Hi Captains,
We will be bringing down Star Trek Online this morning in just few minutes for maintenance and to apply a new patch. Patch notes can be found
here, and we expect this maintenance to only last for 2 hours. The test server may also be unavailable during this time.
Thanks for your patience and understanding,
- The Star Trek Online Team
EDIT: The patch notes state "general server stability improvements" -- this means there are no content updates/ changes in it, and the goal is to improve the experience in-game in terms of "lag", connectivity, etc. Thanks for your patience and understanding!
Comments
Who broke the tribble with yesterday's patch?
Founder of the Greycloaks, Whitecloaks, Blackcloaks, Goldcloaks and Browncloaks (#NWPC)
Probably thanks to the million or so balloons flooding ESD and The First City.
Just poking some fun. Thanks for all you're doing.
First time I've seen a login queue in ages.
Yes, please an actual 2 hours this time, not a Cryptic time 2 hours.
I kid. :P
that you guys never say what your really updating
and changing??
might as well come out and say what your changing
we all know its not a normal maintenance.
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
i see you do it early morning PST shame about us european players then right in the middle of our day its 2pm here in the uk, lets see if it only lasts 2 hours this time not 5 hours like last night, hopley you get all the bugs out of the system, jumping between screens last nigh had to wait at least 60 seconds as server was not responding each time, well see you in 2 hours then
Patch notes are linked in the OP. That's really what we're updating. I've also added a note in yellow.
Cheers,
Brandon =/\=
Tribble is usually up, just logging in now, and it appears to be
I reserve the right to have a completely different standpoint depending on my mood.
Just got home from a course I'm taking, log onto to STO to relax, and get the 5 minute warning
Really sucks when that happens, specially after looking foreward to flying my new Ambassador all day...
But hopefully this maint will fix the servers, wich are... Not entirealy stable to put it kindly...
Oh well, that's life i suppose
I know! I think there was a lot of closings due to weather, so lots of people home that wouldn't normally be on a Thursday.
Managed to get the Q mission done on all characters, queued while changing characters(!) , finished the main mission on one toon and it looped back to the end as if I hadn't finished it.
Hoping it was lag. Took about 5-8 minutes to get the party box on ESD, decided to wait until today but waited too long this morning.
Aliella Hawklight, Divine Oracle Devoted Cleric
"Whenever a time arises where clarity is desired, it is always wise to reflect on the sage within."
― Sereda Aleta Dailey
DaiMon Moogie, U.S.S. Acquisition
Rule of Acquisition #57: Good customers are as rare as latinum. Treasure them.
STO LTS since launch; NW player since 2014; ARC user - only when I have to put in codes for free stuff
i had that, left the mission, started it again an hour later only went through it once as it completed when i got back to spacedock
mfg
12 minutes ago. I'm thinking we might be done closer to 1.5 hours, so we'll see
Cheers,
Brandon =/\=
Patch notes continued;
Fixed PvP balance: KDF Level cap now set to 40
All Fleet projects (Starbase and Embassy) now require Lock Box Keys and Dilithium only to complete.
Lobi crystals are now bound to account as opposed to bound to character, but will expire in 24 hours if not used.
Fleet ships now cost 8 Fleet ship Modules and 400,000 Dilithium.
3 new Federation ships added, 6 KDF ships removed.
All KDF boots now have spikes.
Any zone, fleet, local, or private chat now de-cloaks all ships on the server.
Beaming to First City no longer sends you to the Shipyard, sends you to Drozna station instead.
Lockbox drop rate now increased by a factor of 200.
Fixed invisible Borg torpedoes: All Borg weapons now invisible.
Fixed framerate due to balloons: FPS now locked at 5 FPS.