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Season 7 Dev Blog #20

pwebranflakespwebranflakes Member Posts: 7,741
edited November 2012 in Galactic News Network [PC]
Lead Content Designer Scott "Goatshark" Shicoff shares details about the first Embassy Featured Project in this entry of the Season 7 News Dev Blog series.


Link to the blog.
Post edited by pwebranflakes on
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Comments

  • jculbertjculbert Member Posts: 0 Arc User
    edited November 2012
    Looks good can't wait
    [SIGPIC][/SIGPIC]

    www.fleet7.com
  • tehjoneltehjonel Member Posts: 0 Arc User
    edited November 2012
    if this costs 200,000 dilithium too, i'm going to flip this table over.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    I hope there's a doff cost instead of more dilithium this time! :D
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • snakeswar2snakeswar2 Member Posts: 245 Arc User
    edited November 2012
    more dilithium town the drain now with the embassy special projects crippling the small fleets more now and the players and the dilithium system
  • hyplhypl Member Posts: 3,719 Arc User
    edited November 2012
    Hey that's pretty cool. Let me just pull some dilithium out of thin air here...
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    snakeswar2 wrote: »
    more dilithium town the drain now with the embassy special projects crippling the small fleets more now and the players and the dilithium system

    How can you be "crippled" by something completely optional? I'm still trying to understand your point.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited November 2012
    Yawn. 200k Dilithium for space snails. Pass.
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited November 2012
    I have to agree, if this is dilithium based like the starbase project, and its even 50% the starbase cost...thats just too much to ask of most fleets. Especially if this is going to become every week there is a bloody dilithium sink.
  • hanoverhanover Member Posts: 0 Arc User
    edited November 2012
    Sorry if this sounds harsh, but the only thing I would have you guys "developing" right now are fixes to the issues with server timeouts and graphics drivers since the season 7 patching started. No point in adding all kinds of fancy eye candy to the game when it won't display right for some people, others will get maybe 5 minutes to look at it before they get kicked again, and others are unable to log on in the first place. It would be nice to hear so much as a peep about this, when there is obviously a staff presence on the board who could say something, even if it's just an admission that they have no clue how to fix it yet.
    Does Arc install a root kit? Ask a Dev today!
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited November 2012
    Oh hey, yet another useless dilithium decoration...

    "Yaaaay"...


    Well, I guess 200+ ppl fleets won't have any issues with this. Pitty that others are already struggling with even the most basic projects, especially in the face of all the dilithium nerfs and increased costs...

    Greedy Cryptic is greedy...
    PyKDqad.jpg
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited November 2012
    hanover2 wrote: »
    Sorry if this sounds harsh, but the only thing I would have you guys "developing" right now are fixes to the issues with server timeouts and graphics drivers since the season 7 patching started. No point in adding all kinds of fancy eye candy to the game when it won't display right for some people, others will get maybe 5 minutes to look at it before they get kicked again, and others are unable to log on in the first place. It would be nice to hear so much as a peep about this, when there is obviously a staff presence on the board who could say something, even if it's just an admission that they have no clue how to fix it yet.

    If I'm not mistaken, all the Featured projects for the Embassy were completed several weeks ago, if not longer. These were already developed and will come out every-other week until they go into "re-runs" for fleets that didn't have a chance/ want to do a project the first time around. The team is working on the issues you described and will continue to do so, even while developing new content.

    Cheers,

    Brandon =/\=
  • hevachhevach Member Posts: 2,777 Arc User
    edited November 2012
    So aquarium on the starbase, paludarium on the embassy.

    Tribble terrarium for the dilithium mine?
  • kingdoxykingdoxy Member Posts: 0 Arc User
    edited November 2012
    I think its actually more funny folks are still shocked these projects cost 200K.

    Just get used to it by now.

    Spoiler Alert we're due for another lockbox too. So make sure you act shocked when that shows up too.
  • spacebreederspacebreeder Member Posts: 69 Arc User
    edited November 2012
    dont care fr re-runs u cant make dill due TRIBBLE s7 and changes NO MORE DILL SINK HOLES

    unless u drop the cost of them or pick a different curentce u have too much on dill sink holes and not giving enough out u killed stf's with the changes sorry u can poke it

    my hole fleet of 300 poeple are NOT doing the embassy due to the fsb costing too much dill as is u realy trying hard to kill this game u turnd it to a 9-5 job and very boring allmost to the point of not playing anymore

    and dont mind lock boxes i just trash them along with all the other junk from this game
  • hanoverhanover Member Posts: 0 Arc User
    edited November 2012
    dont care fr re-runs u cant make dill due TRIBBLE s7 and changes NO MORE DILL SINK HOLES

    unless u drop the cost of them or pick a different curentce u have too much on dill sink holes and not giving enough out u killed stf's with the changes sorry u can poke it

    my hole fleet of 300 poeple are NOT doing the embassy due to the fsb costing too much dill as is

    Hooked on Phonics did not work for you, my friend.
    Does Arc install a root kit? Ask a Dev today!
  • franc275franc275 Member Posts: 0 Arc User
    edited November 2012
    can a Mod please consider removing hanover2's comment, I believe it is offensive and possibly against regs:

    1.) Bashing of a follow forum poster - who ever said phonics was required, who even knows if english is spacebreeder's first language.
    2.) Does not add to the topic at hand and was purely to point out spacebreeder's grammar failures.

    Now to the topic at hand:
    - Though I do agree these are dilithium sink holes, a fleet of 300 active people should not have an issue with dilithium. If many of them are ALTs then I could see so, however a good solid fleet of 100 let alonge 300 active members should not be having problems.

    As I have stated several time before in the forums, I am always willing to help ingame on techniques, and game play plans to gather FM or Dil. msg me @franc275 if anyone is interested.
  • edited November 2012
    This content has been removed.
  • spacebreederspacebreeder Member Posts: 69 Arc User
    edited November 2012
    f2pdrakron wrote: »
    Its still taking the TRIBBLE when its running concordant with Starbase Featured projects, its pretty much asking to sink 400,000 Dilithium, also this is not really the time to thrown another sink when the Embassy only just started and Fleets are being hard pressed into getting any progress in Fleet projects.



    if ur a fleet like mine it not 400k dill its close to 800k dill for the fleet base and now + the embassy on top of that yes for a big fleet it becoming too much to cover with the low paying gill pve's now
  • herbie1966herbie1966 Member Posts: 0 Arc User
    edited November 2012
    Yeahh... aa...

    No Thanks.
  • admiralandyadmiralandy Member Posts: 189 Arc User
    edited November 2012
    dont care fr re-runs u cant make dill due TRIBBLE s7 and changes NO MORE DILL SINK HOLES

    unless u drop the cost of them or pick a different curentce u have too much on dill sink holes and not giving enough out u killed stf's with the changes sorry u can poke it

    my hole fleet of 300 poeple are NOT doing the embassy due to the fsb costing too much dill as is u realy trying hard to kill this game u turnd it to a 9-5 job and very boring allmost to the point of not playing anymore

    and dont mind lock boxes i just trash them along with all the other junk from this game

    I think there are two pints worth emphasising.

    1/ The special cosmetic projects could be made cheaper. After all a bartender only costs 80k dilithium and that actually does something.

    2/ There are alternate currencies/in game commodities used to donate to balance it out.

    I beleive Gold pressed latinum has been mentioned as an idea and seems to be a rather forgotten currency.
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited November 2012
    I think the main point that people are trying to make is that there are new 3 main player areas being the ship interior, fleet base, and now the embassy. All 3 of these should be customizable otherwise there is no point to them, they become nothing more than ESD or any other station. The limited time projects ARE the only small amount of customizing we have control over because we can pick and chose which ones to do or not to do and therefore make our areas look somewhat different than others.

    My fleet went from 15 active members to 2 because they got so fed up with the dilithium sinks and then new ones being added with season 7 that they up and left the game. Most people probably know 1 or 2 people that have left or are very much considering leaving.

    Optional or not the outrageous amount of Dilithium costs are crippling small and medium fleets either from trying to keep up with resource demands or people leaving.

    Right now just in non-optional projects from the fleet and embassay I need over 350k dilithium. Add in two optionals and a min of 750k that's insane with the lessened amounts you can gain per event and with the 8k cap still in place.

    And one last thing, If the average player was only averaging 3300 dilithium per day as stated then why was it necessary to remove the 1 click foundry missions, these were of massive help for the small to medium fleets??

    Season season has taken away soooo much and given so little in return.
    [SIGPIC][/SIGPIC]
  • eurialoeurialo Member Posts: 667 Arc User
    edited November 2012
    Please, stop. Do not destroy STO... This is not STO, it's more like the sims or farmville... I want more action, new missions, more pvp content, there are bugs to resolve...

    The funny is over, the game is getting boring... after one day at work, all I want is having fun... not starting a new job to earn 3 kinds of marks, EC, dilithium, duty officers.


    :(:(:(
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • xlocutusofborgxxlocutusofborgx Member Posts: 1,376 Arc User
    edited November 2012
    So yeah, hows those 29th century outfits coming along hmmmmmm?
    borgsignaturecopy2-zpse8618517.png
    R E S I S T A N C E - I S - F U T I L E
  • ssargonssargon Member Posts: 347 Arc User
    edited November 2012
    *facepaw*...

    You... called it "Nanov, Nanov"...

    Next project is a Romulan mooch named Mork? XD
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited November 2012
    If I'm not mistaken, all the Featured projects for the Embassy were completed several weeks ago, if not longer. These were already developed and will come out every-other week until they go into "re-runs" for fleets that didn't have a chance/ want to do a project the first time around. The team is working on the issues you described and will continue to do so, even while developing new content.

    Cheers,

    Brandon =/\=

    I think what my esteemed colleague is trying to point out is that there are several other vanity items we as players have asked for and are willing to pay for (Hairstyles, uniforms, Alien parts, etc) yet we keep on getting stupidly expensive dilithium sinks for starbases of limited utility.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited November 2012
    Yay for another dilithium sink..
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • vinru821vinru821 Member Posts: 0 Arc User
    edited November 2012
    come on guys!

    Don't we all need these beautiful enhancements for our wonderfully useful embassies? I know I doooooo!

    I am going to buy $300 in Zen then convert it to some dilithium to get this glorious enhancement. Maybe I can just donate some money to PWE and Cryptic too!

    My tiny fleet will be able to go in, and watch the .. things.. float around in water..

    Oye, I think I've had too much romulan ale.

    I wonder how many people get these things? I mean, they keep crappin them out from a couple hours of work a month. I wonder if the designers of this stuff are upset that their work is being attacked because of the price tag set on it.

    If it was 20k Sure, maybe even 50k, but 200K is craziness.. especially considering how much the market is in the trash bin at the moment.
    :eek:
  • purvee1purvee1 Member Posts: 360 Arc User
    edited November 2012
    voicesdark wrote: »
    Optional or not the outrageous amount of Dilithium costs are crippling small and medium fleets either from trying to keep up with resource demands or people leaving.

    Its crippling ours. We started off at 100 people, and where slowly growing, and I put allot of stuff into that starbase. I know there's a few otehrs who put jsut as much. but Our fleet leader has been bankrupting all his toons to try and keep the Dil supply up, and he's getting pissed. We've lost a few others as well. I would not claim that 100 Members is a small fleet.

    I checked all our starbase upgrades today, each and every one needs 200K Dil. So that's 1mill dil needed to advance, and thats not even looking at the Embassay.

    I have 400 fleet marks sitting there, there's several other fleet members in the same boat. Never going to be able to buy anything with it, as we can't afford to upgrade the damn starbase due to the unobtainable ammount of Dil needed.

    And that's on the Klingon side! So I hate to think what the poor feds are suffering.

    The irony is I was looking at buying some Zen the other day but this (and the KDF thing) put me off. So I'm hording my miniscule ammount of Dil to buy Zen instead, which adds to the drain...
  • nova2284nova2284 Member Posts: 0 Arc User
    edited November 2012
    Season 7 is destorying small fleet please stop devs :mad:
    [SIGPIC][/SIGPIC]
    DELTA RISING FIXS THERE NEVER COMING WHY I'M I WASTING MY TIME ASKING FOR THEM ???
  • jcswwjcsww Member Posts: 6,830 Arc User
    edited November 2012
    If I'm not mistaken, all the Featured projects for the Embassy were completed several weeks ago, if not longer. These were already developed and will come out every-other week until they go into "re-runs" for fleets that didn't have a chance/ want to do a project the first time around. The team is working on the issues you described and will continue to do so, even while developing new content.

    Cheers,

    Brandon =/\=

    Which goes to show the Cryptic team have their priorities in the wrong order! FIx things before putting resources into new broken things!
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