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how to blow up a Vesta, by horizon

thishorizonthishorizon Member Posts: 1,158
edited November 2012 in PvP Gameplay
hello all!

so there is this new hax ship on the horizon? (no pun intended) and you got yourself all worked into a fine little ragemode......

with either anticipation or resent...right?

well, your ole buddy horizon is here with a friendly little piloting tip for those that just can't wait to lay the smack down on some Vesta TRIBBLE.

you see, what happens after an overpowered ship is launched....in the queue's..... everybody rushes out with their partially tested POO POO build.


what you need..... ZING!!!!!!!!!!!!!!!


is a Horizon tested PEW PEW build!


what you will need:

a sci captain.
a tac captain.
voice communication
or a nice keybind to announce these 2 things:)

1 subnuke, sensor scan combo.....full aux and some torpedos.
1 attack pattern alpha, fire on my mark.... and some dual heavy cannons

you see....it is inevitable. there are cooldown gaps.

every target has a tac team cycle. most players still run reverse shield polarity.

so wait until that Vesta has run his little game.....then run your "Horizon tested" (TM) combo! nuke that ***** Vesta's RSP right into the ground. and Debuff that sucker with scans and fomm.....and here come the cannons and torps.

and there you go. one big OP ship blowing up right in front of you. and if he was rubber band healed back into OPness???? target the guy who healed him. he doesnt have anything to heal himself with. and if that guy is backed up.....well... you either ran into a partial/full premade... or a very aware pug. (the latter does not happen much btw.....or the first one actually)

have fun kill bad guys!
Post edited by thishorizon on
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Comments

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    Hrmm... I'd be interested to see what that pairing did against the Vesta build I did in the other thread paired with a Recluse.
  • shookyangshookyang Member Posts: 1,122
    edited October 2012
    Does SNB work against console abilities and 3-set bonus abilities?

    I've only played tactical.
  • thishorizonthishorizon Member Posts: 1,158
    edited October 2012
    SNB clears your targets: everything.

    and this combo kills in 3 seconds max btw. all the time, against every ship in the game. unless you are against a partial or full premade. and if you are pugging it against that, and not working in tandem with your teammates, you will lose anyway.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    Cause in general, I'm picturing:

    3 Vesta + 2 Recluse
    2 Vesta + 1 Armitage/Fleet Armitage + 2 Recluse
    2 Vesta + 1 Armitage/Fleet Armitage + 1 Recluse + 1 Atrox
    etc, etc, etc...

    Well, you get the gist...

    edit: If it's a lone Vesta flying in a PUG - well, that's different.
  • shookyangshookyang Member Posts: 1,122
    edited October 2012
    SNB clears your targets: everything.

    and this combo kills in 3 seconds max btw. all the time, against every ship in the game. unless you are against a partial or full premade. and if you are pugging it against that, and not working in tandem with your teammates, you will lose anyway.
    Good to know.

    Thanks.
  • thishorizonthishorizon Member Posts: 1,158
    edited October 2012
    virus you are too focused on the ships and powers themselves.

    how you kill in this game is through piloting and timing. edit: and coordination

    i chew up bug ships all day long in my fleet defiant. (no boast, just truth)
  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    Cause in general, I'm picturing:

    3 Vesta + 2 Recluse
    2 Vesta + 1 Armitage/Fleet Armitage + 2 Recluse
    2 Vesta + 1 Armitage/Fleet Armitage + 1 Recluse + 1 Atrox
    etc, etc, etc...

    Well, you get the gist...

    edit: If it's a lone Vesta flying in a PUG - well, that's different.

    Can you say "holy I can't see the stars from all the fighter and tractor spam!"
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    virus you are too focused on the ships and powers themselves.

    how you kill in this game is through piloting and timing. edit: and coordination

    i chew up bug ships all day long in my fleet defiant. (no boast, just truth)

    You're going to be piloting through the fighter spam from five carriers - which will also be dropping Grav Wells and Tyken's - laying down random Tric DPBs - some random chron spam - tractor spam... not even taking into account VMs and subnukes. Heck, throw in all the photonic fleet spam.

    ...I'm picturing mobile zone denial. I'm picturing making the game all but literally unplayable for the other side because of the amount of spam being dropped out there.

    There won't be piloting - the only timing will be whether or not you hit the respawn button when it comes up or wait - and the only coordination would be deciding what other game you're going to play with your friends...
  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited October 2012
    You plan works great but the flaw is what if you pop it when the person isn't on cold own there are far to many variables I've seen this done I've had it done on me the only real way for this to work is to drag it out do he gets frantic and pops everything. I always use sheds a lotus first then my 2nd row then hills then ill pop duel bats with and exocomp in my Doff slot. It makes it really hard to use this move but against an avrage player you will own but anyone tht dose real pvp and doesn't cheese it will be able to counter it. But non the less great move I find that this is part of the reason we don't get to many randy in pvp anymore but hey. Now what I'm Andrade of is if someone pulls something like this in the vesta. I mean yeah - the sub nuke but a Sen Scan followed by say a RF with phaser and oh no I it procs it's just going to be TRIBBLE. I'm not really worried about the vesta, most of the people who will be flying them will not know how to use it. What I'm worried about is seeing a panda roll around in one or even one of the better players in my fleet using one. I'm sure ppl will develop counters and your losing 3 cons slots if you want to use the set. That is something that most players won't be able to deal with
    -"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
  • therealsivartherealsivar Member Posts: 195 Arc User
    edited October 2012
    hello all!
    -snip-

    I don't know man, I look at the Vesta and I keep drawing comparisons in my head to the Kar'fi and the Fleet Vor'cha in terms of actual combat effectiveness.

    Essentially with the boff layout and console layouts, I believe that the Vesta will be a very effective healer. However I also believe that it will not be a particularly effective damage dealer and it's group support (non-healing) will be ok but nothing superior to the current ships out there such as the temporal craft or even the normal Fed ships.

    The reason that I think this is because of the same problems that plague the Kar'fi and the fleet Vor'cha, i.e. they are glass cannons when unsupported. The difference is that this ship has less firepower than either of those craft, and it would have to have it's damage augmented via Sci slots, which would also be needed to keep the ship alive.

    That said, I'm not saying that this ship couldn't be turned into something vicious as there are definitely some ideas going through my head that could be done, I'm just saying that this thing will not be a solopwnmobile....
    [SIGPIC][/SIGPIC]
    Support a KDF equivalent to the Vesta Here
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    In fairness Hori, the Fleet Defiant gives the bug a pretty good run for its money. I've killed Fleet Patrols in the bog-standard RA Patrol Escort before but I sure as hell had to work for it.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • thishorizonthishorizon Member Posts: 1,158
    edited October 2012
    wow.

    i lose more and more confidence all the time with this community.

    through almost 3 years of playing this game, and this basic formula even killing the almighty bug ship regularly...every time i call out for it.....

    and this ship will be the one that does not die to the maxim debuff and spike in the game?

    im sorry, ive popped everyone from "so and so" in TSI to "so and so" in Enter generic fleet name. no matter what you run.

    mt does it at will. so does aytanhi. and i think yoda sips tea and meditates while killing. he is that smooth. you think naz won't be popping these things like teenage pimples right out the gate?

    .....

    its a team game guys. sometimes it takes 2 to take down 1. sometimes it takes 3. but it all comes down to buff stripping, crowd control, spike damage, and timing. and if what you did the first time does not work, then play defensive and observe for 2 minutes. it is a supprising long window to evaluate your surroundings.
  • linkdown1linkdown1 Member Posts: 0 Arc User
    edited November 2012
    You can't kill my bug I GOT 90000 hull
  • thishorizonthishorizon Member Posts: 1,158
    edited November 2012
    linkdown1 wrote: »
    You can't kill my bug I GOT 90000 hull

    well damn im just at 60k.

    but, ive seen accx2-3 DHC crit for 12-17k each for 3 volleys under rapid fire in 4 seconds and rip that apart. i did it 5 times last night.

    hell, it happens to me when i get nuked, scanned, and hit with fire on my mark. that also happened 3 times last night.

    edit: i was teamed with bobjob for that match. he was on his sci. and we ripped it up. not even in communication, we just gravitated towards each others targets naturally. i watched for his nuke and scan. and they fell 1 by 1.
  • therealsivartherealsivar Member Posts: 195 Arc User
    edited November 2012
    wow.

    i lose more and more confidence all the time with this community.

    through almost 3 years of playing this game, and this basic formula even killing the almighty bug ship regularly...every time i call out for it.....

    and this ship will be the one that does not die to the maxim debuff and spike in the game?

    im sorry, ive popped everyone from "so and so" in TSI to "so and so" in Enter generic fleet name. no matter what you run.

    mt does it at will. so does aytanhi. and i think yoda sips tea and meditates while killing. he is that smooth. you think naz won't be popping these things like teenage pimples right out the gate?

    .....

    its a team game guys. sometimes it takes 2 to take down 1. sometimes it takes 3. but it all comes down to buff stripping, crowd control, spike damage, and timing. and if what you did the first time does not work, then play defensive and observe for 2 minutes. it is a supprising long window to evaluate your surroundings.

    How did the Jem'hadar come into this?

    Anyway, I see the Vesta as a limiting ship in every role but as a healer. To bring these ships into a team setting as damage dealers, is to reduce the overall damage dealing effectiveness of the team itself since the Vesta cannot deal the same damage as an escort by even a close margin with its weapon, boff and console layout. That means that the ship is relegated to the supplementary damage role like a normal cruiser, only to less effect.

    This ship will be fun to mess around with and either pug or pug-stomp, but as an actual game changer, I'm not seeing it the more and more that I think about it.
    [SIGPIC][/SIGPIC]
    Support a KDF equivalent to the Vesta Here
  • thishorizonthishorizon Member Posts: 1,158
    edited November 2012
    How did the Jem'hadar come into this?

    Anyway, I see the Vesta as a limiting ship in every role but as a healer. To bring these ships into a team setting as damage dealers, is to reduce the overall damage dealing effectiveness of the team itself since the Vesta cannot deal the same damage as an escort by even a close margin with its weapon, boff and console layout. That means that the ship is relegated to the supplementary damage role like a normal cruiser, only to less effect.

    This ship will be fun to mess around with and either pug or pug-stomp, but as an actual game changer, I'm not seeing it the more and more that I think about it.

    thats what im saying sivar.

    people on the other thread all like this is crazy OP and the devs have lost their mind.

    all ships die to this. even the mighty bug. thats why it was brought up. read my last post.

    good pilots that have support are hard to kill regardless of their ship choice. this ship is just like all the rest, just a different spice, with a lil +1
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    its a team game guys. sometimes it takes 2 to take down 1. sometimes it takes 3.

    But...
    its a team game guys.

    So where are the other 1-2 guys when your 2-3 guys are taking down the first guy?

    You're basically describing a premade duo running through PUGs that are staring at the wall while drooling... they're grabbing their ankles and waiting in line to die.

    How about if you're bringing 2-3 guys - then they bring 2-3 guys as well. It's not a 2-3 v 1, it's a 2-3 v 2-3...?
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    Thinking of all ships in terms of escorts or "healers" is a bit limited in my opinion... crowd control isn't as strong in a team setting as it is in most games because healers can cross-apply cleanse effects, sure, but there are definitely places for ships that inhabit some murky region between.

    When I used to play League there was a term for a universally-detested class called "tanky DPS", meaning they had just under the damage output of a typical damage class but the extreme resilience of a tank class. In higher level games it'd fall off (i.e. you couldn't just field five tanky-deeps and faceroll) because teams could more effectively heal and protect their glass cannons, but it was still a very strong strategy and it was the source of a lot of butthurt with the playerbase.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited November 2012
    I agree with the OP. Though I'd modify it slightly:

    Tac in Fleet Defiant/Fleet BoP with ICC + 2 SubNuc Doffs + 3 Technicians + lol rep captain abilities >>>>>>>> Vesta, attack bug, atrox, oddy, boxship, timeship, whatever's coming...

    (That's the USS Aegis. I break it out when I want everyone to share my very bad day)


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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    Tanky DPS?

    Kind of makes me think back to UO and Tank Mages...
  • thishorizonthishorizon Member Posts: 1,158
    edited November 2012
    But...



    So where are the other 1-2 guys when your 2-3 guys are taking down the first guy?

    You're basically describing a premade duo running through PUGs that are staring at the wall while drooling... they're grabbing their ankles and waiting in line to die.

    How about if you're bringing 2-3 guys - then they bring 2-3 guys as well. It's not a 2-3 v 1, it's a 2-3 v 2-3...?

    please re-read my first post.

    it describes this scenario and offers some light.

    once you get past the first level of nuke kill combo, and the guy doesnt die... then you are up against people who are thinking.

    and if you are not im comm with your teammates, then have a bind that says "im about to nuke and scan this target"

    your tac escort, if he his half aware, will spike on that target.

    what do you not understand here?

    if you are just pugging and care about winning a team game? i miss your whole argument.
  • thishorizonthishorizon Member Posts: 1,158
    edited November 2012
    Tanky DPS?

    Kind of makes me think back to UO and Tank Mages...

    if you are worried about tanky dps while piloting an escort, or cruiser. then you are not doing it right at all.

    edit: in this game, right now, as is. not referencing the game you referred to. im not aware of its mechanics
  • therealsivartherealsivar Member Posts: 195 Arc User
    edited November 2012
    So where are the other 1-2 guys when your 2-3 guys are taking down the first guy?

    You're basically describing a premade duo running through PUGs that are staring at the wall while drooling... they're grabbing their ankles and waiting in line to die.

    How about if you're bringing 2-3 guys - then they bring 2-3 guys as well. It's not a 2-3 v 1, it's a 2-3 v 2-3...?

    No what he's describing is an organized premade vs. premade fight were team leaders are calling targets for the damage dealers to focus on due to changing circumstances in a given fight.
    Thinking of all ships in terms of escorts or "healers" is a bit limited in my opinion... crowd control isn't as strong in a team setting as it is in most games because healers can cross-apply cleanse effects, sure, but there are definitely places for ships that inhabit some murky region between.

    I don't think of the game just in terms of escorts and healer, those are just two facets of a complete team and only a rookie premade would bring just straight damage and straight healers :)

    To be more specifics, when create a premade team design, I not only thing of the overall goal and functional methodology of the team, but in terms of what kind of roles would be needed to meet said methodology. Personally I divide it up into the following areas: Pure Damage, supplementary damage, healer, and group support; and apart from that there are the purpose builds but that's another matter.

    Anyway that's me, and fly under the radar of most ;)
    [SIGPIC][/SIGPIC]
    Support a KDF equivalent to the Vesta Here
  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited November 2012
    You denied the point I was making and then proved it in your post I said that it dose work but the timing isn't just your own you need to time it to the person your fighting as well. And you made my point by if it doesn't work at first observe and I've played this game from closed beta I know early what you mean and I've had to do some dogfight that ended up as 2 on 1's and 3 on 1's. it like the old saying goes "it doesn't matter who the better fight is, the winner I the the one who's buddy shows up with the gun first" I agree I'll be able to pop this ship with ease. I role a sci ship and out dps whole teams flying tactical. Why because I know what I'm doing as I am sure you do. The point I was making is if someone get in this hip and knows what he is doing and knows how to build a ship. As long as he doesn't go wow shinny it will be harder to kill that person. I'm not saying it can't be done I've I've killed a big without firing a shot. I got called a bunch of names for that ill get banned if repeated so while I agree with you it will work in 95% of the cases but you will get that one ship flown by that one guy that it won't work on or at least wont kill instantly.
    -"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
  • thishorizonthishorizon Member Posts: 1,158
    edited November 2012
    You denied the point I was making and then proved it in your post I said that it dose work but the timing isn't just your own you need to time it to the person your fighting as well. And you made my point by if it doesn't work at first observe and I've played this game from closed beta I know early what you mean and I've had to do some dogfight that ended up as 2 on 1's and 3 on 1's. it like the old saying goes "it doesn't matter who the better fight is, the winner I the the one who's buddy shows up with the gun first" I agree I'll be able to pop this ship with ease. I role a sci ship and out dps whole teams flying tactical. Why because I know what I'm doing as I am sure you do. The point I was making is if someone get in this hip and knows what he is doing and knows how to build a ship. As long as he doesn't go wow shinny it will be harder to kill that person. I'm not saying it can't be done I've I've killed a big without firing a shot. I got called a bunch of names for that ill get banned if repeated so while I agree with you it will work in 95% of the cases but you will get that one ship flown by that one guy that it won't work on or at least wont kill instantly.

    dogfight?

    this is a team game friend. and i was describing how people can kill as a team.

    if you want to solo and win, go ahead and try. there are people out there working together. they have an advantage.

    and this Vesta....it will not trump the bug 1v1. forget it.
  • thishorizonthishorizon Member Posts: 1,158
    edited November 2012
    so yeah, i dont think i ever disagreed with your post, sorry if it read that way.

    edit, but guys, i saw this as a real opportunity to pump team play!

    this ship will be hard to kill for most pug teams, its true.

    that's why i offered a little bit of veteran experience for you to read.

    take the advice, hopefully it works for you...it has for me...and the people who taught me.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    what do you not understand here?

    Why you continue to ignore that it a team game - is what I do not understand...

    You've got Side A communicating - but Side B is not.

    Side A communicates they're setting up to wham-bam-thank you ma'am!

    The target on Side B does not communicate that he just got subnuked? The support guys on Side B didn't just notice the one guy go buffless? They're just going to sit there?

    What I do not understand is why you're giving all the advantage to one side while making the other side out to be... well, mentally deficient.

    Nobody's concerned about Random Guy in PUGland flying his new shiny ship for the first time... and your original post is way overthinking how to kill that guy.

    The concern is about organized folks with a clue working as a team and having multiple Vesta on their side...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    No what he's describing is an organized premade vs. premade fight were team leaders are calling targets for the damage dealers to focus on due to changing circumstances in a given fight.

    By describing a target that's blown all his CDs, is waiting for the subnuke bazinga can of whoopass, and flying alone against multiple aggressors?
  • thishorizonthishorizon Member Posts: 1,158
    edited November 2012
    Why you continue to ignore that it a team game - is what I do not understand...

    You've got Side A communicating - but Side B is not.

    Side A communicates they're setting up to wham-bam-thank you ma'am!

    The target on Side B does not communicate that he just got subnuked? The support guys on Side B didn't just notice the one guy go buffless? They're just going to sit there?

    What I do not understand is why you're giving all the advantage to one side while making the other side out to be... well, mentally deficient.

    Nobody's concerned about Random Guy in PUGland flying his new shiny ship for the first time... and your original post is way overthinking how to kill that guy.

    The concern is about organized folks with a clue working as a team and having multiple Vesta on their side...


    OMG.

    you have no team do you?

    go ahead.

    say it.

    its the only reason you take this stance.

    if you sign up for a 5v5.....or more....and you don't communicate with your team?

    thats what im trying to say!

    are you okay man?

    (btw, im sober all you usuals reading this)
  • thishorizonthishorizon Member Posts: 1,158
    edited November 2012
    and its not way over thinking it at all.

    you miss the point entirely.

    its not the nubs you need to be worried about...its the guys like me that if i ran ams or theta or grav pulse or whatever trick i would never die and kill at will.

    and im way at the low end of that list of players in this game.
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