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Upcoming scaling rewards in STFs

majortiraomegamajortiraomega Member Posts: 2,214 Arc User
In the latest STOKed Radio interview (link), dStahl was asked about a future vote to kick system in STFs. In response, he said that such a feature may be seen in the future, but they are currently planning to try scaling rewards based on player participation based on completing mission objectives. Both of these options have me concerned.

The mission objectives in the Space STFs is simply destroy X. Cruisers and science vessels are never going to get top rewards. If a cruiser or a science vessel lands in a match with four escorts, cruisers won't have much to heal and science vessels won't have much to crowd control. And there is no way for a science vessel or a crusier to compete with an escort in the DPS area of this game. After this change, bringing anything but an escort into a space STF could be a reward death sentence. Just look at Gorn Minefield, rewards are based on how much AoE damage done to the enemy gorn ships and how many freighters rescued. Escorts can deal the most damage and they have the highest impulse modifier, making it possible for them to fly around killing more mobs and freeing more freighters. The repair mining facility has minimal effect on the end outcome rewards.

On the topic of ground STFs. I have done hundreds of ground STFs and I have never seen someone AFK the match. It's fairly well known that PUG ground STFs have a high chance of failing if only four players show up. Take cure ground elite for instance. The transformer section is a major challenge if only four people show up. It's doable, but you need one player capable of soloing the rear transformer and another player capable of alpha striking the borg turrets. There is just no need for scaling rewards or vote to kick on ground because AFKing just isn't a problem. Infected ground elite just won't happen if someone AFKs the match. Khitomer Accord Ground elite can be done with just two people, but that requires some close coordination between the two players.

Rather than vote to kick or scaling rewards, would it be feasible to create a vote to end match feature? If players could leave a match without penalty (say an agreement of three or more), there would be a major detriment for AFKers. After a few times where players bail, that AFKing player is going to have a significant reason to actually participate in the match. Take a fleet mark action for instance. If someone is AFKing the team reports him and warps out/beams up. There is no penalty, so it's possible to leave the match and retry it with a full team actually willing to play the game.
--->Ground PvP Concerns Directory 4.0
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Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Post edited by majortiraomega on
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Comments

  • squishkinsquishkin Member Posts: 0 Arc User
    edited February 2013
    "player participation" could be as simple as "you get a point for every target you land a hit on once"; it doesn't have to be "DPS DPS DPS".

    Take, for example, Infected Space. You might well have a system where the computer notes down if you land more than some minimal amount of damage on any one of the three starting ships; it then notes if you land more than a minimal amount of damage on the guardian cube, and then the generators. It then notes if you land more than a minimal amount of damage on the transformer after the generators are gone, and the same thing with the gate itself.

    That way, you could have at least some reasonable appreciation that the player was present and participating all the way through the match, but it wouldn't be DPS-focused.
  • thumpyechothumpyecho Member Posts: 298 Arc User
    edited February 2013
    I would imagine, if they are seriously considering this idea(at least I would try this) for the Space ones they(Cryptic) would make the damage relative; i.e. if it is a cruiser/science vessel, is the dps "good" for that type of vessel/tier grade/whatever then compare against escort....basically just write off a percentage of escort dps or something..........not saying I like the idea about scaling.....

    As far as the vote thing, I believe this has been covered to some degree elsewhere in other threads, but some people believe you will have abuse of it; i.e. three fleet mates bail 'cause they don't like the other two or whatever........so damned if you do, damned if you don't....

    ...course this is just my stupid opinion so whatever.....
  • elessymelessym Member Posts: 0 Arc User
    edited February 2013
    Scaling is a pretty bad idea - you end up with a rich get richer situation where a newly minted VA is going to have an unnecessarily difficult time catching up.

    I'm surprised that they don't just make it a binary decision - either you did enough to get full rewards, or you didn't. Of course, that is the approach Paragon took, so maybe Cryptic is too full of NIH.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited February 2013
    In the latest STOKed Radio interview (link), dStahl was asked about a future vote to kick system in STFs. In response, he said that such a feature may be seen in the future, but they are currently planning to try scaling rewards based on player participation based on completing mission objectives. Both of these options have me concerned.

    The mission objectives in the Space STFs is simply destroy X. Cruisers and science vessels are never going to get top rewards. If a cruiser or a science vessel lands in a match with four escorts, cruisers won't have much to heal and science vessels won't have much to crowd control. And there is no way for a science vessel or a crusier to compete with an escort in the DPS area of this game. After this change, bringing anything but an escort into a space STF could be a reward death sentence. Just look at Gorn Minefield, rewards are based on how much AoE damage done to the enemy gorn ships and how many freighters rescued. Escorts can deal the most damage and they have the highest impulse modifier, making it possible for them to fly around killing more mobs and freeing more freighters. The repair mining facility has minimal effect on the end outcome rewards.

    On the topic of ground STFs. I have done hundreds of ground STFs and I have never seen someone AFK the match. It's fairly well known that PUG ground STFs have a high chance of failing if only four players show up. Take cure ground elite for instance. The transformer section is a major challenge if only four people show up. It's doable, but you need one player capable of soloing the rear transformer and another player capable of alpha striking the borg turrets. There is just no need for scaling rewards or vote to kick on ground because AFKing just isn't a problem. Infected ground elite just won't happen if someone AFKs the match. Khitomer Accord Ground elite can be done with just two people, but that requires some close coordination between the two players.

    Rather than vote to kick or scaling rewards, would it be feasible to create a vote to end match feature? If players could leave a match without penalty (say an agreement of three or more), there would be a major detriment for AFKers. After a few times where players bail, that AFKing player is going to have a significant reason to actually participate in the match. Take a fleet mark action for instance. If someone is AFKing the team reports him and warps out/beams up. There is no penalty, so it's possible to leave the match and retry it with a full team actually willing to play the game.

    That is an excellent idea. a Vote system that allows people to vote to end the match without penalty as long as no secondary objectives have been failed.

    Players not voting within 1 minute of the vote being cast have their vote auto-cast to 'leave' and remain in the game map while the others leave.

    voila. afk'rs get stuck in the map and the timer in a map they cant complete on their own while the others leave.
  • romeowhiskey4romeowhiskey4 Member Posts: 266 Arc User
    edited February 2013
    I LOVE that idea! Ha!!! The thought of an afk'er being stuck in some pergatory between borg cubes fills me with glee!
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited February 2013
    If this scaling system is the same as that used in the Fleet Actions, then this may be the final straw for Cruisers and Sci Ships.
    EnYn9p9.jpg
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited February 2013
    The scoring system in the fleet actions discourages cooperation. You're punished for giving out heals or buffs, better let your teammates (read: competitors) die and rack up the points for yourself. Expanding this system is not a good idea.
  • dareaudareau Member Posts: 2,390 Arc User
    edited February 2013
    I don't like "damage to target", I like "damage per timeframe" better.

    I'd hate to lose out on loot being the sci that spends more time delaying nanite spheres while the rest of the team blasts the transformer after some bonehead pops a generator early...

    Or being on "guard kang" duty while the rest pop cubes, or far-side anti probe duty in a ship incapable of soloing cubes while doing said anti-probe...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • momawmomaw Member Posts: 0 Arc User
    edited February 2013
    Like many in the thread, I am deeply concerned what "scaling rewards" means based on other systems we have seen from Cryptic.

    However I also don't expect them to share what they are thinking or asking for our input at any stage of the process. They'll just charge ahead with their idea, it will hit live, and then we'll have to complain bitterly for a month to get a developer to say "Well, maybe we overestimated a few things" and then make adjustments.

    In other words: save your breath. The fight is still ahead.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited February 2013
    I vote "YES" to this because of what you mention to be the problem...

    I want cruisers and sci ships to score less...

    NONONOONONON... Read the rest....

    Right now, Scores in STO are based on how much damage you do, right? PvP, STF, Fleet Actions... Dosen't matter... Highest DPS = Winner right?

    So... With the majority of Cruiser and Sci ships in the C-Store, do you think sales would go up or down if this is implemented? Right... Down, partially reducing income on 2/3's of their primary source of income.

    Obviously this would present a massive problem for the bottom line.

    That would in turn, effectively force them into re-doing / enhancing the score system.

    I mean... to me, to you and to others it seems obvious that the current score system is basically flawed.

    We need a system that takes a look at not only your DPS, but takes the total amout of DPS, Healing and damage taken, and calculates a number of points between the players based on each category, and then assigns a combined value to the player, that allows not only for more fair point assignment, but also encourages flying other classes than escort, regardless of your profession.

    Here is what I think should be taken into account:

    - DPS (duh) - Multiplier something along the lines of 1:1
    - Hull Healing (Self) - Multiplier something along the lines of 1:1
    - Hull Healing (Team) - Multiplier something along the lines of 1:1.5
    - Shield Healing/buff (Self) - Multiplier something along the lines of 1:1
    - Hull Healing/buff (Team) - Multiplier something along the lines of 1:1.2
    - Damage taken (self) - Multiplier something along the lines of 1:1
    - Damage done (team, for example blowing up) - Multiplier something along the lines of 1:-0.5 .

    This would also encourage team-play, by allowing making any kind of healing attractive, while not just focuing on yourself but scoring more by healing team-mates, as well as open up the use for, I mean REAL use, for cruiser and Sci ships.

    I hope you see, that I want to force them into making a better system, allowing for AFK'ers to be punished while ALL classes are useful, and get their piece of the cake.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • questeriusquesterius Member Posts: 8,478 Arc User
    edited February 2013
    elessym wrote: »
    Scaling is a pretty bad idea - you end up with a rich get richer situation where a newly minted VA is going to have an unnecessarily difficult time catching up.

    I'm surprised that they don't just make it a binary decision - either you did enough to get full rewards, or you didn't. Of course, that is the approach Paragon took, so maybe Cryptic is too full of NIH.

    Seriously, if you believe that you should GTFO. Regular STF are easy to the degree that level 40's can go in an finish it without too much problems.

    STF Elite should be for experienced players who have had sufficient time to build.

    Overall scaling only hurts the AFK players since everyone else should have no problems whatsoever.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited February 2013
    questerius wrote: »
    Seriously, if you believe that you should GTFO. Regular STF are easy to the degree that level 40's can go in an finish it without too much problems.

    STF Elite should be for experienced players who have had sufficient time to build.

    Overall scaling only hurts the AFK players since everyone else should have no problems whatsoever.

    Are you mentally deficient?

    Scaling hurts EVERYONE that is not on a massive dps ship (aka escort). I fly a VoQuv tank. I threat control 9 + atk delta doff + threat increasing consoles. I keep aggro on myself and tank any and all damage on elite stfs and such. This allows my team to just sit in space and fire away with wild abandon.

    But I do very little damage. 6 beams at min wep power.

    If they put 'scaling' rewards that are based on DPS (and they will since its an easy copy/paste solution... its the same idiotic TRIBBLE they do in the minefield gear/dil pve queue) then I will never have a chance to get any rewards worth mentioning.

    If I get 960 dil now for a win the scaling reward could reduce it to a mere 100...because i'd be doing that little damage compared to afkrs.

    So no, sorry. Scaling rewards is the stupidest thing to do. Unfortunately, cryptic loves stupid, lives stupid and preaches stupid. they prove this almost every patch.

    ...and they cant make the bottom scale reward be anywhere near to half because afkrs will still be there. The only way to make afk'rs go away is to make the reward ZERO or kick them out of the map.
  • questeriusquesterius Member Posts: 8,478 Arc User
    edited February 2013
    Are you mentally deficient?

    Scaling hurts EVERYONE that is not on a massive dps ship (aka escort).

    Judging from the rant i have to ask you that question. It's either that, or a lack of reading skills.

    I've gone over the post and it is never mentioned that it is a scaling reward for DPS. To assume it is and ranting about how unfair scaling is, gives one reason to question the mental abilities of the person writing the rant.

    What we DO know is that Afk-ers are a constant annoyance and scaling rewards will finally put an end to that.

    B.t.w. tanking and doing massive damage are not mutually exclusive.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • havamhavam Member Posts: 1,735 Arc User
    edited February 2013
    We are beating this dead horse since S2. In every iteration, scalling rewards meant DPS rules all. Tac escorts take the price. Don't cooperate, although this is an mmo, support only means that you help someone else to get the price.

    Well Dan likes his defiant, but can get on board the new smurf, which has been buffed three times already since it hit holodeck.

    Just saying: don't fool yourselves, after 5 seasons of doing the exact opposite of tracking contributions sensibly, it ll be a tac fest like nothing else before it. Forget team play, forget synergy, escorts online FTW
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2013
    Probably about the fairest thing to do would have a uber reward at the start of the mission that slowly ticks down to a minimum reward for completing the mission. Why?

    • If your looking to this to in some way bring balance, your looking in all the wrong places. Yes, the game is a DPS fest, but your looking to fix that here your just going be stacking one problem onto another.
    • No mater what you do it can safely be assumed your doing it to finish the mission. So, it would be a safe assumption the faster you complete the the better you did.
    • As a side benefit it punishes AFKers. The more they AFK, the more they drag the reward down, and the less they get.

    Edit: To maybe curb rage quieting? Have the reward tick down based on the number of players, and the prize being a pot divided between all victors.
  • bi9tbi9t Member Posts: 0 Arc User
    edited February 2013
    The only people worried about scaling rewards are people that cant perform. A high performing player will out perform other players regardless of the ship they are in. It will be slightly easier in a carrier or escort, but for the overwhelming majority of STFs it will work fine. This is easily seen in Starbase 24.
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2013
    :P

    I can do very well thank you very much, and I still worry about the system. I happen to want a game that's fun to play, and that kind mandates it not be a comedy of errors. Everyone having fun means there are more people to play with and people that do need help stick around long enough to learn.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited February 2013
    bi9t wrote: »
    The only people worried about scaling rewards are people that cant perform. A high performing player will out perform other players regardless of the ship they are in. It will be slightly easier in a carrier or escort, but for the overwhelming majority of STFs it will work fine. This is easily seen in Starbase 24.

    Assuming you mean "high DPS" by "high performing" (which is what the game means anyway), then a "high performing" Cruiser is equivalent to a low performing Escort. This is easily seen in Starbase 24.
    EnYn9p9.jpg
  • bi9tbi9t Member Posts: 0 Arc User
    edited February 2013
    Here is the point. If you join an STF +95% of the players will get no where near 5k dps. If its the weekend than most will be under 3k. A player with a properly setup ship will hit 8-10k+ regardless of ship class. So even if you wanted to add "utility" and sacrifice dps, you can still do over 7k dps. Meaning whether you are doing max dps for you ship, or bringing something else (lol) you will still be first 95% of the time.

    Look if you are in the 95%, its you not the ship, sorry. Good news is you can fix it, and then get rewarded for it.
  • areikou#8990 areikou Member Posts: 0 Arc User
    edited February 2013
    Why the hell does Cryptic have to over complicate every single change they make? We want a vote system to kick out afk players. What's their idea? "Oh we'll just make a scaling reward system based on X factors. You don't meet those factors, NO REWARD FOR YOU!"....I mean seriously, we just asked for a vote system.

    Same thing happened with the STFs. We asked for a simple change to the reward system that removed the RNG. What happend? We got the reputation system.

    I do not see this ending well, for anyone.
    [SIGPIC][/SIGPIC]
    [Unrepentant] Lapo@overlapo: the problem with space STF
    is that you can't properly teabag your defeated opponent

    Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
  • sasheriasasheria Member Posts: 1 Arc User
    edited February 2013
    Why the hell does Cryptic have to over complicate every single change they make? We want a vote system to kick out afk players. What's their idea? "Oh we'll just make a scaling reward system based on X factors. You don't meet those factors, NO REWARD FOR YOU!"....I mean seriously, we just asked for a vote system.

    Same thing happened with the STFs. We asked for a simple change to the reward system that removed the RNG. What happend? We got the reputation system.

    I do not see this ending well, for anyone.

    I think mainly people will abuse the voting system.

    Scaling reward does worries me since we don't have the numbers of what is the minimum. I mean it is possible that an ACTIVE player who may only heal, deal very little damage (if any) and just heal a bunch of people (it happens)
    To grow old is inevitable, to grow up is optional.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    squishkin wrote: »
    "player participation" could be as simple as "you get a point for every target you land a hit on once"; it doesn't have to be "DPS DPS DPS".

    True. But this is a Cryptic game. So, you know how it goes ...
    [SIGPIC][/SIGPIC]
  • mimey2mimey2 Member Posts: 0 Arc User
    edited February 2013
    I made a thread on asking them to let us test something soon earlier today.

    To me, this scaling rewards idea seems to be the PERFECT thing for us to go and test on Tribble. This way at least if they muck it up early on, they can hopefully fix it earlier on and avoid the very real problems that will come from this.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • dirlettiadirlettia Member Posts: 1,632 Arc User
    edited February 2013
    A scaling award can work quite well if implemented correctly, ie is a range of 0-1 multiplier with the threshold for 1 being an engineer in a sci ship or cruiser constantly broadsiding an object for a period of about 3.5 minutes. Any more than that and the risk is run that should the person end up in a team with several highly equipped folks they could not have enough time to do enough damage.

    The implications are this is that a well equipped VA can hit the threshold in about a minute but a new VA could still hit it.

    Still waiting to be able to use forum titles
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2013
    Why the hell does Cryptic have to over complicate every single change they make? We want a vote system to kick out afk players. What's their idea? "Oh we'll just make a scaling reward system based on X factors. You don't meet those factors, NO REWARD FOR YOU!"....I mean seriously, we just asked for a vote system.

    Same thing happened with the STFs. We asked for a simple change to the reward system that removed the RNG. What happend? We got the reputation system.

    I do not see this ending well, for anyone.


    i can see people just kicking out any person that is not in a escort or a tac captain just to get the optional. stahl even brought up that the kick system could be abused so they do not want to implement it unless they have to
    victoriasig_zps23c45368.jpg
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited February 2013
    momaw wrote: »
    However I also don't expect them to share what they are thinking or asking for our input at any stage of the process. They'll just charge ahead with their idea, it will hit live, and then we'll have to complain bitterly for a month to get a developer to say "Well, maybe we overestimated a few things" and then make adjustments.

    And their internal excuse will be what it's always probably been -- we've worked too hard on this we can't roll it back now .
    Besides we have other things on the schedule ... .
  • bareelbareel Member Posts: 3 Arc User
    edited February 2013
    Actually there are other things that factor in during FAs like Gorn Minefield. But that is beside the point right now.

    I'm torn, on one hand yes it would be annoying to see the STF rewards being based on DPS instead of simple participation as it would take away from the team work aspect.

    On the other hand I only fly warships in STFs and wouldn't mind seeing more people bringing their A game to the party. In addition if everyone is flying warships/escorts perhaps cryptic would re-think the balance aspect.

    Yup, I think STFs using the same system as FAs would be a good idea. Then perhaps people will stop saying 'but my cruiser is a great tank and the game is balanced' and in addition Estfs will get done even faster on average.

    I mean really when you think about it, there already is no good reason to bring anything but a warship (DPS Heavy) into an STF. This would just be a way of making it official.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    So... let me get this straight... Cryptic wants to implement scaling rewards based on participation... and participation in STFs always translates into... yep, more dakka dakka. So if you haz no dakka, you getz no rewardz. Why am I not surprised? Escorts Online it is.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • naeviusnaevius Member Posts: 0 Arc User
    edited February 2013
    Stahl specifically mentioned that participation included things like healing, etc, not just damage.
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  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited February 2013
    WE DON'T NEED A SCALING SYSTEM! Just the ablilty to vote someone out if they're just sitting there doing NOTHING. THe the fear of abuse is minimal. and if it comes up deal with the abusers. JEEZE!
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