What some people are trying to get at is.... once you get to a certain point you can carry an entire team, so 10% isnt really of any concern. For example, Ill destroy a generator and then go help destroy the other three. Thats still teamwork, but me sitting there waiting for someone else to get theirs to 10% is boring, and frankly less team oriented.
Have you considered damaging your generator to about 10% and then helping out the other?
Because when they're that terrible with their damage in your opinion, it might very well mean they need all the seconds they can get to blow up the transformer before the Nanite Spheres get in range.
Have you considered damaging your generator to about 10% and then helping out the other?
Because when they're that terrible with their damage in your opinion, it might very well mean they need all the seconds they can get to blow up the transformer before the Nanite Spheres get in range.
Of course that is what players do, but it could be at 20% or 30%. One burst can take out a generator at 10% was the point.
The problem you want to avoid is players thinking there is one way to do things. For example KASE, somebody will offer to take the probes on one side, but not even bother to work on the generators, cube, or transformer. Meaning they just sit and wait for the probes to come. Thats just lazy, get the probes and start working on everything else. Once you can solo an entire side you've pretty much maximized your effectiveness.
You don't have to sit on your hands staring at that generator if there's others still to take down. You're right. That's boring. So I never do it. Never stop moving. Just drop it to 10%(ish) and move on to the next. Someone'll get it when the first of the others pops. That's teamwork. Not just helping, but relying on the rest of the team as well.
Not trying to get them locked out of the game.
Okay, so sometimes the PuGs go horribly wrong. Big deal. They're PuGs. You have to expect a quality difference. And maybe I'm lucky, but it doesn't really seem to happen that often to me. So if it does happen a lot to certain people, maybe those people just aren't quite so capable of carrying the entire team (as if) as they like to believe they are. Maybe the problem then isn't quite as external as they want it to be.
congratulations on strawmaning my comparison of cruiser & escort dps and succinctly following it with a slight against me.
Just a simple counter measure. Check your own post to see why i was provoked into using the response that i did. Good use of diction by the way. You must have eaten some good books recently.
So, just to clarify, the 10% rule means that you get rid of three Gens, then leave the fourth to just 10%, then go and shoot the spheres, then go back, finish the gen, then finish the trans?
Does anyone know how stupid this sounds? Its a noob method! I go by the fact of a perfect round, and by perfect, i mean everything killed, no option failures, and all well within the time limit. My teams in my fleet achieve this by, oh i don't know, TEAMWORK!
All 5 ships concentrated on one side, all directing their fire at the same target, the cube dies in seconds, the gens, all 4 are gone in a few seconds, and the Trans, well that takes about 5-7 seconds. You do it this way, and you have enough time at the end to smoke a cigarette and watch the twisting wreck of the Tac cube as you collect all the winnings.
Concentrated fire. Its the most powerful weapon in STO and it can only be achieved by teamwork. Try it. You might like it.
So, just to clarify, the 10% rule means that you get rid of three Gens, then leave the fourth to just 10%, then go and shoot the spheres, then go back, finish the gen, then finish the trans?
Nope. 10% rule is that everyone takes a Generator, with one person floating, all Generators are brought down to ~10% health, and then popped at the same time. It's designed to make up for DPS differences between ships/setups and still allow you to pop all four Generators at once - since everyone has a known stopping point, taking them down from 10% is essentially simultaneous.
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Joined January 2010.
That is not the 10% method. The 10% method is leaving all 4 at 10% so no spheres spawn at all, then blowing cooldowns and vaporizing all four and the transformer before the spheres even have time to gate in, then clearing the spheres as they arrive.
Someone hasn't read the whole thread. The overall point of this thread is that, despite the OP feeling that it doesn't, strategy has a valid place in this game beyond "Let me do my own thing, since I'm so uber that the rest of you may as well not be in my ESTF". Some posts have gotten bogged down in discussing the individual strategies for particular ESTFs, but mostly to illustrate the point that, even with a geared team, following the strategy often makes the ESTF easier, more controllable, or both.
Thanks for missing the point and feeling the need to make a post in a thread to which you have nothing to offer.
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Joined January 2010.
Just a simple counter measure. Check your own post to see why i was provoked into using the response that i did. Good use of diction by the way. You must have eaten some good books recently.
So, just to clarify, the 10% rule means that you get rid of three Gens, then leave the fourth to just 10%, then go and shoot the spheres, then go back, finish the gen, then finish the trans?
Does anyone know how stupid this sounds? Its a noob method! I go by the fact of a perfect round, and by perfect, i mean everything killed, no option failures, and all well within the time limit. My teams in my fleet achieve this by, oh i don't know, TEAMWORK!
All 5 ships concentrated on one side, all directing their fire at the same target, the cube dies in seconds, the gens, all 4 are gone in a few seconds, and the Trans, well that takes about 5-7 seconds. You do it this way, and you have enough time at the end to smoke a cigarette and watch the twisting wreck of the Tac cube as you collect all the winnings.
Concentrated fire. Its the most powerful weapon in STO and it can only be achieved by teamwork. Try it. You might like it.
Wow.
So when someone said "10% rule", you never actually bothered to ask what they meant, or looked up what that was?
Communication is also an important part of teamwork, you know. But instead of that, you just choose to rage at people who don't do things your way.
if pugging ISE u should all ways do the 10% rule but if your doing it with ur fleet mates then manmode it is (that means kill everything fast and see if how much time u can have left on the optional clock 7 mins 51 secs is the best ive seen soo far)
darkkindness2
10% rule is that everyone takes a Generator, with one person floating, all Generators are brought down to ~10% health, and then popped at the same time. It's designed to make up for DPS differences between ships/setups and still allow you to pop all four Generators at once - since everyone has a known stopping point, taking them down from 10% is essentially simultaneous.
well i've said it before and i'll say it again. Its stupid. Its trying to apply a systematic approach when your in a crowd of players who are all going for whatever they want. Keeping the team together, and all collectively firing on the same targets is best. getting a gen down to 10% and then WAITING for the others to do the same thing (assuming they are which almost never happens) then knocking them all out to finally kill the trans? So how do you check on the other gens? oh thats right, you have to stop what your doing, and click on the different gens to see the progress. The game does run on a timer!
Sounds totally daft to me. To prove this, i will go onto my first STF elite tonight, and i shall see what the rest of the team do. On my first random STF battle, what are the chances of each team player sticking to the daft 10% rule. Probably 0%.
This brings me back to my own OP which is why some people should just not attempt elite missions, cos you ruin it for the rest.
10% rule is that everyone takes a Generator, with one person floating, all Generators are brought down to ~10% health, and then popped at the same time. It's designed to make up for DPS differences between ships/setups and still allow you to pop all four Generators at once - since everyone has a known stopping point, taking them down from 10% is essentially simultaneous.
then all fire on transformer thats the 10% rule
Right, my mistake for not mentioning the focus fire on the Transformer after all of the Generators are down. I thought that that part would've been self-explanatory!
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Joined January 2010.
well i've said it before and i'll say it again. Its stupid. Its trying to apply a systematic approach when your in a crowd of players who are all going for whatever they want. Keeping the team together, and all collectively firing on the same targets is best. getting a gen down to 10% and then WAITING for the others to do the same thing (assuming they are which almost never happens) then knocking them all out to finally kill the trans? So how do you check on the other gens? oh thats right, you have to stop what your doing, and click on the different gens to see the progress. The game does run on a timer!
Sounds totally daft to me. To prove this, i will go onto my first STF elite tonight, and i shall see what the rest of the team do. On my first random STF battle, what are the chances of each team player sticking to the daft 10% rule. Probably 0%.
This brings me back to my own OP which is why some people should just not attempt elite missions, cos you ruin it for the rest.
I'm not understanding what you want from the other 4 people in the mission. They should probably just afk and wait for you to kirk the whole estf and reap the rewards. I mean I would. I would hate to get in your (and apparently the only intelligent) way.
Honestly, it seems like you've been called out and instead of seeing how everyone working towards the same goals is in everyone's best interest, you've double downed on the if you aren't as awesome as me, you have no right to be here.
The 10% rule works. It works because everyone is on the same page. But if no one says 'let's to the 10%," there is a chance that some newbie (or apparently some magnificent veterans) doesn't actually know the method. So as much as some people abhor actually communicating, that would be step one in getting everyone in that particular pug on the same page. So maybe instead of watching what your team does, talk to them.
And don't be so sour that you think that the 10% means you get your gen to 10% then sit on your thumb. You help out to get them all to 10%. Then blow **** up. Everyone wins.
"They're crying, Jim! I don't know how it happened, but it's good to see." - Dr Leonard McCoy
well i've said it before and i'll say it again. Its stupid. Its trying to apply a systematic approach when your in a crowd of players who are all going for whatever they want. Keeping the team together, and all collectively firing on the same targets is best. getting a gen down to 10% and then WAITING for the others to do the same thing (assuming they are which almost never happens) then knocking them all out to finally kill the trans? So how do you check on the other gens? oh thats right, you have to stop what your doing, and click on the different gens to see the progress. The game does run on a timer!
Sounds totally daft to me. To prove this, i will go onto my first STF elite tonight, and i shall see what the rest of the team do. On my first random STF battle, what are the chances of each team player sticking to the daft 10% rule. Probably 0%.
This brings me back to my own OP which is why some people should just not attempt elite missions, cos you ruin it for the rest.
First, you PuG too much. Find a group that's willing to use a strategic approach and you'll see the benefits (and there are multiple ways of finding such groups).
The 10% strategy is perfectly effective. I have literally NEVER missed the optional with a group using it. I have, however, missed the optional when one trigger-happy person blows the first generator with their Tac/Escort, all cooldowns blown WAY before the other generators are ready to go.
You don't have to fly around and look at the other generators to see what % they're at. You have to use one of the fundamental aspects of teamwork and MMOs by communicating with your team. That chat box isn't just there for decoration and Gorn jokes. Either that, or you can take station next to the transformer while working on your generator so that you don't have to move to check on the % of the others, if you're paranoid that the rest of your team aren't contributing.
As was mentioned in a post above this one, going trigger-happy and just blowing all the generators and transformer as fast as you can is great for a group of people who know each other and are geared to blow through the STF as fast as possible. Not so much for a group with unknown capabilities that you got thrown into via the queue.
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Joined January 2010.
Someone hasn't read the whole thread. The overall point of this thread is that, despite the OP feeling that it doesn't, strategy has a valid place in this game beyond "Let me do my own thing, since I'm so uber that the rest of you may as well not be in my ESTF". Some posts have gotten bogged down in discussing the individual strategies for particular ESTFs, but mostly to illustrate the point that, even with a geared team, following the strategy often makes the ESTF easier, more controllable, or both.
Thanks for missing the point and feeling the need to make a post in a thread to which you have nothing to offer.
i understand what the overall point of this thread is. it still doesn't change the fact that everyone is discussing the 10% rule across four pages of this thread. not being elitist, just amused.
I'm not understanding what you want from the other 4 people in the mission. They should probably just afk and wait for you to kirk the whole estf and reap the rewards. I mean I would. I would hate to get in your (and apparently the only intelligent) way.
Honestly, it seems like you've been called out and instead of seeing how everyone working towards the same goals is in everyone's best interest, you've double downed on the if you aren't as awesome as me, you have no right to be here.
The 10% rule works. It works because everyone is on the same page. But if no one says 'let's to the 10%," there is a chance that some newbie (or apparently some magnificent veterans) doesn't actually know the method. So as much as some people abhor actually communicating, that would be step one in getting everyone in that particular pug on the same page. So maybe instead of watching what your team does, talk to them.
And don't be so sour that you think that the 10% means you get your gen to 10% then sit on your thumb. You help out to get them all to 10%. Then blow **** up. Everyone wins.
Yep. Totally agree. The OP seems like the guy who just blows gens on his own since when someone says "10%", he doesn't even know what it means. :rolleyes: Therefore, he just blows his gen and rages when the team fails the optional because everyone is still working on theirs. He ends up thinking the other 4 are n00bs and the other 4 end up thinking he's a n00b. Brilliant situation huh?
So you see, here's another example of the fact that two plans being done by different people is WORSE than one bad plan being done by everyone in the group.
i understand what the overall point of this thread is. it still doesn't change the fact that everyone is discussing the 10% rule across four pages of this thread. not being elitist, just amused.
STOP WHITE KNIGHTING IN THREADS! THAT'S BAD!
All right, going back through the thread, you're right. The 10% rule is being used as the primary illustration of the point.
Still, the fact that the OP finds even the most basic strategy, like the 10% rule, to be completely plebeian and abhorrent is... strange, and deserves exploration.
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Joined January 2010.
In short, leave your elitist and entitled attitudes out of PUGs. Talk to your team, and if someone needs help, help them.
Even if someone blows the optional for your team, instead of going "ugh wtf noob u suck", maybe ... give them some advice to not do that in the future? You can't help everyone, but you help no one with name-calling and rage dumping.
Also, in general the STO forums don't take kindly to whining. Though I guess at this point, you've learned that first-hand.
Nice one. All in all, when I PUG it, I don't rage when I get people like the OP in my team who don't even know what the 10% rule is. I just deal with it the best I can because it's what I signed up for when I decided to PUG it instead of playing w/ fleetmates. I think the OP really need to reexamine his whole attitude towards this because to a lot of people who follow the 10% rule, he's the idiot in the room.
So let me get this straight...the would-be back seat driver wants the front-seat driver to move to the rear so the back-seat driver can then become the front-seat driver and tell the back-seat driver to pipe down because he was telling the previous back-seat driver how to drive?
So let me get this straight...the would-be back seat driver wants the front-seat driver to move to the rear so the back-seat driver can then become the front-seat driver and tell the back-seat driver to pipe down because he was telling the previous back-seat driver how to drive?
That pretty much sums it up. The OP is the worst kind of STFer. Doesn't even understand the terminology that he is dissing.
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STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Of course that is what players do, but it could be at 20% or 30%. One burst can take out a generator at 10% was the point.
The problem you want to avoid is players thinking there is one way to do things. For example KASE, somebody will offer to take the probes on one side, but not even bother to work on the generators, cube, or transformer. Meaning they just sit and wait for the probes to come. Thats just lazy, get the probes and start working on everything else. Once you can solo an entire side you've pretty much maximized your effectiveness.
When I sit there and attack the probes, that's because I'm on "guard duty." If I start stretching myself is when probes start to get through. This is especially bad when you start knocking out generators near the gate, which causes a Cube to spawn and pick a fight with you, which means you're dealing with probes and a cube.
This is actually the reason I HATE guard duty and much prefer demolitions, even though I always get stuck guarding the gate.
When I sit there and attack the probes, that's because I'm on "guard duty." If I start stretching myself is when probes start to get through. This is especially bad when you start knocking out generators near the gate, which causes a Cube to spawn and pick a fight with you, which means you're dealing with probes and a cube.
This is actually the reason I HATE guard duty and much prefer demolitions, even though I always get stuck guarding the gate.
I can fight the cube and still pop probes by myself, but I don't like to. My preferred tactic (in my Fleet Defiant) is to pop the generators behind the Transformer first, if I'm by myself. While fighting the Cube, when I see the probes warp in, then I pop Evasive Maneuvers to get out of range, beef up my shields, then fly back in with an APO3, CSV, and TS. Usually pops those probes pretty quick.
I do not recommend solo probe duty for cruisers or science ships, though. Not saying they can't do it, but a capable escort will probably have an easier time of it.
As a previous post'er has said, its funny that this thread has gone on for now 6 pages about the 10% rule. My basis of my original argument is this:
1)If you have a crappy ship with crappy weapons, then stay away from Elite missions. Period.
2)Don't go into a mission and assume the role of team commodore, and start dishing out orders.
To finalise this butchered thread:
I've just come from doing two stf's, one of them involving "The Conduit" and surprise, surprise, NO-ONE even looked like they were doing anything remotely like your precious 10% rule. When the cooldown ends, i'll do another, and i bet my B*****ks that NO-ONE on that mission will stick to this 10% farce. Then i'll do another, and i am guessing i'll see the same again. My point being, majority on this thread says that most players do it, it is considered SOP. Well folks, it just isn't, so clear it out of your minds that it is. for the dozens that do it, there are hundreds more that don't.
I have never talked about a bleedin' percentage so much in all my life! You guys need to get out more!
To me the real problem is a lack of communication among PUG groups.
I often ask a group:
Who's on probe duty?
10% rule in effect?
Who's going to keep an eye on Kang?
A vast majority of the time no one answers but if the mission fails or the objective is lost, those same people like to point the finger at everyone else. If you're new to a STF tell the rest of the group so that we can help you. If you are not a team player then let the other players in the group know so that they can adjust tactics or leave the instance.
Communication is just as important as DPS, weapons, or skills.
"Live Long and Prosper but always carry a fully charged phaser, just in case!". Arrr'ow
You know, I'm going to repost this, since I never got an answer from ironmako on it:
So, what's the cutoff point for entering Elite games? Cryptic has decided that it's simply being level 50.
What have you decided? What Mark of gear is acceptable? Are only Vice Admiral/Lieutenant General ships allowed? Or am I allowed, according to you, to fly a Rear Admiral/Brigadier General ship? What BOff abilities are acceptable to you? Does my ship need to be completely optimized and min-maxed?
Hypothetically, would my being in an ESTF in a Jem'hadar Attack Ship with full Elite Fleet gear invalidate your presence, since I'm going to be doing more damage than you?
Seriously, people have done ESTFs in Rear Admiral (and lower) ships using common quality white gear - that's right, it's possible to do ESTFs with everything that you have at level 40. ESTFs are easy, if you're willing to follow very simple strategies (10% rule, MRML (or MRRMLL, depending on how you're used to seeing it)). These strategies even (SURPRISE!) tend to make ESTFs more controllable and easier for people in high end gear. There is absolutely no call for this kind of rank elitism in this game (or, for the most part, any game).
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Joined January 2010.
So let me get this straight...the would-be back seat driver wants the front-seat driver to move to the rear so the back-seat driver can then become the front-seat driver and tell the back-seat driver to pipe down because he was telling the previous back-seat driver how to drive?
Comments
Have you considered damaging your generator to about 10% and then helping out the other?
Because when they're that terrible with their damage in your opinion, it might very well mean they need all the seconds they can get to blow up the transformer before the Nanite Spheres get in range.
Of course that is what players do, but it could be at 20% or 30%. One burst can take out a generator at 10% was the point.
The problem you want to avoid is players thinking there is one way to do things. For example KASE, somebody will offer to take the probes on one side, but not even bother to work on the generators, cube, or transformer. Meaning they just sit and wait for the probes to come. Thats just lazy, get the probes and start working on everything else. Once you can solo an entire side you've pretty much maximized your effectiveness.
Not trying to get them locked out of the game.
Okay, so sometimes the PuGs go horribly wrong. Big deal. They're PuGs. You have to expect a quality difference. And maybe I'm lucky, but it doesn't really seem to happen that often to me. So if it does happen a lot to certain people, maybe those people just aren't quite so capable of carrying the entire team (as if) as they like to believe they are. Maybe the problem then isn't quite as external as they want it to be.
Just a simple counter measure. Check your own post to see why i was provoked into using the response that i did. Good use of diction by the way. You must have eaten some good books recently.
So, just to clarify, the 10% rule means that you get rid of three Gens, then leave the fourth to just 10%, then go and shoot the spheres, then go back, finish the gen, then finish the trans?
Does anyone know how stupid this sounds? Its a noob method! I go by the fact of a perfect round, and by perfect, i mean everything killed, no option failures, and all well within the time limit. My teams in my fleet achieve this by, oh i don't know, TEAMWORK!
All 5 ships concentrated on one side, all directing their fire at the same target, the cube dies in seconds, the gens, all 4 are gone in a few seconds, and the Trans, well that takes about 5-7 seconds. You do it this way, and you have enough time at the end to smoke a cigarette and watch the twisting wreck of the Tac cube as you collect all the winnings.
Concentrated fire. Its the most powerful weapon in STO and it can only be achieved by teamwork. Try it. You might like it.
Nope. 10% rule is that everyone takes a Generator, with one person floating, all Generators are brought down to ~10% health, and then popped at the same time. It's designed to make up for DPS differences between ships/setups and still allow you to pop all four Generators at once - since everyone has a known stopping point, taking them down from 10% is essentially simultaneous.
Joined January 2010.
In regard to hating Star Trek 2009:
Someone hasn't read the whole thread. The overall point of this thread is that, despite the OP feeling that it doesn't, strategy has a valid place in this game beyond "Let me do my own thing, since I'm so uber that the rest of you may as well not be in my ESTF". Some posts have gotten bogged down in discussing the individual strategies for particular ESTFs, but mostly to illustrate the point that, even with a geared team, following the strategy often makes the ESTF easier, more controllable, or both.
Thanks for missing the point and feeling the need to make a post in a thread to which you have nothing to offer.
Joined January 2010.
In regard to hating Star Trek 2009:
Wow.
So when someone said "10% rule", you never actually bothered to ask what they meant, or looked up what that was?
Communication is also an important part of teamwork, you know. But instead of that, you just choose to rage at people who don't do things your way.
darkkindness2
10% rule is that everyone takes a Generator, with one person floating, all Generators are brought down to ~10% health, and then popped at the same time. It's designed to make up for DPS differences between ships/setups and still allow you to pop all four Generators at once - since everyone has a known stopping point, taking them down from 10% is essentially simultaneous.
then all fire on transformer thats the 10% rule
Sounds totally daft to me. To prove this, i will go onto my first STF elite tonight, and i shall see what the rest of the team do. On my first random STF battle, what are the chances of each team player sticking to the daft 10% rule. Probably 0%.
This brings me back to my own OP which is why some people should just not attempt elite missions, cos you ruin it for the rest.
Right, my mistake for not mentioning the focus fire on the Transformer after all of the Generators are down. I thought that that part would've been self-explanatory!
Joined January 2010.
In regard to hating Star Trek 2009:
So is staying in one group and focus firing a single target. That's kinda what teamwork is.
I'm not understanding what you want from the other 4 people in the mission. They should probably just afk and wait for you to kirk the whole estf and reap the rewards. I mean I would. I would hate to get in your (and apparently the only intelligent) way.
Honestly, it seems like you've been called out and instead of seeing how everyone working towards the same goals is in everyone's best interest, you've double downed on the if you aren't as awesome as me, you have no right to be here.
The 10% rule works. It works because everyone is on the same page. But if no one says 'let's to the 10%," there is a chance that some newbie (or apparently some magnificent veterans) doesn't actually know the method. So as much as some people abhor actually communicating, that would be step one in getting everyone in that particular pug on the same page. So maybe instead of watching what your team does, talk to them.
And don't be so sour that you think that the 10% means you get your gen to 10% then sit on your thumb. You help out to get them all to 10%. Then blow **** up. Everyone wins.
First, you PuG too much. Find a group that's willing to use a strategic approach and you'll see the benefits (and there are multiple ways of finding such groups).
The 10% strategy is perfectly effective. I have literally NEVER missed the optional with a group using it. I have, however, missed the optional when one trigger-happy person blows the first generator with their Tac/Escort, all cooldowns blown WAY before the other generators are ready to go.
You don't have to fly around and look at the other generators to see what % they're at. You have to use one of the fundamental aspects of teamwork and MMOs by communicating with your team. That chat box isn't just there for decoration and Gorn jokes. Either that, or you can take station next to the transformer while working on your generator so that you don't have to move to check on the % of the others, if you're paranoid that the rest of your team aren't contributing.
As was mentioned in a post above this one, going trigger-happy and just blowing all the generators and transformer as fast as you can is great for a group of people who know each other and are geared to blow through the STF as fast as possible. Not so much for a group with unknown capabilities that you got thrown into via the queue.
Joined January 2010.
In regard to hating Star Trek 2009:
i understand what the overall point of this thread is. it still doesn't change the fact that everyone is discussing the 10% rule across four pages of this thread. not being elitist, just amused.
STOP WHITE KNIGHTING IN THREADS! THAT'S BAD!
Yep. Totally agree. The OP seems like the guy who just blows gens on his own since when someone says "10%", he doesn't even know what it means. :rolleyes: Therefore, he just blows his gen and rages when the team fails the optional because everyone is still working on theirs. He ends up thinking the other 4 are n00bs and the other 4 end up thinking he's a n00b. Brilliant situation huh?
So you see, here's another example of the fact that two plans being done by different people is WORSE than one bad plan being done by everyone in the group.
All right, going back through the thread, you're right. The 10% rule is being used as the primary illustration of the point.
Still, the fact that the OP finds even the most basic strategy, like the 10% rule, to be completely plebeian and abhorrent is... strange, and deserves exploration.
Joined January 2010.
In regard to hating Star Trek 2009:
Even if someone blows the optional for your team, instead of going "ugh wtf noob u suck", maybe ... give them some advice to not do that in the future? You can't help everyone, but you help no one with name-calling and rage dumping.
Also, in general the STO forums don't take kindly to whining. Though I guess at this point, you've learned that first-hand.
Methinks you need to take your own advice.
Nice one. All in all, when I PUG it, I don't rage when I get people like the OP in my team who don't even know what the 10% rule is. I just deal with it the best I can because it's what I signed up for when I decided to PUG it instead of playing w/ fleetmates. I think the OP really need to reexamine his whole attitude towards this because to a lot of people who follow the 10% rule, he's the idiot in the room.
That pretty much sums it up. The OP is the worst kind of STFer. Doesn't even understand the terminology that he is dissing.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
When I sit there and attack the probes, that's because I'm on "guard duty." If I start stretching myself is when probes start to get through. This is especially bad when you start knocking out generators near the gate, which causes a Cube to spawn and pick a fight with you, which means you're dealing with probes and a cube.
This is actually the reason I HATE guard duty and much prefer demolitions, even though I always get stuck guarding the gate.
I can fight the cube and still pop probes by myself, but I don't like to. My preferred tactic (in my Fleet Defiant) is to pop the generators behind the Transformer first, if I'm by myself. While fighting the Cube, when I see the probes warp in, then I pop Evasive Maneuvers to get out of range, beef up my shields, then fly back in with an APO3, CSV, and TS. Usually pops those probes pretty quick.
I do not recommend solo probe duty for cruisers or science ships, though. Not saying they can't do it, but a capable escort will probably have an easier time of it.
1)If you have a crappy ship with crappy weapons, then stay away from Elite missions. Period.
2)Don't go into a mission and assume the role of team commodore, and start dishing out orders.
To finalise this butchered thread:
I've just come from doing two stf's, one of them involving "The Conduit" and surprise, surprise, NO-ONE even looked like they were doing anything remotely like your precious 10% rule. When the cooldown ends, i'll do another, and i bet my B*****ks that NO-ONE on that mission will stick to this 10% farce. Then i'll do another, and i am guessing i'll see the same again. My point being, majority on this thread says that most players do it, it is considered SOP. Well folks, it just isn't, so clear it out of your minds that it is. for the dozens that do it, there are hundreds more that don't.
I have never talked about a bleedin' percentage so much in all my life! You guys need to get out more!
Remind me who started this thread in the first place?
I often ask a group:
Who's on probe duty?
10% rule in effect?
Who's going to keep an eye on Kang?
A vast majority of the time no one answers but if the mission fails or the objective is lost, those same people like to point the finger at everyone else. If you're new to a STF tell the rest of the group so that we can help you. If you are not a team player then let the other players in the group know so that they can adjust tactics or leave the instance.
Communication is just as important as DPS, weapons, or skills.
Co-Leader of Serenity's Grasp
So, what's the cutoff point for entering Elite games? Cryptic has decided that it's simply being level 50.
What have you decided? What Mark of gear is acceptable? Are only Vice Admiral/Lieutenant General ships allowed? Or am I allowed, according to you, to fly a Rear Admiral/Brigadier General ship? What BOff abilities are acceptable to you? Does my ship need to be completely optimized and min-maxed?
Hypothetically, would my being in an ESTF in a Jem'hadar Attack Ship with full Elite Fleet gear invalidate your presence, since I'm going to be doing more damage than you?
Seriously, people have done ESTFs in Rear Admiral (and lower) ships using common quality white gear - that's right, it's possible to do ESTFs with everything that you have at level 40. ESTFs are easy, if you're willing to follow very simple strategies (10% rule, MRML (or MRRMLL, depending on how you're used to seeing it)). These strategies even (SURPRISE!) tend to make ESTFs more controllable and easier for people in high end gear. There is absolutely no call for this kind of rank elitism in this game (or, for the most part, any game).
Joined January 2010.
In regard to hating Star Trek 2009:
Mind Blown