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Is AMSing OK?

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  • rdm1958rdm1958 Member Posts: 822 Arc User
    edited October 2012
    so what is this AMS and SS? the whole words please?
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    broken1981 wrote: »
    just look at all my post, ive been saying this is fail logic roach.

    I haven't experienced that though.
    With a Sensors skill of 6 niether SS or AMs has ever lasted more than 3-4 seconds on my toon/vessel before it cleared on its own.
    I've always been able to just wait through the few seconds of scrambled visibility of AMS or SS as it is short lived. I assumed that the Sensors skill was instrumental in this.

    If not Sensors skill, then what has lowered my being effected by them?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited October 2012
    bitemepwe wrote: »
    If not Sensors skill, then what has lowered my being effected by them?

    Sounds like an unspecced AMS to me.
    [SIGPIC][/SIGPIC]
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited October 2012
    AMS causes aggravation on those that do not know how to counter, and a bug. Courtesy call on that as well as an acknowledgement that it is bugged. AMS has caused evasive to cease, and it's cool down immunity not consistent with what the patch notes say.

    SS causes aggravation on those that do not know how to counter, and a bug. Not only a courtesy, but also an acknowledgement not to use it because of that bug. For those that don't know about the bug, it would disable the administering of buffs on your tray from being either sent or used by yourself.

    TRH does not use AMS or SS. We used to use SS, but our friends at Critz have said they've been effected by the bug too often. So, in the interest of preventing things from escalating like in those cartoons where one toon pulls a gun, and another pulls a bigger gun, and so on we decided to stop it there.

    The current solution to the bug is logging out and back in. This was said to be too cumbersome for those effected by it. Also, there has been no successful attempt to replicate the condition of the bug during tests. However, the AMS bug is easy to replicate.

    We're going to test it again soon though, and hopefully we'll provide some feedback to the Devs.

    Both abilities are BUGGED. Don't use if you want a classy match/win. If you lose in a match where it was used against you, then you were handicapped so don't feel bad or aggravated. Therefore, don't use at all, you're not accountable for such TRIBBLE at that point.

    -PaxOttomana of Turkish RP Heroes
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • broken1981broken1981 Member Posts: 0 Arc User
    edited October 2012
    paxottoman wrote: »
    AMS causes aggravation on those that do not know how to counter

    sorry man but i call bs on this. even a team with 2 sci on it you dont have enough sci teams to go around. even a sci with 6 points into sencors cant see pass the mess. i know because my sci is 6 into the skill and also at 115 aux. do you really expect the whole team to just evasive? yes i said evasive because with ams comes tric mine bombers. you know thoes things you cant see while under ams? they do like 100k?

    and the fact that its a console means you can keep a team under scramble.

    under ss ive always been able to self buff or send heals to team members, even under the effect of ss3. and that was just last night in pug made. i hear of this bug that heals can be sent to the other team, but this actually is not a bug. bourtics said it himself. and other people say ss/ams will black out the tray and stop powers from working. i have a hard time believeing this is true. its just a random bug. its like saying the guy used ams on me and now i cant control my ship but yet my escourt will just auto focus all dhc on target no matter what the other player does. yet the same thing can happen to me in stf............


    so i think maybe when it comes to ss things like "AMS causes aggravation on those that do not know how to counter" should be a fast edit.

    i mean sci team clears vm and et clears ss/ams. wow who would have known............ now i know for a fact this info is clearly wrong. but everyone knows use a sci team. but the fact that you might have 2 sci 1 healer 2 tacts means still not enough sci teams to go around. is ams going to mean every ship has a sci team like the old days of ss? god i hope not. that was pure bs. but with the new f2p system and all this p2w i can see new fleets resorting to this method.

    and this goes back to my rant that the skill tree just does not work. dampeners does not reduce the affect of crono procs, does not cut the duration of vm or even helps verse tb. sencors dont even help verse ams like it should. and ams should not make ships go invisable. not to metion ams dont even need aux for the duration. i cant even call this TRIBBLE console a scramble. its more of a freak you black out everything on you console.


    also just to be clear, when you say send buffs or heals that dont go to a team mate, bort had said that while under the affect of scramble, a sci team should always go to your own ship but..there is a chance that anything else you try to use on your ship or a team mates ship could go to the emeny. so if you did clear target and give your ship a sci team and did not get it then infact that is a bug. but that has never happened to me yet. and i have been ams'ed more times then ide like. been ss'ed just as much but never been a problem or even annoyed me either.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited October 2012
    broken1981 wrote: »
    sorry man but i call bs on this. even a team with 2 sci on it you dont have enough sci teams to go around. even a sci with 6 points into sencors cant see pass the mess. i know because my sci is 6 into the skill and also at 115 aux. do you really expect the whole team to just evasive? yes i said evasive because with ams comes tric mine bombers. you know thoes things you cant see while under ams? they do like 100k?

    Please reference yourself to:

    http://sto-forum.perfectworld.com/showpost.php?p=5864051&postcount=5
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • cichicichicichicichi Member Posts: 0 Arc User
    edited October 2012
    Dassem was overly polite with Nova Core not to nominate them.

    AMS is the single game ruining skill. It has no hard counter. Actually, it has no counter at all except for pumping up BFI or shield/hull resists. As someone said before, it is becoming a very lame and common tactic to AMS, followed by TB and mines spawn.

    Personally i was never bothered by SS after the big nerf. When it used to randomly target - jump, yes, it was annoying like hell. Now, one must be a very poor pvp-er to use ST to clear that. I run no specific defenses against it and i still keep my target. I save ST for something really important, like SNB.

    What is funnier, i played more against NC even after our premade disbanded and i still saw them losing badly. I appreciate the TRH (i refer to the Turkish Real Heroes fleet, i hope i remember it right) as they don't use AMS even when the opponent (read: NC) shows no decency. I played some pugs with them and was good gaming.

    As i get it, i will equip my AMS in any pug i see a NC member or someone using it.
  • broken1981broken1981 Member Posts: 0 Arc User
    edited October 2012
    paxottoman wrote: »

    this is just bs but not a bug. well yes, but more of an exploite/loop hole in the system.ams is very differnt from ss and thats how you can chain it.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    snoge00f wrote: »
    Sounds like an unspecced AMS to me.

    And that may be the case, as many just slot the console without putting skills into it, but I've never suffered a long scramble of any lasting duration with that toon.
    So I'm an now curiuos on the why?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited October 2012
    broken1981 wrote: »
    this is just bs but not a bug. well yes, but more of an exploite/loop hole in the system.

    The evasive misfire is a bug, which I should of clarified as the "bug" portion of my post. However knowing how to deal with the 'intended bs" purpose of it, is a sci team.

    Again though, I call for courtesy on pretty much dealing with not only a bugged ability but what is seemingly being called by many as an overpowered console.

    -PaxOttomana of Turkish RP Heroes
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • broken1981broken1981 Member Posts: 0 Arc User
    edited October 2012
    ok so evasive can miss fire? i see a few people have posted it. looked at your link a bit more and got to the fourm post. so why hasent this happened to me? but to say sci team? are you truly trying to say even tacts need to carry it? if so then this does seem more like the old days of when every memeber in the team would carry sci team because it was that op.

    but again to be honest, ive never gotten these bugs. i hope you do get the proof you need to send in to get fixed. aside from the bugs the skill tree also needs to get fixed. a sci should see pass the mess if speced 6 points into sencors and be at 115 aux no less. its awesome to get ams'ed tb and tric bombed.

    my fleet will not use ams. you have seen us in the que. we dont even use ss. i dont even use ss3 because some times i cause players to get target jumps, some times they dont. but as long as they have thier mouse curser they can stay on point. much better bo power to use.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited October 2012
    broken1981 wrote: »
    ok so evasive can miss fire? i see a few people have posted it. looked at your link a bit more and got to the fourm post. so why hasent this happened to me? but to say sci team? are you truly trying to say even tacts need to carry it? if so then this does seem more like the old days of when every memeber in the team would carry sci team because it was that op.

    but again to be honest, ive never gotten these bugs. i hope you do get the proof you need to send in to get fixed. aside from the bugs the skill tree also needs to get fixed. a sci should see pass the mess if speced 6 points into sencors and be at 115 aux no less. its awesome to get ams'ed tb and tric bombed.

    my fleet will not use ams. you have seen us in the que. we dont even use ss. i dont even use ss3 because some times i cause players to get target jumps, some times they dont. but as long as they have thier mouse curser they can stay on point. much better bo power to use.

    I am not sure why this bug is elusive in the sense it sometimes happens and sometimes doesn't. There are numerous reasons for this.

    I can also say that I have not been effected by this. But out of mutual respect, I appreciate and trust the feedback others provide when it comes to these kinds of bugs. Notably the feedback I get from Critz Fleet members.

    In terms of the AMS thing, I am not saying a tac needs to carry a sci team. I am saying it can be cleared with a sci team. It's your prerogative to carry sci team on your tacs, or any ship you may choose to carry them on.

    The bugs seem to occur in junction with other things that are happening in the match. This is why it is difficult to replicate its occurrence. Otherwise, we'd be on here with a video and a thorough report. We have had more success seeing the evasive bug, than the SS heals disabled bug.

    But if you care to participate in addressing these matters, you can come pay us a visit and we can try our best to create tangible results for the devs to review.

    In fact, I invite anyone and everyone to help resolve these problems in a collective effort. It is our playground, the least we can do is help clean it up. We can call it the "Coalition of the Willing Cleaning up of Bugs" lol.

    -PaxOttomana of Turkish RP Heroes
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • broken1981broken1981 Member Posts: 0 Arc User
    edited October 2012
    well if you ever see me on and need some 1 to test on ill be hapy to help. maybe some one can also figure out why a ship will auto lock into a target and no matter how you try to stear your ship it still just locks on like a seaker missle.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • spacepenguin121spacepenguin121 Member Posts: 104 Arc User
    edited October 2012
    broken1981 wrote: »
    well if you ever see me on and need some 1 to test on ill be hapy to help. maybe some one can also figure out why a ship will auto lock into a target and no matter how you try to stear your ship it still just locks on like a seaker missle.
    If you are talking about the respawn bug where you can't steer, hitting Esc to clear the bugged target seems to work for me.
    _________________________
    TRIBBLE | -Show Me Your Critz-
    Svarog | Veles | et al.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    AMS really isn't a big deal. Like someone else said, most people won't even use it "right" so it doesn't really do anything than jiggle your screen for a few seconds.

    Ultimately it's Cryptic's world and they clearly want players to use all the toy consoles so it's hard to fault anyone for it. I don't see things like a 45 second long grav pulse as healthy for the game (does Sci Team clear grav pulse?) but you just take your knocks and queue up again after.

    And yeah broken, I had that target bug for a while and it was driving me up the wall until I figured out what was causing it. You just have to hit esc/clear targets.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited October 2012
    I don't see things like a 45 second long grav pulse as healthy for the game (does Sci Team clear grav pulse?) but you just take your knocks and queue up again after.

    Eng Team. :)
    [SIGPIC][/SIGPIC]
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    snoge00f wrote: »
    Eng Team. :)

    That's good to know, thanks.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    ive been killed several times when my screen was all screwed up. cant see anything coming, just have to react after something hits me with an alpha. seeing someone coming at you popping buffs and being able to proactively protect yourself is half of surviving the attack. not to mention you cant see tractor beams, warp plasma, tric mines, you have no idea what peril your in, all you can see is your health and shields dropping. i hate ams.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited October 2012
    I hate SS more than AMS.

    It still forces you to switch targets for some reason. I thought it no longer kept you from self-targeting.

    With AMS I can still heal my teammates who I've been targeting and are near. With SS, forget it.

    Maybe it's bugged, whatever. :P
    [SIGPIC][/SIGPIC]
  • dassemstodassemsto Member Posts: 792 Arc User
    edited October 2012
    snoge00f wrote: »
    I hate SS more than AMS.

    It still forces you to switch targets for some reason. I thought it no longer kept you from self-targeting.

    With AMS I can still heal my teammates who I've been targeting and are near. With SS, forget it.

    Maybe it's bugged, whatever. :P

    But AMS is only AMS for the first 5-6 seconds. For the rest of the duration it's just like SS, you can see everyone, but not factions.

    For me, AMS is a deluxe killer ability. Most of the times I end up in space without a ship, AMS is to blame... I shudder to think of what it could do if put into system...combined with SS...on 5 sci captains in escorts... maybe the veteran ship, with 2 copies of SS... Tractor beams...Scramble...SNB...SensorScan... There aren't enough sciteams in STO to get out of that... :p
  • thisslerthissler Member Posts: 2,055 Arc User
    edited October 2012
    Like many other tactics that you can use in combat it isn't actually tasteless. It is actually



    ...a bit salty!!!



    Premade vs Premade, you decide beforehand or you don't. If you don't well there you go.
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited October 2012
    I wouldn't worry too much. "NC" are well known for spam-mades, and some members even agro other players for using Jemmys, claiming them to be broken and a cheat, despite several NC members flying them too.

    Whoever this mystery NC is, of course...

    I don't own an AMS console, but if I did it would stay tucked away in my inventory until it was used upon me.

    If somebody scrambles me I shrug and say it's just part of the game. But AMS is special. I don't think it's a good console at all and think it's OP/Cheesy.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • wolverine595959wolverine595959 Member Posts: 726
    edited October 2012
    I have no problem with one ship running ams on a premade, the problem is when a 5 man team is running AMS, it then has a 100% up time and then some. Nothing like being ganked by ships you can't see or target.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • hyprodimushyprodimus Member Posts: 196 Arc User
    edited October 2012
    Is Scramble bugged on all levels? I thought it was only III. I also thought they fixed it. Has anyone had to logout and back in from the bug recently?
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited October 2012
    hyprodimus wrote: »
    Is Scramble bugged on all levels? I thought it was only III. I also thought they fixed it. Has anyone had to logout and back in from the bug recently?

    Yeah, in a match against a certain premade I had my tray made useless by SS.

    I think it's a combination of powers, more than just SS by itself.

    They were using a lot of subsystem targeting, graviton pulse, maybe one AMS too.

    I've also noticed that sometimes my mouse steering goes bad and I have to reset it as well.

    It's probably all related somehow.
    [SIGPIC][/SIGPIC]
  • dassemstodassemsto Member Posts: 792 Arc User
    edited October 2012
    Time to sum it all up?

    If we use it, people will call us hax-spammer-cheese-aholes!

    If we don't use it, someone else will, because AMS is part of the game and just fine, and we'll have gimped ourself into defeat.

    Yeah... I'll try to learn and live by this wisdom... :confused:
  • edited October 2012
    This content has been removed.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited October 2012
    Most stupid about AMS is that if you have +200 in sensors, you still eat the full duration :rolleyes:
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • decker03decker03 Member Posts: 0 Arc User
    edited October 2012
    dassemsto wrote: »
    Time to sum it all up?

    If we use it, people will call us hax-spammer-cheese-aholes!

    If we don't use it, someone else will, because AMS is part of the game and just fine, and we'll have gimped ourself into defeat.

    Yeah... I'll try to learn and live by this wisdom... :confused:

    Eh, not really. When using it people will more likely think of you as players without skills that need them to win. No serious premade will use AMS as part of their builds. This mysterious "NC" is something special and we all know that their ships probably auto-destruct when leaving spacedock without C-Store consoles.

    There is no way to establish rules for public arena matches, so bring whatever you think you'll need to bring. But honestly, you or your team should really try to play (and win) without stuff that is considered broken, op or questionable, specially when you already have an odd fealing about it. At least this will greatly improve player and team skill.

    For me its simple. When the other team is using things like Grav Pulse or AMS and I'm in a bad mood I'll equip it too and feed them their own medicine. It's not that you can't keep the consoles in your inventory for such situations.

    decker999
    Join Date: Aug 2010
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited October 2012
    dassemsto wrote: »
    Time to sum it all up?

    If we use it, people will call us hax-spammer-cheese-aholes!

    If we don't use it, someone else will, because AMS is part of the game and just fine, and we'll have gimped ourself into defeat.

    Yeah... I'll try to learn and live by this wisdom... :confused:

    Hehe, sadly those people will still call you <insert here>-aholes just for playing together as a team. You just can't win with some people. So just do whatever you want. :D
    [SIGPIC][/SIGPIC]
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