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And the Galaxy Class gets left in the dust....

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    starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited February 2013
    Steps that need to be taken to make the Galaxy-class a worthwhile investment:

    Reduce its saucer separation cooldown from five minutes to three. This brings it in line with other console powers and gives minor incentive to use it over the Odyssey.

    Remove one Science console and replace it with one Tactical console.

    Adjust Ensign-level Engineering Bridge Officer powers to allow for more flexibility. As it stands, the abilities we have now all overlap with each other.
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    and gives minor incentive to use it over the Odyssey.

    The beef with this game is it goes backwards. Making ships like the excelsior the most tempting cruisers to fly. So I don't know if I really like the idea of making the Galaxy more tempting to fly than the Odyssey. The Odyssey is the flagship. It is the game trying to move forward. Making the Galaxy more inviting than the Odyssey is pretty much the same problem that got us here in the first place with the Excelsior.
    [SIGPIC][/SIGPIC]
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    edalgo wrote: »
    Yes but the excelsior was designed in a time where War with the klingons was very real and it's construction would have that more in mind.

    The galaxy was designed during a long stretch of peace, 20+ years, therefore its original design was tanky for survivability mainly.


    The Galaxy was designed in a time when the Federation was at war with the Cardassians and the Tholians, going off of information revealed in TNG episodes. Not exactly peace-time.
    [SIGPIC][/SIGPIC]
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    starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited February 2013
    The beef with this game is it goes backwards. Making ships like the excelsior the most tempting cruisers to fly. So I don't know if I really like the idea of making the Galaxy more tempting to fly than the Odyssey. The Odyssey is the flagship. It is the game trying to move forward. Making the Galaxy more inviting than the Odyssey is pretty much the same problem that got us here in the first place with the Excelsior.

    At present, the Odyssey can do everything the Galaxy can and more. It sacrifices nothing for its versatility, except a slight hit to inertia. Leaving its chevron separation console cooldown at five minutes while reducing the Galaxy's saucer separation to three minutes makes it a more appealing ship for those three Engineer slot niche builds. Otherwise, there's literally no reason to pick the Galaxy over the Odyssey.
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited February 2013
    Steps that need to be taken to make the Galaxy-class a worthwhile investment:

    Reduce its saucer separation cooldown from five minutes to three. This brings it in line with other console powers and gives minor incentive to use it over the Odyssey.

    Remove one Science console and replace it with one Tactical console.

    Adjust Ensign-level Engineering Bridge Officer powers to allow for more flexibility. As it stands, the abilities we have now all overlap with each other.

    LOL, saucer seperation on a galaxy is 'lifeboat mode', it shouldn't ever be used in combat and should have a cooldown as long as the mission.
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
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    helixsunbringerhelixsunbringer Member Posts: 249 Arc User
    edited February 2013
    jamesdax wrote: »
    So, the new RA level Ambassador Class has already proven to be a better ship then the VA level Galaxy Class and now the new Fleet Tier 3 Yamaguchi(Ambassador) is a better ship then the Fleet Tier 4 Galaxy. What a sad day for the Enterprise D.

    In case you haven't seen them here are the specs for the new Tier 3 Fleet ship:

    ?Faction: Federation
    ?Rank Required: Vice Admiral
    ?Availability: Fleet Shipyard
    ?Hull Strength: 43,450
    ?Shield Modifier: 1.1
    ?Crew: 700
    ?Weapons: 4 Fore, 4 Aft
    ?Device Slots: 4
    ?Bridge Officer Stations: 1 Lieutenant Tactical, 1 Ensign Tactical, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Lieutenant Universal
    ?Console Modifications: 3 Tactical, 4 Engineering, 3 Science
    ?Base Turn Rate: 7 degrees per second
    ?Impulse Modifier: 0.15
    ?+5 to All Subsystem Power

    RIP Galaxy.

    +550 Hull Strength
    Same Shields
    +300 Crew
    Same Weapons
    Same Devices
    Engineering Oriented Bridge Officer Layout instead of a Hybrid-Sci/Eng Oriented Bridge Officer Layout
    Engineering based Console Layout instead of an All-Rounder based Console Layout.
    1 degree less turn rate
    Same Power Settings.

    Clearly the Galaxy Class is absolutely horrible at being a Science/Engineering Hybrid Vessel intended to act as something of a Sci Power Tank. But, the Galaxy Class still shines in it's role as a Sheer overwhelming DPS Soaking Tank and can also serve as the standard heal boat. In fact they both can. They are both really good at that job.

    Also, unlike the Excelsior Class which is several decades (nearly a century) older than the Galaxy Class, the Ambassador Class is only a few decades older than the Galaxy Class. In fact the Galaxy Class and the Ambassador Class share several key design features in common. So, claiming that the Galaxy Class is surpassed by the Ambassador Class clearly shows a lack of understanding of what the two ships have as their respective roles in a fight.

    Also keep in mind that the Galaxy Class can separate the saucer section. The Ambassador Class cannot (even though most Starfleet vessels are canonically designed to be able to do so with only a few minor exceptions such as the Intrepid Class and the Defiant Class).
    lordmalak1 wrote: »
    LOL, saucer seperation on a galaxy is 'lifeboat mode', it shouldn't ever be used in combat and should have a cooldown as long as the mission.

    shouldn't ever be used in combat? Please explain the use of the Saucer in combat in the episodes "The Best of Both Worlds" then. In fact we have a console inspired by that usage of the Saucer in that episode "The Antimatter Spread Console"
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    malkarrismalkarris Member Posts: 797 Arc User
    edited February 2013
    Like others have said, the game design makes the level of tank you can get in a galaxy R or fleet galaxy overkill, IMHO. And I doubt cryptic is going to rebalance their entire game.

    This game is 9 times out of 10 about damage. That figure is mostly my opinion, but that damage is more important overall I don't think anyone can successfully argue against. And the galaxy can't deliver enough. If anyone has a build that can prove me wrong, please let me know. But Cryptic isn't going to do anything about rebalancing the ships either, not unless someone would buy it. So I propose the following:

    Exploration Cruiser, Dominion War Refit
    AKA Galaxy Battleship

    The makes the following changes to the base Galaxy Retrofit.

    LT TAC
    LT COMM TAC
    ENS ENG
    COMM ENG
    LT SCI

    3 Tac Consoles
    4 Engineering Consoles
    2 Science Consoles

    The BOFF configuration makes it unique among FED cruisers, with the exception of a possible Oddy configuration and gives the ability to take high level TAC powers at the cost of some possible tank. The 3 Tac consoles give it a parity with other "assault" cruisers. Give it the ability to mount the saucer separation console from the Gal-R, and for the full 2500 zen treatment, give it a new console ability, only for galaxy ships and their variants. I thought of four possibilities, and make no comment about how overpowered they are, just as examples.

    1. Rechargeable fighter pet. Just like the scorpions you get from the vault, but it recharges, and launches 3 peregrine fighters per charge. Maybe like a 3 or 5 minute cooldown before the next one launches, and only two trios out at once, like the scorpions and other fighter pets

    2. War command console. Gives some sort of team boost, like the jem'hadar or steamrunner consoles.

    3. Built in beam overload console. Gives the ability to fire a BO3 , maybe like the Romulan three set version, with no power drain and a 3 minute cool down.

    4. Rapid fire photon torpedoes. Something like the omega torpedo launcher, or maybe just fire off a number of torpedoes for every shot. The Enterprise-D was always doing that.

    As I said, just as suggestions for a console like all Z store ships get. Then put it in the store for 2500 zen. Not too overpowered, problem solved?
    Joined September 2011
    Nouveau riche LTS member
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited February 2013
    shouldn't ever be used in combat? Please explain the use of the Saucer in combat in the episodes "The Best of Both Worlds" then. In fact we have a console inspired by that usage of the Saucer in that episode "The Antimatter Spread Console"

    Hehe, your right, I confused tech manuals and other popular ST games with the quality writing found on television.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    malkarris wrote: »
    So I propose the following:

    Exploration Cruiser, Dominion War Refit
    AKA Galaxy Battleship

    Howbout Undine War Refit? Or Iconian Preparedness Retrofit? Just I don't know, something that gets us away from the TNG/DS9 era and back into the 25th Century?
    [SIGPIC][/SIGPIC]
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    Howbout Undine War Refit? Or Iconian Preparedness Retrofit? Just I don't know, something that gets us away from the TNG/DS9 era and back into the 25th Century?

    Or TRIBBLE the Galaxy and give us a Nicor? YEEEEES!!!!!
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    millimidgetmillimidget Member Posts: 0 Arc User
    edited February 2013
    Poor Galaxy class.

    What it really needs is a different boff setup; something like engi commander, science lt commander, tac ensign, and 2x universal lieutenants. This is very similar to the Ambassador, but still different enough that with the console setup both would have a place. At the very least, if it could run a more science oriented boff setup I think it would be at least interesting (and true to the ip, imo).
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
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    hyprodimushyprodimus Member Posts: 196 Arc User
    edited February 2013
    They should do what they did with the patrol escort when it used to be the "fleet escort" which had the ensign eng. They made it universal when they released the Fleet-Patrol Escort.

    Kind too late, but I think they should do the same with the Intrepid too.
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    intrepid74656intrepid74656 Member Posts: 0 Arc User
    edited February 2013
    hyprodimus wrote: »
    They should do what they did with the patrol escort when it used to be the "fleet escort" which had the ensign eng. They made it universal when they released the Fleet-Patrol Escort.

    Kind too late, but I think they should do the same with the Intrepid too.

    QFT on both accounts!
    [SIGPIC][/SIGPIC]
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    paragon92518paragon92518 Member Posts: 268
    edited February 2013
    I can tell you what's going to happen....

    The Devs will revamp the Galaxy, then the Ambassador will blow, and bow to both the Excelsior and Galaxy, and then we'll be having this discussion about the Ambassador. It's just a big merry go-round. Although, the Excelsior will forever be better than both ships, as it is Gecko's *favorite* ship.
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2013
    I feel sorry for the Galaxy class. I grew up with TNG and it's my favourite Star Trek ship for many reasons, the way it looks, the point of it being an exploration starship rather than a warship, the feeling of being a home in deep space with all the families and children living on it and so on and so on...

    I don't think it has a bad layout. I think they got it just about right, but the problem is the game content. The game content is mostly if not only interested in raw DPS. And that's what killing the poor Galaxy.
    But I suspect we're rather to see a buff/revamp to boost this ship than change in how the system treats the things. I hope I'm wrong, but at this point I agree that the "merry go round" wheel is more acurate option to happen if any changes occur.
    HQroeLu.jpg
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    crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited February 2013
    shpoks wrote: »
    I feel sorry for the Galaxy class. I grew up with TNG and it's my favourite Star Trek ship for many reasons, the way it looks, the point of it being an exploration starship rather than a warship, the feeling of being a home in deep space with all the families and children living on it and so on and so on...

    I don't think it has a bad layout. I think they got it just about right, but the problem is the game content. The game content is mostly if not only interested in raw DPS. And that's what killing the poor Galaxy.
    But I suspect we're rather to see a buff/revamp to boost this ship than change in how the system treats the things. I hope I'm wrong, but at this point I agree that the "merry go round" wheel is more acurate option to happen if any changes occur.

    Hey, just feel lucky you're not a TOS fan - and the TOS Connie (NCC-1701) is still your favoruite hero ship that you'd like to use in game and not feel gimped. :D
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    edalgo wrote: »
    Can we get a klingon war retrofit????????

    That'd work too.
    [SIGPIC][/SIGPIC]
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    whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited February 2013
    If there were more offensive potent-synergy engineer boff skills, the Galaxy would actually be hell on wheels.
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    asardetemplariasardetemplari Member Posts: 447 Arc User
    edited February 2013
    There is one thing people are forgetting. It's not the hardware, it's the Captain commanding it.

    Intrepid, Defiant, Ambassador, Sovereign, Regent, Galaxy... I have commanded them all. On one character. A dog is only as good as his master.


    A ship is only as good as her commander.
    latest?cb=20160406061118&path-prefix=en

    Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
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    thratch1thratch1 Member Posts: 0 Arc User
    edited February 2013
    A ship is only as good as her commander.

    :|

    This is one of those "feel good" phrases that doesn't actually mean anything, and I wish people would stop parroting it out.
    [SIGPIC][/SIGPIC]
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited February 2013
    There is one thing people are forgetting. It's not the hardware, it's the Captain commanding it.

    Intrepid, Defiant, Ambassador, Sovereign, Regent, Galaxy... I have commanded them all. On one character. A dog is only as good as his master.


    A ship is only as good as her commander.

    Great, so hop in your Galaxy, I will hop in any other ship of my and I will teach you how the ship is only good as her commander.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited February 2013
    i have the Excel, Ambassador, Galaxy, Sov, Galaxy X, and Oddy. Comparing them is useless the galaxy is just inferior in every way sadly. Lets breakdown the Enterprise classes.

    Galaxy - Tank/healer, has seperation on 5min cooldown, most endgame content can 1 shot u.
    Sov - Tanks just as well while doing more dmg, heals as well. +1 turn
    Ambassador - Tanks as good, heals way better, and can out dps it by scores. +1 turn
    Excel - Tanks and heals just as good, and out dmgs it by a mile. +2 turn
    Free Odd - Tanks/heals/DPS, better boff layout. -1 turn

    So lets compare fleet versions.

    Galaxy - Tank healer, 5th eng console. Seperation.
    Sov - Tank/healer/DPS, 4th tac console, better boff layout. +1 turn
    Ambassador - Tank/healer/dps, 3rd sci console, better boff layout. +1 turn 60k hull
    Excel - Tank/healer/dps, 4th tac console, same boff layout, +2 turnrate still out dmgs Gal.
    Zen Oddy - Tank/healer/dps many console choices, better boff layout, chevron seperation, better shield mod. 58k hull

    So lets look at the breakdown.

    Galaxy has less turn then all but odd.
    Galaxy cant do anywhere near the amount of dmg the others can.
    Galaxy cant heal as well as the oddy or the ambassador.
    Galaxy tanks as well as the others.
    Galaxy has slightly more hull then excel and sov.
    Galaxy has worst Boff layout of all.
    Galaxy has worst console layout of all.

    Now lets think of how this game is played. Tanking = useless, throw enough resist on an escort it will tank just as good. Healing and DPS are both very important.

    Breakdown of 5 consoles of 1 type per ships.
    5 Sci consoles - Tons of shield generators and regen, among other sci to chose from like power inslators.
    5 Tac consoles - Tons of dps and versitility in dmg types, like projectile and energy.
    5 Eng consoles - Armor has mega diminishing returns so anything over 2-3 is pretty much a waste. Power consoles give a very small amount of power for little return. SIF consoles are useful. RCS Consoles are useful only on ships with higher base turn as 35% of 6 is basicly nothing 1% degree per sec turnrate. Crew resist consoles are useful but dont prevent repair rate from falling to critically low levels, had 100% crew injured yesterday with 0% repair per min 0 dead crew.

    So, 5 sci consoles = Awesome sauce. 5 Tac consoles = Uber dmg. 5 Eng consoles = crippled your dps and survivability for little to nothing.

    How do we fix the trainwreck?

    Fleet Galaxy.
    4 eng consoles
    3 sci
    3 tac
    Base hull is 43,500
    Shield mod 1.10
    Turnrate 7
    Boff layout - LTC uni, LT uni, LT sci, Ens Eng, Cmd Eng.
    Saucer seperation is now toggleable BUT has a 30 sec toggle global cooldown, and your ship comes to a stop.

    + add the costume piece "Galaxy Venture Refit Necells" from the dominion wars, its the galaxy X necells minus the 3rd necell to customization options.

    Fleet Galaxy-X.
    4 eng consoles
    2 sci
    4 tac
    Base hull is 43,000
    Shield mod 1.10
    Turnrate 7
    Boff layout - LTC tac, LT Eng, LT sci, Ens uni, Cmd Eng.

    Saucer seperation enabled toggleable BUT has a 30 sec toggle global cooldown, and your ship comes to a stop. The Lance now is a fused weapon in a 5th forward weapon slot, you can buy different lances in the dil store. Like Acc x2, CritD in diff energy weapon variations like antiproton.

    And elite version at your T4 starbase shipyard like Acc x1 Dmgx3. The weapon is no longer an ability it is a beam weapon that fires in a pulse of 2 bo2's every 30 sec, with 45degree firing arc. While saucer seperation is in effect the weapon does 1/2 dmg and fires in a wide beam cone of 90degrees.


    What does that all mean? It gives the galaxy less firepower then some of its counter parts but puts its flexablity and versitlity in a much broader scope.

    Galaxy would have.
    More shield then excel and Sov. But on par with oddy/amb.
    Less damage then the excel and Sov. But on par with oddy/amb.
    More healing then the Excel and sov. But on par with oddy/amb.
    Equal manuverability to all its sister ships cept excel.
    More hull then its sister ships but a slightly lower impulse mod to make its acceleration a tad slower.
    Saucer sep stopping the ship would prevent people from spamming it in combat to regain their saucer that die.

    The galaxy x would be on par with the Sov/Excel with the turnrate able to somewhat use its cannons more effectivily. And saucer sep to really use cannons to the fullest. With modable fused weapons like the lance you could then run all AP weapons or plasma with no ill effect to your lance. It would also improve the hitrate of the actual lance blasts with +Acc lances. The over all dmg per blast would be reduced from BO3 levels to BO2 levels but would fire more often cause of the 30 sec cooldown over the 2min cooldown. Resulting in over all better performance in the ship as a whole but without unbalancing it as the lances narrow arc limits firing time on target.

    The seperated lance would be like firing an instant energy based torpedo spread 1. Hits 3 in the 90 degree arc
    for 5-8k dmg x2 pulses. Would be on par with a Tricobalt torpedo spread 2.

    Also give the fleet defiant a .99 shield mod. A similar build to the Fleet Gal and X could be done with the KDF Neg and Gurumba, with variations to hull str and turnrates. Lots of people would love a KDF tactical Neg'var from Mirror DS9.
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    jamesdaxjamesdax Member Posts: 159 Arc User
    edited February 2013
    jtoney3448 wrote: »
    i have the Excel, Ambassador, Galaxy, Sov, Galaxy X, and Oddy. Comparing them is useless the galaxy is just inferior in every way sadly. Lets breakdown the Enterprise classes.

    Galaxy - Tank/healer, has seperation on 5min cooldown, most endgame content can 1 shot u.
    Sov - Tanks just as well while doing more dmg, heals as well. +1 turn
    Ambassador - Tanks as good, heals way better, and can out dps it by scores. +1 turn
    Excel - Tanks and heals just as good, and out dmgs it by a mile. +2 turn
    Free Odd - Tanks/heals/DPS, better boff layout. -1 turn

    So lets compare fleet versions.

    Galaxy - Tank healer, 5th eng console. Seperation.
    Sov - Tank/healer/DPS, 4th tac console, better boff layout. +1 turn
    Ambassador - Tank/healer/dps, 3rd sci console, better boff layout. +1 turn 60k hull
    Excel - Tank/healer/dps, 4th tac console, same boff layout, +2 turnrate still out dmgs Gal.
    Zen Oddy - Tank/healer/dps many console choices, better boff layout, chevron seperation, better shield mod. 58k hull

    So lets look at the breakdown.

    Galaxy has less turn then all but odd.
    Galaxy cant do anywhere near the amount of dmg the others can.
    Galaxy cant heal as well as the oddy or the ambassador.
    Galaxy tanks as well as the others.
    Galaxy has slightly more hull then excel and sov.
    Galaxy has worst Boff layout of all.
    Galaxy has worst console layout of all.

    Now lets think of how this game is played. Tanking = useless, throw enough resist on an escort it will tank just as good. Healing and DPS are both very important.

    Breakdown of 5 consoles of 1 type per ships.
    5 Sci consoles - Tons of shield generators and regen, among other sci to chose from like power inslators.
    5 Tac consoles - Tons of dps and versitility in dmg types, like projectile and energy.
    5 Eng consoles - Armor has mega diminishing returns so anything over 2-3 is pretty much a waste. Power consoles give a very small amount of power for little return. SIF consoles are useful. RCS Consoles are useful only on ships with higher base turn as 35% of 6 is basicly nothing 1% degree per sec turnrate. Crew resist consoles are useful but dont prevent repair rate from falling to critically low levels, had 100% crew injured yesterday with 0% repair per min 0 dead crew.

    So, 5 sci consoles = Awesome sauce. 5 Tac consoles = Uber dmg. 5 Eng consoles = crippled your dps and survivability for little to nothing.

    How do we fix the trainwreck?

    Fleet Galaxy.
    4 eng consoles
    3 sci
    3 tac
    Base hull is 43,500
    Shield mod 1.10
    Turnrate 7
    Boff layout - LTC uni, LT uni, LT sci, Ens Eng, Cmd Eng.
    Saucer seperation is now toggleable BUT has a 30 sec toggle global cooldown, and your ship comes to a stop.

    + add the costume piece "Galaxy Venture Refit Necells" from the dominion wars, its the galaxy X necells minus the 3rd necell to customization options.

    Fleet Galaxy-X.
    4 eng consoles
    2 sci
    4 tac
    Base hull is 43,000
    Shield mod 1.10
    Turnrate 7
    Boff layout - LTC tac, LT Eng, LT sci, Ens uni, Cmd Eng.

    Saucer seperation enabled toggleable BUT has a 30 sec toggle global cooldown, and your ship comes to a stop. The Lance now is a fused weapon in a 5th forward weapon slot, you can buy different lances in the dil store. Like Acc x2, CritD in diff energy weapon variations like antiproton.

    And elite version at your T4 starbase shipyard like Acc x1 Dmgx3. The weapon is no longer an ability it is a beam weapon that fires in a pulse of 2 bo2's every 30 sec, with 45degree firing arc. While saucer seperation is in effect the weapon does 1/2 dmg and fires in a wide beam cone of 90degrees.


    What does that all mean? It gives the galaxy less firepower then some of its counter parts but puts its flexablity and versitlity in a much broader scope.

    Galaxy would have.
    More shield then excel and Sov. But on par with oddy/amb.
    Less damage then the excel and Sov. But on par with oddy/amb.
    More healing then the Excel and sov. But on par with oddy/amb.
    Equal manuverability to all its sister ships cept excel.
    More hull then its sister ships but a slightly lower impulse mod to make its acceleration a tad slower.
    Saucer sep stopping the ship would prevent people from spamming it in combat to regain their saucer that die.

    The galaxy x would be on par with the Sov/Excel with the turnrate able to somewhat use its cannons more effectivily. And saucer sep to really use cannons to the fullest. With modable fused weapons like the lance you could then run all AP weapons or plasma with no ill effect to your lance. It would also improve the hitrate of the actual lance blasts with +Acc lances. The over all dmg per blast would be reduced from BO3 levels to BO2 levels but would fire more often cause of the 30 sec cooldown over the 2min cooldown. Resulting in over all better performance in the ship as a whole but without unbalancing it as the lances narrow arc limits firing time on target.

    The seperated lance would be like firing an instant energy based torpedo spread 1. Hits 3 in the 90 degree arc
    for 5-8k dmg x2 pulses. Would be on par with a Tricobalt torpedo spread 2.

    Also give the fleet defiant a .99 shield mod. A similar build to the Fleet Gal and X could be done with the KDF Neg and Gurumba, with variations to hull str and turnrates. Lots of people would love a KDF tactical Neg'var from Mirror DS9.

    I like it.
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    jtoney3448 wrote: »
    Now lets think of how this game is played. Tanking = useless, throw enough resist on an escort it will tank just as good. Healing and DPS are both very important.

    Why waste time tinkering with the Galaxy then? The Escorts are just going to out fly all of them no matter how many changes you make to the Galaxy.
    [SIGPIC][/SIGPIC]
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    tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited February 2013
    thratch1 wrote: »
    I could not play without flying my favorite ship.
    Many players have been doing exactly that since launch. What makes you so special?
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