Game tool tip says my Energy Siphon is drawing about 36 points of power from all 4 subsystem, including Shields. My innate Subsystem Targeting from the Vesta shows a 40.7 energy drain on the Shield subsystem. In theory, adding them up gets a total of approx. 77 in drain of my opponent's shield pretty much simultaneously. Both powers last about 20 seconds due to high Auxiliary power. Given that most PvP players put in only about 50 points for Shields so they can run 100 to their weapons, unless they specifically spec for power insulation - which I doubt they do given most Escorts seem hell bend on maximizing their weapon damage and DPS to an absolutely insane level - would this combination of these two powers be enough to drain their shield power down to zero, thus dropping it completely for the duration of ES and Subsystem Targetting?
Erm... prolly not anyone who remembers sci ships exist will have at least 6 points of insulators and as such any drains are but by almost 50% instantly...
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
No, it is not enough. To say the truth: ES III + Tyken II + innate TSS are not enough to drop shields on player ship unless he is played by someone who is brainless and has not any points in insulators. The only way to drop them while playing sci-drainer is to use polaron weapons on the top of sci drain powers. I usually slot one beam fore, one aft and 4 turrets. All of this (including TSS, Tyken and ES) should be enough to bring shields on escort or battlecruiser down. Sci ships and healers with high shield powers are pretty safe.
All in all it's not the most efficient build as you sacrifice anything to drop shields for few seconds with rather long interval between. Not worth the trouble IHMO.
Running 6-9 in PI is standard practice among virtually all longtime PvP'ers. 9 ranks is a 50% reduction, and many pieces of desirable gear come with further bonuses to PI, reducing that drain further.
But, there is a catch with target subsystem shield. There is % chance to disable single facing. That part is affected by decompilers (duration) and only way to repair the shield facing is use EpTS.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Comments
All in all it's not the most efficient build as you sacrifice anything to drop shields for few seconds with rather long interval between. Not worth the trouble IHMO.
A little link to demonstrate what drain looks like when you're pretty much hyper optimized for it.
So maybe! An es3 plus a target 3 plus a high drain tykens 2 might catch someone by surprise for a few seconds... But not enough to make a difference
Unless you're a Klingon, thn take plasma leech and siphion pods.
That'll buy you a few more seconds, make sure you fully max your flow caps too, at least 250+
That's the vesta with 5 flow cap consoles and 9 points in flow caps.
Then like I said, maybe you'll catch a target without shields for a second or 2.
Unless its in a pug setting and the other guy had no idea what's going on.
Do you even Science Bro?