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2 long running kdf ship bugs, 1 new one

dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
edited June 2013 in PC Gameplay Bug Reports
fleet kamarang bugs

first the new bug. the fleet kamarang neck has 2 issues. on 1 side there is a yellow glow in a small indent, on the other side there is not. below that in a small indent there is a twin torp launcher skin showing up, but again only on 1 side

errant side torp launcher- https://i.minus.com/itQrr8DUhGYqe.jpg

unsymmetrical glows- https://i.minus.com/ivZpg1Fqu9a6f.jpg


kdf vet ship bugs

noticed this since its launch, figured it was too obvious to miss and would be caught by now

like the fed vet ship, its warp engines are supposed to adjust during warp out and wile in sector space.

well the kdf vet ship does not have its nacelles extended when its in sector space, thats the bug i guess. they extend right before it jumps to warp, and as it enters a system they are still extended, seen here

http://cloud.steampowered.com/ugc/576719343219275660/914A91F319D6D55AFFA720C5150855D5557A8EE4/


also what look to be 'bortas like' impulse engines actually appear to be flagged as warp engines, the are used when the ship ejects warp plasma,

http://cloud.steampowered.com/ugc/576719343219207070/B1CD2175A3F333B233C5358A8D46E8E00F709C56/


and when the borg set visuals are on , what supposed to go on the nacelles is attached to the main hull in front of them

http://cloud-2.steampowered.com/ugc/576719343219208752/97E7ED87E4D1416DC0CA382D85B5A8B51EA02487/

the actual impulse engines appear to be the 2 small yellow triangles, so why is that big, and sorta ugly, bortas like engine grill on the ship at all?

ktinga bug

when the game swaps to a lower quality model when your camera far enough away, the model it switches to for the ktinga looks better, has glowing engine and a glow on the front of it's 'mission pod' or whatever you want to call it. since the fleet ktinga is an end game ship now, i would really like the one i fly to look as good as that npc, when your far enough away from it

'low quality' when far from it

https://i.minus.com/ib1twgSMpkWNF1.jpg

'high quality' when close to it

https://i.minus.com/iNtefRznb3SCL.jpg

it appears the low and high quality model is switched. since our ship only displays the high quality model, we don't get to see glows, they are only visible on npcs when we are farther away from them. the ktinga model is by far the blandest, low quality model in game, these glows would go a long way toward making it more attractive.
Post edited by dontdrunkimshoot on

Comments

  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    that got to page 2 fast, again
  • zerobangzerobang Member Posts: 0 Arc User
    edited March 2013
    can't remember how often i've complained about the K'Tinga one... they really effed up on that one...
    [SIGPIC][/SIGPIC]
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    i hope someday i wont have to bump these issues anymore
  • redrickyredricky Member Posts: 1,004 Arc User
    edited March 2013
    Bump for great KDF justice.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • anelkanelk Member Posts: 38 Arc User
    edited March 2013
    Fleet Scourge Destroyer - Can not change appearance on it.
    Ship customisation NPC is delusional and thinks it's a Draguas ship, demands I pay 1500 ZEN for NO changes what so ever.

    I've had this KDF Fleet ship for a year now and sent in a dozen or more tickets about it. nothing... as usual... Craptic... :mad:

    Oh and one more thing... When are we gonna catch up with Fed side as far as available ship models and character costumes eh?
    Why put out another playable faction when the first alternative is already severely neglected.

    Carrot-heads... :(
  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited March 2013
    I think there is a graphical bug whenever the mirror raptors fires torpedoes, if that counts to e added to the list, the torpedoes kinda fires out the side of the raptor's nose.. looks really wierd
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    thats a good way to bump the thread, fill it with all the kdf specific bugs you can find! im not going to let this thread sink until these issues are at least acknolaged
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    wouldn't it be great if these got fixed next patch? yes, it would be great
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited March 2013
    wouldn't it be great if these got fixed next patch? yes, it would be great

    Meh i stopped reporting bugs like this a year ago, non of it was ever answered. But hey, i just helped u bump it again.

    G'luck on it tho.
    MT - Sad Pandas
  • jpf2012jpf2012 Member Posts: 61 Arc User
    edited March 2013
    bump for kdf victory
  • gypsybladegypsyblade Member Posts: 730 Arc User
    edited March 2013
    Another longterm bug. Marauder Tier 4 boff reward costume screwup

    Was told on Jan 16, 2012 "Our top people are on it"

    Been over a year.... not so much faith in their top people anymore :/
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    i noticed the fleet bop with the 4 tac consoles doesnt actually go to warp when it goes to warp. kinda like the MVAM sections if your flying any but the beta section. so thats a kdf and fed problem
  • miri2miri2 Member Posts: 112 Arc User
    edited March 2013
    While I do want to add a pretty old bug to this list, I'd like to start with a preface.

    I know that it can be really discouraging to lodge a civil complaint and see it go nowhere, maybe even repeatedly, but attacking and insulting the developers is not likely to make them want to help you.
    I have great faith in constructive criticism, but I really think that showing civility can only help our case-- at least when compared with antagonizing the dev-team.
    Okay, soapbox over, now onto the bug.

    I've been flying a Varanus support vessel for quite some time now, and I've noticed that its repair platform's signature masking effect seems to do nothing. It dims lights of my ship and repair drones while we're nearby, but it doesn't seem to provide any sort of stealth for the platform or the ships nearby.
    It is possible that I'm using it wrong or expecting too much of it, but if it can't hide me or my platform from a ship over 16 km away while I'm not on red alert (I tested it on Hive Onslaught recently), I've got to assume it's not working right.

    ... also, my game client seems unable to connect to the bug-reporting system to view existing tickets, so I have no idea if the in-game bug report I submitted made it through. Hence this post.

    EDIT: I forgot to mention-- if the signal masking effect is working correctly and I'm just looking at the whole situation wrong, I'd love to hear it-- so that I know what to expect of this ability. Thanks!
    “True success is going from failure to failure without losing enthusiasm.”
    -- Winston Churchill
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    how about that bug with the transporters on quronos. you lucky to end up were you tell it to send you. i fly to the planet and end up in the ship yard all the time
  • jheinigjheinig Member Posts: 364 Cryptic Developer
    edited March 2013
    how about that bug with the transporters on quronos. you lucky to end up were you tell it to send you. i fly to the planet and end up in the ship yard all the time

    I actually tracked that one down and put in a putative fix for it. Not sure when it will go live.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    jheinig wrote: »
    I actually tracked that one down and put in a putative fix for it. Not sure when it will go live.

    you da man! bug them ship guys to look into the ship issues in the OP as well, if you please
  • toivatoiva Member Posts: 3,276 Arc User
    edited March 2013
    jheinig wrote: »
    I actually tracked that one down and put in a putative fix for it. Not sure when it will go live.

    Really? It was the petaQ at the controls, right?! I executed a couple, but the new transporter officer always ended up doing the same.

    Either way, big thanks, can't wait! :D
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • redrickyredricky Member Posts: 1,004 Arc User
    edited April 2013
    Just checking in. You know, some of the issues in the OP are on the vet ship, which you would think you would want to keep polished so future lifers know it and other benefits get supported... Just sayin.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    oh indeed, especially since the kdf faction will, i predict, get more play soon
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    if the rom are getting a vet ship, how about the kdf vet ship gets its warp out nacelle transformation thing fixed? then theres the ktinga and kamarang issues, those are proboly pretty quick fixes really.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    LoR has launched! now you have time to address these issues!
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2013
    now that LoR has launched more then a month ago, surely the ktinga could get its glows on the playable model that are already assets in game? right? i mean at least that would be nice.

    and the kdf vet ship having its nacelles actually extend in sector space, that would be real cool! you know what i bet will have working animations in sector space? the romulan vet ship thats presumably getting worked on.
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