test content
What is the Arc Client?
Install Arc

List your Top Annoyances in STO

13

Comments

  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited March 2013
    Too many. Where do I start?

    1. Lobi being character bound simply due to the fact there are a handful of Lobi available for free.

    2. Items that are purchased for Lobi are often bound on pickup when they shouldn't be.

    3, Simple bug fixes are left to languish for weeks, whereas anything the even *might* give players a potential chance to get more dilithium than "intended" will become gamestoppers, demanding a hotfix patch.

    4. The overall push to "Playing As Intended"; An environment where we are corralled needlessly so into planned events that have planned, hard caps of whatever money they give (Romulan Marks, Omega, etc). (Hard Caps AND time limits should never be in the same mission...). An environment where we are forced to endgame that pretty much demands that we use a limited set of STF sets ONLY in the ways that were "intended". Again, more "Playing as Intended".

    5. Not trolling, but PvPers simply have too much truck and influence simply due to the fact that it is in Borticus' area of responsibility now, and I'm guessing he sees them as a quick and dirty testing cadre. I'm also going to guess his philosophy is something to the effect of "If it's ok for PvE, it might not be ok for PvP, but if it's ok for PvP, it's generally ok for PvE", hence, the path of least resistance in his mind.

    6. The constant copypasta that goes on in the dev side, creating bugs.

    7. The constant copypasta and regurgitation of in-game assets for the Starbase vanity items, which are pointless, add no functionality and are simply there as a money-sink. Aside from the money sink issue, they also show a lack of creativity in generating new art assets.

    8. No new hairstyles/character looks since game inception.

    9. Just an overall feeling that the game is still coasting on the pre-release systems and art assets made long ago by employees no longer with Cryptic.

    10. I know I've missed plenty.
  • vinru821vinru821 Member Posts: 0 Arc User
    edited March 2013

    5. Not trolling, but PvPers simply have too much truck and influence simply due to the fact that it is in Borticus' are of responsibility now, and I'm guessing he sees them as a quick and dirty testing cadre. I'm also going to guess his philosophy is somethign to the effect of "If it's ok for PvE, it might not be ok for PvP, but if it's ok for PvP, it's generally ok for PvE", hence, the path of least resistance in his mind.



    this !

    Those few PVP people are getting too much say in what effects so many of us. They just keep getting the little tweaks that keep the normal players down.

    And I am sorry but I refuse to inflate their egos further by joining ANY PVP boot camp nonsense.
    :eek:
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited March 2013
    vinru821 wrote: »
    this !

    Those few PVP people are getting too much say in what effects so many of us. They just keep getting the little tweaks that keep the normal players down.

    And I am sorry but I refuse to inflate their egos further by joining ANY PVP boot camp nonsense.

    Oh rubbish. The PvPers are having no more of an effect than a particularly thorough QA team would. If anyone else was as thorough with their testing, they'd get just as much attention.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited March 2013
    capnmanx wrote: »
    Oh rubbish. The PvPers are having no more of an effect than a particularly thorough QA team would. If anyone else was as thorough with their testing, they'd get just as much attention.

    They do great QA...for things that primarily only matters to PvP and PvPers.
  • hawks3052hawks3052 Member Posts: 0 Arc User
    edited March 2013
    peter1z9 wrote: »
    1. I'm tired of playing Escort Trek Online. Science is absolutely useless now. Cruisers are also a joke due to the horribly imbalanced weapon power drain mechanic...even with EPTWx, DEM, and AUXtoBAT.

    Indeed.
    Second is the incomplete status of the KDF.
  • adeonhawkwoodadeonhawkwood Member Posts: 49 Arc User
    edited March 2013
    Well it's a whiny annoyance but here goes: having to manually switch to the Borg Engines in Sector space so I can travel at a decent speed but then having to manually switch back to different engines when I enter a mission.

    I'd be a lot happier if there was a specific "Warp Engine" slot to allow for high speed warp travel.
  • ravinravin Member Posts: 509 Arc User
    edited March 2013
    Complaints that Diplomacy/Marauding BOffs can't wear Fed/KDF uniforms. These are exchange officers, they're supposed to wear their originating faction's uniform.
    =\/= ================================ =\/=
    Centurion maximus92
    12th Legion, Romulan Republic
    12th Fleet

    =\/= ================================ =\/=
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited March 2013
    some of mine:

    1. not using more ship designs from Perpetual. (And they had some really nice designs on paper)

    2. Cryptic started to early with all their End-Game stuff. There should have been much more content before that. Much more to do.

    3. Cryptic beeing greedy. I know it is F2P, but there should be more adaptions and more think-abouts about the market value of a lot of their c-store stuff and reputation.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited March 2013
    Here's another annoyance:

    Cryptic telling people that they have sent a ticket involving a bug/problem to QA. This wouldn't be a problem except that there is no actual evidence of a QA section.
  • br3akingforcebr3akingforce Member Posts: 106 Arc User
    edited March 2013
    i was reading, planning responses and rebuttals to what other players have posted here, and then it hit me that that's not what this thread is for. so here are MY issues with STO.

    First and foremost, the ground combat engine. it was disappointing when the game launched that it had a 6 year old mmo's ground combat engine (city of heroes/villians), and it's more diappointing now. however, i can understand that cryptic was working on a tight deadline and just tweaked what they had and threw it in as a placeholder. well, that place is still held. it's time to do away with the (now) 9 year old ground combat engine. and hey, cryptic: you just developed a game with what appears to be a modern ground combat engine (neverwinter...however, i haven't participated in any of the beta...am i right on this? is it actually a modern ground combat engine, or am i to be disappointed and it's city of d&d?). Take that, tweak it, and put it in sto! or, even better, sit down and make a modern engine custom for sto! with a new engine you'll get more customers! i know that sto drove me away because it played poorly on the ground...and i had paid for a collector's edition at launch! so i had economic incentive to give it the benefit of the doubt. it wasn't until just recently a good friend started playing and i came back, but i still HATE TO GET OUT OF MY SHIP!

    second, currencies: there are too many. EC, Dil, Zen, GPL, rep currencies, fleet currencies, etc. this needs pared down. dabo and doff missions shouldn't be the only way to get gpl. unify zen and dil. unify ec, fleet, and rep currencies. roll the dil store into the zen store and increase prices on the previous zen offerings.

    next, we have endgame content. there's not enough. and what there is isn't hard enough. the endgame ground content suffers because the ground engine is antiquated: there's just no way (i assume) to add new fight mechanics and whatnot with the current. the current space stf's serve as a good stepping stone to the estf's. estf's serve as a stepping stone to...? all that's been added to sto (from what i can tell) in the past 3 years are short mission arcs (starting after cardassian struggle), a rep system, and accompanying repgated equipment, and shiny new ships. maybe a couple new (e)stf's here and there, but.... put it this way...when blizzard releases a mid-expansion content update, they usually have put in 3-5 new dungeons AND a new raid. which serve as stepping stones to the entirely new set of content updates that release 4-5 months down the road.

    And we have the foundry. my gripe with this kind of plays into that last paragraph, but i thought i'd break it up. the foundry is not a replacement for new content. sure, it's a nice enough thing to have, allowing a variety of new and interesting stories to be told (and, of course, the star-trek themed fanfics). but: you don't allow the authors to set the rewards for their missions and those rewards are limited per day. i feel like i'd be better off just grinding cluster anomalies.

    next, the interface. it needs to be more flexible. beyond all the "skill trays need to be saveable" rabble (which i agree with), i'd love to see an option to change the skill trays to the 12 slots that i've gotten used to using. I'd love to be able to separate one tray out and position it differently from my others. i'd love to get rid of that red background for my klink. I'd love to be able to switch boffs mid-fight in space (and why not? it shouldn't be too hard to say "x, take the science position...your expertise is required for this maneuver"), or between fights on the ground.

    and then there's transwarp. super convenient, with a cooldown. ok, that's fine. anyone piloting any ship should have access to transwarp to any sector. who benefits from me having to trek my way across space when i don't have a ship that can go straight there? maybe put a mission in each sector to unlock travel to that sector. take the special transwarps off of cruisers and tuffli. give them something useful instead. everyone else gets useful in-combat boosts, hook tha cruisers up.

    oh, and the exchange. i've said it before, and i'll probably say it again: in an age of transporters and cross-quadrant high speed data transfers, it's kind of silly that we have to go to a special console at a spacedock to access it. unless you have a tuffli. what's up with that? does it have a special exchange antenna or something that allows it to get access? (oh, and i guess this goes for full bank access as well)

    crafting: there's no point. for the amount of effort and resources required, there needs to be a point. i don't have any especially good suggestions here. i dunno: maybe allow us to craft ships? or not. anyway, there needs to be a point. the only thing i've ever heard of people crafting with the intent to use is the aegis set.

    and last (i think...for now). I'm a tac flying an escort: it's what i've done since launch. it's what i want/wanted to do. not because it's the popular thing to do. tacscorts aren't overpowered. everything else is underpowered. give science characters/ships back their bite (i like the idea of giving them a new damage type that doesn't buff/isn't buffed by tac powers). give cruisers a boost to beam damage commensurate with their larger and more numerous arrays (not just for more damage, but because it'll help hold aggro better). buff their durability. make fights that only a well fit cruiser can tank. there are ways around the trinity, but since sto isn't interested in any of them, USE THE TRINITY. everything shouldn't be completeable with escorts. quit pandering to the casual/pvp crowd. i understand the wisdom of creating content/ships for fed vs kdf. it doesn't make sense to dedicate 50% of your development resources to 10-20% of your customers. the same should be understood for pvp players though. it doesn't make sense to dedicate a big chunk of your resources to cater to the small percentage of players who play pvp. also, with that being said, the game shouldn't be balanced around pvp.

    i dunno...maybe more will come as i think about it, but just sitting here at work, that's how i feel :X
  • adzcriz1adzcriz1 Member Posts: 55 Arc User
    edited March 2013
    Ive been here since Beta, and well i could go through a laundry list of stuff, i think the bulk of it is well known as it is.

    But my Biggest Gripes since the new Season are:

    STF's are now all but redundant - very few reasons to do many, 1 or 2 easy space stf's nets me enough omega marks for a week or two, whereas when loot dropped ie could buy mk12 [borg] gear etc, and sets dropped, i had been known to do 20-30 a day. this reputation system with no Mission loot dropping has seriously diminished the amount of runs that players used to do.

    Reputation: is costly. too costly sometimes. 20 hour projects averaging 50 days for completion is just irritating. i can see they want people to log in everyday, but all i do thesedays is log in for 10 minutes set reputations, log out and play something else. since STF's and even romulan missions only need me to run them 1 or 2 times a week i have little to do other than the same 5 or 6 fleet missions which i run from time to time which got old ages ago.

    Fleet credit system, current system is just irritating, requiring quantities of different items is a little annoying. a single currency for all projects that can be aquired by trading in various different items is far more sensible, logical, and far less annoying.

    Grind is creeping into this game more and more. players like having things to acheive, goals that are fun to do and dynamic. repeating the same thing over and over and over is awful. you will find most players actually hate it and wont thankyou for it, the only reason its done is usually because theres no other avenue availiable to acheive that goal, grind heavy games dont do so well in my experience in a western market, but thats just my opinion, only reason i play STO is because i coughed up an LTS years ago otherwise id prolly wouldn't be playing half as much as i do now.
    ___________________
    @Mad-Larkin
    Fleet: http://www.unrepentantgaming.com

    [SIGPIC][/SIGPIC]
  • br3akingforcebr3akingforce Member Posts: 106 Arc User
    edited March 2013
    ah, one more i just thought of: the hourly events. why punish someone for not being able to be online at a given time? just roll the bonuses they gave into the standard rewards for their events.
  • kintishokintisho Member Posts: 1,040 Arc User
    edited March 2013
    still no "away team of ships".. so all these high end and collected ships in mothballs stay there... Let us be Admirals with flotillas!!!!
  • adzcriz1adzcriz1 Member Posts: 55 Arc User
    edited March 2013
    second, currencies: there are too many. EC, Dil, Zen, GPL, rep currencies, fleet currencies, etc. this needs pared down. dabo and doff missions shouldn't be the only way to get gpl. unify zen and dil. unify ec, fleet, and rep currencies. roll the dil store into the zen store and increase prices on the previous zen offerings.

    Think thers too many now?!! shoudl of seen how many there used to be. at one point there was over 10 different currencies lol, Dil was brought in before FTP to cut down on currencies lol
    ___________________
    @Mad-Larkin
    Fleet: http://www.unrepentantgaming.com

    [SIGPIC][/SIGPIC]
  • br3akingforcebr3akingforce Member Posts: 106 Arc User
    edited March 2013
    adzcriz1 wrote: »
    Think thers too many now?!! shoudl of seen how many there used to be. at one point there was over 10 different currencies lol, Dil was brought in before FTP to cut down on currencies lol

    yes :) still too many. oh, roll lobi into dil store too ;)
  • darkbladejkdarkbladejk Member Posts: 3,805 Community Moderator
    edited March 2013
    Not been playing long but the one thing that annoyed me is that I couldn't throw that Vorta out the airlock in the final episode of the cardassian campaign. Not too awful much really annoyed me in the game so far but that guy did.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • jadz3jadz3 Member Posts: 107 Arc User
    edited March 2013
    My top 2 are:
    False Red Alerts... I've got into god knows how many false Tholian alerts since they launched... and spent more time than I care to have warping in and out HOPING the Tholians are actually there.

    Also Rep Project item priorities. STOP TAKING THEM OUT OF MY EQUIPPED SLOTS FIRST!. MAKE THE ORDER INVENTORY, BANK, THEN HAVE A QUESTION BOX TO USE EQUIPPED ITEMS. It's freaking ANNOYING resetting the items both in my equipped device slots AND putting them back on the bar every time I do those particular Reputation projects.
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited March 2013
    Too much clutter on screen: too many weapons per ship, too many pets, too many big glowy special effects... even data sample 'anomalies' have a big glowing icon floating over them.

    The amount of EC engineering Doff assignments can burn through.

    The sheer amount of junk I end up carrying around: data samples, repair components, lock boxes, regenerators, radiation scan data, batteries... It's a good thing I can store spare gear on surplus Boffs and ships, or I'd have no room for it. Makes it easy to lose track of stuff though; and going to a shipyard when I want to re-equip my ship is a nuisance.

    Being able to access so much content just by joining a queue makes the occasions I actually have to travel somewhere seem all the more tiresome.

    Oh, and my two favourite forms of repeatable content (exploration and PvP) have been all but abandoned these past 3 years in favour of FEs (which is fine), and dull repetitive grind (which isn't).
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2013
    Players keep thinking the Enterprise E vanish
    GwaoHAD.png
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited March 2013
    sander233 wrote: »
    People who whine about the most insignificant TRIBBLE.

    Agreed. Especially on the forums.
  • antovarasantovaras Member Posts: 1 Arc User
    edited March 2013
    Top three in no particular order...


    1. Complete lack of immersion in the game.

    2. Complete lack of depth to the game.

    3. Complete lack of polish in the game.
    A world to defend
    A city to protect
    innocents to save
    "Why?" They ask "they hate you"
    We're heroes it's what we do.
    *patiently waiting on Paragon City*
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited March 2013
    vinru821 wrote: »
    this !

    Those few PVP people are getting too much say in what effects so many of us. They just keep getting the little tweaks that keep the normal players down.

    And I am sorry but I refuse to inflate their egos further by joining ANY PVP boot camp nonsense.

    completely agree just look at how nerfed 80% of the science space skills are and our tin foil science ships that no one flies in anymore. It's all escorts, I know i finally broke down and bought one. Got tired of having to spend ten minutes per fight to do anything even the solo dailies to get currency.
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited March 2013
    peter1z9 wrote: »
    1. I'm tired of playing Escort Trek Online. Science is absolutely useless now. Cruisers are also a joke due to the horribly imbalanced weapon power drain mechanic...even with EPTWx, DEM, and AUXtoBAT.

    2. Forced, endless grinding of the same-old, stale endgame content.

    3. Insanely expensive gear combined with even more forms of currency and fewer ways of getting each type of currency. In our first fleet meeting after the S7 release a consensus was reached over our voice chat: "They (the devs) screwed us." Our fleet members were WAY less active after the S7 release.

    4. Ground combat setup like space combat. I don't want individual unit targeting, auto-locking, and third-person combat forced on me while on the ground. I want ground combat to be exactly like (or at least the option to have it be like) Star Trek: Elite force 1 and 2.

    5. 10-second forced red alert time after space combat ends. Especially some of the scripted storyline missions where the AIs are running from you at full-impulse while you are stuck in red alert.

    The combination of 1, 2, and 3 are why I can no longer play the game. When I still played, 4 was why I always avoided ground combat.

    Couldn't agree more, I'm adding anything I missed to my big list of issues. Season 7 has been met by most veteran players as being generally negative, though the rep system itself was a good idea in theory. The way it was implemented however has driven a lot of people away.
    Too many. Where do I start?

    1. Lobi being character bound simply due to the fact there are a handful of Lobi available for free.

    2. Items that are purchased for Lobi are often bound on pickup when they shouldn't be.

    3, Simple bug fixes are left to languish for weeks, whereas anything the even *might* give players a potential chance to get more dilithium than "intended" will become gamestoppers, demanding a hotfix patch.

    4. The overall push to "Playing As Intended"; An environment where we are corralled needlessly so into planned events that have planned, hard caps of whatever money they give (Romulan Marks, Omega, etc). (Hard Caps AND time limits should never be in the same mission...). An environment where we are forced to endgame that pretty much demands that we use a limited set of STF sets ONLY in the ways that were "intended". Again, more "Playing as Intended".

    5. Not trolling, but PvPers simply have too much truck and influence simply due to the fact that it is in Borticus' area of responsibility now, and I'm guessing he sees them as a quick and dirty testing cadre. I'm also going to guess his philosophy is something to the effect of "If it's ok for PvE, it might not be ok for PvP, but if it's ok for PvP, it's generally ok for PvE", hence, the path of least resistance in his mind.

    6. The constant copypasta that goes on in the dev side, creating bugs.

    7. The constant copypasta and regurgitation of in-game assets for the Starbase vanity items, which are pointless, add no functionality and are simply there as a money-sink. Aside from the money sink issue, they also show a lack of creativity in generating new art assets.

    8. No new hairstyles/character looks since game inception.

    9. Just an overall feeling that the game is still coasting on the pre-release systems and art assets made long ago by employees no longer with Cryptic.

    10. I know I've missed plenty.

    Once again agreed.
    i was reading, planning responses and rebuttals to what other players have posted here, and then it hit me that that's not what this thread is for. so here are MY issues with STO.

    First and foremost, the ground combat engine. it was disappointing when the game launched that it had a 6 year old mmo's ground combat engine (city of heroes/villians), and it's more diappointing now. however, i can understand that cryptic was working on a tight deadline and just tweaked what they had and threw it in as a placeholder. well, that place is still held. it's time to do away with the (now) 9 year old ground combat engine. and hey, cryptic: you just developed a game with what appears to be a modern ground combat engine (neverwinter...however, i haven't participated in any of the beta...am i right on this? is it actually a modern ground combat engine, or am i to be disappointed and it's city of d&d?). Take that, tweak it, and put it in sto! or, even better, sit down and make a modern engine custom for sto! with a new engine you'll get more customers! i know that sto drove me away because it played poorly on the ground...and i had paid for a collector's edition at launch! so i had economic incentive to give it the benefit of the doubt. it wasn't until just recently a good friend started playing and i came back, but i still HATE TO GET OUT OF MY SHIP!

    second, currencies: there are too many. EC, Dil, Zen, GPL, rep currencies, fleet currencies, etc. this needs pared down. dabo and doff missions shouldn't be the only way to get gpl. unify zen and dil. unify ec, fleet, and rep currencies. roll the dil store into the zen store and increase prices on the previous zen offerings.

    next, we have endgame content. there's not enough. and what there is isn't hard enough. the endgame ground content suffers because the ground engine is antiquated: there's just no way (i assume) to add new fight mechanics and whatnot with the current. the current space stf's serve as a good stepping stone to the estf's. estf's serve as a stepping stone to...? all that's been added to sto (from what i can tell) in the past 3 years are short mission arcs (starting after cardassian struggle), a rep system, and accompanying repgated equipment, and shiny new ships. maybe a couple new (e)stf's here and there, but.... put it this way...when blizzard releases a mid-expansion content update, they usually have put in 3-5 new dungeons AND a new raid. which serve as stepping stones to the entirely new set of content updates that release 4-5 months down the road.

    And we have the foundry. my gripe with this kind of plays into that last paragraph, but i thought i'd break it up. the foundry is not a replacement for new content. sure, it's a nice enough thing to have, allowing a variety of new and interesting stories to be told (and, of course, the star-trek themed fanfics). but: you don't allow the authors to set the rewards for their missions and those rewards are limited per day. i feel like i'd be better off just grinding cluster anomalies.

    next, the interface. it needs to be more flexible. beyond all the "skill trays need to be saveable" rabble (which i agree with), i'd love to see an option to change the skill trays to the 12 slots that i've gotten used to using. I'd love to be able to separate one tray out and position it differently from my others. i'd love to get rid of that red background for my klink. I'd love to be able to switch boffs mid-fight in space (and why not? it shouldn't be too hard to say "x, take the science position...your expertise is required for this maneuver"), or between fights on the ground.

    and then there's transwarp. super convenient, with a cooldown. ok, that's fine. anyone piloting any ship should have access to transwarp to any sector. who benefits from me having to trek my way across space when i don't have a ship that can go straight there? maybe put a mission in each sector to unlock travel to that sector. take the special transwarps off of cruisers and tuffli. give them something useful instead. everyone else gets useful in-combat boosts, hook tha cruisers up.

    oh, and the exchange. i've said it before, and i'll probably say it again: in an age of transporters and cross-quadrant high speed data transfers, it's kind of silly that we have to go to a special console at a spacedock to access it. unless you have a tuffli. what's up with that? does it have a special exchange antenna or something that allows it to get access? (oh, and i guess this goes for full bank access as well)

    crafting: there's no point. for the amount of effort and resources required, there needs to be a point. i don't have any especially good suggestions here. i dunno: maybe allow us to craft ships? or not. anyway, there needs to be a point. the only thing i've ever heard of people crafting with the intent to use is the aegis set.

    and last (i think...for now). I'm a tac flying an escort: it's what i've done since launch. it's what i want/wanted to do. not because it's the popular thing to do. tacscorts aren't overpowered. everything else is underpowered. give science characters/ships back their bite (i like the idea of giving them a new damage type that doesn't buff/isn't buffed by tac powers). give cruisers a boost to beam damage commensurate with their larger and more numerous arrays (not just for more damage, but because it'll help hold aggro better). buff their durability. make fights that only a well fit cruiser can tank. there are ways around the trinity, but since sto isn't interested in any of them, USE THE TRINITY. everything shouldn't be completeable with escorts. quit pandering to the casual/pvp crowd. i understand the wisdom of creating content/ships for fed vs kdf. it doesn't make sense to dedicate 50% of your development resources to 10-20% of your customers. the same should be understood for pvp players though. it doesn't make sense to dedicate a big chunk of your resources to cater to the small percentage of players who play pvp. also, with that being said, the game shouldn't be balanced around pvp.

    i dunno...maybe more will come as i think about it, but just sitting here at work, that's how i feel :X

    Agree with much of this and no I am afraid NW's combat systems is just as bad as STO's just a simple hack and slash pretty awful. The engine I don't think is currently capable of things like headshots and the like. Nor will it ever be.
    ah, one more i just thought of: the hourly events. why punish someone for not being able to be online at a given time? just roll the bonuses they gave into the standard rewards for their events.

    This also annoys me especially as the Mirror Event has become so infrequent.
    antovaras wrote: »
    Top three in no particular order...


    1. Complete lack of immersion in the game.

    2. Complete lack of depth to the game.

    3. Complete lack of polish in the game.

    To sum it up... yes. :o
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
  • defcon1776defcon1776 Member Posts: 313 Arc User
    edited March 2013
    CBS. Nuff said.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." Q
    Join the 44th Fleet. [FED and KDF] Apply Online: startrek.44thfleet.com
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2013
    people want to be Kirk, and complain STF are hard because they can't play well with others.
    GwaoHAD.png
  • dom1941dom1941 Member Posts: 156 Arc User
    edited March 2013
    neoakiraii wrote: »
    people want to be Kirk, and complain STF are hard because they can't play well with others.

    Couldn't agree more:D
    [SIGPIC][/SIGPIC]
  • warpedcorewarpedcore Member Posts: 362 Arc User
    edited March 2013
    The game plays fast and loose with continuity. I understand that they have to make allowances for game play and PC limitations. But, I bought STO to play a Star Trek game, not Generic Space Shooter: Adventures in Space.

    Defiant's outer skin looks nothing like the ship model on the show. The Ambassador-class looks amazing, no reason the other Starfleet ships can't be as detailed. One of the excuses for a bland Defiant was the polygon count... but then six months later we got the Sao Paulo-class, with additional visuals. Could that same energy not going into improving the existing Defiant? The Quad-cannons alone were worth the C-Point purchase.

    The discrepancy between DPS between canons and beam arrays. Most canon ships in Trek used arrays, not machine guns. The Pulse effect looks great on Tactical escorts, but it looks silly on everything else. The game should strive to look more like the movies and TV shows, not less.

    The lack of a consistent Starfleet uniform. Granted, the back story says that Starfleet relaxed it's uniform code, but that changes the outfit from a uniform to a costume. If they had wanted to allow players to look unique, they should have added off duty options as a default.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited March 2013
    Probably going to go with season 7, the reputation system and how it blocked the ground sets
  • midnyght39midnyght39 Member Posts: 0 Arc User
    edited March 2013
    One of the biggest annoyance right now in the game HAS to be that you can only refine 8k dilitium a day. It is easy to get that much dilithium espectially with the rich dilithium quest and STF's that give about 800-1k each. Either take the limit off, or make a higher, say 20k a day. KKthksbai.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited March 2013
    I don't like being pigeonholed in games because of ignored balance issues, and poor design decisions based solely off of the needs of a few pvp players.

    Pretty much sums it up right now
Sign In or Register to comment.