I went and queued for Infected Space (Elite). When I entered the zone, thinking it was starting new (like it typically does), I ended up in an instance with only 1 person and the optional being failed. Knowing there was no way to continue, I left and got stuck with the 1 Hour STF Penalty. :mad:
Furthermore, the STF Penalty extends to the entire queue, which means I was prevented from doing Romulan Events, Fleet Events, or even Fleet Actions!
I find this very, very unacceptable. That I ended up with this penality for simply entering a failed instance (which the system did not close for some reason) and pretty much ruined my night (and Christmas for cryn out loud!)
Cryptic, I really hope you revise your Penalty Rules so other players do not end up with this unfortunate fate in being punished for someone elses "crime".
Better to fight through and win (and you CAN win with two or even one )
I find that hard to believe honestly. Even so, would it not depend at which point the STF was entered? If right at the start, then I refuse to believe an entire STF can be completed with a single person. I can't think of one mission (space at least) in which this would ever be possible.
Seen it done (not by me)
Cure space a last man standing finished the mission after the others quit after an optional fail
Admittedly the guy doing it is one of the meanest and most heavily armed people I know
and the mission was part way done (but as I say optional failed people bailed)
I personally do find it ridiculous that they have this strict leaver penalty but as far as I can tell leechers are getting off scot free. I report them as others do but does anything really happen? I doubt it.
Remember that when you re-log back into a STF from a server kick.
I'll forget about it because I'll find something else to do for an hour with that character or go play STFs with an alt. Or just go play a better video game. What we desperately need to the ability to kick leachere and dumb people so the STFs don't get to the point were someone has to leave.
I find that hard to believe honestly. Even so, would it not depend at which point the STF was entered? If right at the start, then I refuse to believe an entire STF can be completed with a single person. I can't think of one mission (space at least) in which this would ever be possible.
you can solo ise, if you know what you are doing. I know ppl, who could solo ise, for optional.
so in the end, it is op's fault, that he left, and didnt finish
I've noticed that increasingly players are bailing out of the two fleet mark events Federation Fleet Alert and Federation Starbase Blockade. I'm not going to guess why this is happening, but it seems to coincide with the action getting heavy, which it almost always does. At least one, or as many as 3 leavers is becoming common. I suggest adding a 1-hour penalty for this behavior, as is standard.
Also, about these two maps, how about normal and elite versions? Until I looked at the requirements, I was constantly amazed to see light cruisers show up. As it is now, it isn't fair to those of us who use these maps to generate a stream of fleet marks to have functionaly useless ships as part of the team. VA only maps would help to ameliorate this situation.
Unless there is a normal and elite versions I would not support a leaver penalty for these maps. When I show up in a fleet alert or blockade, look around and see 2 LTs, a Cmdr, and a Captain I leave without hesitation. Why should I stay, carry these lower ranks through, get fewer marks, and then get stuck with cooldown? Better off leaving and queuing again.
Something similar to the starbase 24 setup, with different queues for different ranks, would sure be nice for these maps.
Unless there is a normal and elite versions I would not support a leaver penalty for these maps. When I show up in a fleet alert or blockade, look around and see 2 LTs, a Cmdr, and a Captain I leave without hesitation. Why should I stay, carry these lower ranks through, get fewer marks, and then get stuck with cooldown? Better off leaving and queuing again.
Something similar to the starbase 24 setup, with different queues for different ranks, would sure be nice for these maps.
Thanks for the clarity. If you feel this way, why even join? Assuming that you're a member of a fleet, perhaps it would be better to join as part of fleet only group. As it is, you're TRIBBLE anyone who stays in search of as close to a sure thing as you can get. I'd be willing to bet that you don't play it this fast and loose with a 1-hour CD as punishment, which is a major argument for penalties on ALL endgame maps. Saying that you're "better off" behaving this way is pure selfishness, and no better than leaving because things don't look good.
IMO, these maps were configured this way in a cheap-to-implement effort to give non-VA's a way to FM's. Penalties, with elite/normal versions would correct the situation for the good of all.
nah i think only stfs should have leavers pen and if people leave in onslaught elite they should be banned from loggin onto the server for 2 hrs. frikken cry babys they die a few times and QQ then the whole group is stick for the whole match trying to 2-3 man it.
also for the love of baby jesus pls CRYPTIC pls make it so people can join after some quitters have bailed. why lock it out so no one can join specialy ground thats the worst for bail outs
This would be easily solved by having people queue to new missions instead of existing ones. If we wanted to do existing missions, we'd go to the Join Existing tab. Popping us into existing missions is useless and just pisses everyone off.
I have been a victim of this type of problem. Que a new mission and get thrown into a fail with 1 other guy.
We stayed, got our loot, and closed out the instance.
What I would like to see, is give me the loot portions of the leavers. Leave the punishment in place. It is an irritating thing to be thrown into a losing round, but you can win it. And then you having bragging rights on your ship.
Which leads to a new accolade, for finishing a losing battle. "Never give up, Never surrender."
It would be like a star trek fleet action then would it not ?
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
In this instance, the penalty is not the issue, the fact that you got pushed into a failed instance is.
So the obvious solution would be to stop putting people into failed instances, beyond the first objective.
I love the penalty... It's nessacary, required and should even be made harder if you ask me (exclusion from any team for at least 3 hours).
But there are flaws that makes the solution into a bigger issue... This is one of them.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
I agree the leaver penalty should be changed: it should only cool-down while your character is in-game, similar to transwarp and the summon trade ship (Azura II) ability.
I agree the leaver penalty should be changed: it should only cool-down while your character is in-game, similar to transwarp and the summon trade ship (Azura II) ability.
What this usually does is further push above average and good players out of the queue and into private channels.
A leaver penalty with no penalty or way to deal with leeches or trolls is just bad design.
What this usually does is further push above average and good players out of the queue and into private channels.
A leaver penalty with no penalty or way to deal with leeches or trolls is just bad design.
Well of course if you're semi-decent you should not do the public Qs... it's too frustrating and unrewarding to deal with the unwashed masses! I hate pulling their weight when they bring their lolships into an elite STF and proceed to be terrible.
Thanks for the clarity. If you feel this way, why even join? Assuming that you're a member of a fleet, perhaps it would be better to join as part of fleet only group. As it is, you're TRIBBLE anyone who stays in search of as close to a sure thing as you can get. I'd be willing to bet that you don't play it this fast and loose with a 1-hour CD as punishment, which is a major argument for penalties on ALL endgame maps. Saying that you're "better off" behaving this way is pure selfishness, and no better than leaving because things don't look good.
IMO, these maps were configured this way in a cheap-to-implement effort to give non-VA's a way to FM's. Penalties, with elite/normal versions would correct the situation for the good of all.
So let me see if i'm getting you straight here, I should join say blockade, get a team that is say 3/5 below level 50, and stay for the whole 15 minutes doing my best knowing damn well that if we get 10 freighters that will be a miracle. I'm not a selfish person, if i get a somewhat low dps team of VAs, or even a team with 1 lower rank, i will usually stick around. I am not however such a nice guy as to stick around with a blockade team that i know optimistically will get 30 marks, when i know if i leave and queue again and get a decent team I can easily get 70+ marks.
I do normally play with my fleet so this isn't an issue most of the time, but I do occasionally play solo and will always follow the policy I outlined. Like I said originally, make a VA only version, either same difficulty or harder and award more marks and call it elite, and then make a version for the rest of the players. Throw a leaver penalty on then and you'll get no argument from me.
All PvE queue missions where someone quitting screws over the other players should probably have some kind of leaver penalty. Maybe not STF-grade, but at the very least it should give you the same cooldown as completing the mission does. None of this "leave and queue again" nonsense.
Remember that when you re-log back into a STF from a server kick.
Usually the game will put you back into the STF after a disconnect and you won't get the penalty. But if you use the "safe mode," that doesn't put you back where you were, you get the penalty.
I'd like to add my vote for a way to flag/kick leechers, but the leaver penalty needs help too. I accepted an STF queue the other day, and while it was still looking for players, beamed between ESD and SFA. Apparently during my unusually long load time it filled the queue and started the instance, but left me out of it and slapped me with a 1h leaver penalty for abandoning an instance it never had me join. I admit it was stupid to change maps while queued queued, but it would be nice if said stupidity booted me from the queue rather than banning me for an hour just because of a slow map load.
The STF Leaver penalty needs some work as does the queue mechanic. Today I got stuck in an Elite STF with only two other people. That should not be possible. After that we fought it out for a few min and one my team members left understandably so. Now were left with a team of two so I finished the cube and left because there was no way we were gonna make any progress and I got hit with the leaver penalty.
Comments
Cure space a last man standing finished the mission after the others quit after an optional fail
Admittedly the guy doing it is one of the meanest and most heavily armed people I know
and the mission was part way done (but as I say optional failed people bailed)
And that's from someone who leaves a lot these days. I'm tired of trolls and dumbass's TRIBBLE these things up.
I would like to have the ability to kick those trolls out though so I don't have to leave.
The penalty is fair.
What's not fair is dumping players into failed runs with less than three other people still in them.
I think a leecher is 100x worse than a leaver.
I'll forget about it because I'll find something else to do for an hour with that character or go play STFs with an alt. Or just go play a better video game. What we desperately need to the ability to kick leachere and dumb people so the STFs don't get to the point were someone has to leave.
you can solo ise, if you know what you are doing. I know ppl, who could solo ise, for optional.
so in the end, it is op's fault, that he left, and didnt finish
10k DPS Vesta threads: 1; 2
I've noticed that increasingly players are bailing out of the two fleet mark events Federation Fleet Alert and Federation Starbase Blockade. I'm not going to guess why this is happening, but it seems to coincide with the action getting heavy, which it almost always does. At least one, or as many as 3 leavers is becoming common. I suggest adding a 1-hour penalty for this behavior, as is standard.
Also, about these two maps, how about normal and elite versions? Until I looked at the requirements, I was constantly amazed to see light cruisers show up. As it is now, it isn't fair to those of us who use these maps to generate a stream of fleet marks to have functionaly useless ships as part of the team. VA only maps would help to ameliorate this situation.
Something similar to the starbase 24 setup, with different queues for different ranks, would sure be nice for these maps.
Elite lower rank levels
Thanks for the clarity. If you feel this way, why even join? Assuming that you're a member of a fleet, perhaps it would be better to join as part of fleet only group. As it is, you're TRIBBLE anyone who stays in search of as close to a sure thing as you can get. I'd be willing to bet that you don't play it this fast and loose with a 1-hour CD as punishment, which is a major argument for penalties on ALL endgame maps. Saying that you're "better off" behaving this way is pure selfishness, and no better than leaving because things don't look good.
IMO, these maps were configured this way in a cheap-to-implement effort to give non-VA's a way to FM's. Penalties, with elite/normal versions would correct the situation for the good of all.
also for the love of baby jesus pls CRYPTIC pls make it so people can join after some quitters have bailed. why lock it out so no one can join specialy ground thats the worst for bail outs
We stayed, got our loot, and closed out the instance.
What I would like to see, is give me the loot portions of the leavers. Leave the punishment in place. It is an irritating thing to be thrown into a losing round, but you can win it. And then you having bragging rights on your ship.
Which leads to a new accolade, for finishing a losing battle. "Never give up, Never surrender."
Va.........=1
RA/uh/lh= 2
Cpt........=3
Cmdr........4
lt cmdr......5
Lt..............6
It would be like a star trek fleet action then would it not ?
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
So the obvious solution would be to stop putting people into failed instances, beyond the first objective.
I love the penalty... It's nessacary, required and should even be made harder if you ask me (exclusion from any team for at least 3 hours).
But there are flaws that makes the solution into a bigger issue... This is one of them.
What this usually does is further push above average and good players out of the queue and into private channels.
A leaver penalty with no penalty or way to deal with leeches or trolls is just bad design.
Well of course if you're semi-decent you should not do the public Qs... it's too frustrating and unrewarding to deal with the unwashed masses! I hate pulling their weight when they bring their lolships into an elite STF and proceed to be terrible.
So let me see if i'm getting you straight here, I should join say blockade, get a team that is say 3/5 below level 50, and stay for the whole 15 minutes doing my best knowing damn well that if we get 10 freighters that will be a miracle. I'm not a selfish person, if i get a somewhat low dps team of VAs, or even a team with 1 lower rank, i will usually stick around. I am not however such a nice guy as to stick around with a blockade team that i know optimistically will get 30 marks, when i know if i leave and queue again and get a decent team I can easily get 70+ marks.
I do normally play with my fleet so this isn't an issue most of the time, but I do occasionally play solo and will always follow the policy I outlined. Like I said originally, make a VA only version, either same difficulty or harder and award more marks and call it elite, and then make a version for the rest of the players. Throw a leaver penalty on then and you'll get no argument from me.