From here:
http://www.gamersbook.com/scene/news/an-interview-with-star-trek-online-executive-producer/
[DSTAHL] With the constant flow of new ships coming out of the shipyards, our next major update to ships will be to incorporate warp core design into how a ship performs in combat and what types of power it can bring to a fight.
So I take it that this implies we'll be getting a Warp Core equipment slot in the near future? Nice! I've always said there are a number of key systems that should be exposed through the equipment interface; Warp Core, Computer Core, Sensor Array...
What do you guys think?
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In general I'm always happy about new types of equipment, that means more character development, more stuff to do. (inb4 "more stuff to grind" )
Or the warp cores could do something else entirely?
On the upside of adding in major system components to our ships is the option of having some of them be in a "set" to provide a little extra "oomph" like what current sets do for us now.
It will offer a lot more customization or tailoring of your ship to suit your play style. Maybe not so much the graphical avatar as much as the numbers behind the scene.
That the best warp cores will come from high-tier fleets and the Lobi store.
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And it would be nice if they did, because Power bonuses for ships and the skill tree power bonuses never really made sense. Made more sense that you had warp cores that had certain limits in capabilities. Which easily could mean all sorts of new possibilities such as ship-specific warp cores (for instance not able to stuff a Galaxy Warp core in a Defiant, or vice versa).
Or having a power system more dedicated to shield power than weapon power or warp systems that yield higher warp speeds in sector space.
So if they did pull it off, it opens new doors in the game and make it a bit more interesting.
They already played the carrier + ship layout cards so now they need a new gimick to sell a whole new brand of ships.
Its just hilariously funny that Cryptic Developers whine that it would take too much effort - then when they see the cash cow its suddenly feasible.
I hope they turn all the 3 piece space sets into 4 piece space sets. Could you imagine mixing 2 and 2 of any set you want?
While that may factor in, I really think the big factors are:
- When the team expanded, they got programmers on the STO team, it would seem. (I don't think STO had any under Atari.)
- This gives them a tool for ship balancing that they can update easier. Instead of having manually modify ships, they can tweak warp core stats or add new warp cores.
It's fundamentally how I can see them managing threat generation, tanking utility, the extra aux needs of sci vessels, and survivability vs. damage.
I always thought having tanking skills on the skill trees discouraged ship experimentation and would personally favor removing the threat control skills from the skill trees and place threat directly on a warp core. This would promote swapping playstyles within a ship and swapping ships more.
As it stands, we have very little interest in ships beyond our main ship.
But when we get to use our spare ships as pets in space and with more incentive for ship and playstyle swapping within a ship, demand for different ships and types of gear will go dramatically up.
I personally think it's probably smart to go ahead and start focusing on getting 5 or more Fleet Tier/Lockbox Tier ships and gearing them all to function as a team. It will save headaches later when they add that mechanic.
Say an escort with a built in 10+ power to weapons, you can pick up a core specialises in hull and shields that will make your escort a little more tanky. Or a weapons core in a cruiser to give a little more pew to its systems.
Or a core that gives a small bonus across all systems a jack of all trades core.
Thats how i see this idea myself.
That would be a silly limitation on larger cores. Unless like fuses, capacitors don't exist in the future.
Yeah and it's entirely possible that ship types could have modifiers or caps on the effectiveness of different cores, which could de-tank escorts or make the same core perform differently in different ships.
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Sounds like fun, can't wait to see what turns up!
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Why no of course not... its not like I have been around since this game began and was one of the players asking for them only for Cryptic to do nothing while they happily minted out ship after ship that people wanted.
Yeah its so nice for Cryptic to implement something people ask for... while at the same time TRIBBLE those people over in the process. However, its obvious your one of the hapless sheeple Cryptic is slaughtering in the first place.
I just cant wait for Lockbox item Thalaron Set that comes on the Scimitar Dreadnaught with Dreadnaught Class warp core included.
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This. I absolutely loved his concept.
I can understand why Cryptic might want to avoid it though, they seem very much in the "Look at the ship, know its characteristics" camp. Unless cores and computers were locked to specific ships, you would lose that.
Of course, they could tie it to ship type, so escort cores can only go on escorts, etc... really at that point though, the various ships become just skins. Lot of stuff to consider....
So they're finally giving this a look? Season 8 looks promising already!