I would like to point out some issues that i have noticed on my 4 toons that i think need to be addressed before any new updates or new Rep systems or anything else.....
(dont add new content if the existing content does not work the way it should...)
issue #1
when a death happens and you re spawn with a target selected and you boost without noticing that you have a target on and your ship fly's at full impulse at that target even though you may not want to fly at that target from that direction.... and guess what your dead because you cant turn left, right, up or down....
issue #2
when doing a mission like the gorn mine field or, kdf scout force, or any of the available missions that can be done every 20 hrs you finish the mission and 20 hrs later you can watch the timer go away and well guess what it is removed from your available missions for an up word of 14 days....
issue #3
when loading into ESD or the fleet star base and you load 1/2 in a wall or 1/2 way in the floor and you cant move because you are "stuck" and guess what the /stuck in chat switch does not work.... now you have to beam out and back in and some people this can take an up word of 20 min to do so....
issue #4
when doing STF's and you get low on HP and you are now about 14k away from the target now you go BOOM.. there was visually no torps on you nor nothing in range to shoot you.... after looking at your combat log it turns out you had an invisible torpedo kill you....
please people add your issues or elaborate on mine.... i think that these issues should be fixed ASAP as things should work as intended before adding new things that can cause more issues....
I would like to point out some issues that i have noticed on my 4 toons that i think need to be addressed before any new updates or new Rep systems or anything else.....
(dont add new content if the existing content does not work the way it should...)
issue #1
when a death happens and you re spawn with a target selected and you boost without noticing that you have a target on and your ship fly's at full impulse at that target even though you may not want to fly at that target from that direction.... and guess what your dead because you cant turn left, right, up or down....
issue #2
when doing a mission like the gorn mine field or, kdf scout force, or any of the available missions that can be done every 20 hrs you finish the mission and 20 hrs later you can watch the timer go away and well guess what it is removed from your available missions for an up word of 14 days....
issue #3
when loading into ESD or the fleet star base and you load 1/2 in a wall or 1/2 way in the floor and you cant move because you are "stuck" and guess what the /stuck in chat switch does not work.... now you have to beam out and back in and some people this can take an up word of 20 min to do so....
issue #4
when doing STF's and you get low on HP and you are now about 14k away from the target now you go BOOM.. there was visually no torps on you nor nothing in range to shoot you.... after looking at your combat log it turns out you had an invisible torpedo kill you....
please people add your issues or elaborate on mine.... i think that these issues should be fixed ASAP as things should work as intended before adding new things that can cause more issues....
issue #1 is definitely annoying. However, if you tap the (esc) key, you will unselect that target and can maneuver as normal. This is a work around, and not a bug fix. The bug should be fixed.
I have lag issues that I am assuming have something to do with the recent storm in NY, so I?ll gripe about those another day. (When you move forward but get pushed back as the game catches up to your input, numerous times, it gets a little frustrating)
#1 and #4 both happened to me and are quite annoying.
I've never personally witnessed #3 but I've heard chatter of it happening. Taking 20 mins to beam up and back to ESD seems excessive and I'd suggest running a force verify from the launcher client.
#2 actually isn't a bug (at least from what I read in your description) -- those are daily fleet actions and they're randomly chosen. Thus it's possible that Klingon Scout Force just won't be the daily for sometimes two weeks. The PvP daily is the same way -- you may get arena, capture and hold, or war zone, but there's no guarantee you'll get a particular one tomorrow, or the day after that, or the day after that.
I agree.
I'd be very happy to see S8 pushed back to have a S7.5 "Bug fixes and Improvements."
If they stopped updates/releases to fix bugs there would never be updates/releases. The bugs usually arise after updates/releases are made so things they fix may end up broken yet again. It shouldn't work that way but after 7 releases, we all know the routine.
Gold Sub since March 2010
Lifetime Sub since June 2010
It would be really nice if the tau dewa Red Alert wasn't still almost completely broken after how many months now? Sometimes it seems like I'd have better odds with the lockboxes than not warping into a RA that's already over/failed.
HAHAHAHAHAHAHAHAHA! Fix stuff?!? How does that make PWE money?
Because when things work correctly it makes people happy and happy people spend more. Some people refuse to spend money on something they know has problems and the people either don't fix it or it seems like it takes forever to be fixed.
I wish the world was like it once was with people taking pride in their work making things of better quality and fixing things that need fixing. Now all people seem to care about is making money not realizing you make more money with better quality of a product and showing good support for the product.
Comments
issue #1 is definitely annoying. However, if you tap the (esc) key, you will unselect that target and can maneuver as normal. This is a work around, and not a bug fix. The bug should be fixed.
I have lag issues that I am assuming have something to do with the recent storm in NY, so I?ll gripe about those another day. (When you move forward but get pushed back as the game catches up to your input, numerous times, it gets a little frustrating)
I'd be very happy to see S8 pushed back to have a S7.5 "Bug fixes and Improvements."
(See sig below)
Especially with the rumored 'Sela' episode to be released "soon".
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
hey the title said some issues not all of the issues....
I've never personally witnessed #3 but I've heard chatter of it happening. Taking 20 mins to beam up and back to ESD seems excessive and I'd suggest running a force verify from the launcher client.
#2 actually isn't a bug (at least from what I read in your description) -- those are daily fleet actions and they're randomly chosen. Thus it's possible that Klingon Scout Force just won't be the daily for sometimes two weeks. The PvP daily is the same way -- you may get arena, capture and hold, or war zone, but there's no guarantee you'll get a particular one tomorrow, or the day after that, or the day after that.
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)
If they stopped updates/releases to fix bugs there would never be updates/releases. The bugs usually arise after updates/releases are made so things they fix may end up broken yet again. It shouldn't work that way but after 7 releases, we all know the routine.
Lifetime Sub since June 2010
KDF maurading boff costume uneditable! >=/
STILL!
Because when things work correctly it makes people happy and happy people spend more. Some people refuse to spend money on something they know has problems and the people either don't fix it or it seems like it takes forever to be fixed.
I wish the world was like it once was with people taking pride in their work making things of better quality and fixing things that need fixing. Now all people seem to care about is making money not realizing you make more money with better quality of a product and showing good support for the product.