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Make leadershp trait available to kdf too

dova25dova25 Member Posts: 475
One of good parts of last patch is that leadership is working again for federation players.

Please make available to kdf faction this trait "leadership" in a way or other just for making things equal for both factions.

Make ferasan boff for example to have this trait for kdf side
"There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
Post edited by dova25 on
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  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited January 2013
    dova25 wrote: »
    One of good parts of last patch is that leadership is working again for federation players.

    Please make available to kdf faction this trait "leadership" in a way or other just for making things equal for both factions.

    Make ferasan boff for example to have this trait for kdf side


    Interesting choice of species.
    Elite Defense Starfleet
    Elite Defense Stovokor
  • walkincrowwalkincrow Member Posts: 66 Arc User
    edited January 2013
    It's fair the KDF get another space trait to be on equal ground with the FED's, but I think something unique is better than a copy and paste.

    Maybe we can have a trait that debuffs your opponent's hull repair or buffs shield repair instead of hull.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited January 2013
    Teamwork is a possible trait for aliengens, Leadership should be, too. Actually, a lot of the specie-specific traits (like Warrior, Fury, and Corrosive Blood) ought to be possibles for alien boffs, even if that means some overlapping traits. Efficient should be possible on an alien, too, not just a Saurian or Lethean.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    When you hit Marauder, the human you can get - does it have the Leadership trait?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    There's a considerable disparity between Player characters and Boffs here....

    MOST space traits are unavailable on Boffs entirely.

    See: http://www.stowiki.org/Trait
    When you hit Marauder, the human you can get - does it have the Leadership trait?
    it should.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • dova25dova25 Member Posts: 475
    edited January 2013
    When you hit Marauder, the human you can get - does it have the Leadership trait?

    Yes it has the trait,but you can get only one now in game as I know.If you want more you can have another only by trading with another player I guess.It gives 20% hull regeneration and it works as intended , I just checked.
    5 such boffs would give 100 % increase in hull regen
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
    I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    A brief summary of significant differences between PCs and BOffs:

    Accurate, Astrophysicist, Circulatory Redundancies, Elusive, Joined Symbiote, Rapture, Techie, Warp Theorist; BOffs can't have these.

    Telekinetic: the boff trait does something completely different from the player version, also it's only found on Alien boffs, not often even then...

    Benzites: don't exist as BOffs. (people think I'm joking when I say Cryptic never finished the first faction. I'm not joking...)

    Saurians: player saurians don't have the option to have efficient. But some boffs do have it. It's also strange that BOff Saurians don't have Circulatory redundancies, something that is MANDATORY for players.

    There's probably more.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited January 2013
    If this thread were asking for a KDF-only trait made available for Feds, there would already be a bunch of KDF players complaining about "feds wanting everything that makes KDF unique."

    Just saying. :rolleyes:

    I think all species boffs should have at least some space traits available.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited January 2013
    warpangel wrote: »
    If this thread were asking for a KDF-only trait made available for Feds, there would already be a bunch of KDF players complaining about "feds wanting everything that makes KDF unique."

    Just saying. :rolleyes:

    I think all species boffs should have at least some space traits available.

    Yeah, because the Federation have so little it's like my god how dare the KDF ask for something they don't have at all......The KDF don't have any Boff space traits besides efficient which they did not even have till not to long ago unless you had a Borg BO.

    Just saying:rolleyes:

    But the KDF need their own space trait not a copy and paste FED one.
    GwaoHAD.png
  • bumperthumperbumperthumper Member Posts: 513 Arc User
    edited January 2013
    walkincrow wrote: »
    Maybe we can have a trait that debuffs your opponent's hull repair or buffs shield repair instead of hull.

    I think either of these suggestions are completely fair.
    A proud member of The Collective ARMADA
    NOT A FAN OF ARC!
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited January 2013
    dova25 wrote: »
    One of good parts of last patch is that leadership is working again for federation players.

    Please make available to kdf faction this trait "leadership" in a way or other just for making things equal for both factions.

    Make ferasan boff for example to have this trait for kdf side

    As KDF players are fond of saying.

    If you want the Leadership trait on your BOFFs, play Fed.


    Just as Orion & Lethean BOFFs have unique traits that are not available Fed side.


    Disclaimer: Parts of this post are tongue in cheek.
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited January 2013
    the problem with this, is that the leadership trait is pretty common in FED side. i mean you can buy white human boff for ~100EC, which has this trait. and if you only want to use it in space, a white one can be as good as a purple... it means you only have to pay ~500EC for the whole crew (and if you want full purples, you still don't need to pay millions, only n x100k). the cheapest space trait owner KDF boff is the lethean with efficient, and they not really in the same pricing level as the humans... more like with the saurian with efficient (n x1M for each). so yeah, i think it would be fair, if the KDF would get an easily acquirable space trait owner boff. and i also think more space boff traits would be nice, for both factions, not just these two (efficient and leadership). in S8 maybe...

    and yeah, i saw in one the earlier posts, that someone wrote about Benzite boffs, i miss them from the game, too!
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    neoakiraii wrote: »
    Yeah, because the Federation have so little it's like my god how dare the KDF ask for something they don't have at all......The KDF don't have any Boff space traits besides efficient which they did not even have till not to long ago unless you had a Borg BO.

    Just saying:rolleyes:

    But the KDF need their own space trait not a copy and paste FED one.
    I think boffs need more space traits in general. People wouldn't go so gaga over Efficient and Leadership if there were other options.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited January 2013
    All playable species should have access to leadership. In fact, they should have access to the whole gambit of Captain traits.

    Edit : Boffs should not have access to all traits. It forces the player to seriously consider their choices. Don't take leadership, too bad, no chance to get it later, that's yer fate.

    How many players select stock canon races? How many Bolian captains do you see? How many Benzites? Tellarites? Players tend to pick races with the best perceived passives. They generally drop passives like nerve pinch or the Gorn bite, etc. to take more useful traits. And if that isn't enough, I see more aliens than just about anything else.

    But things like leadership and team work exist in every race and culture. Strategy and tactics exist in all those as well. The generation system needs some refining.

    All characters are supposed to have 4 trait picks. Imo, races should have 2-4 required immutable traits (number set in stone per game balance issues) that define their race and then have 2 character picks. Aliens should have to pick 2-4 as above from a race side list, then 2 player choice list traits. Player choice traits should be astrophysicist, accuracy, teamwork, leadership, warp theorist, efficient captain, creative, techie, soldier, and other more career oriented traits.

    Want to be a Vulcan? You must have nerve pinch, mind meld, logical and physical strength, then 2 personal choice picks. Want to be Klingon? You must take warrior, soldier, sturdy, and honorable, and 2 choice picks.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited January 2013
    tancrediiv wrote: »
    All playable species should have access to leadership. In fact, they should have access to the whole gambit of Captain traits.

    Edit : Boffs should not have access to all traits. It forces the player to seriously consider their choices. Don't take leadership, too bad, no chance to get it later, that's yer fate.

    How many players select stock canon races? How many Bolian captains do you see? How many Benzites? Tellarites? Players tend to pick races with the best perceived passives. They generally drop passives like nerve pinch or the Gorn bite, etc. to take more useful traits. And if that isn't enough, I see more aliens than just about anything else.

    But things like leadership and team work exist in every race and culture. Strategy and tactics exist in all those as well. The generation system needs some refining.

    All characters are supposed to have 4 trait picks. Imo, races should have 2-4 required immutable traits (number set in stone per game balance issues) that define their race and then have 2 character picks. Aliens should have to pick 2-4 as above from a race side list, then 2 player choice list traits. Player choice traits should be astrophysicist, accuracy, teamwork, leadership, warp theorist, efficient captain, creative, techie, soldier, and other more career oriented traits.

    Want to be a Vulcan? You must have nerve pinch, mind meld, logical and physical strength, then 2 personal choice picks. Want to be Klingon? You must take warrior, soldier, sturdy, and honorable, and 2 choice picks.

    i see your motivation, but this would do the opposite, as it is now, killing every alien builds. it's only acceptable, if everyone is granted with a free re-species token.
    BTW i have 3 aliens out of four chars (the one, that's not alien is a Benzite:cool:), but i wouldn't mind if the alien option would be eliminated from the game. i could use base races without problems or headaches, i only chose aliens because it fitted with my builds.
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited January 2013
    i see your motivation, but this would do the opposite, as it is now, killing every alien builds. it's only acceptable, if everyone is granted with a free re-species token.
    BTW i have 3 aliens out of four chars (the one, that's not alien is a Benzite:cool:), but i wouldn't mind if the alien option would be eliminated from the game. i could use base races without problems or headaches, i only chose aliens because it fitted with my builds.

    I also have 2 alien alts. They are both, as stated in their bios, my Champions Online might toons in exhile as I am pissed off about the might nerf last May. Sort of a protest.

    Cool that you chose a rarely seen race for a captain. KDF side all I see are Klingons, Orion's (because who doesn't like to see scantily clad females :D), Gorn and Letheans. Otherwise just lots of Aliens, usually super tall or super short, about half with horns and half with gigantic heads.

    I don't think my idea would kill alien creation. There is still the costume and appearance motivation. We just need more costume options and more free access to body parts. Cryptic could make bank in STO just doing that as they do in CO. What my idea will do is act to balance game play. As it stands now most focus on ship captains and less on ground. I want more incentive to cause players to balance between space and ground and to see more ground content.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited January 2013
    I think this thread is based on the assumption that the leadership trait on human boffs works....
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited January 2013
    dalnar83 wrote: »
    I think this thread is based on the assumption that the leadership trait on human boffs works....

    It does. They fixed it in the latest patch.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited January 2013
    scurry5 wrote: »
    It does. They fixed it in the latest patch.

    Oh really? after 3 or so years, Cryptic finally decided to fix that bug ? How...unexpected.... :P my mistake then.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited January 2013
    dalnar83 wrote: »
    Oh really? after 3 or so years, Cryptic finally decided to fix that bug ? How...unexpected.... :P my mistake then.

    And naturally the cries started right away about "faction parity" lol. Like the KDF doesn't already get a lot of great QoL stuff at the cost of a few levelling missions practically no one repeats if they can help it, and having less ships of questionable value shoved into their faces constantly.

    I find I must agree with another poster in this thread "if you want Leadership roll a Fed" LOL!!!
  • kagurazaka77kagurazaka77 Member Posts: 0 Arc User
    edited January 2013
    scurry5 wrote: »
    It does. They fixed it in the latest patch.

    Wait what?

    Alas, I won't be called racist for my all hoo-man bridge crew anymore.
    [SIGPIC][/SIGPIC]
    500 years in the future and we still look like schmucks when getting our ID photos taken...
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2013
    Klingons don't get Leadership because, let's face it: The Klingon idea of leadership revolves around intimidation and brutality. No one else gets Leadership in KDF because the Klingons run the place, and let's face it, they really are only mediocre at it.

    If you want it, play Fed. It makes up for the otherwise mediocre basic ship selection.
    [SIGPIC][/SIGPIC]
  • romuzariiromuzarii Member Posts: 0 Arc User
    edited January 2013
    Klingons should get leadership too, but not the same leadership as feds. Klingon version would be something like inspires your crew to work harder for victory. This effect would mean timer reductions to your weapons, thereby increasing your basic rate of fire and overall DPS. Gotta admit, it makes sense. I would love to see this happen. If my klingon was in a fleet, I'd be hard pressed to choose between romulan boffs and klingons, just like I am right now with humans and romulans.
  • edited January 2013
    This content has been removed.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited January 2013
    romuzarii wrote: »
    Klingons should get leadership too, but not the same leadership as feds.


    Sorry Leadership is part of Human/Fed faction uniqueness.


    We will happily send over a small group of human exchange officers for some Battle Cloak technology or a Freighter full of Orion Female Clothing options.

    Thanks.


    (On a more serious note, KDF players should take a look at the Romulan Embassy BOFFs which have the all around best benefit for ships with Cloaks - the Romulan Embassy BOFFs seem by and large almost custom made for BoPs).
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited January 2013
    We don't need 'leadership', we need actual content for the red side.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited January 2013
    eisenw0lf wrote: »
    We don't need 'leadership', we need actual content for the red side.


    I swear if posters like you make me have to go through levels 1-19 on my next KDF alt, I'm just going to go into the first city on a berserker rampage, dual disruptor pistols blazing!!!


    (I'm kidding, :P, but seriously skipping 1-19 is one of the best game features KDF side - I would literally pay zen to be able to just pay for an account wide unlock that starts all new toons at 30 once you've already gotten at least 1 character to 50)
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited January 2013
    I swear if posters like you make me have to go through levels 1-19 on my next KDF alt, I'm just going to go into the first city on a berserker rampage, dual disruptor pistols blazing!!!


    (I'm kidding, :P, but seriously skipping 1-19 is one of the best game features KDF side - I would literally pay zen to be able to just pay for an account wide unlock that starts all new toons at 30 once you've already gotten at least 1 character to 50)

    Heh, don't get me wrong. In contrast to the average KDF fanboy I don't really think that starting at lvl 1 should be a first priority. This game is all about endgame content. Even new players rush through this game in a few days, so new missions seem a bit like a waste to me. New STF-like missions are the way to go, open for both factions, not some klingon-only FEs which most players play exactly one time and then never bother again.

    What KDF really needs is a number of C-store T5 ships with a 10-console layout (we have none atm) and A LOT more costume options (we have 1 in the c-store so far, open to both faction and again with spikey boots ... not everyone is a Klingon dammit!).
    It is not exactly appealing to many players to be part of a faction where everyone basically looks the same thanks to the limited options.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    with how well the kdf can keep brels and ktinga designs competent and modern enough to still be deadly, there certainly should be a trait that does the same thing, doesn't need to be called leadership though.

    i did finnaly just bother getting my tier 4 marauding human boff, so at least i can have 1 with leadership
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited January 2013
    eisenw0lf wrote: »
    Heh, don't get me wrong. In contrast to the average KDF fanboy I don't really think that starting at lvl 1 should be a first priority. This game is all about endgame content. Even new players rush through this game in a few days, so new missions seem a bit like a waste to me. New STF-like missions are the way to go, open for both factions, not some klingon-only FEs which most players play exactly one time and then never bother again.

    Agreed!

    eisenw0lf wrote: »
    What KDF really needs is a number of C-store T5 ships with a 10-console layout (we have none atm)

    KDF has the Bortasqu with 10 console slots, I know most players aren't fond of it though.

    I think beyond that, until the KDF is profitable (i.e. the cost in Art resources aren't lost) - there will only be fleet ships.

    I really hope they push fleet versions of my Kar'fi and Guramba at some point due to this.
    eisenw0lf wrote: »
    and A LOT more costume options (we have 1 in the c-store so far, open to both faction and again with spikey boots ... not everyone is a Klingon dammit!).

    I'm all for this, I'm pretty tired of the Iron Shiek boots myself.
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