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In Regards to STO and Canon

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  • edited March 2013
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  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited March 2013
    I recently put up a post in another thread (forget which one already... too bloody many here XD) which was commenting on a ship in this game compared to it's counterpart in canon Star Trek. And I have come to realize (a long time ago) that people often do this. At first I did to. But I now have something to say, which will no doubt bring in lots of flak and hate posts. But I think it's something that needs to be said.

    Star Trek Online is NOT Canon. It is a game. It uses ships and people from Canon yes. But it as an entity is not. Therefore, any rules, abilities, restrictions, etc. from Canon Star Trek DO NOT APPLY.

    Last I checked, Canon was all movies of Star Trek. Those are hard canon sources. There are also a number of soft canon sources, mostly in the form of books, tech manuals, graphic novels, etc. But games were not, aren not, and I don't think ever will be in this case, Canon. And as such, you cannot hold them to the same standards. They can and should be kept separate.

    Now I know this argument probably falls on deaf ears, but hear me out nonetheless. There are things in canon that people expect to see in game. And they are more often than not disappointed. The reason is that in Canon, the heroes always win. The singular ships that are the icons of whatever particular series you happen to be watching, always win. If this game were canon, the Constitutions would be indestructible until they were blown up by their captains, the Galaxies would be able to destroy entire planets and would never die (they at least have that part down), and the Intrepids and Defiants would be unbeatable, regardless of enemy type, numbers, EVERYTHING.

    That is why Canon cannot be applied here. The rules from the shows and books and movies are different. If they were applied in game, there would be no game. Just a bunch of those 4 ships running around saving the galaxy.

    So please. Stop trying to apply canon to this game. It won't work, and shouldn't work. They are and should remain separate.

    I think that might just be the single most sensible thing I have ever seen you post.

    /Like +1
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  • amera35amera35 Member Posts: 0 Arc User
    edited March 2013
    skollulfr wrote: »
    yea, mentioned in tos and referenced as something other species did in tng.
    depending on the tech behind it being a nanolathe or something using the transporters the energy cost is likely higher even if it is more convenient in the moment.

    that still doesnt eliminate the use of money as a transaction medium.

    but like i said, i blame the brain weevils picard found in the episode "conspiracy".

    The entire premise of the Star Trek universe is that human aren't materialistic and resources aren't limited. Money has no purpose.

    Call it absurd if you want (because it obviously is), but claiming it some kind of oppressive communist regime is applying our world's rules to a fictitious utopia.
  • tomin8rtomin8r Member Posts: 201 Arc User
    edited March 2013
    Canon is a four letter word. Grow up, people.
  • lizweilizwei Member Posts: 936 Arc User
    edited March 2013
    You want to get that specific about canon?

    Fine. Gene Roddenberry once went on record as saying that "It's not Star Trek until I say it's Star Trek."
    That means DS9, Voyager and the TNG movies are not canon.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    lizwei wrote: »
    You want to get that specific about canon?

    Fine. Gene Roddenberry once went on record as saying that "It's not Star Trek until I say it's Star Trek."
    That means DS9, Voyager and the TNG movies are not canon.

    Good one.


    Also, canon is 5 letters.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited March 2013
    this thread defeats itself.. if you dont fallow the basic rules of the ip (ie, canon) than it is not star trek..

    to make myself more clear, it would be like cryptic saying they are gonna make a race car game, but what you actually play is a bicycle race game..

    star trek is star trek because of canon. the show, ip, the genre has built basic rules that they have done a pretty decent job of sticking to (i know there are some instances in the shows that contradict eachother).

    i would hope that the target crowd for a star trek game is star trek fans.. thus, you would need to make it feel star trek.. (especially in one of the largest ip's on the planet).

    so if you dont want to worry about the game being "star trek" than i suggest a game like eve. there you can play a space game without star trek canon...

    ** now i will say that it is a game, and that there are work arounds to balance and what not, but that should be a last resort** ie, if they are making content that is based on something in the show, they should do their best to make it like it was in the show..
  • nierionnierion Member Posts: 326 Arc User
    edited March 2013
    When I look at Star Trek, I don't worry about whether it's canon or not to some extent. The main thing I look at, is whether it has that Star Trek Feel.

    STO seems to be lacking that in many areas and when I compare it to many previous Star Trek games, it could learn a great deal more from them, which seem to do many things better, like the space combat.

    That has to be my main gripe with STO, in the shows and movies space felt expansive, never ending, with almost unlimited opportunities. This game makes it feel small and limited, the combat doesn't feel bold or daring and just feels too fast paced IMO. The worst thing is, IMO there are quite a few other games out there that do space better.

    The only thing that keeps me playing this is that it's Star Trek and my friends / fleet that I game with.
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  • yreodredyreodred Member Posts: 3,527 Arc User
    edited March 2013
    In my opinion Cryptic miserably failed in giving STO Star Trek feeling.

    Ships are completely differnt as in established Star Trek, Small puny escorts easily outgun ships 10x the size, the Federation acts and looks more like the peacekeeper from Farscape.
    No exploration, no interactions inside you ship, just war and pew pew.

    From a design point of view, i would have preferred if they just would have made a generic Sci fi game. Almost nothing looks like it was even related to Star Trek, if its some of Cryptics ships, Uniforms, Kits armor or Weapons.

    The only thing i really like is the big range of customization in this Game. But like everywhere in this Game, at the crucial points customization is not possible.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited March 2013
    lizwei wrote: »
    Gene Roddenberry once went on record as saying that "It's not Star Trek until I say it's Star Trek."

    or one of his kids...since he's worm food and can't say anything anymore
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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