealing. It's just a much better ability overall, even though Beam Fire At Will can potentially be more useful in some situations than it.

    I would also like to add that since the ability makes the escorts so damn efficient at killing mobs, it also obviates the need for crowd control abilities.

    A GW that pulls all the nasties together so us peeps using CSV can clear mobs fast mmmm
    Put that spade down,the hole you're digging is getting bigger without any more help :rolleyes:
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    eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    tinead51 wrote: »
    A GW that pulls all the nasties together so us peeps using CSV can clear mobs fast mmmm
    Put that spade down,the hole you're digging is getting bigger without any more help :rolleyes:

    Maybe so, but it's already quite a bit better alone than GW.

    There are few situations where Gravity Well and Scatter Volley are both required to inflict maximum damage. The former makes the latter better but again, it is rarely needed because latter is already capable without it.
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    tinead51tinead51 Member Posts: 449 Arc User
    edited March 2013
    eraserfish wrote: »
    Maybe so, but it's already quite a bit better alone than GW.

    There are a few situations where Gravity Well and Scatter Volley are both required to inflict maximum damage. The former makes the latter better but again, it is rarely needed because latter is already capable without it.

    There,I made your comment make sense ;)
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    eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    Not going to bother commenting on your snideness.

    Anyhow, I will make the case more clearly.

    CSV is better at killing mobs than Beam Fire At Will.

    It adds on damage, does not appear to have a damage cap, does not become less effective if additional enemies are in the targeted area, has better control over how that damage is dealt, AND effectively gives a pseudo-increase in the firing arc.

    Even if it does perform better with a Gravity Well, the base performance is such that it's not actually needed for it to be effective.
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    tinead51tinead51 Member Posts: 449 Arc User
    edited March 2013
    You wins the interweb, I gives up :eek:
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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited March 2013
    CSV does have a maxinum damage is can deal, unlike BFaW it has a maxinum number of targets CSV1/2/3 I believe is 3/4/5. Lets make more game changing suggestions without knowing the basics.
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    eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    nicha0 wrote: »
    CSV does have a maxinum damage is can deal, unlike BFaW it has a maxinum number of targets CSV1/2/3 I believe is 3/4/5. Lets make more game changing suggestions without knowing the basics.

    After a quick test, I concede that this is in fact, correct.
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    momawmomaw Member Posts: 0 Arc User
    edited March 2013
    The reason scatter volley makes FAW obsolete has nothing to do with its duration and everything to do with the facts that

    1.) CSV is very directional and selective with targets = more damage per target. FAW shoots at everything within, at minimum, twice the radius and at maximum a complete sphere.

    2.) CSV doesn't castrate your power levels and reduce your weapons to the status of nerf guns. FAW does.
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    eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    momaw wrote: »
    The reason scatter volley makes FAW obsolete has nothing to do with its duration and everything to do with the facts that

    1.) CSV is very directional and selective with targets = more damage per target. FAW shoots at everything within, at minimum, twice the radius and at maximum a complete sphere.

    2.) CSV doesn't castrate your power levels and reduce your weapons to the status of nerf guns. FAW does.

    Lowering the duration is how I think it should be addressed: flip it so that CSV is more of a burst damage against multiple targets. Currently, I feel that it impinges too much into how Fire At Will works, and is just one of the factors rendering beam weapons rather redundant against cannons.
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    eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    skollulfr wrote: »
    so.
    beam broken power drain strikes again.:rolleyes:

    though it does point out a demand for a "beam: salvo fire mode".
    something of a narrow/directional aoe/multi target ability for beams that matches.

    i believe there is a tos episode where the enterprise uses its phasers in an aoe mode as 'depth charges' to canonise such an ability too

    I want to keep beams different, but still useful.
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    hyplhypl Member Posts: 3,719 Arc User
    edited March 2013
    Sure, if the same reductions are implemented for subsystem targeting, cannon rapid fire, and fire at will.
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    mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited March 2013
    momaw wrote: »
    The reason scatter volley makes FAW obsolete has nothing to do with its duration and everything to do with the facts that

    1.) CSV is very directional and selective with targets = more damage per target. FAW shoots at everything within, at minimum, twice the radius and at maximum a complete sphere.

    2.) CSV doesn't castrate your power levels and reduce your weapons to the status of nerf guns. FAW does.

    CSV also deals full damage to all of its targets. FAW increases your firing rate, but then divides its damage between its targets.
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    eurialoeurialo Member Posts: 667 Arc User
    edited March 2013
    momaw wrote: »
    The reason scatter volley makes FAW obsolete has nothing to do with its duration and everything to do with the facts that

    1.) CSV is very directional and selective with targets = more damage per target. FAW shoots at everything within, at minimum, twice the radius and at maximum a complete sphere.

    2.) CSV doesn't castrate your power levels and reduce your weapons to the status of nerf guns. FAW does.


    You are missing one important difference. BFaW is intended to be used with beam arrays and beam arrays are the tipical weapon of cruisers. Cruisers are not attack ships but support ones and BFaW is very good to hit pets, torpedo and mines all over around the cruiser in a 10Km radius with no need to target the object... a good defensive ability . Moreover a cruiser can use it to get the agro and protect the others ships from being attacked.

    CVS is intended to be used with cannons, the tipical weapon of an attack ship. CSV is not intended as a defensive ability but an attack one... a massive attack to multiple target in front of you...


    the difference between BFaW and CSV is the same difference between cruisers and escorts: 2 abilities 2 roles <-> 2 ships 2 roles




    If you think that BFaW and CSV have the same role, you do not have undestrand much a
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
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    eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    eurialo wrote: »
    You are missing one important difference. BFaW is intended to be used with beam arrays and beam arrays are the tipical weapon of cruisers. Cruisers are not attack ships but support ones and BFaW is very good to hit pets, torpedo and mines all over around the cruiser in a 10Km radius with no need to target the object... a good defensive ability . Moreover a cruiser can use it to get the agro and protect the others ships from being attacked.

    CVS is intended to be used with cannons, the tipical weapon of an attack ship. CSV is not intended as a defensive ability but an attack one... a massive attack to multiple target in front of you...

    the difference between BFaW and CSV is the same difference between cruisers and escorts: 2 abilities 2 roles <-> 2 ships 2 role

    If you think that BFaW and CSV have the same role, you do not have undestrand much a

    While Beam Fire at Will will allow cruisers to attack stuff without even targeting it, it will likely end up missing pets, torpedoes, and mines or otherwise fail to neutralize them in the same way that a properly handled Scatter Volley could. It doesn't target everything so much as it targets anything, and the odd thing is that Scatter Volley is much better in that respect because it is much easier to prioritize targets with it.

    Also, there's nothing that says that a cruiser can't have scatter volley, in which case the point about it being a "defensive ability" better suited for escorts is moot. When combined with DEM and cannon/turret (or even just turrets), CSV is far better at neutralizing pet and projectile spam than Beam Fire At Will, especially since it won't have to rely on Nadion Inversion to keep damage from dropping into the crapper.
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    rs2965rs2965 Member Posts: 0 Arc User
    edited March 2013
    eraserfish wrote: »
    Feels like there's too much overlap with Beam Fire At Will...

    It would also help level the playing field for beam-users in some PvE actions.

    Stop requesting nerfs.

    Thanks.
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    eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    rs2965 wrote: »
    Stop requesting nerfs.

    Thanks.

    I call for whatever the hell I think may be needed.

    Anyways, it's not like my advice would be heeded.
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    sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited March 2013
    Oh look. Another "escorts are overpowered" thread, cleverly disguised as " this power is overpowered." :rolleyes:
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    eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    Oh look. Another "escorts are overpowered" thread, cleverly disguised as " this power is overpowered." :rolleyes:

    Could be, could be.

    Can't think of much else that would make beam fire at will better without making it overpowered, if you want to go the other direction. Can't understand why cannon abilities should pretty much do everything better than beams, or why Beam Overload should work as easily on an escort (if not more so) than a cruiser.

    Lots of things to think about, but it basically comes down to questioning why the big boats exist. If escorts didn't have scatter volley at all, you'd think that beams and/or cruisers would be rather more in vogue for PvE, or maybe PvP (to keep out the pet spam).
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    legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited March 2013
    eraserfish wrote: »
    I call for whatever the hell I think may be needed.

    Anyways, it's not like my advice would be heeded.

    what YOU think doesn't matter; YOU are not the one doing the coding for this game, and i'm seriously getting sick of these BS threads popping up every 5 damn minutes from people who can't be bothered to learn how to play the game, so they have to come here and try to ruin everyone else's experience by nerfing every little thing into utter useless garbage
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited March 2013
    eraserfish wrote: »
    Could be, could be.

    Can't think of much else that would make beam fire at will better without making it overpowered, if you want to go the other direction.

    IMO, which will of course be ignored, all beams need are some adjusting with the power drain and shield penetration properties, and they'd be fine. Beams will never be as powerful as cannons, and that is by design. The greater the firing arc, the less the damage. That's called balance.

    By the way, my eng toon flies a Galor beam boat ( seven spiral waves and a cutting beam) and I do just fine with it. It takes a little longer to make things go boom, but that's a trade off for fact that I don't go boom.
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    eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    what YOU think doesn't matter; YOU are not the one doing the coding for this game, and i'm seriously getting sick of these BS threads popping up every 5 damn minutes from people who can't be bothered to learn how to play the game, so they have to come here and try to ruin everyone else's experience by nerfing every little thing into utter useless garbage

    I'd rather not have to play the game with one arm behind my back, which is how I feel about what you have to go through just to get Federation cruisers to output enough damage to be threatening. One of the things that I've found out when I gave up beams was just how damn effective CSV could be on a cruiser, more so than Fire At Will.
    IMO, which will of course be ignored, all beams need are some adjusting with the power drain and shield penetration properties, and they'd be fine. Beams will never be as powerful as cannons, and that is by design. The greater the firing arc, the less the damage. That's called balance.

    By the way, my eng toon flies a Galor beam boat ( seven spiral waves and a cutting beam) and I do just fine with it. It takes a little longer to make things go boom, but that's a trade off for fact that I don't go boom.

    That's probably all they need. Strange that proposals for such changes, simple as they are, are also ignored in equal measure. In any case, the point of my suggestion was not to make beams as powerful as cannons, but to carve out a niche for beams in which they do perform better than cannons at.

    The thing about balance is that at present, the concept of a damage/firing arc trade-off doesn't seem to be quite applicable now, primarily because the weapons with more damage/smaller firing arc are the ones that are actually capable of dealing damage. I'd like to fly the Galor as well, but I think that the choice of such belies some of the points I've been making regarding Federation cruisers, including the tactically-oriented ones.
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