Absolutly nothing wrong with making the best - even better!:P:)
P.S. Where did you go for like 5 months?
I took a long break from the forum to retain my sanity - though I was still busy on other forums. The game is just much more enjoyable when you're not listening to the same group of people telling you every day how terrible it is.
Now I'm just sporadically hopping around and trying to avoid too much confrontation on the forum.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I took a long break from the forum to retain my sanity - though I was still busy on other forums. The game is just much more enjoyable when you're not listening to the same group of people telling you every day how terrible it is.
Now I'm just sporadically hopping around and trying to avoid too much confrontation on the forum.
Please explain to me in what ways the fleet excelsior is better than the fleet assault cruiser refit.
Please explain to me in what ways the fleet excelsior is better than the fleet assault cruiser refit.
Its certainly not console layout or boff layout.
Slightly better turn. Extra eng boff slot for a little more durability. They're roughly equal in all regards, but I think the Excelsior could slightly outlast the Sovereign. Still, just my opinion.
As I've said in other threads, there's not a lot of way to differentiate the T5.5 Cruisers now. There's just too many of them.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Slightly better turn. Extra eng boff slot for a little more durability. They're roughly equal in all regards, but I think the Excelsior could slightly outlast the Sovereign. Still, just my opinion.
As I've said in other threads, there's not a lot of way to differentiate the T5.5 Cruisers now. There's just too many of them.
Its true there are a lot of very similar cruisers at high level now. Personally I believe in order to make a proper kick TRIBBLE tank you need 2x EPTS 3 which greatly limits your choice of cruisers and completely negates the chances of finding on that can do any kind of damage.
If it weren't for its terrible turn rate the galaxy x would be a good tank with cannons and turrets.
If it weren't for its terrible hull total the Fleet Heavy Cruiser Retrofit would be a good tank with cannons and turrets.
Its true there are a lot of very similar cruisers at high level now. Personally I believe in order to make a proper kick TRIBBLE tank you need 2x EPTS 3 which greatly limits your choice of cruisers and completely negates the chances of finding on that can do any kind of damage.
If it weren't for its terrible turn rate the galaxy x would be a good tank with cannons and turrets.
If it weren't for its terrible hull total the Fleet Heavy Cruiser Retrofit would be a good tank with cannons and turrets.
Where is the cruiser love?
That's why I am asking Al for a Buff to Fleet Excel
1.3 shield Mod
10 Turn
44-45k hull
Universal Ensign Boff
With these changes she will not only be the most stylish crusier in the game but the most dangerous - and virtually unstoppable.
With these changes she will not only be the most stylish crusier in the game but the most dangerous - and virtually unstoppable.
And there's the problem. Everyone want their favorite ship to be unstoppable. That would be fine if this were a SPG, or if we all liked the exact same ship, but since it isn't and we don't everyone's favorite ship can't be the best.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
And there's the problem. Everyone want their favorite ship to be unstoppable. That would be fine if this were a SPG, or if we all liked the exact same ship, but since it isn't and we don't everyone's favorite ship can't be the best.
Good thing then that it is also Al Rivera's favorite ship!!:):P
And there's the problem. Everyone want their favorite ship to be unstoppable. That would be fine if this were a SPG, or if we all liked the exact same ship, but since it isn't and we don't everyone's favorite ship can't be the best.
I agree, I just wish it took more than one Alpha Strike from a ship a quarter my size to kill me. :rolleyes:
I agree, I just wish it took more than one Alpha Strike from a ship a quarter my size to kill me. :rolleyes:
Now, now, now. We've all been told size doesn't matter.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I just hope that they will fix this TRIBBLE with god like ships/weapons before PvP reptation comes... for now i know that i will NEVER play random PvP in this game , there is no point to play PvP if you are eng/sci captain... you will sucess if you have 5x escort captains and that will be thing when PvP reputation comes.
Only way for me to get all tiers in PvP reputation will be private PvP , because there i would have chance to do something.
And there's the problem. Everyone want their favorite ship to be unstoppable. That would be fine if this were a SPG, or if we all liked the exact same ship, but since it isn't and we don't everyone's favorite ship can't be the best.
So we leave escorts being the best ships in a star trek game?
What about making all ships usefuly and good, even within the MMO trinity, you love so much?
If this "balance system" would work, no ship whatsoever could be considered as the "Best".
Fact is Escorts can do ANY mission/PvP in this game much better than any other ship.
OT:
IF, and i say "IF", Cryptics devs where really interested in making a Star Trek game (like many other companies did before) that is "true" to the Star Trek universe, they wouldn't have relied on the MMO trinity.
Just as i said before, pressing Star Trek ships into a failed Stone(cruiser)/Paper(science ships)/shotgun(escort) system, cannot work with Star trek ships, without turning them completely upside down.
MMO or not, when choosing a Star Trek game to play, everyone i know expects Star trek ships to work like they do in Star Trek. I'am not talking about making every ship indestructable like thecosmic1likes to claim so often, but to make all ships capable to work without support.
This does NOT exclude teamplay, each ship should have some unique abilities to support other ships, like give all allied ships more accuracy, because of the ships enhanced sensors. You get the idea.
But to put one type of ship into a "healer" role and make another type the "Super Monster Ship" that kills every enemies in mere seconds is not how Star Trek ships work.
I think MMO players (all players) are by far more flexible than Crypitc likes to think.
Not every game needs the trinity, least of all a Star Trek game.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
So we leave escorts being the best ships in a star trek game?
What about making all ships usefuly and good, even within the MMO trinity, you love so much?
If this "balance system" would work, no ship whatsoever could be considered as the "Best".
Fact is Escorts can do ANY mission/PvP in this game much better than any other ship.
OT:
IF, and i say "IF", Cryptics devs where really interested in making a Star Trek game (like many other companies did before) that is "true" to the Star Trek universe, they wouldn't have relied on the MMO trinity.
Just as i said before, pressing Star Trek ships into a failed Stone(cruiser)/Paper(science ships)/shotgun(escort) system, cannot work with Star trek ships, without turning them completely upside down.
MMO or not, when choosing a Star Trek game to play, everyone i know expects Star trek ships to work like they do in Star Trek. I'am not talking about making every ship indestructable like thecosmic1likes to claim so often, but to make all ships capable to work without support.
This does NOT exclude teamplay, each ship should have some unique abilities to support other ships, like give all allied ships more accuracy, because of the ships enhanced sensors. You get the idea.
But to put one type of ship into a "healer" role and make another type the "Super Monster Ship" that kills every enemies in mere seconds is not how Star Trek ships work.
I think MMO players (all players) are by far more flexible than Crypitc likes to think.
Not every game needs the trinity, least of all a Star Trek game.
I'll sign on to that.
The entire point of having a valuable IP like Star Trek is recreating the feel of the IP.
Shoehorning the IP into something else doesn't work. And the MMO Trinity should not apply to Star Trek.
Escorts in their own way are fine. We've seen the Defiant fly. She can do hairpin turns, blow a Bird of Prey out of the stars in a sustained volley, and tank Jem'Hadar ship eating scarabs unshielded. That's what she's there for.
We've also seen the Enterprise-E, Punch through the shields of a So'na ship in a single series of shots and permanently kill their life support in the same shot.
And we've seen Voyager embarrass the Borg and all sorts of bad guys on multiple occasions.
Starfleet vessels are designed to be deep space vessels away from known space for long periods. They are ships of the line, because they are designed to be able to take on anything they may run into. Even if the Defiant can do more raw damage with the Quad Phaser Cannons than the Enterprise-E's MkXII phaser arrays, the beams on the Enterprise-E can still dish it out. And has advanced science systems. And is tough as shoe leather, because that's what she's designed to be.
Even if you say Jack of All Trades, master of none, a Jack of all trades cannot be incompetent in one.
And as a curiosity, this game has done well creating it as such, but there was very little cross ship healing in Star Trek, exempting the occasional extend shields or beaming over an engineering team to accelerate repairs but that was rarely in battle.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
My comment was suggesting the question should evaluate what the real problem is.
The real problem is that escorts do massive damage continuously. They have no trouble keeping things in their sights (except other escorts, duh) and cannon arcs ( who would have thought looking at the stats.. oh...) and feature enough recovery that only other escorts can actually kill them. And they can run away from anything. Except another escort.
On the other hand: science powers got nerfed, beam arrays do ****ty damage as they are AND also further weaken themselves by being used.
The most looney thing:
All this is said to be the way it is because cruisers can supposedly power that many weapons (they can't) and broadside to get more damage (which they often can't since escorts do dances around them with IMPUNITY and if you sit in a cruiser and hit reverse to get something in your arc, you eat massive critical hits because your already ****ty defense stats gets even ****tier.
And even if you DO manage to somehow bomb an escorts down into low hp, the git will just run away really fast and you will never catch him.
And then you come along and tell its WAD.
And you are surprised you get a toxic reaction.
huh.
Here: remove movement related buffs from pattern omega, and remove the immunity to crowd control.
That alone will fix some problems because at least now you can properly snare escorts.
Then rework the cannons to work like beams: 4 pulses, powerdrain over the whole duration. keep the listed dps the same.
Make all heals and restorative power heals over time with diminishing return for multiple copys active on a target.
+20k hp for cruisers. double shield hp for everyone...
auto shield redistribution needs to be an actual ensign engineering power, the amount of shield power shifted should scale with the tier of the power.
Science team should grant instant sensor analysis stacks.
On the other hand: science powers got nerfed, beam arrays do ****ty damage as they are AND also further weaken themselves by being used.
It'd be a bit like getting a rare sword in Neverwinter, but each each swing casts a fatigue debuff on you, making your arms tired so you can't hit hard enough with each subsequent swing. Doesn't sound right does it? If you proposed that for a mechanic you'd get laughed out of the room.
You'd think after getting Mk XII very rare, or ultra rare, beam arrays they'd be good, but the power drain mechanic is just bizarre in STO, that they're not compared to their cannon counterparts. The system must be fair for all, and since it's unlikely they'll buff beams, the only thing they could do would be to find some way of increasing the weapon energy usage per round of cannon fire.
EDIT: Closed for necroing an old thread. Remember, if a thread has been inactive for 30 days, you should not post to it. Feel free to create a new thread on the subject if you would like to discuss further ~BranFlakes
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Comments
Now I'm just sporadically hopping around and trying to avoid too much confrontation on the forum.
Please explain to me in what ways the fleet excelsior is better than the fleet assault cruiser refit.
Its certainly not console layout or boff layout.
As I've said in other threads, there's not a lot of way to differentiate the T5.5 Cruisers now. There's just too many of them.
Its true there are a lot of very similar cruisers at high level now. Personally I believe in order to make a proper kick TRIBBLE tank you need 2x EPTS 3 which greatly limits your choice of cruisers and completely negates the chances of finding on that can do any kind of damage.
If it weren't for its terrible turn rate the galaxy x would be a good tank with cannons and turrets.
If it weren't for its terrible hull total the Fleet Heavy Cruiser Retrofit would be a good tank with cannons and turrets.
Where is the cruiser love?
That's why I am asking Al for a Buff to Fleet Excel
1.3 shield Mod
10 Turn
44-45k hull
Universal Ensign Boff
With these changes she will not only be the most stylish crusier in the game but the most dangerous - and virtually unstoppable.
Good thing then that it is also Al Rivera's favorite ship!!:):P
I agree, I just wish it took more than one Alpha Strike from a ship a quarter my size to kill me. :rolleyes:
We've also been told that 'beams are fine' .
Go figure ... :rolleyes::P
Women lie about that all the time:eek:
Only way for me to get all tiers in PvP reputation will be private PvP , because there i would have chance to do something.
Second favorite the one that fixes the flamethrower.
Outside that they all equals.
So we leave escorts being the best ships in a star trek game?
What about making all ships usefuly and good, even within the MMO trinity, you love so much?
If this "balance system" would work, no ship whatsoever could be considered as the "Best".
Fact is Escorts can do ANY mission/PvP in this game much better than any other ship.
OT:
IF, and i say "IF", Cryptics devs where really interested in making a Star Trek game (like many other companies did before) that is "true" to the Star Trek universe, they wouldn't have relied on the MMO trinity.
Just as i said before, pressing Star Trek ships into a failed Stone(cruiser)/Paper(science ships)/shotgun(escort) system, cannot work with Star trek ships, without turning them completely upside down.
MMO or not, when choosing a Star Trek game to play, everyone i know expects Star trek ships to work like they do in Star Trek. I'am not talking about making every ship indestructable like thecosmic1likes to claim so often, but to make all ships capable to work without support.
This does NOT exclude teamplay, each ship should have some unique abilities to support other ships, like give all allied ships more accuracy, because of the ships enhanced sensors. You get the idea.
But to put one type of ship into a "healer" role and make another type the "Super Monster Ship" that kills every enemies in mere seconds is not how Star Trek ships work.
I think MMO players (all players) are by far more flexible than Crypitc likes to think.
Not every game needs the trinity, least of all a Star Trek game.
I'll sign on to that.
The entire point of having a valuable IP like Star Trek is recreating the feel of the IP.
Shoehorning the IP into something else doesn't work. And the MMO Trinity should not apply to Star Trek.
Escorts in their own way are fine. We've seen the Defiant fly. She can do hairpin turns, blow a Bird of Prey out of the stars in a sustained volley, and tank Jem'Hadar ship eating scarabs unshielded. That's what she's there for.
We've also seen the Enterprise-E, Punch through the shields of a So'na ship in a single series of shots and permanently kill their life support in the same shot.
And we've seen Voyager embarrass the Borg and all sorts of bad guys on multiple occasions.
Starfleet vessels are designed to be deep space vessels away from known space for long periods. They are ships of the line, because they are designed to be able to take on anything they may run into. Even if the Defiant can do more raw damage with the Quad Phaser Cannons than the Enterprise-E's MkXII phaser arrays, the beams on the Enterprise-E can still dish it out. And has advanced science systems. And is tough as shoe leather, because that's what she's designed to be.
Even if you say Jack of All Trades, master of none, a Jack of all trades cannot be incompetent in one.
And as a curiosity, this game has done well creating it as such, but there was very little cross ship healing in Star Trek, exempting the occasional extend shields or beaming over an engineering team to accelerate repairs but that was rarely in battle.
The real problem is that escorts do massive damage continuously. They have no trouble keeping things in their sights (except other escorts, duh) and cannon arcs ( who would have thought looking at the stats.. oh...) and feature enough recovery that only other escorts can actually kill them. And they can run away from anything. Except another escort.
On the other hand: science powers got nerfed, beam arrays do ****ty damage as they are AND also further weaken themselves by being used.
The most looney thing:
All this is said to be the way it is because cruisers can supposedly power that many weapons (they can't) and broadside to get more damage (which they often can't since escorts do dances around them with IMPUNITY and if you sit in a cruiser and hit reverse to get something in your arc, you eat massive critical hits because your already ****ty defense stats gets even ****tier.
And even if you DO manage to somehow bomb an escorts down into low hp, the git will just run away really fast and you will never catch him.
And then you come along and tell its WAD.
And you are surprised you get a toxic reaction.
huh.
Here: remove movement related buffs from pattern omega, and remove the immunity to crowd control.
That alone will fix some problems because at least now you can properly snare escorts.
Then rework the cannons to work like beams: 4 pulses, powerdrain over the whole duration. keep the listed dps the same.
Make all heals and restorative power heals over time with diminishing return for multiple copys active on a target.
+20k hp for cruisers. double shield hp for everyone...
auto shield redistribution needs to be an actual ensign engineering power, the amount of shield power shifted should scale with the tier of the power.
Science team should grant instant sensor analysis stacks.
It'd be a bit like getting a rare sword in Neverwinter, but each each swing casts a fatigue debuff on you, making your arms tired so you can't hit hard enough with each subsequent swing. Doesn't sound right does it? If you proposed that for a mechanic you'd get laughed out of the room.
You'd think after getting Mk XII very rare, or ultra rare, beam arrays they'd be good, but the power drain mechanic is just bizarre in STO, that they're not compared to their cannon counterparts. The system must be fair for all, and since it's unlikely they'll buff beams, the only thing they could do would be to find some way of increasing the weapon energy usage per round of cannon fire.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
EDIT: Closed for necroing an old thread. Remember, if a thread has been inactive for 30 days, you should not post to it. Feel free to create a new thread on the subject if you would like to discuss further ~BranFlakes