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ELT STF's are to Easy

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  • dapperdrakedapperdrake Member Posts: 254 Arc User
    edited January 2013
    My teams Record times so far from start to finish

    cure 5:12 w/opt. 0 deaths
    Infected 6:34 w/opt. 0 deaths
    Kit 6:12 w/opt. 0 deaths
    Onslaught 8:54 w/3 opts. 1 death

    I'm working on doing the grounds next

    Now my issue is this is end game content why is it so easy... I want a challenge, the only challenge I get anymore is in pvp and even then a good match is few and far between. I'm making a plead to the devs to make STF's real end game content like they used to be combine both ground and space STF's so you have to do both in conjunction or at the same time. And make the Borg like real Borg. A threat! Right now all STF's are just a grab at points and not a challenge.

    You do have noob way of think! Shame on you.

    Could I remind you they didn't make the game for you and only you?
    Usually I really don't care what an arrogant veteran with the best gear and the best team is able to say. But you!... OMG!
    Let me tell you this. My new toon has not Omega set nor KHG set nor all of mkXII purple stuff neither. So in this case eSTF are little bit hard.

    You should make a new toon and re run all of episodes from scratch. Maybe you would remind how eSTF can be hard if you have not any good gear nor good ship nor good team neither.
    You do really have noob way of think. Shame on you
  • phantomeightphantomeight Member Posts: 567 Bug Hunter
    edited January 2013
    As long as there is a measuring contest going on....

    Pugging an eSTF or running with inexperienced fleeties is the way to go.... you can only be considered a bad@$$ if you can compensate for at least one player who is AFK or a complete idiot and still get the optional.

    Honestly running in a team is boring... pugging is better...
    • First you must have a life. This allows you to play with people who may not fully grasp the strategy to beat the STF you are playing without nerd raging. Not following the 10% rule or blowing the left gate right away... that just makes it more rewarding when you still get the optional. Which is still mind blowingly easy in Khitomer space and Infected space.
    • Without running your mouth... you see what's not being done and you get it done. It requires you to look around and think and since your not playing with the same set of goons every time... it's dynamic and not boring.
    • Of course this approach to fun requires you to be able to bring the DPS.... like 4 maybe 5k over the life of the stf.... 10 or 11k per encounter and 25k spike...
    join Date: Sep 2009 - I want my changeling lava lamp!
  • diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    I agree that the current elite content could be more challenging. Your best completion times are similar to mine, so i wouldn't say you're a liar a someone else stated.

    We could definitely use a 3rd difficulty level, scaled to our endgame gear and ships. I'm not sure the "old" stfs would make sense since new epic gear has been released since then.

    But guys, seriously, stop telling him that he should play stfs in pugs, with a RA ship and white equipment. People like him (and like myself) will do all they can to be achievers, which means it makes no sense to us to use poor and inefficient strategies, low-end gear or ships and so on. I know we are a minority but harder STFs shouldn't be a great deal since they already exist.

    What could a 3rd difficulty level look like? Not just more DPS or hull, but healing abilities, more science abilities, more tactical ones, some cross-healing on npcs.

    The only real challenge is the no win scenario, but the hardest part is to find a team willing to train for a month or so to beat it, and peoplelike that are extremely rare.:(
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • xantrisxantris Member Posts: 0 Arc User
    edited January 2013
    Here's another challenge: Do elites with PuGs and try not to nerd rage.

    It's not particularly difficult. A single decent pilot can pull enough DPS to get optionals. If you are failing in pugs, and especially if you are a tactical or fly an escort or carrier, you really need to look at yourself as part of the problem.
  • lewstelamon01lewstelamon01 Member Posts: 924 Arc User
    edited January 2013
    xantris wrote: »
    It's not particularly difficult. A single decent pilot can pull enough DPS to get optionals. If you are failing in pugs, and especially if you are a tactical or fly an escort or carrier, you really need to look at yourself as part of the problem.

    It isn't so much the lack of DPS with PUGs as the utter and total lack of communication or coordination. DPS is fine, apart from the occasional carebear cruiser or skittlescort.

    ROLL TIDE ROLL
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2013
    Here's another challenge: Do elites with PuGs and try not to nerd rage.

    I so agree with lewstelamon01.

    For new players, the STF's remain challenging and difficult. If you doubt this, try going back to normals for a while with downgraded weapons and shields.

    As an elite player (I use this term ever so loosely), team STF's are not meant to be challenging. They are there for 1 thing - the grind until something new comes along.

    If you're looking for something else to challenge you - try the Foundry.
  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited January 2013
    Agreed with the OP

    The STFs needs a Legendary difficulty, with double rewards and double difficulty.
    Division Hispana
    www.divisionhispana.com
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited January 2013
    I love the Irony of this post.

    You just want them to give the AI more cheats, you have no interest in actually thinking about what a proper challenge would be.

    As for the 3 hour STF's of old some of us have jobs and a life.

    kthnx.
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
  • linyivelinyive Member Posts: 1,086 Arc User
    edited January 2013
    I'm working on doing the grounds next.
    As someone who plays ground stfs on a regular basis, I can guarantee that you will be screaming for an easy option. It may be easy in space stfs, but ground stfs are a whole different ballgame.
  • sean2448sean2448 Member Posts: 815 Arc User
    edited January 2013
    they will be bumped up in time they are seeing what all the reputation stuff does
    they are watchim them closely

    I agree they need to be a challenge on elite but not on normal because on normal not everyone has 12 gear
  • xantrisxantris Member Posts: 0 Arc User
    edited January 2013
    It isn't so much the lack of DPS with PUGs as the utter and total lack of communication or coordination. DPS is fine, apart from the occasional carebear cruiser or skittlescort.

    Even that isn't an issue. Everything is easily manageable by just keeping a watchful eye open and compensating for your teammates deficiencies.

    Keep an eye on Kang in CSE, keep an eye on the probes in KASE. If you have good situational awareness you can tell when someone else is TRIBBLE up or not pulling their weight and you can adjust. The only time I fail optionals is when I TRIBBLE up because I'm not paying attention to what other people may or may not be doing.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    linyive wrote: »
    As someone who plays ground stfs on a regular basis, I can guarantee that you will be screaming for an easy option. It may be easy in space stfs, but ground stfs are a whole different ballgame.

    Nope, ground STFs are a lot easier. It's just a gankfest on helpless groups of Cmdr level npcs you can almost one shot. There's one dangerous mob per group, focus on it and it's done.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • lolimpicardlolimpicard Member Posts: 309
    edited January 2013
    People saying one should "downgrade" gear or ships or anything are [censored].
    Would you mind explaining the purpose of such endgame ships or equipment?
    So you don't use?

    The fact remains that eSTFs are too easy for endgame gear.
    If you don't have a proper set of endgame gear you're not entitled to speak out on this matter.

    They should add another class of difficulty that is unlocked though completing an Mk XI ground or space set and that is difficult enough to make good use of them.
    [SIGPIC][/SIGPIC]
    He's dead, Jim.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    People are looking for a progression that simply is not there.

    It's not a case that starting at 44 you do RSTF1 to get some gear that you need to do RSTF2 to get some gear that you need to RSTF3 to get some gear that you need to RSTF4 so that when you hit 50 you have what you need to ESTF1 to get some gear that you need to do ESTF2 to get some gear you need to do ESTF3 to get some gear you need to do ESTF4... in the hope that you're ready for when ESTF5 is released.

    That's not there.

    It's even less there than it was before S7 started.

    Now, you show up for the ESTF in your hodgepodge of gear with a clue. As long as the other four show up in their hodgepodge of gear with a clue and you work as a team... you're getting it done.

    There is no progression.

    There is a progression of gear - but it's not a progression you need. It's a want. You want X. You don't need X. Then there's Y. You want Y. You don't need Y any more than you needed X. Then there's Z. You want Z. You don't need Z any more than you needed X or Y.

    That's what's there.

    You grind A for X so you can do A faster so you can get Y when it's available. When you've got Y, you grind A still - faster again - so you can get Z when it's available.

    That's what's there.
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  • redsoniavrelredsoniavrel Member Posts: 118 Arc User
    edited January 2013
    Isn't everything easy after you've done it a million times? Like um... walking? I bet the first time you did that it wasn't so easy. New (official) end-game content is needed and more promotion of good foundry stuff. When Hive came out, there were masses of complaints that it was too hard, cries for a nerf, etc. Is that because it was any more difficult or just because we hadn't breezed through it a billion times? Just saying.....

    You could re-run the story in the ships you ran it the first time on Elite difficulty. Get a team made of the three diffierent classes and go for all the optionals on all the story missions while you're at it. There are still lots of ways to have fun in this game.
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