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Kill count Change in PVP not mentioned in Release Notes

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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    this was clearly a fleet mark and dil grinding exploit. anyone complaining about it needs to feel bad.
  • a3001a3001 Member Posts: 1,132 Arc User
    edited February 2013
    "PvP Queue updates:
    Private PVP Challenge matches that use settings below the default settings will no longer count towards PVP daily mission objectives.
    The Challenge UI has been updated to display a warning to this effect when players use settings below the defaults"


    why?
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • mancommancom Member Posts: 784 Arc User
    edited February 2013
    I don't think I'll ever understand why people want to see things changed that have absolutely no impact on their own gameplay experience.

    The fact that players were using the private match system to generate dilithium only shows that these players don't have fun with the currently implemented regular ways of earning dilithium. So instead of only restricting their dilithium income (which is capped by the refinement limit anway, so what does it matter how they earn the ore?) Cryptic could have attempted to make the game better and offer fun ways of earning dilithium. But Cryptic decided to go for the easy way and try to push these players back into the cryptic-approved grinding business.

    Add more ways to earn dilithium while waiting for pvp! This is something that I have missed ever since the open fleet action instances were removed. I enjoyed doing my daily fleet action while waiting for pvp. Often I would have to do the fleet action multiple times because I would get a queue pop before it completed, but it was a nice way to earn some currency while waiting. In most cases playing only PVP will not generate 8k a day, not even on one character unless one can actually spend the entire day playing the game. DStahl's "play whatever you want and be rewarded for it" when dilithium was introduced was just the usual talk with little substance.
    1042856
  • doffing2doffing2 Member Posts: 9 Arc User
    edited February 2013
    this was clearly a fleet mark and dil grinding exploit. anyone complaining about it needs to feel bad.

    not really. i used it to grind my toons to lvl 50. wasent it dstalh that said great news, players are getting the dil cap? well why do you think? lol

    i

    ok got my rant over
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2013
    this was clearly a fleet mark and dil grinding exploit. anyone complaining about it needs to feel bad.

    C'mon, this is like the best thread ever. It's better than Superior Shield Repair, better than TBR, better than Elite Fleet Shields... this thread is pure win. I've got tears in my eyes from laughing so hard as some of the people trying to defend what was an obvious exploit of Dil and Fleet Marks...
  • doffing2doffing2 Member Posts: 9 Arc User
    edited February 2013
    C'mon, this is like the best thread ever. It's better than Superior Shield Repair, better than TBR, better than Elite Fleet Shields... this thread is pure win. I've got tears in my eyes from laughing so hard as some of the people trying to defend what was an obvious exploit of Dil and Fleet Marks...

    well most people figured out about 5 kills in private que. guess what? they will be going back to being afk in pvp matches
  • praxian2012praxian2012 Member Posts: 127 Arc User
    edited February 2013
    a3001 wrote: »
    "PvP Queue updates:
    Private PVP Challenge matches that use settings below the default settings will no longer count towards PVP daily mission objectives.
    The Challenge UI has been updated to display a warning to this effect when players use settings below the defaults"


    why?

    Because people figured out they could earn dil for their fleet / omega / romulan equipment quick doing it and that's "Not working as intended", therefore they must stop the flow of easily obtained dilithium so that you must work 3 to 5 hours for your dilithium fix (unless you have an elite squad of ships for 5 to 10 minute STF's, in which case you just have to wait for cooldowns...)
  • radkipradkip Member Posts: 0 Arc User
    edited February 2013
    this "exploit" was created by them, the players used the match system as designed to maximize their rewards for time. Again, if they were concerned with it so much, 1 why put it in, in this fashion, and 2. Why not fix the "exploit" much sooner?
    Because it didn't reach mainstream until a few weeks ago. It was compounded even worse by the flood of people into PvP trying to get their fleet marks. They looked up the method, then thought "hey, I can get dilithium this way too!"
    Joined: January 2010

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  • edited February 2013
    This content has been removed.
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited February 2013
    f2pdrakron wrote: »
    *ding*
    *ding*
    *ding*
    *ding*

    We have a winner.

    :eek: what do I win?
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • tehjoneltehjonel Member Posts: 0 Arc User
    edited February 2013
    *dizzy*
    kyuui13 wrote: »
    this "exploit" was created by them, the players used the match system as designed to maximize their rewards for time. Again, if they were concerned with it so much, 1 why put it in, in this fashion, and 2. Why not fix the "exploit" much sooner?

    as designed? i don't believe the pvp daily states "take you, your alt accounts, and fleeties into this private pvp match, drop the necessary requirements to where it satisfies the conditions met by this daily, and cap your dil for everyone in under an hour. enjoy."

    i believe those dailies were designed like this: "compete in x arena three times, get a reward."

    cryptic created the exploit? lol. no, players discovered this loophole. just like the foundry loophole. the former foundry daily doesn't state "click here, get loot." i'm sure it was designed as "complete these three foundry missions, get loot."

    it's a loophole. clever players discovered this loophole. they know they discovered this loophole, and they kept it secret (yeah, i know how this went down.). not only did they kept it secret, they abused the hell out of it. no one's rich. you're still capped at 8000 refine a day. the problem was you can create multiple dummy accounts, bring them into the equation, and after a while, collect a truckton of wealth indirectly through exchangeable items (not going into details).

    i've seen this happen on other games. why didn't they patch it sooner? i'm sure they were aware, but in my experience with seeing this situation is any indication, they're collecting data and developing measures to insure it doesn't happen again.

    i'm not trying to white knight cryptic, but i understand what they had to do.

    people need to get off this whole "cryptic is greedy" bandwagon. sto's f2p model is the best out of the other major f2p titles. have you seen what dc universe online, swtor, and other high profile asian titles have to offer? now that's greed. pwe/sto's model is tame at best.
  • akurie666akurie666 Member Posts: 289 Arc User
    edited February 2013
    All forms of exploitation must be eradicated. If your angry about the change it suggests that you are a cheater.
  • naeviusnaevius Member Posts: 0 Arc User
    edited February 2013
    Too bad it's not ANet, who would have banned everyone doing this and laughed at their tears.
    _________________________________________________
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  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited February 2013
    If it had been here for a week or two.. I would agree.... but its been here since season 4? .. thats over what? year and a half? ... like the socalled hacker who got into cryptics database and they didnt tell us until last year?

    The only ones who will suffer from this.. is them... if they want to take back all the EC earnt from grinding pvp... well... a lot more people will suffer.

    I totally agree with the above...took them 3 years to figure this out?...Of course when it comes to the so called EXPLOIT they act so fast ...when it comes to fixing any REAL bugs...who the heck cares...Have a ticket opened UNRESOLVED for 3 years..I guess the priority is to make players GRIND like heck or BUY stupid boxes to make their pockets full of money...
    Its just uncalled greed and nothhing more...Use facebook, tweets and forums to make your opnion count guys...

    When is this going to stop? They fixed the so called exploit from Foundry TWICE in less than a month (NPCs passives set to active..then they took out fleet marks all together)...now PvPs...how about FIXING the horrible bugs in the game and the long list of unresolved fixes from tech support.....

    Dudes get it right or your playerbase will leave this game if you keep focus on greed rather than real fixes.:cool:
    DUwNP.gif

  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    mancom wrote: »
    The fact that players were using the private match system to generate dilithium only shows that these players don't have fun with the currently implemented regular ways of earning dilithium.
    It's more about people doing their dailies (which can seem like a chore) and wanting them to get them done as quickly as possible.
  • zorena#3961 zorena Member Posts: 254 Arc User
    edited February 2013
    People getting infinite dili by using this, gee I wonder why they would change it!
    Noone.
  • kevaldtkevaldt Member Posts: 0 Arc User
    edited February 2013
    Dear BranFlakes, what you define as an "exploit" we see as a way of making our day a little brighter by not having to grind all the time... seriously, this TRIBBLE needs to be fixed 10 years from now compared to some of the other bugs in the game that are being ignored... red alerts come to mind.

    EDIT

    Some of us dont WANT to play PvP, not because it sucks (which I have heard it does) but because we just dont enjoy it, allowing full customization on the challenges made it a bit easier to play the content but not have to spend hours doing it.
    [SIGPIC]InGame - @Darth_Tauri[/SIGPIC]
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  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited February 2013
    Wow! another great fix! thank you!

    Is funny to see al the PvE guys raging, you guys can't exploit anymore!
    Division Hispana
    www.divisionhispana.com
  • radkipradkip Member Posts: 0 Arc User
    edited February 2013
    Some of us dont WANT to play PvP, not because it sucks (which I have heard it does) but because we just dont enjoy it, allowing full customization on the challenges made it a bit easier to play the content but not have to spend hours doing it.
    Uh, so don't? Seriously, dilithium is so easy to get in this game through PvE or PvP exclusive ways.

    This will only strengthen the game. Instead of people just grinding dilithium, people will buy c-points to convert to dilithium, which means more money flowing into the pockets of Cryptic/PWE, which means more money that can (and will, I know this must be shocking) be spent on this game.
    Joined: January 2010

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  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited February 2013
    mrkollins wrote: »
    Wow! another great fix! thank you!

    Is funny to see al the PvE guys raging, you guys can't exploit anymore!

    I think its more along the lines of everyone doing it... pvpers, erpers, farmers, pvers etc...


    as there has been no punishment.. tis either...

    A) they cba

    B) so many people were doing it they would lose X / ### of their player base.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited February 2013
    radkip wrote: »
    Uh, so don't? Seriously, dilithium is so easy to get in this game through PvE or PvP exclusive ways.

    This will only strengthen the game. Instead of people just grinding dilithium, people will buy c-points to convert to dilithium, which means more money flowing into the pockets of Cryptic/PWE, which means more money that can (and will, I know this must be shocking) be spent on this game.

    Im going to disagree... since the fleet marks arrived.. its lead to more afking... I think this will lead to more afking until it becomes reward for participation.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    thay8472 wrote: »
    Im going to disagree... since the fleet marks arrived.. its lead to more afking... I think this will lead to more afking until it becomes reward for participation.
    They are planning on pushing out a change that will allow us to deal with AFKers. So, they can enjoy it while it lasts.
  • kyuui13kyuui13 Member Posts: 0 Arc User
    edited February 2013
    radkip wrote: »
    Because it didn't reach mainstream until a few weeks ago. It was compounded even worse by the flood of people into PvP trying to get their fleet marks. They looked up the method, then thought "hey, I can get dilithium this way too!"

    Again, created by them. This has been main stream for a LONG time. not a week not a month, Over a year. I used to do this with a group of friends every so often for marks.

    Its not about marks. its about money, plain and simple, this was lost sales for them, and they will NOT put up with that, regardless of what happens.

    doesn't effect me, I don't need the marks, I don't need the Dillithium. I get all I need, every day, with little effort. It became a problem for them, when they lost money. This "exploit, has been going round the forums for a very, long time.

    This again,is poor design, poor implantation and very bad thinking.
    Next time you log in, ask yourself this.
    dastahl wrote: »
    If you can't have fun, then what is the point?
  • kyuui13kyuui13 Member Posts: 0 Arc User
    edited February 2013
    tehjonel wrote: »
    *dizzy*
    as designed? i don't believe the pvp daily states "take you, your alt accounts, and fleeties into this private pvp match, drop the necessary requirements to where it satisfies the conditions met by this daily, and cap your dil for everyone in under an hour. enjoy."
    They made that system, they made it alterable.
    tehjonel wrote: »
    i believe those dailies were designed like this: "compete in x arena three times, get a reward."
    These dailies were also designed for a system that didn't have money involved in it, Marks. The old marks grind was set up to discourage you from using it to buy ships, it was doable, but it took a long time.
    tehjonel wrote: »
    cryptic created the exploit? lol. no, players discovered this loophole. just like the foundry loophole. the former foundry daily doesn't state "click here, get loot." i'm sure it was designed as "complete these three foundry missions, get loot."
    now, unless this mission spontaneously popped into existence; it had to be made. Who made it then, well since its not in the foundry, its clearly either the deity of your choice, or Cryptic. My vote is on the latter. So yes they created it.
    tehjonel wrote: »
    it's a loophole. clever players discovered this loophole. they know they discovered this loophole, and they kept it secret (yeah, i know how this went down.). not only did they kept it secret
    Right... its been on the forums several times, its been around, since it was created, But its secret, so secret, that most folks knew about it/
    tehjonel wrote: »
    , the problem was you can create multiple dummy accounts, bring them into the equation, and after a while, collect a truckton of wealth indirectly through exchangeable items (not going into details).
    Exactly, its costing them money plain and simple, and becayse it is, its an "exploit"
    tehjonel wrote: »
    i've seen this happen on other games. why didn't they patch it sooner? i'm sure they were aware, but in my experience with seeing this situation is any indication, they're collecting data and developing measures to insure it doesn't happen again.
    given this is twice in less than a month, they've dealt with design failure on their part that led to "exploiting" you've got far to much faith in them, for me, but hey, thats your choice, and you're welcome to it.
    tehjonel wrote: »
    i'm not trying to white knight cryptic, but i understand what they had to do.
    What I find odd in it, is its timing, again, it involves their source of money, so its fixed rapidly, even as its been around in whole, for a very long time.
    tehjonel wrote: »
    people need to get off this whole "cryptic is greedy" bandwagon. sto's f2p model is the best out of the other major f2p titles.
    The F2P model isn't even a factor here. What is, is priority. Why is it, that a game breaking bug, took several fixes. Yet an exploit that is clearly costing them money, was fixed rapidly, in one shot, oh, and in a fairly "stealthy" way.

    In all my time with other MMO's they were big time to announce exploit closings Cryptic, no only doesn't do that, several times they don't even MENTION it.
    Next time you log in, ask yourself this.
    dastahl wrote: »
    If you can't have fun, then what is the point?
  • kevaldtkevaldt Member Posts: 0 Arc User
    edited February 2013
    Its not an exploit if you are already 5 days deep into the refinement cap by legitmate means (i.e. turning in BNPS).

    Its not so much them patching an "exploit" but the fact that they felt a need to patch this but yet continue to ignore other more pressing issues, like the tholian red alerts being broken.

    Instead of pushing resources towards useless changes to the game why dont you fix some damn bugs?

    Watch the number of AFKers go up in pvp matches from this... its already getting really bad in STFs, now you're just spreading around the pain.
    [SIGPIC]InGame - @Darth_Tauri[/SIGPIC]
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  • kevaldtkevaldt Member Posts: 0 Arc User
    edited February 2013
    radkip wrote: »
    Uh, so don't? Seriously, dilithium is so easy to get in this game through PvE or PvP exclusive ways.

    This will only strengthen the game. Instead of people just grinding dilithium, people will buy c-points to convert to dilithium, which means more money flowing into the pockets of Cryptic/PWE, which means more money that can (and will, I know this must be shocking) be spent on this game.


    The way you're encouraging us to spend money leads me to believe you are a plant... EVERYONE should be able to enjoy this game without ever needing to spend a dime, thats what F2P is.

    Saying we should welcome a change that is designed to enforce this point of view is dumb, DStahl was quoted somewhere as stating "If you're not having fun, whats the point?".

    Well, you are sucking the fun out by making silly changes like this.

    Yes, I could go play private pvp matches with my friends, with custom settings that allowed us to play in THE TIME WE HAVE AVAILABLE and I got dilithium and some fleet marks from it... SO EFFING WHAT?

    Who was I hurting? Absolutely no one, except maybe Crptics/PWEs wallets.

    I wasnt one of the douchenuggets starting new toons every 5 minutes to farm dilithium and the fact hadnt even crossed my mind until I saw it mentioned here.

    For the 10 people "exploiting" the game there are probably 100 using it as designed by cryptic, and yes it was DESIGNED this way. If you hadnt put this in the game there wouldnt have been anything to figure out for those flat out exploiting this.

    Stop pointing the finger at people saying "You are a horrible person for doing this", its a very crappy judgement in my opinion.
    [SIGPIC]InGame - @Darth_Tauri[/SIGPIC]
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    "You Best Make Peace With Your Dear & Fluffy Lord" - Malcolm Reynolds
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited February 2013
    It's not like I even disagree that Dilithium is easy to get.

    I topped out Tier 5 New Romulus last week so you get like 35K ore just for running that stupid "your BOFFS need enviro suits" mission. I had about a 20K backlog of ore before that through normal play.

    I haven't even run a mission all week. I just log in, DOFF, and log out. Still have over a 30K backlog of unrefined ore. And I'm not even doing that contraband turn in assignment for 2K a day (though you can actually do it every 4 hours, every day is much more realistic).

    It's impossible to play with any purpose and not cap 8K in a day.

    I just disagree with ninja patching. Or the idea that any sane human being would want to participate in a 1 v 1 match to 15 points.


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  • akurie666akurie666 Member Posts: 289 Arc User
    edited February 2013
    I think we have more important matters to discuss. Let's forget this thread exists.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited February 2013
    I just disagree with ninja patching. Or the idea that any sane human being would want to participate in a 1 v 1 match to 15 points.

    The change was actually on Tribble, but since the update was being done to resolve an exploit, it was purposely withheld from the patch notes until maintenance was already in progress. I'm sure you can understand the reason why :)

    And now that we've explained the why, the purpose of the thread has now expired.

    Cheers,

    Brandon =/\=
This discussion has been closed.