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And the Galaxy Class gets left in the dust....

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    danquellerdanqueller Member Posts: 506 Arc User
    edited February 2013
    jamesdax wrote: »
    I really hate this argument and I'm tired of seeing it. In "Yesterdays Enterprise" the Galaxy was a WAR SHIP! Do you really think in that Universe the Excelsior and Ambassador Class ships were more powerful? How about the Mirror Universe? You really think those two older ships out classed the Galaxy ships? In this game the only ships I care about the Galaxy out classing are the Excelsior and Ambassador. They should not be more powerful then the Galaxy any more then the Galaxy being more powerful then the Sovereign and Odyssey.

    How's that for perspective?

    I think you need to adjust your perspective.

    First, STO is not the 'Yesterday's Enterprise' universe. That is a given, so using it as the basis for comparison isn't valid (especially since it is not documented exactly how that version of the Galaxy differed from the Prime version). In the STO universe (as well as the documentation available about the Prime universe), the Galaxy class is -not- a warship, but a deep-space exploration vessel.

    Second, the three ships in comparison are not the ships in existence in TNG timeperiod. The T3 Ambassadors and T4 Galaxies in the game are all the result of normal updates that have brought those ships up to standard operational levels, while the T3 Excelsior is a complete rebuild (the non-Transwarp Excelsiors are all gone). The T5 versions of these ships might as well be completely new ships with the up-to-date technologies used in each, their designs taken to the upper capabilities of each hull. Thus, trying to use TNG to justify the place the ships 'should' hold in STO is almost impossible to do.

    Lastly, by only focusing on your own judgement on where you think the Galaxy 'should' be only in relation to the other ships mentioned, you are not looking at where the ship should be in the game as a whole when making a judgement on what changes should be made to it. As said, you can't go forwards soley on your own opinion that the Galaxy should outclass other hulls simply because 'it should'. This isn't TNG.

    I'm sorry you are tired of seeing what I have said. Might I suggest you consider that the reason you are seeing it so much is because it is true?
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    erhardgrunderhardgrund Member Posts: 167 Arc User
    edited February 2013
    I dont think using examples from the TV-shows holds much merrit. Fact is this game is about dps and in its current state the Galaxy is quite a bit behind other ships of the same tier. And thats what shouldnt be the case.
    While its cool to have alot of engineering powers, they are weak compared with science or tactical powers. And alot of them share cooldowns wich hampers them further.
    It is not that the Galaxy shouldnt be engineering heavy. But a universal Lt. Boff is what other fleet ship get so it wouldnt be out of question for the galaxy.
    And only two tactical consoles dont allow for much firepower. If it at least had sensor-analysis - so it could build up damage potential against sturdy enemies.

    There are many ways to solve this without breaking either the game or the ship. I dont see why so many people seem to be against upgrading the galaxy class if only to be comparable to ships of the same tier.
    Look around, how many ships of that class are out there. Whould it hurt somebody tif it gets a little love?
    Cruisers ftw!
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2013
    IMO, the Galaxy class as a design, with it's layout it probably right where it's suposed to be. It is an 'Exploration Cruiser' that was intended for peacefull deep space exploration & science missions. It is the only ship in Starfleet that was allowed to board whole families of it's crew including very young children. It's design it's the apex of Starfleet's defensive capabilities, given the priority to preserve the lives of it's crew and especially civilians. It was never intended to be, or ever was a warship. That is just nonsence.
    Cryptic have designed, canon wise an excellent replica.

    The real problem is not the Galaxy's stats and layout, but the game itself. The complete and utter awesomness of the DC & DHC compared to beams, the illogical hull amounts on the escorts and the game content favoring pure DPS over anything.
    These are the things that need looking into, imho.
    HQroeLu.jpg
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2013
    edalgo wrote: »
    The galaxy traces its roots as a ship whose primary mission was exploration.

    So does the Excelsior. Really.
    [SIGPIC][/SIGPIC]
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    rakija879rakija879 Member Posts: 646 Arc User
    edited February 2013
    I dont think using examples from the TV-shows holds much merrit. Fact is this game is about dps and in its current state the Galaxy is quite a bit behind other ships of the same tier. And thats what shouldnt be the case.
    While its cool to have alot of engineering powers, they are weak compared with science or tactical powers. And alot of them share cooldowns wich hampers them further.
    It is not that the Galaxy shouldnt be engineering heavy. But a universal Lt. Boff is what other fleet ship get so it wouldnt be out of question for the galaxy.
    And only two tactical consoles dont allow for much firepower. If it at least had sensor-analysis - so it could build up damage potential against sturdy enemies.

    There are many ways to solve this without breaking either the game or the ship. I dont see why so many people seem to be against upgrading the galaxy class if only to be comparable to ships of the same tier.
    Look around, how many ships of that class are out there. Whould it hurt somebody tif it gets a little love?


    Maybe the devs could balance the game making Emergency power to whatever only cruiser ability like subsystem targeting and sensor analysis on sci ships! That would make any cruiser ship more competitive :)
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    ryeknowryeknow Member Posts: 191 Arc User
    edited February 2013
    danqueller wrote: »
    Well, to be fair, the Galaxy class was an experiment in making extremely long-duration mission explorers that could support a good sized civilian population along with the Starfleet crew, so a good percentage of the ship was devoted towards facilities not seen on any other class of starship, before or after. Even the Odyssey class do not have these facilities, as the idea of having families aboard Starfleet ships was mostly abandoned shortly after the Galaxy class were introduced (the large size of the Odyssey is there because the wide range of mission abilities requires a large Starfleet crew). What that translates to is much of the ship is devoted to systems that simply have no tactical value and don't improve the ship's performance at all. For this reason, it makes sense the class would seem to be behind others of its level. It should be noted that this ability to support a large population for decades is still a unique feature of Galaxy class that no other Starfleet ship shares (only the Odyssey comes close, and that with greater hardship on the crews).

    What it does have is the best Engineering capabilities of any ship in Starfleet (even the Odyssey can only match it, not exceed it), and while others feel this doesn't matter, if you want your Engineer to have the best ship for his/her skills, you can't get better. Indeed, the Fleet Galaxy has the most Hull Points of any ship on the Fed side, which is interesting considering how many people cry about new construction ships built on old concepts needing to be inferior to new construction ships built on new concepts when talking about any other class.

    I think alot of the disappointment from players who want the Galaxy changed are those who only think Tactical abilities matter in this game, and so see all cruisers in terms of their DPS ability. I don't agree with this, and am quite happy that my Galaxy-R can support any team I am with the most hull repair of any ship out there (this is the role of cruisers, after all). In addition, I would note that the Galaxy-X exists for those who want a more Tactically-focused version.

    Finally, the fact is that the Galaxy class is an old design that does a job well, but it is not the 'most powerful ship in Starfleet', and players have to get out of the mindset that this is TNG Season One. The Galaxy class was surpassed in 'power' by the Sovereign class even before the movies left the time around TNG, and STO is further than that. In the current timeframe, this class has been relegated to support duties and exploration work (oddly, what the class was supposed to be doing all along), and is -not- the frontline ship. While it's true new Galaxy class ships are built and others updated on an individual basis, as a whole, Starfleet has switched its focus on Odyssey class starships, and trying to insist Galaxy class ships should surpass any other ship is like saying the Constitution II class should leave the Sovereigns in the dust.

    I'm not against a tweek to the Galaxy stats, but let's keep things in perspective here.



    Well the gripe is mainly that MUCH OLDER ships are outclassing the Galaxy class at every turn. Sure the Oddy and Sovvy would be more powerful. But when one ship thats 70 years older and another thats 30 years older are outclassing one of the most powerful starships that Starfleet has ever built in canon and is being crapped upon in game by Cryptic... people have the right to gripe about it.


    Yes, the Galaxy class had facilities and functions beyond what most other starships did. However when those secondary systems were shut down, the Galaxy's tactical warship abilities were practically doubled. TNG: "Chain of Command"

    Furthermore we know about the Excelsiors ability to be upgraded via DS9: "Paradise Lost" when the Lakota went toe to toe with the Defiant. Its fairly easy to assume that if the, Miranda, Ambassador and Excelsior classes were upgraded enough to be of practical use in the Dominion War, then by 2400 the amount of ugrades the Galaxy could receive would still make it a top tier ship (rivaling that of a Sovereign) as their capabilities were already as powerful as the most upgraded Excelsior or Ambassadors. And despite the the upgrades to the older class ships, it is referenced in one of the ST Tech manuals (which one I forget at the moment) that during the Dominion War the Galaxy was the most powerful of all ship classes that fought when converted into full fledged battleships.

    So yes, the Galaxy does need some love.
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    squatsaucesquatsauce Member Posts: 0 Arc User
    edited February 2013
    Oh, poor old Galaxy. She really does suffer, but after taking a good, long look at things, I don't think the problem is the ship's stats. She suffers because she is very dependent on an unfortunate set of skills and, perhaps, less than optimal set of consoles.

    In order for a ship to be attractive at higher levels, there needs to be something about it that stands out. On paper, this is the ship's apparent tankiness. With 3 engineer stations of varying levels and 5 console sockets, this should be a no-brainer. In practice, however, this doesn't hold up as well as it could.

    I think this can be "fixed" in a variety of ways that can help the Galaxy stand out in certain roles without making it a copycat of a more popular vessel. The list of suggestions is simply a list, and a real solution could probably be derived from any or several of these:

    1) Change the ensign engineering station to a universal station for the fleet variant. Due to the highly-interlinked nature of engineering abilities and lack of attractive low-level engineering abilities, this won't really hurt it's ability to tank damage and should give captains a bit of badly needed skill flexibility.

    2) Increase the ship's ability to draw aggro. Being able to tank a ton of damage doesn't do anyone any good if the ship can't maintain aggro, both from the AI and from players. I think that a built-in team-mate only heal that causes an AI aggro spike could go a long way to doing that. Give the enemy AI and human players a pressing reason to make it a preferred target. This could also simply be a console that can only slot onto Galaxy class ships and their variants.

    3) Alter it's subsystem energy bonuses. The Galaxy already turns like a brick. Take the 5 point bonus from engines and place it into auxiliary. The most useful engineering skills draw from that subsystem anyway, so give the engineering-heavy ship a boost there.

    4) Boost the ship's ability to generate to DPS during protracted engagements. The Galaxy seems that it would do less damage over time than any other ship of it's general level. It' turns slowly, making torpedo strikes more difficult to line up, and relies on energy-inefficient beams. It only has two tac slots. None of those things need change. Instead, grant it something similar to the sensor analysis ability of science ships, but only at half-power, boosting DPS by a reasonable 15.3~% once the ship's been hammering away at the same target for a minute or more.

    Any-hoo. Just my simple dude-thoughts.
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    jamesdaxjamesdax Member Posts: 159 Arc User
    edited February 2013
    ryeknow wrote: »
    Well the gripe is mainly that MUCH OLDER ships are outclassing the Galaxy class at every turn. Sure the Oddy and Sovvy would be more powerful. But when one ship thats 70 years older and another thats 30 years older are outclassing one of the most powerful starships that Starfleet has ever built in canon and is being crapped upon in game by Cryptic... people have the right to gripe about it.


    Yes, the Galaxy class had facilities and functions beyond what most other starships did. However when those secondary systems were shut down, the Galaxy's tactical warship abilities were practically doubled. TNG: "Chain of Command"

    Furthermore we know about the Excelsiors ability to be upgraded via DS9: "Paradise Lost" when the Lakota went toe to toe with the Defiant. Its fairly easy to assume that if the, Miranda, Ambassador and Excelsior classes were upgraded enough to be of practical use in the Dominion War, then by 2400 the amount of ugrades the Galaxy could receive would still make it a top tier ship (rivaling that of a Sovereign) as their capabilities were already as powerful as the most upgraded Excelsior or Ambassadors. And despite the the upgrades to the older class ships, it is referenced in one of the ST Tech manuals (which one I forget at the moment) that during the Dominion War the Galaxy was the most powerful of all ship classes that fought when converted into full fledged battleships.

    So yes, the Galaxy does need some love.

    Nicely said. The idea that the Excelsior and Ambassador should be more powerful then the Galaxy just because it was an exploration ship is pure bull.
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    jamesdaxjamesdax Member Posts: 159 Arc User
    edited February 2013
    danqueller wrote: »
    I think you need to adjust your perspective.

    First, STO is not the 'Yesterday's Enterprise' universe. That is a given, so using it as the basis for comparison isn't valid (especially since it is not documented exactly how that version of the Galaxy differed from the Prime version). In the STO universe (as well as the documentation available about the Prime universe), the Galaxy class is -not- a warship, but a deep-space exploration vessel.

    Second, the three ships in comparison are not the ships in existence in TNG timeperiod. The T3 Ambassadors and T4 Galaxies in the game are all the result of normal updates that have brought those ships up to standard operational levels, while the T3 Excelsior is a complete rebuild (the non-Transwarp Excelsiors are all gone). The T5 versions of these ships might as well be completely new ships with the up-to-date technologies used in each, their designs taken to the upper capabilities of each hull. Thus, trying to use TNG to justify the place the ships 'should' hold in STO is almost impossible to do.

    Lastly, by only focusing on your own judgement on where you think the Galaxy 'should' be only in relation to the other ships mentioned, you are not looking at where the ship should be in the game as a whole when making a judgement on what changes should be made to it. As said, you can't go forwards soley on your own opinion that the Galaxy should outclass other hulls simply because 'it should'. This isn't TNG.

    I'm sorry you are tired of seeing what I have said. Might I suggest you consider that the reason you are seeing it so much is because it is true?

    Just because the same handful of people say the same stupid thing over and over doesn't make true.
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    jamesdaxjamesdax Member Posts: 159 Arc User
    edited February 2013
    edalgo wrote: »
    Yes but the excelsior was designed in a time where War with the klingons was very real and it's construction would have that more in mind.

    The galaxy was designed during a long stretch of peace, 20+ years, therefore its original design was tanky for survivability mainly.

    And the saucer separation and battle bridge were just there just because. :rolleyes:
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    squatsaucesquatsauce Member Posts: 0 Arc User
    edited February 2013
    f2pdrakron wrote: »
    No, please stop asking for dumb things.

    Adding "the ability to draw aggro" means it will be shoot at more, NOT that its automatic became awesome tank, the only thing you are doing with that is pighole the ship in a particular role at the expense of everything else, you are killing the ship because you want a tank on your PvPing or whatever ignoring the ship role on PvE and I am NOT going to take 6 Elite Tactical Cubes because someone does want to be shoot at.

    Tanking is simply the ability to both draw ire and absorb the damage that ire provokes. The Galaxy can already take damage like a champ. What it has a hard time doing is capitalizing on that. It, honestly, NEEDS to be fired at more, otherwise, what's the point? If you don't want to fly a super-tanky cruiser, go fly something else. All I'm trying to do is come up with ways to make flying a super-tanky cruiser meaningful in both a pve and pvp context.
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    amosov78amosov78 Member Posts: 1,495 Arc User
    edited February 2013
    shpoks wrote: »
    IMO, the Galaxy class as a design, with it's layout it probably right where it's suposed to be. It is an 'Exploration Cruiser' that was intended for peacefull deep space exploration & science missions. It is the only ship in Starfleet that was allowed to board whole families of it's crew including very young children. It's design it's the apex of Starfleet's defensive capabilities, given the priority to preserve the lives of it's crew and especially civilians. It was never intended to be, or ever was a warship. That is just nonsence.
    Cryptic have designed, canon wise an excellent replica.

    The real problem is not the Galaxy's stats and layout, but the game itself. The complete and utter awesomness of the DC & DHC compared to beams, the illogical hull amounts on the escorts and the game content favoring pure DPS over anything.
    These are the things that need looking into, imho.

    It should be noted though that the people behind the TV shows/films also listed the Sovereign-class as an Exploration Cruiser too. It's a catch-all term for the big ships of the day.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
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    sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013
    jamesdax wrote: »
    And the saucer separation and battle bridge were just there just because. :rolleyes:

    saucer sep lol wuts that/?

    Oh, you mean that magic button that gives the Galaxy Retro a huge boost to speed and turn rate and weapons power at the cost of some hull, some shield regen and most of the crew, transforming the ship from a massive slowboat into the most maneuverable cruiser in the game and adding a combat pet that almost doubles your firepower?

    Sorry, I don't think anyone complaining about the Galaxy being outclassed by the Ambassador has ever heard of that feature.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
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    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2013
    oh you mean the pet that is suicidal and always gets killed 5 seconds after launch that one?

    woopy doo i can turn faster and have 5 more power to weapons so my DPS gets a small boost and i am now worse at the only job i can do being a space rock

    i never use the saucer sep console there are more useful ones to put in that space
    victoriasig_zps23c45368.jpg
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    mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited February 2013
    It also doesn't fix the Galaxy's main problem: no high-level Tactical or Science stations to make use of the increased turn rate.

    Once the Galaxy-X finally gets saucer sep, it might be a competent battlecruiser. People will still complain about its lack of Tactical stations, though. And it wouldn't help the Galaxy-R because it will still be stuck with more Eng slots than it knows what to do with and even fewer Tactical stations than the -X.
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    blitzy4blitzy4 Member Posts: 839 Arc User
    edited February 2013
    I still think they best way to deal with the galaxy, is to leave the commander station engineer, and make everything else BO-wise universal, although I don't know what the exact layout would be.
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



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    jamesdaxjamesdax Member Posts: 159 Arc User
    edited February 2013
    My suggestion for the Fleet Galaxy R is this. Drop a sci console slot and add a tactical console slot. Give it a Lt. universal Bof. And make saucer separation a feature of the ship rather then an optional console(and for the love of god improve the AI on the saucer and all space combat pets.) Leave everything else the same and It will be a fine ship IMO.
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited February 2013
    I want a competitive Galaxy Class. :(
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    kingstonalankingstonalan Member Posts: 1 Arc User
    edited February 2013
    ...... +1
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    cptrichardson12cptrichardson12 Member Posts: 143 Arc User
    edited February 2013
    The galaxy class is useful, using only what it has in-game.

    Get the Hyperplasma torpedo, a couple of dual beam banks, crank up the weapons power and seperate that saucer.

    It rapidly goes from 'meh', to 'excellent arty boat'.
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    denliner1701denliner1701 Member Posts: 72 Arc User
    edited February 2013
    I fly the Fleet Galaxy.

    It's a great ship to have when you have some spare modules or just to feel the nostalgia.
    Particularly tanky and is sort of better than the Odyssey Ops (Odyssey is still better due to the its versatility with its consoles) at it's job. It also has the highest or one of the highest hulls in game (Mine has 60,000+ hull and 52,000+ hull when separated). However, it absolutely is horrible in the damage department, I agree. Overall, I prefer the Fleet Excelsior since it offers more, but the Fleet Galaxy is alright, but it's never going to be top-of-the-line.

    Saucer Separation makes a gigantic difference. Sure you lose some crew and hull, but it really helps when you are not a sitting duck.
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    sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013
    gpgtx wrote: »
    oh you mean the pet that is suicidal and always gets killed 5 seconds after launch that one?

    woopy doo i can turn faster and have 5 more power to weapons so my DPS gets a small boost and i am now worse at the only job i can do being a space rock

    i never use the saucer sep console there are more useful ones to put in that space

    I keep an eye on my saucer and hit it with eng. team or aux2structural when needed or transfer shields when needed... But if you like to let yours fly off and die with most of your crew that's okay too.

    Granted, it's not that useful of an ability when you're trying to heal/tank a team in an elite STF but for solo play it takes the Galaxy beyond merely "competitive" and makes it a truly awesome ship.

    So what if the Excelsior can pack two extra phaser relays. I can pack dual beam banks and torpedoes on a Galaxy and actually use them. Put that and an Excelsior BA-boat nose-to-nose and tell me who wins. I think if you check your DPS stats you'll find advantage -> Galaxy, even without the Saucer section in play.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited February 2013
    I fly the Fleet Galaxy.

    It's a great ship to have when you have some spare modules or just to feel the nostalgia.
    Particularly tanky and is sort of better than the Odyssey Ops (Odyssey is still better due to the its versatility with its consoles) at it's job. It also has the highest or one of the highest hulls in game (Mine has 60,000+ hull and 52,000+ hull when separated). However, it absolutely is horrible in the damage department, I agree. Overall, I prefer the Fleet Excelsior since it offers more, but the Fleet Galaxy is alright, but it's never going to be top-of-the-line.

    All cruisers are better. There is nothing the Galaxy excels at. Hull hps means ZERO, NOTHING, NADA for tanking potential, its the resistances and combination of abilities. That will make FLeet Ambassador the best tank.
    Saucer Separation makes a gigantic difference. Sure you lose some crew and hull, but it really helps when you are not a sitting duck.

    Saucer sep has 5 min cooldown. It would be nice if there were not 100K inviisble one shots in PVE, or if you weren't the prime target in PVP always being the first one ganked.

    The short version: In current state, Galaxy-R is the WORST cruiser you can buy and a disgrace to Star Trek franchise.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2013
    sander233 wrote: »
    I keep an eye on my saucer and hit it with eng. team or aux2structural when needed or transfer shields when needed... But if you like to let yours fly off and die with most of your crew that's okay too.

    Granted, it's not that useful of an ability when you're trying to heal/tank a team in an elite STF but for solo play it takes the Galaxy beyond merely "competitive" and makes it a truly awesome ship.


    i do not let it fly off and be killed it's the fact the damn thing parks next to ships and gets caught in the explosion. then wait for the 5m cool down and use up a console slot to have this

    no it's not worth it rather have another armor, another field gen, or the antimatter spread console on the ship
    victoriasig_zps23c45368.jpg
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    mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    dalnar83 wrote: »
    All cruisers are better. There is nothing the Galaxy excels at. Hull hps means ZERO, NOTHING, NADA for tanking potential, its the resistances and combination of abilities. That will make FLeet Ambassador the best tank.

    Go buy one of them and let us play in the galaxy because we can, and hull does mean quite alot if you know how to use it


    dalnar83 wrote: »
    Saucer sep has 5 min cooldown. It would be nice if there were not 100K inviisble one shots in PVE, or if you weren't the prime target in PVP always being the first one ganked.

    The short version: In current state, Galaxy-R is the WORST cruiser you can buy and a disgrace to Star Trek franchise.

    Its not really a disgrace using a tac captain and a dragon style build the hurt can be brought, yeah it is not as good as others but there's always going to be better ships. there will always be something better brought out that supersedes the last one its called profit!
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
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    baudlbaudl Member Posts: 4,060 Arc User
    edited February 2013
    Its not really a disgrace using a tac captain and a dragon style build the hurt can be brought, yeah it is not as good as others but there's always going to be better ships. there will always be something better brought out that supersedes the last one its called profit!

    especially when you start at the bottom there will be better ships...and the galaxy class is at the bottom and not even for free. each and every free cruiser available on fed side is preferable
    Go pro or go home
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