Description for this assignment:
An outbreak of Kamaraazite Flu has occured on board the ship. While almost never fatal, this threatens to noticeably impair performance and the crew efficiency if not contained.
Uh huh my butt it aint fatal...
Assignment outcome: Disaster
Casualty risk: Extreme
4 doffs including the doctor were killed and the other 1 was injured and moved to sickbay.
Granted they were only common doffs but still the almost never fatal disease killed 4 of my crew members!
Comments
The same thing happened to me once, although I think it was the Mendakan Pox. Lost a rare doctor and two uncommon operations officers. (I just went with my first officer's recommendations.) Now I only assign expendable common DOffs to be patients.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
You actually can't lose uncommon or better DOFFs anymore. Might as well use your best.
Really? When did that happen?
Because a couple months ago I also lost two rare security officers - one honorable, one telepath, while searching for contraband. I was horrified that such a thing could happen aboard my ship. "Nevermind the contraband - bring me the TRIBBLE who killed my officers!"
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Now unless the mission states that the officer will be removed (like execute and reassign ones, or exchange officers) , the assigned duty officers can't die unless they are white quality.
Well, that's good to know.
You hear that, Very Rare Armory Officers? Guess who's going to reinforce troops on Omar?
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
The Changeling assignments, for example, will remove the assigned officer from your roster permanently, regardless of his/her quality level. But it explicitly states this in the Assignment text that appears in the top-right of the window.
http://www.stowiki.org/Assignment:_Transfer_Changeling_Spy_to_Starbase
http://www.stowiki.org/Assignment:_Execute_Changeling_Spy
If an Assignment does not contain this highlighted text, and results in the destruction of a Green-or-Better officer, please post that assignment's name here and we will investigate it immediately.
NOTE: It's still possible for Green-or-Better officers to end up injured (in the Sick Bay) for extended periods of time, and unavailable for assignments. Please check your Sick Bay and Brig before reporting the loss of a Duty Officer.
Cryptic - Lead Systems Designer
"Play smart!"
Awoken Dead
Now shaddup about the queues, it's a BUG
Correct. Unless the mission calls out the loss of officers, only Whites should be subject to destruction when injured.
I'll look into Scavenge Minefield today, to see if the data is set up correctly.
Cryptic - Lead Systems Designer
"Play smart!"
I thought the high risk/high reward nature was a nice touch to that mission as losing my quartermasters (and the rest of the party) was painful.
A shame that it doesn't happen more often on risky missions. Failure in this game has almost no consequence other than no reward.
Awoken Dead
Now shaddup about the queues, it's a BUG
i second this
the warning should be at the top so it's the first thing players see in the info box
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
What I mean is, in Star Trek, both captains and officers frequently got out of Sick Bay despite their obvious injuries, and their doctors telling them otherwise. Can we get something similar for our Doffs?
Perhaps every hour, or 2 or 4, there's a chance for it to happen. But if the Doff gets injured again in the time remaining (ie, the time that they would normally have to spend in Sick Bay), they'll have to stay for another 20 hours, and this time they won't get out.
Or something like that
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.