We all know of the bug problems this game has as well as the limitations that the devs have run into as far as the engine goes etc etc. I mean for those that follow guild wars it was a game that had a huge following and while ok it had flaws so they decided scrap it take what worked used better systems and of course they had more time as this was the sequel rolled it all up into a big ball added some pepper and wala Guild Wars 2 whichas I said the original game was good or ok but the second iteration was and is vastly superior so I ask would you support and is it time for Star Trek Online 2???
I'd fully support an "STO 2", if they'd get of all the ridiculous bugs in the process. Not to mention, optimizing the hell out of the engine, so that my GPU and CPU doesn't peak at 100% whenever I open a new UI window.
Barring that, i'd rather they devote an entire "Season update" to fixing all the ridiculous bugs and engine optimization. It's been 3+ years now. When will bugs finally get fixed? And whenever someone (like me) complains about the UI being sluggish and causing CPU/GPU usage to max out, Cryptics general response is "Working as intended".
I hope not. I have too much money put into this game for it to fail now. They need to fix all the bugs, not start a whole new game. If they can't fix these bugs, how are they going to fix all the bugs in the next one?
what I mean is cryptic and PW keep the license but they start working on STO 2 so they wont be left behind so by year 5 it could be ready to go
Dan is on record as having said that he wishes the game were just launching in its present state; that would work out at a 5 year development cycle (much like Guild Wars 2 had).
Considering that they have barely got the STO team up to size as it is, I'd hardly want them to start diverting STO resources to a sequel that we wouldn't see for 3 to 5 years. I would not support such a project until Cryptic's still in development games were launched and stable; and the company had additional free resources to divert to it.
what I mean is cryptic and PW keep the license but they start working on STO 2 so they wont be left behind so by year 5 it could be ready to go
In that case, only if the game engine improves. Otherwise, I'd rather they devote the resources to fix/repair/redesign/rework/cast spells on what exists.
Case in point: EQ and EQ2.
Heck, City of Heroes was *8* years old before they shut down and as far as I'm aware there was no need for a CoH2.
Guild wars was a different animal. it may have been an mmo but it was treated as a single player game. you bought a box copy an maybe expansions and thats it. no sub, no micro transactions. there came a point where the amount of money that game was going to make would end and they needed to make a new one.
There is no need to make a new trek, not yet. Star trek is huge. it is almost limitless in what you can add. there is no reason to not build upon what we have.
if you are going to spend 3 years developing a game, that would be similar in size to what we have now why close down this one and lose everything you have built and then use your new one that is potentially no better. it will still have bugs, it will still have its problems. plenty of people would find reason to hate it and you lose years of work.
instead use that development to improve this one. maybe you win back people, maybe you dont but its a hell of a lot more productive than starting again.
the graphics are still very good. the gameplay is solid, the game works fine. it just needs tweaking here and there and built upon.
If Cryptic would quit with all the fluff and grindfests and get down to real content development, the current game can work just fine. But so long as playable content takes a back seat to grindfests and fluff, it is just going to continue to stagnate as it as for the 3+ years it has been out...
I wouldn't say it's completely stagnated. Take S6 for example. There were more people playing daily, the exchange was jumping with activity, and we were having fun. Then they made some fundamental changes to bring it back to its standard tepid state. What you refer to as stagnation would appear in that light to be the desired norm. It's not that they never do anything fun, it's that the moment something becomes fun it's immediately changed so that it doesn't stand out.
I'll sell you some weapons from New Romulus. Never fired, only dropped once.
Guild wars was a different animal. it may have been an mmo but it was treated as a single player game. you bought a box copy an maybe expansions and thats it. no sub, no micro transactions. there came a point where the amount of money that game was going to make would end and they needed to make a new one.
There is no need to make a new trek, not yet. Star trek is huge. it is almost limitless in what you can add. there is no reason to not build upon what we have.
if you are going to spend 3 years developing a game, that would be similar in size to what we have now why close down this one and lose everything you have built and then use your new one that is potentially no better. it will still have bugs, it will still have its problems. plenty of people would find reason to hate it and you lose years of work.
instead use that development to improve this one. maybe you win back people, maybe you dont but its a hell of a lot more productive than starting again.
the graphics are still very good. the gameplay is solid, the game works fine. it just needs tweaking here and there and built upon.
I think the thing people don't get, generally, is that engine mechanics limitations don't exist the way car engine limitations exist.
You can expand a game engine to do almost anything. You need the resources to do it, however.
And it's rarely cheaper to get a new game engine and develop the new feature if you own a game engine. And anything a developer says can't be done with engine limitations, they're generally saying it financially isn't worth developing for them. Not in this engine. Not in a new engine. Not period.
As far as graphics go, STO is still ahead of the MMO curve if you're using decent hardware. If the graphics look bad to you, it's probably your hardware.
That said, they could add things like better hair, better skin textures, better animations. But that can all be added to this game.
And anything you see in Neverwinter can be done in STO with enough work. It's the "enough work" that is the barrier. And a STO2 is not less work.
Cryptic/PW making STOII, are you mad, we dont need DX11 lockbox features. lol
No if the day comes that the holder of the Trek franchis decide to sell the licence for a new Trek MMO i can only hope we get a big publisher and gaming house, we have had enough drip drip grind grind lockbox lockbox with the present set up, we dont need this to happen again.
If there is to be a another attempt at a STMMO then it needs to be done right.
As far as graphics go, STO is still ahead of the MMO curve if you're using decent hardware. If the graphics look bad to you, it's probably your hardware.
Funny. I've been through 3 different graphic cards since STO first launched; 9600GT, GTX260, and now GTX465. The only marked difference, is the ability to run the game at higher settings without having as much framerate lag. But i've successfully run the game at maximum settings using all of the above cards, with no noticable difference between the three of them. Only difference was it seemed to run smoother, but the graphics looked identical, using identical settings on all 3 cards.
STO may be "ahead of the curve" compared to most Asian MMOs, and possibly even some of the Western MMOs, but it's certainly not ahead of the graphics curve for games such as TERA, RIFT or EVE Online. I say this from having years of experience playing various MMOs.
In any case, the biggest issue with STO, is that it requires massive bug fixing, and optimization. Certainly alot easier to do, than building a brand new game engine from scratch (with it's own new bugs and problems).
So perhaps Cryptic should put more focus into bugfixing and optimizing, and less focus on adding new grind mechanics?
Attention: Is It Time For Sto 2?
Please no, one violation of the Star Trek universe is more than enough.
How about a real Star Trek game, where ships work like they do in Star Trek?
No Stone/Paper/Scissor game mechanic, that doesn't suit for Star Trek ships in the first place.
No Super Escort game, just because the developers love Escorts.
Why not give every ship the ability to be able to function independently, as they do in "real" Star Trek?
Each ship could have some unique abilities to support others, but basicly be able to stand on their own.
Star Trek ships don't need and don't work with the MMO trinity.
If it where up to me, there would be never ever again a Star trek MMO.
MMO + Star Trek = Star Trek ships put in Stone/paper/Scissor mechanic = bad
Star Trek game + Cryptic = Star Trek made like a cheap Star Wars/BSG imitation = bad
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Why not give every ship the ability to be able to function independently, as they do in "real" Star Trek?
Each ship could have some unique abilities to support others, but basicly be able to stand on their own.
Star Trek ships don't need and don't work with the MMO trinity.
Quoted for truth.
GW2 tried to do away with the "holy trinity", but that didn't work because they also ran with relatively standard dungeons, where you basically need a dedicated tank, healer and 2-3 dps.
In STO however, there is no real need for a dedicated healer or tank, as any ship is fully capable of being used for healing or tanking, with some ships being better at it due to having a high amount of hull + multiple engineering consoles. I.e Cruisers.
On the other hand, if they would implement a proper "role" system into the game, you could basically turn on your "tanking role", and the ship would have additional armor/resistances, but reduced damage/healing output. Likewise, a "dps role" would be increased damage but reduced tanking/healing, and finally "healer role" would be increased healing but reduced tanking/damage.
Most MMO sequels don't succeed. I remember the ill fated Asheron's Call 2 and Ultima Online 2 which never made it to launch. Technically City of Villain's from a tech standpoint might of been considered City of Heroes 2. I thought graphically and thematically it was superior to CoH in ever manner and it never lived up to the original.
I'm not sure why most don't make it. My guess would be a disjointing of the storyline and a lack of willingness for playerbases to leave all they amassed in one game to jump over to the 2nd version.
i can only hope we get a big publisher and gaming house,
A bigger company behind the game doesn't mean it'll get better. Just look at SWTOR: nice story, but boring and repetative gameplay, crappy space combat, barely any endgame content and probably the worst and greediest F2P/Sub-model out there.
Why would you want another game? You'll still run into the same issues. Trying to have another game made would be more headache than focusing on the fixes for one game.
If a STO-2 was based on Canon I would leave in a heart beat
I would perfer these guys fix there game , i have a lot invested in this game as many do
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
We all know of the bug problems this game has as well as the limitations that the devs have run into as far as the engine goes etc etc. I mean for those that follow guild wars it was a game that had a huge following and while ok it had flaws so they decided scrap it take what worked used better systems and of course they had more time as this was the sequel rolled it all up into a big ball added some pepper and wala Guild Wars 2 whichas I said the original game was good or ok but the second iteration was and is vastly superior so I ask would you support and is it time for Star Trek Online 2???
As long as You Know Who and their subsidiaries have nothing to do with it. Sounds good.
I hope not as well, I've just gotten comfortable with what's become my favorite MMO and I don't want it to disappear before I've had a chance to accomplish what others already have.
One of the things I want to accomplish is building a good fleet. Please see my thread titled STO Talent Search in the Starbase One section of the forums for details. If you are a longterm player like me or are in a fleet who needs a good leader or is struggling, it may be what you're looking for. Thanks.
I'm not ready for another iteration myself. I've been playing since beta, I have 2 VA's, 1 LG, 1 BG, and a Fed LT and I still haven't touched all the possibilities. I haven't been able to max out one character yet. My main that I'm on with about 10-15 hours a week only has 8k accolades, tier 4 reputation for borg, hasn't even started romulan, running a fleet at level 3 with a starbase at tier 2, a completely neglected embassy, and just today finally got a 5th purple resolve engineer duty officer so I can start trying to get MK XII very rare consoles. At this rate I might be ready for another game in 4 years or so.
I'm a little confused as to what developing a second version of STO would accomplish other than to wipe all our progress/purchases. STO if already pretty high on the graphic quality, nor has a newer greater version of the engine emerged.
A bigger company behind the game doesn't mean it'll get better. Just look at SWTOR: nice story, but boring and repetative gameplay, crappy space combat, barely any endgame content and probably the worst and greediest F2P/Sub-model out there.
True, it doesn't guarantee better in general. But in this specific case, a new star trek MMORPG would absolutely NEED to be made by another company. The one making this one doesn't have the manpower, resources or ability to create what a new Star Trek MMO would need to create.
It would have to be another company working on it. Because the problems with cryptic games tend to be across the board and infect all of their games.
Comments
/shrug
what I mean is cryptic and PW keep the license but they start working on STO 2 so they wont be left behind so by year 5 it could be ready to go
Barring that, i'd rather they devote an entire "Season update" to fixing all the ridiculous bugs and engine optimization. It's been 3+ years now. When will bugs finally get fixed? And whenever someone (like me) complains about the UI being sluggish and causing CPU/GPU usage to max out, Cryptics general response is "Working as intended".
Dan is on record as having said that he wishes the game were just launching in its present state; that would work out at a 5 year development cycle (much like Guild Wars 2 had).
Considering that they have barely got the STO team up to size as it is, I'd hardly want them to start diverting STO resources to a sequel that we wouldn't see for 3 to 5 years. I would not support such a project until Cryptic's still in development games were launched and stable; and the company had additional free resources to divert to it.
In that case, only if the game engine improves. Otherwise, I'd rather they devote the resources to fix/repair/redesign/rework/cast spells on what exists.
Case in point: EQ and EQ2.
Heck, City of Heroes was *8* years old before they shut down and as far as I'm aware there was no need for a CoH2.
There is no need to make a new trek, not yet. Star trek is huge. it is almost limitless in what you can add. there is no reason to not build upon what we have.
if you are going to spend 3 years developing a game, that would be similar in size to what we have now why close down this one and lose everything you have built and then use your new one that is potentially no better. it will still have bugs, it will still have its problems. plenty of people would find reason to hate it and you lose years of work.
instead use that development to improve this one. maybe you win back people, maybe you dont but its a hell of a lot more productive than starting again.
the graphics are still very good. the gameplay is solid, the game works fine. it just needs tweaking here and there and built upon.
I wouldn't say it's completely stagnated. Take S6 for example. There were more people playing daily, the exchange was jumping with activity, and we were having fun. Then they made some fundamental changes to bring it back to its standard tepid state. What you refer to as stagnation would appear in that light to be the desired norm. It's not that they never do anything fun, it's that the moment something becomes fun it's immediately changed so that it doesn't stand out.
I think the thing people don't get, generally, is that engine mechanics limitations don't exist the way car engine limitations exist.
You can expand a game engine to do almost anything. You need the resources to do it, however.
And it's rarely cheaper to get a new game engine and develop the new feature if you own a game engine. And anything a developer says can't be done with engine limitations, they're generally saying it financially isn't worth developing for them. Not in this engine. Not in a new engine. Not period.
As far as graphics go, STO is still ahead of the MMO curve if you're using decent hardware. If the graphics look bad to you, it's probably your hardware.
That said, they could add things like better hair, better skin textures, better animations. But that can all be added to this game.
And anything you see in Neverwinter can be done in STO with enough work. It's the "enough work" that is the barrier. And a STO2 is not less work.
No if the day comes that the holder of the Trek franchis decide to sell the licence for a new Trek MMO i can only hope we get a big publisher and gaming house, we have had enough drip drip grind grind lockbox lockbox with the present set up, we dont need this to happen again.
If there is to be a another attempt at a STMMO then it needs to be done right.
Funny. I've been through 3 different graphic cards since STO first launched; 9600GT, GTX260, and now GTX465. The only marked difference, is the ability to run the game at higher settings without having as much framerate lag. But i've successfully run the game at maximum settings using all of the above cards, with no noticable difference between the three of them. Only difference was it seemed to run smoother, but the graphics looked identical, using identical settings on all 3 cards.
STO may be "ahead of the curve" compared to most Asian MMOs, and possibly even some of the Western MMOs, but it's certainly not ahead of the graphics curve for games such as TERA, RIFT or EVE Online. I say this from having years of experience playing various MMOs.
In any case, the biggest issue with STO, is that it requires massive bug fixing, and optimization. Certainly alot easier to do, than building a brand new game engine from scratch (with it's own new bugs and problems).
So perhaps Cryptic should put more focus into bugfixing and optimizing, and less focus on adding new grind mechanics?
Attention: Is It Time For Sto 2?
Please no, one violation of the Star Trek universe is more than enough.
How about a real Star Trek game, where ships work like they do in Star Trek?
No Stone/Paper/Scissor game mechanic, that doesn't suit for Star Trek ships in the first place.
No Super Escort game, just because the developers love Escorts.
Why not give every ship the ability to be able to function independently, as they do in "real" Star Trek?
Each ship could have some unique abilities to support others, but basicly be able to stand on their own.
Star Trek ships don't need and don't work with the MMO trinity.
If it where up to me, there would be never ever again a Star trek MMO.
MMO + Star Trek = Star Trek ships put in Stone/paper/Scissor mechanic = bad
Star Trek game + Cryptic = Star Trek made like a cheap Star Wars/BSG imitation = bad
Quoted for truth.
GW2 tried to do away with the "holy trinity", but that didn't work because they also ran with relatively standard dungeons, where you basically need a dedicated tank, healer and 2-3 dps.
In STO however, there is no real need for a dedicated healer or tank, as any ship is fully capable of being used for healing or tanking, with some ships being better at it due to having a high amount of hull + multiple engineering consoles. I.e Cruisers.
On the other hand, if they would implement a proper "role" system into the game, you could basically turn on your "tanking role", and the ship would have additional armor/resistances, but reduced damage/healing output. Likewise, a "dps role" would be increased damage but reduced tanking/healing, and finally "healer role" would be increased healing but reduced tanking/damage.
I'm not sure why most don't make it. My guess would be a disjointing of the storyline and a lack of willingness for playerbases to leave all they amassed in one game to jump over to the 2nd version.
A bigger company behind the game doesn't mean it'll get better. Just look at SWTOR: nice story, but boring and repetative gameplay, crappy space combat, barely any endgame content and probably the worst and greediest F2P/Sub-model out there.
I would perfer these guys fix there game , i have a lot invested in this game as many do
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
As long as You Know Who and their subsidiaries have nothing to do with it. Sounds good.
One of the things I want to accomplish is building a good fleet. Please see my thread titled STO Talent Search in the Starbase One section of the forums for details. If you are a longterm player like me or are in a fleet who needs a good leader or is struggling, it may be what you're looking for. Thanks.
True, it doesn't guarantee better in general. But in this specific case, a new star trek MMORPG would absolutely NEED to be made by another company. The one making this one doesn't have the manpower, resources or ability to create what a new Star Trek MMO would need to create.
It would have to be another company working on it. Because the problems with cryptic games tend to be across the board and infect all of their games.
I think another game is the only way some fixes would actually get made. Think about how many bugs are already being ignored.
With MMOs, you expand them, not churn out newer versions with numbers.