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Warp Core equipment type coming soon?

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  • truewarpertruewarper Member Posts: 930 Arc User
    edited February 2013
    Interesting concept, but will it be a functional as a balance effect? As to ships' special sets and the like?

    A lot of questions to surface on feasiblity and functionality to any ship on any tier level. And yes, the strongest core will not fit into a shuttle per se *but folks will love to try*

    This will be a grand change in design for the game and the engine itself...if ever done.
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited February 2013
    truewarper wrote: »
    Interesting concept, but will it be a functional as a balance effect? As to ships' special sets and the like?

    A lot of questions to surface on feasiblity and functionality to any ship on any tier level. And yes, the strongest core will not fit into a shuttle per se *but folks will love to try*

    This will be a grand change in design for the game and the engine itself...if ever done.

    Well before they were saying "Nuh-uh-No-way-No-how", so this is actually rather promising. Also, the sets that could be made with this.... that idea pleases me....
  • edna#7310 edna Member Posts: 21 Arc User
    edited February 2013
    rjcfoxtrot wrote: »
    Moving us closer to a model like what Suricata proposed would be awesome.

    http://www.suricatafx.com/wp-content/uploads/2012/02/Ship_Tier_Changes.jpg

    that is a paradox (I dont want to call it BS :rolleyes: ).It says the idea is to not make the game feel rigid and then it shows a tactical ship/warpcore with 3 energy weapons front (dhc i guess).How is that NOT rigid when you are forced and limited by that thing to use x number of forward energy weapons?

    If the reason for all that thing is "cruisers have not enough dps or tankyness" (read that many times on the forums) then all cruisers should have a link to the pvp forum.There are guides how to make cruisers do what they are supposed to do ........cruise :D
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited February 2013
    Actualy warp core type doesn't have to relate to size.

    Seeing as the warp core is an engine it will probably follow the same path as impulse engines do.

    You will probably have afew different kinds like an efficient or a high output version.

    You will probably see stats like warpcore efficiency, warp core potential, drivercoil, eps systems, and engine performance.

    It will probably affect your sector space speed.

    And will most likely add a power bonus ontop of the innate ship bonus.
    As a time traveller, Am I supposed to pack underwear or underwhen?

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  • user839020189287user839020189287 Member Posts: 291 Arc User
    edited February 2013
    Actualy warp core type doesn't have to relate to size.

    [Some of the crew are on the holo-deck watching Data doing his new stand-up comic routine when in rushes Geordie.]

    Data: "Is that a warp core in your pocket or are you just happy to see me?"

    *sound of snare drum and cymbal crash* Badoom tsss!

    Geordie: "Actually, it is a warp core, Data."

    Data: "Take my wife... please!"

    *sound of snare drum and cymbal crash* Badoom tsss!

    Geordie: "But, ah, Data... You are not married and I really do not see the relevancy of associating warp core technology with being humorous. I think I need to check your emotion chip for irregularities!"

    [A tribble then voids it bowels and dies instantly while Captain Picard pulls off another familiar yet still epic face-palm.]
    "Dammit J'mpok! I'm a Warrior, not a Worrier!"

    - KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities.
    Hegh'bat, Stardate 66588.8
  • pmadi32382pmadi32382 Member Posts: 47 Arc User
    edited February 2013
    That is sort of using the SFC series model, in that you are able to keep the same ship and upgrade it through various levels by upgrading the equipment rather than getting a whole new ship at each level. While the SFC series used "mass" as the deciding factor on how much equipment each ship could use, this is proposing to use MK levels. I do like that idea, especially if they continue to add systems, like sensors, computer cores, electronic warfare. However, I wonder if increasing complexity lends itself to being picked up by new players. I would personally love it though.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited February 2013
    [Some of the crew are on the holo-deck watching Data doing his new stand-up comic routine when in rushes Geordie.]

    Data: "Is that a warp core in your pocket or are you just happy to see me?"

    *sound of snare drum and cymbal crash* Badoom tsss!

    Geordie: "Actually, it is a warp core, Data."

    Data: "Take my wife... please!"

    *sound of snare drum and cymbal crash* Badoom tsss!

    Geordie: "But, ah, Data... You are not married and I really do not see the relevancy of associating warp core technology with being humorous. I think I need to check your emotion chip for irregularities!"

    [A tribble then voids it bowels and dies instantly while Captain Picard pulls off another familiar yet still epic face-palm.]

    Yet there are warp cores on shuttles.

    I said type not class. type refering to what is different versus other warp engines.
    Class would refer to the size of vessel its installed in.

    And again impulse engines, shield arrays, deflector arrays, and most weapons systems have no modifier for the size of vessel they can go it. so its safe to assume it represents a system type and not the size class.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • user839020189287user839020189287 Member Posts: 291 Arc User
    edited February 2013
    Yet there are warp cores on shuttles.

    I said type not class. type refering to what is different versus other warp engines.
    Class would refer to the size of vessel its installed in.

    And again impulse engines, shield arrays, deflector arrays, and most weapons systems have no modifier for the size of vessel they can go it. so its safe to assume it represents a system type and not the size class.

    FIXED. thanks for pointing that out!


    [Some of the crew are on the holo-deck watching Data doing his new stand-up comic routine when in rushes Geordie.]

    Data: "Is that a shuttle class warp core in your pocket or are you just happy to see me?"

    *sound of snare drum and cymbal crash* Badoom tsss!

    Geordie: "Actually, that is my p****, Data. I have the shuttle class warp core, right here, in my hand."

    Data: "Holy ****ing ****, Geordie! There are children present!"

    *sound of snare drum and cymbal crash* Badoom tsss!

    Geordie: "Such language, Data... Your ocular implants must clearly be malfunctioning or you would have noticed my holding this warp core. I think I better run some diagnostics just to be on the safe side."

    Data: "That's ok, Geordie... I feel fine and I am cer..."

    *sound of Data powering down as Geordie removes Data's head*

    Geordie: " Aha! I see said the blind man..."

    *sound of snare drum and cymbal crash* Badoom tsss!

    [A tribble then voids it bowels and dies instantly while Captain Picard pulls off another familiar yet still epic face-palm.]
    "Dammit J'mpok! I'm a Warrior, not a Worrier!"

    - KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities.
    Hegh'bat, Stardate 66588.8
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited February 2013

    FIXED. thanks for pointing that out!


    [Some of the crew are on the holo-deck watching Data doing his new stand-up comic routine when in rushes Geordie.]

    Data: "Is that a shuttle class warp core in your pocket or are you just happy to see me?"

    *sound of snare drum and cymbal crash* Badoom tsss!

    Geordie: "Actually, that is my p****, Data. I have the shuttle class warp core, right here, in my hand."

    Data: "Holy ****ing ****, Geordie! There are children present!"

    *sound of snare drum and cymbal crash* Badoom tsss!

    Geordie: "Such language, Data... Your ocular implants must clearly be malfunctioning or you would have noticed my holding this warp core. I think I better run some diagnostics just to be on the safe side."

    Data: "That's ok, Geordie... I feel fine and I am cer..."

    *sound of Data powering down as Geordie removes Data's head*

    Geordie: " Aha! I see said the blind man..."

    *sound of snare drum and cymbal crash* Badoom tsss!

    [A tribble then voids it bowels and dies instantly while Captain Picard pulls off another familiar yet still epic face-palm.]

    *Shrug* Torlls gonna troll.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • user839020189287user839020189287 Member Posts: 291 Arc User
    edited February 2013
    *Shrug* Trolls gonna troll.

    Fixed. ;)

    Badoom tsss!
    "Dammit J'mpok! I'm a Warrior, not a Worrier!"

    - KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities.
    Hegh'bat, Stardate 66588.8
  • zerobangzerobang Member Posts: 0 Arc User
    edited February 2013
    as long as this makes it possible to travel faster than Warp 10 in Sector Space with no MACO / BORG Set items equipped i'll be happy with it!


    ...it's just stupid if you have 10 Characters that all need to get around FAST but are limited to TWO set items as Engine, not able to use any other Set.
    or swap engines in sector space every time you enter it...
    [SIGPIC][/SIGPIC]
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2013
    Actually, from what I've heard Fleet engines can go faster than 10...
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  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited February 2013
    Actually, from what I've heard Fleet engines can go faster than 10...

    yes they can.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited February 2013
    I'm surprised this hasn't received more interest? Everyone probably too busy grinding Dilithium or FM. I real'y like the idea because it will add another layer to ship customisation, which is pretty cool.

    Any updated from Cryptic on this?

    Is this really going to happen any time soon, or is it just pie-in-the-sky stuff?
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited February 2013
    Ah... I was wondering where this thread had gotten itself too! I would really like to hear more about this as well. More customization options are always nice, but will warp cores be part of sets? Will some offer unique bonuses or even active powers?

    Any devs? Anywhere?
  • aaronh42aaronh42 Member Posts: 291 Arc User
    edited February 2013
    I'm wondering if this is going to come with the next update or whether it is a somewhere down the road sort of thing. From the way Dstahl talks about it it sounds like it'll be soon, so maybe we'll see something in a dev blog at some point in the near future.
  • lterlter Member Posts: 0 Arc User
    edited February 2013
    I demand more info.
  • edited February 2013
    This content has been removed.
  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited March 2013
    So I guess that silence means that its top-secret hush-hush Section-31 stuffs.

    Another layer of ship customisation would add some real diversity on ship builds. I love to tinker with my FTER but I think I've gotten all the boom out of this little ship.

    Anyone else?
  • ocp001ocp001 Member Posts: 0 Arc User
    edited March 2013
    "Eject the core"
    .
    .
    .
    "I just did"

    Just isn't trek without warp cores!
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited March 2013
    Ah... I was wondering where this thread had gotten itself too! I would really like to hear more about this as well. More customization options are always nice, but will warp cores be part of sets? Will some offer unique bonuses or even active powers?

    Any devs? Anywhere?

    I believe DStahl mentioned in one of his recent interviews that warp cores becoming part of the space sets was their plan.
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited March 2013
    The type of warp core you have should affect the lighting of your warp grills. :D
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited March 2013
    I Kinda hope Warp cores make it so you can use ships at just about any level. probably limit it to Cstore ships or the vet ships. meaning with these ships you equip a Tier 1 warpcore and it performs like a tier 1 ship with tier 1 stats.


    meaning people who bought Cstore ships could use them throughout their career.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited March 2013
    tl:dr; all of thread.

    From memory, in a Priority One interview Al Rivera described warp cores as this:

    - They're a stretch goal that he'd like to get into the game if they've time to do it (along with a single armor slot and current engy armour console get re-purposed to do other things, but the armour thing is a LOT more complicated than the warp drive thing)
    - Getting warp cores implemented will be somewhat easy to do
    - It'll be another equipment slot like your defelctor, engine, etc have
    - They'll likely make parts of a 4 piece set (KHG, MACO etc)
    - They'd primarily effect sector space speeds and turn rates
    - They'd also effect transwarp drive abilites. Like the fed C-store ship with transwarp computer console thing would turn into a special slottable MKXII purple warp core engine
    - They'd have bearing on sub system power level bonuses. Like how some ships now have innate 10+ to weapons and +5 to engines for example, Those power boosts would be instead integrated into the warp core you slot instead.


    That's about all I can remember from the interview.
    Will be interesting and fun if/when it happens.
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2013
    ocp001 wrote: »
    "Eject the core"
    .
    .
    .
    "I just did"

    Just isn't trek without warp cores!

    If we ever get the ability to eject warpcores, the game seriously needs to un-equip them. :D
    I believe DStahl mentioned in one of his recent interviews that warp cores becoming part of the space sets was their plan.

    Good, I like this idea! :D
    scififan78 wrote: »
    The type of warp core you have should affect the lighting of your warp grills. :D

    Oh heck yes! So far only shields seem to do that. Which is.... odd.

    tenkari wrote: »
    I Kinda hope Warp cores make it so you can use ships at just about any level. probably limit it to Cstore ships or the vet ships. meaning with these ships you equip a Tier 1 warpcore and it performs like a tier 1 ship with tier 1 stats.


    meaning people who bought Cstore ships could use them throughout their career.

    I'm not sure if they would work like this, but that would be really cool!
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited March 2013
    tl:dr; all of thread.

    From memory, in a Priority One interview Al Rivera described warp cores as this:

    - They're a stretch goal that he'd like to get into the game if they've time to do it (along with a single armor slot and current engy armour console get re-purposed to do other things, but the armour thing is a LOT more complicated than the warp drive thing)
    - Getting warp cores implemented will be somewhat easy to do
    - It'll be another equipment slot like your defelctor, engine, etc have
    - They'll likely make parts of a 4 piece set (KHG, MACO etc)
    - They'd primarily effect sector space speeds and turn rates
    - They'd also effect transwarp drive abilites. Like the fed C-store ship with transwarp computer console thing would turn into a special slottable MKXII purple warp core engine
    - They'd have bearing on sub system power level bonuses. Like how some ships now have innate 10+ to weapons and +5 to engines for example, Those power boosts would be instead integrated into the warp core you slot instead.

    Yeah, bet players are going to be happy having to go back to grinding another 1000 Omega Reputation for that fourth STF set piece. :rolleyes:

    But I really hope that it's not just going to be like existing pieces and be nothing but a flat stat boost, I like to see some function with the warp core. Like some ships have a larger bonus (like the Galaxy has a huge warp core), or some ships might start degrading in performance if you push it too hard.

    Something like that.
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited March 2013
    Won't such radical change(s) break many things?
    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
  • sparhawksparhawk Member Posts: 796 Arc User
    edited March 2013
    tl:dr; all of thread.

    From memory, in a Priority One interview Al Rivera described warp cores as this:

    - They're a stretch goal that he'd like to get into the game if they've time to do it (along with a single armor slot and current engy armour console get re-purposed to do other things, but the armour thing is a LOT more complicated than the warp drive thing)
    - Getting warp cores implemented will be somewhat easy to do
    - It'll be another equipment slot like your defelctor, engine, etc have
    - They'll likely make parts of a 4 piece set (KHG, MACO etc)
    - They'd primarily effect sector space speeds and turn rates
    - They'd also effect transwarp drive abilites. Like the fed C-store ship with transwarp computer console thing would turn into a special slottable MKXII purple warp core engine
    - They'd have bearing on sub system power level bonuses. Like how some ships now have innate 10+ to weapons and +5 to engines for example, Those power boosts would be instead integrated into the warp core you slot instead.


    That's about all I can remember from the interview.
    Will be interesting and fun if/when it happens.

    Thanks, these are the only specific details I've seen to date on the subject.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited March 2013
    notapwefan wrote: »
    Won't such radical change(s) break many things?

    Any change Cryptic makes breaks things, so that's a moot point when everything is going to break, anyway.

    Might as well have new content and expect it to be broken.


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