We will be bringing the Tribble server down for maintenance to apply a new update.
ST.30.20130310a.9
Missions:
Updated The Vault:
Fixed a typo in science career text.
Updated the text for the nav beacons.
The communications relay satellite now uses a Romulan satellite model.
Enlarged map waypoints.
Added a waypoint for the docking bay on the Vault.
Updated What Lies Beneath:
Added a "Locate Computer Core" dialog option in the third floor, in which your Bridge Officer gives you advice on how to descend to the core.
Updated mission text in the bottom floor to "Find Core Access Door", since it is a door, not a ramp, and "Descend to Computer Core."
Updated Mine Enemy:
Updated the text on the system interact button to remove typo for Continue: "Query in the Quarry."
Resolved an issue that could cause one encounter group of Romulans in the mine not to spawn if player failed all diplomacy dialogs.
Previously, this could halt mission completion.
Updated Cutting the Cord:
Act 1
The tactical optional should no longer appear but not be usable for non-tactical officers.
Obisek is now the initial contact when the player enters the Brea system.
The Zdenia, Obisek's ship, is present along with the player at the start.
Because the Zdenia is present to help the player, the number of enemy ships in the initial battle over the planet was increased.
Turrets reprogrammed by the tactical optional objective are now more aggressive about finding valid targets and firing on them.
Act 2
Obisek is now the initial contact when the player first arrives.
The virtual guide FX color is now based on the faction of the player who calls for the guideline.
A Klingon generates red lines and a Starfleet officer generates blue.
Act 3
Changed fight order: Sela is present from the start.
Player spawns away from the big space brawl to start.
Iconian probes now spawn over several seconds.
Romulan ships arrive in reinforcement waves over the course of the fight.
Foundry:
The default Foundry mission search now sorts by a weighted rating and not the average rating.
Duty Officers:
The Duty Officer System will now unlock for all players at level 11, regardless of their faction.
This means Federation players between levels 8 and 10 will temporarily lose access to their Duty Officers.
The levels at which Free Duty Officer Packs are rewarded have been altered:
Level 11 Federation Packs are now rewarded at level 18.
Level 21 Federation Packs are now rewarded at level 23.
All packs rewarded at levels 31 and above are unaltered.
Any Contacts which require access to the Duty Officer system have had their level restrictions altered to this new standard.
Systems:
Updated the description of single cannon weapons, which had two conflicting sentences about the weapons' firing arc.
NPC targetable torpedoes, like Plasma High Yields, will now be easier to hit.
They get harder to hit at higher levels.
This change does not affect player torpedoes.
Remans will no longer use Psionic attacks against non-living targets such as turrets.
Romulan NPCs:
Both Ground and Space versions of Romulan NPCs now have a weapon proc which diminishes Damage Resistance and Shield Resilience.
The magnitude of each is half what a standard Disruptor proc inflicts.
The proc from Romulan Disruptor ground weapons no longer spreads to nearby targets, and instead only affects the target that is afflicted.
All summoned allies from consumable devices, obtained via the Embassy or Romulan Reputation, now use Plasma weaponry, to match up with other Romulan Republic NPCs.
Several Romulan NPCs have had some of their powers changed or removed.
Most Romulan NPCs now have abilities that scale as they level, gaining ranks or gaining entirely new abilities as you take on higher level versions of them.
All Romulan Ground NPCs are now less likely to use their Palm Strike / Rifle Butt abilities as frequently.
Updated the Display Names for many Romulan Ship NPCs.
Changed the prefix for Romulan ship types to I.R.W.
The Ionized Gas Sensor console, Tailpipe Torpedo, now has more descriptive tooltips that detail exactly what its effects are.
Standard Disruptor ground weapon procs now reduce damage resistance by 20% instead of 10%.
Resolved an issue that was causing some Mark XI and Mark XII Common (White) quality Engineering consoles to have the stats of Mark XI and Mark XII Uncommon (Green) quality consoles.
Higher quality levels, Uncommon, Rare, Very Rare, and UltraRare, consoles are unaffected.
UI:
The character creator has been totally overhauled.
It's still a work in progress.
Added a Fleet Ship filter to the ship store.
The UI has been reskinned with a new LCARs look.
You can now resize the minimap.
Go to the options menu and click "Rearrange HUD" to do so.
Ship, Bridge Officer, and Captain images in the Status windows are now 3D and can be rotated and zoomed.
Certain UI elements now change color to dark red when you are in Red Alert.
HUD Reticule colors have been standardized across the faction UIs.
Allies are now always green, teammates are always white and enemies are always orange.
Channel selector only shows channels valid for the selected tab
Also added a little notch on the selected tabs so it's easier to tell which tab is selected.
It is now possible to change the input channel of a chat window by right-clicking the text box.
Captains can now choose to remove the "U.S.S./I.K.S" prefix from certain starships and shuttles in the Rename Starship interface.
This option is available for the following ships:
Class F Shuttle
Ferengi Shuttle
Peregrine Fighter
Vulcan Tal'Kyr Shuttle
Caitian Stalker Fighter
Tholian Fighter
Aeon Time Shuttle
Rozhenko Time Shuttle
Toron Shuttle
Type 8 Shuttle
NX Class starship
Multiple chat windows are now supported.
To add additional windows, open the Chat Settings window and click Add New Window.
Known Issues:
Creating new Klingon characters has been temporarily disabled.
This includes the Create Content character creation.
Sometimes if you change chat channel tabs the chat entry field goes away.
You can remove the tab and re-add it to resolve this issue.
Upon first logging in, you may see your Foundry characters appear in the list of characters to choose from.
This is just a display issue, and they'll be properly shown only in the Create Content section after logging in and out.
Dialog windows are being updated and are a work in progress.
The Green/White/Orange targetting reticules is much appreciated, and the 3D status window is pretty cool too (though the rest of everything also looks good).
Not sure what to say about the 20% Disruptor proc; Disruptors already seemed good.
Any update as to when the chat system will be worked on again? Ban option would be great. Even more important being able to mute for now would suffice.
so are romulan npc ships using disruptors, with this new half shield half hull debuff, or 'romulan plasma' weapons now?
that half hull, half shield debuff sounds like a romulan elite fleet weapon to me.
personally, i think plasma weapons, or the 'romulan plasma' with the disrupter proc should be the romulan energy type. in cannon i doubt they have the same type of disruptors as klingons, in game that could just be represented as plasma weapons.
i wanna see this UI! and see these rom NPCs for my self. put the d'deridex defender back in too! an npc that actually acted like a player ship, sorta
Cant wait to see the UI, just make sure there is an option to revert back to the old "Classic" UI, because changing everyone's UI, is NEVER EVER a good idea in any MMO.
EDIT: I just saw the UI, Its bad. Its big bulky and black. Please PLEASE PLEASE give us the option to select our UI, stick it in General, "UI style" with 3 Options KDF Classic, FED Classic, Lcars
Suggestion: Give Fleets that reach a T3 Starbase the ability to have Custom Prefixes. Say Pandas can have PvP as their Prefix if they want. Just make sure its censored so we don't have A.*.*. Prefixes
The default Foundry mission search now sorts by a weighted rating and not the average rating.
I'm guessing there is still a "new" search. My question: If there are auto-republishing updates during big patches, how will actual new missions ever compete with missions that aren't actually new, but dominate the new listings?
Every time you guys auto-republish all our missions, the new listing gets borked, and under this new system, a new mission can't be found in "top-rated."
"HUD Reticule colors have been standardized across the faction UIs.
*Allies are now always green, teammates are always white and enemies are always orange."
I haven't even gotten the patch yet but THANK YOU THANK YOU. Man it gets so confusing on KDF side when enemies AND allies are an orange color. I think allies are light orange, but when doing something like STFs that are cross faction, I keep thinking Fed players are enemy NPCs, and I wonder why I can't tab target them then I click on 1 and realize it's a team member. :P
Also, with the changes to the Vault episode, did you fix that dang blasted disruptor turret in 1 of the corridors that is stuck inside the environment? I did that episode yesterday to get the consumable scorpion fighters and that dang thing did a lot of damage to me but I couldn't for the life of me attack it. I even had my romulan plasma torpedo from the rep system equipped and after finishing off the other turret there were some torpedoes that were on the way but then they went for the stuck turret and all of them hit but did no damage whatsoever. On my way out of the vault I had that stuck turret shooting at me as well as fending off the scorpion fighters and it wasn't fun.
I'm guessing there is still a "new" search. My question: If there are auto-republishing updates during big patches, how will actual new missions ever compete with missions that aren't actually new, but dominate the new listings?
Every time you guys auto-republish all our missions, the new listing gets borked, and under this new system, a new mission can't be found in "top-rated."
Create your first character as a member of the Federation, Klingon Empire, or Romulan Republic and level your captain from 1 to 50."
I hope that is part of the "work in progress" with the new character creator and just a bug. The LoR site indicates that we can start as ANY faction. It says nothing about having to level up a character of a specific faction BEFORE we can create a Romulan.
Create your first character as a member of the Federation, Klingon Empire, or Romulan Republic and level your captain from 1 to 50."
I hope that is part of the "work in progress" with the new character creator and just a bug. The LoR site indicates that we can start as ANY faction. It says nothing about having to level up a character of a specific faction BEFORE we can create a Romulan.
Probably because that is what klingons currently require and they have not updated it all yet.
Did you attempt to start creating a character and then hit back?
i have absolutely no ability to interact with any buttons on the character select screen. i used one of my kdf last on tribble, so as it gets to the title screen it starts with the fed coloring, then tweaks to the kdf coloring. and nothing works. might have something to do with it switching to the kdf coloring. also the mouse curser does not look like the sto curser, just looks like it does on the desktop.
i also cant transfer any characters to tribble ether. maybe this would correct if all my characters on tribble got wiped? i don't think i can from here, but if you guys could maybe it wold start working
Comments
Not sure what to say about the 20% Disruptor proc; Disruptors already seemed good.
I do like the fact Cutting the cord has been given attention though not sure about the relevelling doffs part.
Still waiting to be able to use forum titles
that half hull, half shield debuff sounds like a romulan elite fleet weapon to me.
personally, i think plasma weapons, or the 'romulan plasma' with the disrupter proc should be the romulan energy type. in cannon i doubt they have the same type of disruptors as klingons, in game that could just be represented as plasma weapons.
i wanna see this UI! and see these rom NPCs for my self. put the d'deridex defender back in too! an npc that actually acted like a player ship, sorta
Can you customize the colors? I am kinda used to blue=friend, red= enemy
edit: Also: Deploying a new build before holidays, the balls of cryptic :-D
EDIT: I just saw the UI, Its bad. Its big bulky and black. Please PLEASE PLEASE give us the option to select our UI, stick it in General, "UI style" with 3 Options KDF Classic, FED Classic, Lcars
Suggestion: Give Fleets that reach a T3 Starbase the ability to have Custom Prefixes. Say Pandas can have PvP as their Prefix if they want. Just make sure its censored so we don't have A.*.*. Prefixes
but anyway, none of the buttons work, so im kinda stuck there. had to alt tab and end process on the game
Uh yeah, that's what it says in the patch notes.
God, lvl 60 CW. 17k.
ya, cause i totally mentioned character creation in that post at all.
mouse unable to interact with a single button on the character select screen was NOT in the known issues :rolleyes:
I'd like to know this as well as that would be a great addition.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
http://i.imgur.com/aTt32OB.jpg
it mentioned romulan npc disruptors being changed, and normal ground being buffed.
I'm guessing there is still a "new" search. My question: If there are auto-republishing updates during big patches, how will actual new missions ever compete with missions that aren't actually new, but dominate the new listings?
Every time you guys auto-republish all our missions, the new listing gets borked, and under this new system, a new mission can't be found in "top-rated."
*Allies are now always green, teammates are always white and enemies are always orange."
I haven't even gotten the patch yet but THANK YOU THANK YOU. Man it gets so confusing on KDF side when enemies AND allies are an orange color. I think allies are light orange, but when doing something like STFs that are cross faction, I keep thinking Fed players are enemy NPCs, and I wonder why I can't tab target them then I click on 1 and realize it's a team member. :P
Also, with the changes to the Vault episode, did you fix that dang blasted disruptor turret in 1 of the corridors that is stuck inside the environment? I did that episode yesterday to get the consumable scorpion fighters and that dang thing did a lot of damage to me but I couldn't for the life of me attack it. I even had my romulan plasma torpedo from the rep system equipped and after finishing off the other turret there were some torpedoes that were on the way but then they went for the stuck turret and all of them hit but did no damage whatsoever. On my way out of the vault I had that stuck turret shooting at me as well as fending off the scorpion fighters and it wasn't fun.
I thought it was the player version. I'm exhausted, i probably misread it.
God, lvl 60 CW. 17k.
Answered this question in the other thread where you asked this: http://sto-forum.perfectworld.com/showpost.php?p=8869051&postcount=6
Sorry, I misread then.
Bottom left of your screenshot: "Unlock the ability to create a Romulan character by reaching level 25 on a Starfleet character"
That is completely contradictory to http://sto.perfectworld.com/legacyofromulus
"Start as any Faction
Create your first character as a member of the Federation, Klingon Empire, or Romulan Republic and level your captain from 1 to 50."
I hope that is part of the "work in progress" with the new character creator and just a bug. The LoR site indicates that we can start as ANY faction. It says nothing about having to level up a character of a specific faction BEFORE we can create a Romulan.
Before this happened, did you attempt to start creating a character and then hit back?
Old tooltip is old. You'll get that same tooltip on a new account on Holodeck if you mouseover the Create Klingon button at character select.
Star Trek Online Lead Programmer
Probably because that is what klingons currently require and they have not updated it all yet.
i would not worry about that just yet.
Ahh. I'm guessing it was the original plan early on when developing the Legacy of Romulus content. Guess it needs updating then.;)
Oh? When I started playing I unlocked the KDF faction and character slot at level 24, not level 25. When was it changed to level 25?
i have absolutely no ability to interact with any buttons on the character select screen. i used one of my kdf last on tribble, so as it gets to the title screen it starts with the fed coloring, then tweaks to the kdf coloring. and nothing works. might have something to do with it switching to the kdf coloring. also the mouse curser does not look like the sto curser, just looks like it does on the desktop.
i also cant transfer any characters to tribble ether. maybe this would correct if all my characters on tribble got wiped? i don't think i can from here, but if you guys could maybe it wold start working
I was under the impression it was always 25 (since the change that is).
maybe it says 25 but unlocks at 24, i dont know?