Ok, so that was the simple variant of my request... Now here comes the variant with reason and explaination:
In the past few weeks, all I have been doing in the game is running around ESD and jumping on consoles, while chatting with people, and the occational STF.
I used to do all kinds of dailies, and it was really fun for a while.
But I just can't get myself to repair a single Sensor array at Traelus, Save another Deferi captive from a Breen ship, and I sure as H*ll won't save another of thoose stupid Deferi workers at Zaria (Seriously Deferi goverment: That place isn't safe). I can't tag another Epooh and I am getting frustrated at not being able to stop Maldan from escaping every day (And he really just returns tomorrow... he must be caught in a temporal loop).
Don't get me wrong, the missions are generally well made and interesting, but we need more of them.
I'd like to see a new daily added, at least once pr. month for a long time, and in the long run, hopefully have a daily at every system in the game.
They could be all kinds of dailies.
From the "Heavy combat, fight 3 cubes" to the "Please deliver this PADD to the chief of operations on Starbase 47".
They don't have to be as elaborate as the DS9-walk-on-the-hull scenario (But really... a few of thoose missions, where you had to repair something on the hull of a base...? WOW), but some variation to choose from, and allowing us to not be limited by a handful of missions, would be awesome.
Is this just me, or can other people potentially see some benefit from this?
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Completely agreed; I'm fed up of the Tau Dewa patrol and Epohh tagging dailies, but I don't like any other methods for earning Romulan Marks as they either pay out far too little, and I don't generally like ground missions (though more EVA suit missions might be okay).
I'd definitely like to see more career focused missions like things for engineers to do that involve... some kind of engineering! Mission-wise a player's class is pretty much ignored except for the odd objective here or there that feels more like an after-though. It might be nice to go crawling through some jefferies tubes on a space station, or even my own ship, crawl on the hull or whatever and go about fixing systems, just so long as it's kept interesting rather than just being "tag X consoles" or "do this mini-game over and over".
More variety is definitely a must, as there are generally too few ways to achieve certain things; for example, Task Force Omega is all about fighting the borg, but surely there are other things they need done? Why not help develop new weapon systems or tactics on a starbase, or resupply vulnerable colonies and so-on.
I am also of the opinion that there should be more stuff to do, and likewise, I don't care if it's yet moar (yawn) 'Kill all bad guys' or 'Go to Andoria, meet with Ambassador Blah and take them to K-7'. Moar stuff for moar rewards. Marks, EC, Latinuim, Dilithium, whatever.
Ideally I think that there should be enough things to do, at all levels (and levelling should also take waaaaaaay longer to do and be waaaaaaay more interesting), so that for whatever they calculated as being the average time the average player plays there are enough things for you to do different stuff every day in a week's worth of play.
What is important in my specific thought pattern for this suggestion, is that it's non-story-related.
Story missions are great and all that, but they are really a one time thing unless they have branching outcomes (wich was mildly explored in "Frozen" but never expanded on).
With a selection of say... 40 smaller dailies, with different lengths and assignment types, you could switch between more types, or alternate when you got bored with your favorite 10 missions.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Oh please no. Not only do they take up inventory space (5 slots, 1 for you, 4 for your boffs), but the suits also replace your exiting armor. So much for the set bonuses if you run one of the ground sets like MACO, Omega, or Jem hadar. No thanks.
But, otherwise, I agree with the OP.
_____________________
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
I agree with the OP. I replace fuses every single day! I think maybe I've been programmed like how the Romulans did with Geordi and I'm being used to transmit federation secrets.
I don't want things like Traelus to go away, and I fear complaining about it will just get it replaced by something twice as bad. Maybe when they get around to fixing up the ground maps for the core federation/kdf worlds, they'll add some activities that grant dilithium. That'd be nice.
Even better from my perspective would be to take the cooldown off of Explore Strange New Worlds instead of it being a daily. I like exploring more than dailies even in its current state because of the element of randomness. You'd have to complete six to hit your daily cap, wouldn't that be ok?
A Gamma Orionis daily just like the Tau Dewa Daily would help a bunch of for those players that can't stand STFs or always solo. Would like something similar to epohh raising for Omega Marks like Borg raising, but doubt it will be available. I want a tame Borg to follow me around or a pet that considers Borg as chew toys.
A Gamma Orionis daily just like the Tau Dewa Daily would help a bunch of for those players that can't stand STFs or always solo. Would like something similar to epohh raising for Omega Marks like Borg raising, but doubt it will be available. I want a tame Borg to follow me around or a pet that considers Borg as chew toys.
Big win scenario here...
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Even better from my perspective would be to take the cooldown off of Explore Strange New Worlds instead of it being a daily. I like exploring more than dailies even in its current state because of the element of randomness. You'd have to complete six to hit your daily cap, wouldn't that be ok?
It'd be nice, since they have them 'grouped', if they had a daily mission for doing each 'group' of star clusters, and another one for doing the Klink one (for the Feds).
Then maybe a superbonus for doing all of them.
That way if you only have time to do one, you get the 3 and done. If you have all the time in the world, well, you get what you've earned.
I really only hop into the clusters anymore to run the Support DOff missions, which kind of makes me sad.
[SIGPIC][/SIGPIC]
500 years in the future and we still look like schmucks when getting our ID photos taken...
A Gamma Orionis daily just like the Tau Dewa Daily would help a bunch of for those players that can't stand STFs or always solo. Would like something similar to epohh raising for Omega Marks like Borg raising, but doubt it will be available. I want a tame Borg to follow me around or a pet that considers Borg as chew toys.
I agree with this. Also more solo. missions that give dilithium would be nice...doff assignments alone aren't enough... I think the tau dewa daily should give more than just 60 marks
[SIGPIC][/SIGPIC]
ODYSSEY SCIENCE CRUISER - U.S.S. MAIDEN TORONTO NX-971312-B
VESTA MULTI-MISSION SURVEILLANCE EXPLORER - U.S.S. HOPE IN HELL NX-902013-A
The Fleet Starbase daily would be a good example, I think. Everything from finding a missing padd, to a ship weapons test, to reviewing cadets. I'd love to see more random dailies like that added.
The pre-DOFF-system diplomacy missions are another example. Fetch some food for someone, figure out who's been making threats on an ambassador, solve a contamination on your ship... The first-contact missions are another example of more randomised content, and are also pretty much abandoned since the DOFFs came around. (Up the rewards on this old diplomacy stuff, devs, and encourage people to play content that you've already written!)
Comments
I'd definitely like to see more career focused missions like things for engineers to do that involve... some kind of engineering! Mission-wise a player's class is pretty much ignored except for the odd objective here or there that feels more like an after-though. It might be nice to go crawling through some jefferies tubes on a space station, or even my own ship, crawl on the hull or whatever and go about fixing systems, just so long as it's kept interesting rather than just being "tag X consoles" or "do this mini-game over and over".
More variety is definitely a must, as there are generally too few ways to achieve certain things; for example, Task Force Omega is all about fighting the borg, but surely there are other things they need done? Why not help develop new weapon systems or tactics on a starbase, or resupply vulnerable colonies and so-on.
Game Balance - Ship Size and Wingmates
Ideally I think that there should be enough things to do, at all levels (and levelling should also take waaaaaaay longer to do and be waaaaaaay more interesting), so that for whatever they calculated as being the average time the average player plays there are enough things for you to do different stuff every day in a week's worth of play.
Basically a big +1
Story missions are great and all that, but they are really a one time thing unless they have branching outcomes (wich was mildly explored in "Frozen" but never expanded on).
With a selection of say... 40 smaller dailies, with different lengths and assignment types, you could switch between more types, or alternate when you got bored with your favorite 10 missions.
Oh please no. Not only do they take up inventory space (5 slots, 1 for you, 4 for your boffs), but the suits also replace your exiting armor. So much for the set bonuses if you run one of the ground sets like MACO, Omega, or Jem hadar. No thanks.
But, otherwise, I agree with the OP.
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
I don't want things like Traelus to go away, and I fear complaining about it will just get it replaced by something twice as bad. Maybe when they get around to fixing up the ground maps for the core federation/kdf worlds, they'll add some activities that grant dilithium. That'd be nice.
Even better from my perspective would be to take the cooldown off of Explore Strange New Worlds instead of it being a daily. I like exploring more than dailies even in its current state because of the element of randomness. You'd have to complete six to hit your daily cap, wouldn't that be ok?
Big win scenario here...
Then maybe a superbonus for doing all of them.
That way if you only have time to do one, you get the 3 and done. If you have all the time in the world, well, you get what you've earned.
I really only hop into the clusters anymore to run the Support DOff missions, which kind of makes me sad.
500 years in the future and we still look like schmucks when getting our ID photos taken...
I agree with this. Also more solo. missions that give dilithium would be nice...doff assignments alone aren't enough... I think the tau dewa daily should give more than just 60 marks
VESTA MULTI-MISSION SURVEILLANCE EXPLORER - U.S.S. HOPE IN HELL NX-902013-A
The pre-DOFF-system diplomacy missions are another example. Fetch some food for someone, figure out who's been making threats on an ambassador, solve a contamination on your ship... The first-contact missions are another example of more randomised content, and are also pretty much abandoned since the DOFFs came around. (Up the rewards on this old diplomacy stuff, devs, and encourage people to play content that you've already written!)