You want to know what the really bad thing about this is? I respec'd my character (500 zen, mind you) to try and see if I could balance out the crtH with some extra shielding to help compensate for every elses' crtH... now the rom boffs crtH chance has been nerfed and now I need to respec again for another 500 zen to get my crtH back. Not to mention, I went and bought acc crtd2 weapons in leui of using my acc crthx2 weapons to help give more severity since my critical hit chance was higher...
You've cost me a lot of money, time, and EC, cryptic.
If you really care about your customers, you will institute some control measures in your releases. Unlike when I buy an expensive television and also buy a warranty.. your code releases have no warranty and I end up wasting money.
This isn't about whether one group hates changes and another likes them. This is about your control measures and quality control wasting my hard earned cash. Thank you for the explanation, but it came a little too late for me as my RL money is a casualty of lack of testing, lack of planning, and lack of controlled release measures.
That's what Tribble is for... if you respec to test TRIBBLE you should be doing it on Tribble... and I don't want to hear about HDD space for the extra client, it's another 20 or 30gb and HDD space is cheap...
Get a respec token on your account and copy to tribble. Unfortunately, you'll have to acquire fleet stuff prior unless it's available from a special vendor.
join Date: Sep 2009 - I want my changeling lava lamp!
That's what Tribble is for... if you respec to test TRIBBLE you should be doing it on Tribble... and I don't want to hear about HDD space for the extra client, it's another 20 or 30gb and HDD space is cheap...
Get a respec token on your account and copy to tribble. Unfortunately, you'll have to acquire fleet stuff prior unless it's available from a special vendor.
No gripe.. I'm just not a QA tester for the game and am not paying them to do it either...
only reason why I would have to do that on tribble is because controlled release measures do not exist to a sufficient degree before a release...
You go ahead and be their free employee.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
We're currently in the process of testing some changes to these traits internally.
The changes (which are still in test, and may change again at a later time) are as follows:
-Renamed the Covert Operative traits to Romulan Operative to avoid it being confused with the "Covert" trait.
-The Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits now can stack with themselves if the player has multiple Bridge Officers with the same trait. For example, having two officers with Romulan Operative will now provide the combined bonuses from both officers.
-Decreased the critical hit chance provided by the Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits to 1%, 1.5%, and 2% (respectively).
-The Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits now also provide a slight increase to critical severity. The increases are 2.5%, 3.75%, and 5% Critical Severity, respectively.
We realize that having Bridge Officers with traits that passively contribute a significant amount to the ship's performance is unusual. (Traits like Teamwork and Efficient also help, but not in a way that's quite as visible as Critical Hit chance.) We're interested in re-tuning some older traits - and introducing new ones - to provide interesting options for this type of thing for each type of ship and captain specialization, but I can't provide an ETA on that at this time.
On a somewhat related note, we also know that some players are concerned about power creep. We're walking a careful line to allow for meaningful advancement within our new systems (such as the Fleet and Reputation systems) without completely invalidating the hard work players have done in earlier game systems (such as the old STF rewards).
We're not always going to be able to make everyone happy - some people will always want endgame character power to remain static, whereas some other players prefer to always have more options for vertical progression as we implement more content and systems. We will continue to strive to improve our game, but please understand that most changes in a MMO will disappoint of frustrate one group or another.
So if I'm reading this correctly, it was an intended change to make Covert Operative not stack, yet you pushed it to live without 1) testing it or 2) even bothering to tell people about it?
So if I'm reading this correctly, it was an intended change to make Covert Operative not stack, yet you pushed it to live without 1) testing it or 2) even bothering to tell people about it?
I read that it was supposed to stack, but got broken. It will be fixed, but the bonus will be reduced while adding critical severity.
Implying the previous state (specifically being non-stackable) was deliberate.
Except, there has not been any updates since the 24th, which broke the stacking.
So, how can you say it is NOW stacking, when it was broken yesterday with no updates since?
Also, there has been no update to Tribble addressing this.
Seems to me like it wasn't stacking before January 17th (I wouldn't know, I didn't get it until earlier this week). It was stacking after January 17th and had the cooldown bug (saying it was working as intended). After January 24th, the stacking got broken and the cooldown bug is fixed.
Seems to me like it wasn't stacking before January 17th (I wouldn't know, I didn't get it until earlier this week). It was stacking after January 17th and had the cooldown bug (saying it was working as intended). After January 24th, the stacking got broken and the cooldown bug is fixed.
All correct. And that's precisely the point I'm making. The "next" state is the one being mentioned by archon, and the manner in which he describes said state heavily implies that the previous state (lack of stacking) was entirely deliberate.
Okay the changes are a good compromise. trading 1.8% crit chance for +5% crit severity may not be bad or game breakingly good. I know a lot of people and CrtD modifier isn't worth it on weapons. So this minor CrtD from the boff probably wont do much, but will at least do something at the same time.
What was posted by the dev will probably go live next week or at least on tribble. The specific wording "can now stack" means they know either by accident or intentional that stacking was broken in live patch on the 24th. They mean that next update they will stack again. I am content with 3.8% crit to 2% because pvpers were whining and wanted no crit chance bonus at all. So 2% and stack-able is a good compromise in my opinion, and doesn't make me scream foul play at the huge cost of these boffs.
Superior Romulan Operative=> 2% crit chance and 5% crit severity. Keep it this way devs please.
archoncrypticMember, Cryptic DevelopersPosts: 0Arc User
edited January 2013
What's the ETA on the embassy store description fix so it doesn't claim all the romulan boffs raise crit chance?
I'm looking into this right now.
Have you also looked into the purple romulan boff lacking the correct trait (ie: the green and blue ones raise crit chance- and as you mention here, will raise crit severity. The purple one has the engineering/science trait that works completely differently)
That might be a bug, that might have been an intentional decision on someone's part. I'll have to do a little bit of digging to see what happened there.
You should really look at the Efficient trait. Equiping and unquiping my borg BO adds 1 power point when the level is at 25... If set just over 25... like at 26... it makes no difference when you equip and un-equip... prior to the skill revamp in season six, the efficient trait was much more tangible. Like 4 or 5 more power when the level was set at 25 and was one of the reasons why I got the life time sub, to fly a borg captain... but who cares now except that he's borg..
I can look and see how Efficiency is working and what (if anything) changed with it.
No gripe.. I'm just not a QA tester for the game and am not paying them to do it either...
only reason why I would have to do that on tribble is because controlled release measures do not exist to a sufficient degree before a release...
You go ahead and be their free employee.
No No I understand and agree with your opinion, but I never ever make a large purchase in this game without doing it on Tribble first and running a quick test. Their descriptions, testing, whatever could be right on the money... but I always try new builds and skill repsecs on Tribble first before implementing them on the live character. I've found that i didn't like the idea that I thought of or perhaps my math didn't add up.
I strongly believe in QA and sometimes I shake my head at things like simple descriptions that are not correct for items, rep/fleet unlocks... if they had to write a million dollars off their yearly numbers in give backs they'd have a ~30 person, 3 team QA department. I've been there....but unfortunately we don't sign contracts giving us that power.
join Date: Sep 2009 - I want my changeling lava lamp!
I will be mentioning this on STOked Radio this saturday. Is it just another stacking fix? is is yet another on a list of "now its working as intended" ninja fixes? you tell me - Maverick@stokedradio.net
From archoncryptic's post, that the boffs will stack, it sounds like the best possible boff setup will be all romulans.
I'll hold off on buying any until this goes through a few rounds of balance testing. It's usually a bad idea when flat percentage things stack in games, as flat percentages are worth more the more you have of them.
Sci and Eng BOFFs do not give you Covert Operative traits. Their trait just decreases cloak cooldown.
I would love to see a bug fly with 4 tactical officers and 1 eng. They'll be super easy to take out.
From archoncryptic's post, that the boffs will stack, it sounds like the best possible boff setup will be all romulans.
At least for tac slots yeah. I'd prefer that wasn't the case and was much happier with them not stacking, but alas.... Cryptic can't seem to stop finding ways to make starfleet and KDF options seem the less desirable choice.
@archoncryptic
Efficient trait could be improved so it adds baseline power, and/or improve warp core potential. Say boff with efficient adds 7.5 warp core efficiency, +10 warp core potential, and +2 base power to all subsystems. Just an Idea. I really think efficiency got messed up somehow because it used to be awesome, but now 5 efficient saurians barely add 2 points if you already have 9 points in efficiency.
That might be a bug, that might have been an intentional decision on someone's part. I'll have to do a little bit of digging to see what happened there.
Please do. The very rare tier BOFF traits being significantly worse than lower tiers smells like a bug rather than design decision. If it's intentional, whoever came up with that deserves a slap.
As it stands, I just wasted 160,000 fleet credits and 40,000 dilithium on a completely useless bridge officer, because the tooltip suggested the passive to be in line with previous tiers.
Please do. The very rare tier BOFF traits being significantly worse than lower tiers smells like a bug rather than design decision. If it's intentional, whoever came up with that deserves a slap.
As it stands, I just wasted 160,000 fleet credits and 40,000 dilithium on a completely useless bridge officer, because the tooltip suggested the passive to be in line with previous tiers.
so you bought a bo cause you didn't read the bo-specs and want a change. whats about all those people who read the inscription and bought 2-3 of the 80k/20K bos with the superior crit trait. that isnt fair eighter.
So you think it's fair that the purple tactical boff remain vastly inferior to the blue ones? and I am no even talking about the lack of female officer with the superior variant of the trait, yeah that's totally fair for sure :rolleyes:
Its been over a week since we had any word on what changes/fixes are coming to these boffs, any chance of getting an update on if and when we can see some improvements?
To clarify the above, I wasn't asking for a change because I messed up. If I had messed up, I'd chalk it up to user error and buy the correct boff. But hey, there -isn't- one to buy!
Green Tac: promises extra crit and delivers.
Blue Tac: promises extra crit and delivers.
Purple Tac: promises extra crit yet does nothing of the sort.
I'm hoping we'll get both male and female Rommies sorted out sooner rather than later. It really sucks that the shiny new goodies are bugged, glitched or soon to be nerfed into the ground more often than not.
To clarify the above, I wasn't asking for a change because I messed up. If I had messed up, I'd chalk it up to user error and buy the correct boff. But hey, there -isn't- one to buy!
Green Tac: promises extra crit and delivers.
Blue Tac: promises extra crit and delivers.
Purple Tac: promises extra crit yet does nothing of the sort.
I'm hoping we'll get both male and female Rommies sorted out sooner rather than later. It really sucks that the shiny new goodies are bugged, glitched or soon to be nerfed into the ground more often than not.
The problem with the purples is they do say when you hover your mouse over them that they improve critical chance, if you right click them though to look at what that critical bonus % is, like you would see with the blue and greens, it shows they have the subterfuge trait i think it is, the one the engineers and science have. So either the hover over tooltip is wrong, or more likely they just have the wrong trait.
Would also like to see some resolution to the not stacking, considering that i spent about 160k dilithium across 3 characters when hey did stack.
From the tribble patch notes, coming to a holodeck near you thursday I would presume.
Updated Romulan Traits:
Renamed the Covert Operative traits to Romulan Operative to avoid it being confused with the "Covert" trait.
The Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits now can stack with themselves if the player has multiple Bridge Officers with the same trait.
For example, having two officers with Romulan Operative will now provide the combined bonuses from both officers.
Decreased the critical hit chance provided by the Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits to 1%, 1.5%, and 2%, respectively.
The Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits now also provide a slight increase to critical severity.
The increases are 2.5%, 3.75%, and 5% Critical Severity, respectively.
You get 2.0% crit chance from 27,000 skill points. Minus the crit severity bonus, you'll get a net dps increase about half what you get from 9 ranks in the skill (assuming you have approximately equally budgeted bonuses in critd/h beforehand). Comparatively, efficient boffs give 7.5 skill levels, compared to the ~50 these will be worth, even after the nerf.
Stop failing at basic arithmetic and design balanced stats. The budget in this game for Crit chance vs severity has made seemingly small amounts of crit chance extremely valuable, and 2% is about 7 times more powerful than these stupid things should be worth.
You get 2.0% crit chance from 27,000 skill points. Minus the crit severity bonus, you'll get a net dps increase about half what you get from 9 ranks in the skill (assuming you have approximately equally budgeted bonuses in critd/h beforehand). Comparatively, efficient boffs give 7.5 skill levels, compared to the ~50 these will be worth, even after the nerf.
Stop failing at basic arithmetic and design balanced stats. The budget in this game for Crit chance vs severity has made seemingly small amounts of crit chance extremely valuable, and 2% is about 7 times more powerful than these stupid things should be worth.
These boffs require a fleet that has put a ton of resources into building an embassy and then further cost the individual even more, 20k dil and 80k fcs. These are not some cheap boffs that should be worthless. If you choose not to spend your resources to get them or not to be a part of a fleet with access to them thats your choice. If that puts you at a disadvantage in pvp then good, players who have put the work into accessing these deserve to have an advantage. I am sick and tired of this nerf everything till its next to worthless attitude that so many people have.
The 3.8% stacking while enjoyable was overpowered, the new version is a reasonable middle ground.
How much crit boost they give seems a bit strong till you look at how much the doffs cost especially the purple quality ones. Even the blues are in the same range as a fleet elite shields.
If it was my choice I would half their prices and drop the crit boost by .5 for each.
Comments
That's what Tribble is for... if you respec to test TRIBBLE you should be doing it on Tribble... and I don't want to hear about HDD space for the extra client, it's another 20 or 30gb and HDD space is cheap...
Get a respec token on your account and copy to tribble. Unfortunately, you'll have to acquire fleet stuff prior unless it's available from a special vendor.
No gripe.. I'm just not a QA tester for the game and am not paying them to do it either...
only reason why I would have to do that on tribble is because controlled release measures do not exist to a sufficient degree before a release...
You go ahead and be their free employee.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
So if I'm reading this correctly, it was an intended change to make Covert Operative not stack, yet you pushed it to live without 1) testing it or 2) even bothering to tell people about it?
Please re-read the exact wording:
Implying the previous state (specifically being non-stackable) was deliberate.
So, how can you say it is NOW stacking, when it was broken yesterday with no updates since?
Also, there has been no update to Tribble addressing this.
Seems to me like it wasn't stacking before January 17th (I wouldn't know, I didn't get it until earlier this week). It was stacking after January 17th and had the cooldown bug (saying it was working as intended). After January 24th, the stacking got broken and the cooldown bug is fixed.
That's the entire point of the thread shook.
You're trying to add an additional change state that isn't there, and I'm in no way saying it's now stacking.
All correct. And that's precisely the point I'm making. The "next" state is the one being mentioned by archon, and the manner in which he describes said state heavily implies that the previous state (lack of stacking) was entirely deliberate.
What was posted by the dev will probably go live next week or at least on tribble. The specific wording "can now stack" means they know either by accident or intentional that stacking was broken in live patch on the 24th. They mean that next update they will stack again. I am content with 3.8% crit to 2% because pvpers were whining and wanted no crit chance bonus at all. So 2% and stack-able is a good compromise in my opinion, and doesn't make me scream foul play at the huge cost of these boffs.
Superior Romulan Operative=> 2% crit chance and 5% crit severity. Keep it this way devs please.
I'm looking into this right now.
That might be a bug, that might have been an intentional decision on someone's part. I'll have to do a little bit of digging to see what happened there.
I can look and see how Efficiency is working and what (if anything) changed with it.
No No I understand and agree with your opinion, but I never ever make a large purchase in this game without doing it on Tribble first and running a quick test. Their descriptions, testing, whatever could be right on the money... but I always try new builds and skill repsecs on Tribble first before implementing them on the live character. I've found that i didn't like the idea that I thought of or perhaps my math didn't add up.
I strongly believe in QA and sometimes I shake my head at things like simple descriptions that are not correct for items, rep/fleet unlocks... if they had to write a million dollars off their yearly numbers in give backs they'd have a ~30 person, 3 team QA department. I've been there....but unfortunately we don't sign contracts giving us that power.
Twitter | @STOkedshow
[SIGPIC][/SIGPIC]
I'll hold off on buying any until this goes through a few rounds of balance testing.
I would love to see a bug fly with 4 tactical officers and 1 eng. They'll be super easy to take out.
At least for tac slots yeah. I'd prefer that wasn't the case and was much happier with them not stacking, but alas.... Cryptic can't seem to stop finding ways to make starfleet and KDF options seem the less desirable choice.
Ah, didn't realize that. My fleet hasn't unlocked the purple romulan boffs and I was holding off purchasing them until then.
The female variant currently has 2.5%, while the male variant has 3.8%.
This is with the rare BOFF only. Uncommon appears to be the correct values (just not stacking currently).
Thx
Locutus
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
Efficient trait could be improved so it adds baseline power, and/or improve warp core potential. Say boff with efficient adds 7.5 warp core efficiency, +10 warp core potential, and +2 base power to all subsystems. Just an Idea. I really think efficiency got messed up somehow because it used to be awesome, but now 5 efficient saurians barely add 2 points if you already have 9 points in efficiency.
Please do. The very rare tier BOFF traits being significantly worse than lower tiers smells like a bug rather than design decision. If it's intentional, whoever came up with that deserves a slap.
As it stands, I just wasted 160,000 fleet credits and 40,000 dilithium on a completely useless bridge officer, because the tooltip suggested the passive to be in line with previous tiers.
so you bought a bo cause you didn't read the bo-specs and want a change. whats about all those people who read the inscription and bought 2-3 of the 80k/20K bos with the superior crit trait. that isnt fair eighter.
Green Tac: promises extra crit and delivers.
Blue Tac: promises extra crit and delivers.
Purple Tac: promises extra crit yet does nothing of the sort.
I'm hoping we'll get both male and female Rommies sorted out sooner rather than later. It really sucks that the shiny new goodies are bugged, glitched or soon to be nerfed into the ground more often than not.
The problem with the purples is they do say when you hover your mouse over them that they improve critical chance, if you right click them though to look at what that critical bonus % is, like you would see with the blue and greens, it shows they have the subterfuge trait i think it is, the one the engineers and science have. So either the hover over tooltip is wrong, or more likely they just have the wrong trait.
Would also like to see some resolution to the not stacking, considering that i spent about 160k dilithium across 3 characters when hey did stack.
You get 2.0% crit chance from 27,000 skill points. Minus the crit severity bonus, you'll get a net dps increase about half what you get from 9 ranks in the skill (assuming you have approximately equally budgeted bonuses in critd/h beforehand). Comparatively, efficient boffs give 7.5 skill levels, compared to the ~50 these will be worth, even after the nerf.
Stop failing at basic arithmetic and design balanced stats. The budget in this game for Crit chance vs severity has made seemingly small amounts of crit chance extremely valuable, and 2% is about 7 times more powerful than these stupid things should be worth.
These boffs require a fleet that has put a ton of resources into building an embassy and then further cost the individual even more, 20k dil and 80k fcs. These are not some cheap boffs that should be worthless. If you choose not to spend your resources to get them or not to be a part of a fleet with access to them thats your choice. If that puts you at a disadvantage in pvp then good, players who have put the work into accessing these deserve to have an advantage. I am sick and tired of this nerf everything till its next to worthless attitude that so many people have.
The 3.8% stacking while enjoyable was overpowered, the new version is a reasonable middle ground.
If it was my choice I would half their prices and drop the crit boost by .5 for each.