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The almost non fatal Kamaraazite Flu

choktarchoktar Member Posts: 16 Arc User
edited February 2013 in Duty Officer System and R&D
Description for this assignment:
An outbreak of Kamaraazite Flu has occured on board the ship. While almost never fatal, this threatens to noticeably impair performance and the crew efficiency if not contained.

Uh huh my butt it aint fatal...

Assignment outcome: Disaster

Casualty risk: Extreme

4 doffs including the doctor were killed and the other 1 was injured and moved to sickbay.

Granted they were only common doffs but still the almost never fatal disease killed 4 of my crew members! :(
Post edited by choktar on

Comments

  • erockererocker Member Posts: 0 Arc User
    edited February 2013
    A sad, sad tale. At least they were commons. Is this a green/blue/purple mission by chance?
    [SIGPIC][/SIGPIC]
  • choktarchoktar Member Posts: 16 Arc User
    edited February 2013
    It was blue
  • sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013
    The keyword in the assignment is "almost."

    The same thing happened to me once, although I think it was the Mendakan Pox. Lost a rare doctor and two uncommon operations officers. (I just went with my first officer's recommendations.) Now I only assign expendable common DOffs to be patients.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • janusforbearejanusforbeare Member Posts: 1 Arc User
    edited February 2013
    sander233 wrote: »
    The keyword in the assignment is "almost."

    The same thing happened to me once, although I think it was the Mendakan Pox. Lost a rare doctor and two uncommon operations officers. (I just went with my first officer's recommendations.) Now I only assign expendable common DOffs to be patients.

    You actually can't lose uncommon or better DOFFs anymore. Might as well use your best.
    [SIGPIC][/SIGPIC]
  • sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013
    You actually can't lose uncommon or better DOFFs anymore. Might as well use your best.

    Really? When did that happen?

    Because a couple months ago I also lost two rare security officers - one honorable, one telepath, while searching for contraband. I was horrified that such a thing could happen aboard my ship. "Nevermind the contraband - bring me the TRIBBLE who killed my officers!"
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited February 2013
    I don't know, but it was fixed.

    Now unless the mission states that the officer will be removed (like execute and reassign ones, or exchange officers) , the assigned duty officers can't die unless they are white quality.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013
    tpalelena wrote: »
    I don't know, but it was fixed.

    Now unless the mission states that the officer will be removed (like execute and reassign ones, or exchange officers) , the assigned duty officers can't die unless they are white quality.

    Well, that's good to know.

    You hear that, Very Rare Armory Officers? Guess who's going to reinforce troops on Omar?
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited February 2013
    Since the system came to Holodeck, it's been impossible to lose Green-or-Better officers on any assignment that does not explicitly call out the loss of an officer in highlighted text.

    The Changeling assignments, for example, will remove the assigned officer from your roster permanently, regardless of his/her quality level. But it explicitly states this in the Assignment text that appears in the top-right of the window.

    http://www.stowiki.org/Assignment:_Transfer_Changeling_Spy_to_Starbase
    http://www.stowiki.org/Assignment:_Execute_Changeling_Spy

    If an Assignment does not contain this highlighted text, and results in the destruction of a Green-or-Better officer, please post that assignment's name here and we will investigate it immediately.

    NOTE: It's still possible for Green-or-Better officers to end up injured (in the Sick Bay) for extended periods of time, and unavailable for assignments. Please check your Sick Bay and Brig before reporting the loss of a Duty Officer.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited February 2013
    Does that mean a critical failure on 'scavenge minefield' shouldn't kill my green and better quartermasters again?
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited February 2013
    lordmalak1 wrote: »
    Does that mean a critical failure on 'scavenge minefield' shouldn't kill my green and better quartermasters again?

    Correct. Unless the mission calls out the loss of officers, only Whites should be subject to destruction when injured.

    I'll look into Scavenge Minefield today, to see if the data is set up correctly.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited February 2013
    Correct. Unless the mission calls out the loss of officers, only Whites should be subject to destruction when injured.

    I'll look into Scavenge Minefield today, to see if the data is set up correctly.

    I thought the high risk/high reward nature was a nice touch to that mission as losing my quartermasters (and the rest of the party) was painful.
    :)

    A shame that it doesn't happen more often on risky missions. Failure in this game has almost no consequence other than no reward.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited February 2013
    Since the system came to Holodeck, it's been impossible to lose Green-or-Better officers on any assignment that does not explicitly call out the loss of an officer in highlighted text.

    The Changeling assignments, for example, will remove the assigned officer from your roster permanently, regardless of his/her quality level. But it explicitly states this in the Assignment text that appears in the top-right of the window.

    http://www.stowiki.org/Assignment:_Transfer_Changeling_Spy_to_Starbase
    http://www.stowiki.org/Assignment:_Execute_Changeling_Spy

    If an Assignment does not contain this highlighted text, and results in the destruction of a Green-or-Better officer, please post that assignment's name here and we will investigate it immediately.

    NOTE: It's still possible for Green-or-Better officers to end up injured (in the Sick Bay) for extended periods of time, and unavailable for assignments. Please check your Sick Bay and Brig before reporting the loss of a Duty Officer.
    One thing to note: In the In-Game UI, the area for mission text is often not big enough for all of the text, and the Red Warning gets pushed downwards; It would be nice to either get the text area bigger, or push warnings, etc to the top of the description.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited February 2013
    One thing to note: In the In-Game UI, the area for mission text is often not big enough for all of the text, and the Red Warning gets pushed downwards; It would be nice to either get the text area bigger, or push warnings, etc to the top of the description.

    i second this

    the warning should be at the top so it's the first thing players see in the info box
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • trek21trek21 Member Posts: 2,246 Arc User
    edited February 2013
    NOTE: It's still possible for Green-or-Better officers to end up injured (in the Sick Bay) for extended periods of time, and unavailable for assignments. Please check your Sick Bay and Brig before reporting the loss of a Duty Officer.
    Speaking of Sick Bay assignments, is there any way we could get a 'forceably get out of Sickbay' mechanic?

    What I mean is, in Star Trek, both captains and officers frequently got out of Sick Bay despite their obvious injuries, and their doctors telling them otherwise. Can we get something similar for our Doffs?

    Perhaps every hour, or 2 or 4, there's a chance for it to happen. But if the Doff gets injured again in the time remaining (ie, the time that they would normally have to spend in Sick Bay), they'll have to stay for another 20 hours, and this time they won't get out.

    Or something like that :)
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
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