zer0niusrex wrote: »We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121210a.21
General:
- Romulan Transporter Duty Officers will no longer decrease the cooldown of abilities other than the ones they are intended to.
Comments
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
These things were really killing the fun of the game. More than anything else. Now to see if those that were exploiting them can still win without them. Something tells me, "No"
Do you even Science Bro?
So, seems most issues will remain issues. At least this one was taken care of, it was the biggest one I'd say.
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
www.divisionhispana.com
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
Do you even Science Bro?
I know it's not really a popular thing to hear, but give 'em time. They've only been back a week or so. Next week's patch may or may not fix your issue but dang-all if it probably won't have a slew of other fixes.
http://sto-forum.perfectworld.com/showthread.php?t=510711
Can see why it will be on Tribble for more than a couple of days testing though...
This is kind of annoying as well:
The Omega Plasma Torpedo Launcher no longer triggers the cooldown reduction procs of Projectile Weapons Duty Officers.
Sure, there were issues with it - but this reads as a complete separation instead of addressing the issues.
Does this mean that the Romulan DOff's that reduce cooldowns will reduce the cooldowns on space or ground powers depending on where they are slotted?
This is a descriptive text change only. No functionality has been altered.
Cryptic - Lead Systems Designer
"Play smart!"
Standard operating procedure for Cryptic. Instead of dealing with a source issue, they break something else instead. The Tricobalt mine change is a textbook example.
Can't say I'm too happy right now.
WHY can't you just leave well enough alone is what I want to know. The unpredictable damage spikes are what made them FUN to use. If you take that random factor out of it, it becomes FAR LESS fun to use those weapons.
Tweeked Tricobalt Mines.. Slightly Check.. Did notice they don't crit Quite as much as they used to. And reducing their Defense makes them eaiser to be shot down. Making them eaiser to see should help to. But that won't stop the Tric Bombers who can lock you down right before they drop their Tric Mines and keep you that way before the mines hit.
Fixed Fleet Shields...Kinda check
Made the Kinetic Cutting Beam better.... A little Check Damage wasn't too crazy. Went from around 900/755 DPS to 1300/1,050 DPS
The change to Torp doffs on the Omega torp kinda stinks.. But it was understandable...
I didn't notice the change in Set powers being better to be honest. But then again it's hard to notice things that I don't use all the time or on a regular basis.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
:rolleyes: Because when you had enough people using said Tric Bombers, it became almost as bad as one shot tacs in Ground..
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
I kind of hope this doesn't affect one of my toons too badly its what kind of made the fleet varanus for my gorn sci effective in space as a team healer and providing adequate offense for a team given its in a support ship.
YAY! -contributed to the game-
im still surprised as hell that i had discovered this... i guess no one uses tachyon beams with tachyon mines but me
Do you even Science Bro?