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Fix those Tricobalt mines

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    webdeathwebdeath Member Posts: 1,570 Arc User
    edited October 2012
    Maybe this is how a Mine should be in Star Trek Online:

    http://www.youtube.com/watch?v=_zSpueUqvcs

    Although my favorite scene was much later when the ship drags the mines right into the big enemy ship and blows it up. :D Kinda Like Dispersal Pattern Beta 3 Trics :cool:
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
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    matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    webdeath wrote: »
    Maybe this is how a Mine should be in Star Trek Online:

    http://www.youtube.com/watch?v=_zSpueUqvcs

    Although my favorite scene was much later when the ship drags the mines right into the big enemy ship and blows it up. :D Kinda Like Dispersal Pattern Beta 3 Trics :cool:

    went to play the vid and an unskippable politcal ad appeared.


    thats quite a mine indeed :P
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    tlamstriketlamstrike Member Posts: 0 Arc User
    edited October 2012
    webdeath wrote: »
    Maybe this is how a Mine should be in Star Trek Online:

    http://www.youtube.com/watch?v=_zSpueUqvcs

    Although my favorite scene was much later when the ship drags the mines right into the big enemy ship and blows it up. :D Kinda Like Dispersal Pattern Beta 3 Trics :cool:

    I did just that this afternoon. Someone in a BoP deployed a spread of Tricobalt Mines. I locked the BoP in a tractor beam, then parked on top of him while firing my Phased Tet beams (set to target shields), I hit Hazards, Brace and Polarize then let the mines hit me.

    I had to send a Doff out with a squeegee to clean the BoP off the hull... :D
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
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    skurfskurf Member Posts: 1,071 Arc User
    edited October 2012
    tlamstrike wrote: »
    I did just that this afternoon. Someone in a BoP deployed a spread of Tricobalt Mines. I locked the BoP in a tractor beam, then parked on top of him while firing my Phased Tet beams (set to target shields), I hit Hazards, Brace and Polarize then let the mines hit me.

    I had to send a Doff out with a squeegee to clean the BoP off the hull... :D

    That doesn't make sense, unless you mean to say you simply killed him with your beams? Mines don't have allied/self splash damage.
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    dassemstodassemsto Member Posts: 792 Arc User
    edited October 2012
    I'll agree Tric mines are OP the day they pin my Tactical Officed to the hull plating! ;)
    get One Passed by every Tom **** and Harry Escort (like me) despite blowing every heal you have at your disposal.

    poor ****... he's STILL banned from the forums it seems :(
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited October 2012
    skurf wrote: »
    That doesn't make sense, unless you mean to say you simply killed him with your beams? Mines don't have allied/self splash damage.

    Tricobalt mines do, or at least did.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    dassemstodassemsto Member Posts: 792 Arc User
    edited October 2012
    dalnar83 wrote: »
    Tricobalt mines do, or at least did.

    Tricobalt Torps have splash-to-all. Tricobalt Mines have splash-to-hostile only.

    This is the major and the only issue with Tric mines. If they gave the mines splash-to-all, it would take a lot of skill to get good mileage from them. The problem right now, is that you can spam them randomly and still get decent value for it.
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited October 2012
    Hmm, maybe you are right and its kind of logical, but I swear when I tested it on the mine rewamp few months ago I almost killed myself on tribble. But maybe that were torps :/ Anyway If mines did agro everything they would destroy each other.

    The solution is to make them target everyone except mines from the same launcher :rolleyes: I'm not sure if Cryptic's coding allows that....
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    dassemstodassemsto Member Posts: 792 Arc User
    edited October 2012
    dalnar83 wrote: »
    Hmm, maybe you are right and its kind of logical, but I swear when I tested it on the mine rewamp few months ago I almost killed myself on tribble. But maybe that were torps :/ Anyway If mines did agro everything they would destroy each other.

    The solution is to make them target everyone except mines from the same launcher :rolleyes: I'm not sure if Cryptic's coding allows that....

    Nono, not aggro on everything, they should only target hostiles, but when they splode, the explosion should affect everyone close enough. Friend or foe. Hence the splash term. Then it would work just like the torp version.

    This would fix everything except the Temporal Backstep, but this should be addressed seperately anyway.
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited October 2012
    dassemsto wrote: »
    Nono, not aggro on everything, they should only target hostiles, but when they splode, the explosion should affect everyone close enough. Friend or foe. Hence the splash term. Then it would work just like the torp version.

    This would fix everything except the Temporal Backstep, but this should be addressed seperately anyway.

    Ye thats what I meant, but wouldn't the splash kill of the other mines ? One hit, other are destroyed by splash...
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    dassemstodassemsto Member Posts: 792 Arc User
    edited October 2012
    dalnar83 wrote: »
    Ye thats what I meant, but wouldn't the splash kill of the other mines ? One hit, other are destroyed by splash...

    hmm... interresting point... How does this work with tric torp spread? I'm pretty sure they don't kill each other. For some reason, I've never seen my tric torp splash hurt my tric mines, but that may be because they're not armed yet...

    I guess they could just make the tric mines impervious to Tricobalt damage? It's not like anoyone is relying on tric torps to shoot down tric mines anyway...

    Or, and this may be even better, they could make all the mines detonate simultanously once one of them reaches it's target. This way, there's a chance the splash damage from some of them would not even reach their main target.
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited October 2012
    dassemsto wrote: »
    hmm... interresting point... How does this work with tric torp spread? I'm pretty sure they don't kill each other. For some reason, I've never seen my tric torp splash hurt my tric mines, but that may be because they're not armed yet...

    I guess they could just make the tric mines impervious to Tricobalt damage? It's not like anoyone is relying on tric torps to shoot down tric mines anyway...

    Or, and this may be even better, they could make all the mines detonate simultanously once one of them reaches it's target. This way, there's a chance the splash damage from some of them would not even reach their main target.

    That's easy to explain. There is sufficient delay between tricobalt torpedoes so they do not affect other. Problem with mines is, that they can hit pretty simultaneously, especially if target tries to avoid them. This might not happen with 4 mines, but happens frequently with 14.

    So while adding splash dmg to mines would be great in regards to tricobalts, it would ruin any other mines, except concentrated tachyon ones.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    if tric mines had splash to all, DPB would be useless
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    dassemstodassemsto Member Posts: 792 Arc User
    edited October 2012
    if tric mines had splash to all, DPB would be useless

    If DPB didn't affect tric mines at all, as some players seem to think, it would be even more useless.

    If they could splash to all, except each other, I could think of a lot of ways to use them.
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    Thats the issue with Tric mines. Useless before the changes, too powerful after and if changed they go back to useless....
    Leonard Nimoy, Spock.....:(

    R.I.P
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    falloutx23falloutx23 Member Posts: 456
    edited October 2012
    dassemsto wrote: »
    If DPB didn't affect tric mines at all, as some players seem to think, it would be even more useless.

    If they could splash to all, except each other, I could think of a lot of ways to use them.

    They're not useless. Theyve been on my torp/mine cruiser build for a long time now and they worked fine hefore the buff. They just weren't one shot wonders before, but they still served their purpose to stun and knock off an extend here and there. A single alpha buffed tric crit can still get a one hit as Ricky's non-patterned tric's have shown. I'm not as bothered by that as the other 3 mines in a beta pattern also crit'ing one hit numbers. Husanak has gotten above 250k per mine before. Do we really need that x4? 1mil damage spikes?
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    dassemstodassemsto Member Posts: 792 Arc User
    edited October 2012
    falloutx23 wrote: »
    They're not useless. Theyve been on my torp/mine cruiser build for a long time now and they worked fine hefore the buff. They just weren't one shot wonders before, but they still served their purpose to stun and knock off an extend here and there. A single alpha buffed tric crit can still get a one hit as Ricky's non-patterned tric's have shown. I'm not as bothered by that as the other 3 mines in a beta pattern also crit'ing one hit numbers. Husanak has gotten above 250k per mine before. Do we really need that x4? 1mil damage spikes?

    hmm.. I also have a 1 mill hit... http://imageshack.us/a/img441/5363/1mill.jpg

    still, before the new DPs, the last time I saw tric mines used successfullly in PvP was during the Scramble-feast period. (season 1.2?)

    But as I keep saying, splash-to-all would fix it fine.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    dassemsto wrote: »
    But as I keep saying, splash-to-all would fix it fine.

    What about all splash-to-all?

    Friendly fire... Tyken's, Gravity, Plasma, Theta, etc, etc, etc...
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    dassemstodassemsto Member Posts: 792 Arc User
    edited October 2012
    What about all splash-to-all?

    Friendly fire... Tyken's, Gravity, Plasma, Theta, etc, etc, etc...

    I'd welcome it, but I'm afraid that would be a whole differnt game. Splashy trics we already have as torps, so it wouldn't change much.
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    corsair114corsair114 Member Posts: 276
    edited October 2012
    Remove chain-critting.

    Remove splash from Tric Mines.

    Increase homing distance by .5-1 KM (since this will affect their unmask distance).

    Reduce Stealth value.
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    brandonflbrandonfl Member Posts: 892
    edited October 2012
    corsair114 wrote: »
    Remove chain-critting.

    Remove splash from Tric Mines.

    Increase homing distance by .5-1 KM (since this will affect their unmask distance).

    Reduce Stealth value.

    I think that's a bit extreme. In all honesty (not a tric user) any 1 of those things could fix the issue with trics. I would like to see the crit bug (if the 1st mine crits they all do) fixed more than anything though. Decoupling DPB would make it useless, as would removing their MES effect.
    LOLSTO
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    kingofsandboxkingofsandbox Member Posts: 38 Arc User
    edited October 2012
    dassemsto wrote: »
    I'll agree Tric mines are OP the day they pin my Tactical Officed to the hull plating! ;)



    poor ****... he's STILL banned from the forums it seems :(

    He's gone forever. Cryptic broke their own forum policy and not only skipped the point system but went straight for the perma ban.
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    skurfskurf Member Posts: 1,071 Arc User
    edited October 2012
    Tric mines are so easily countered it's not funny. I do run them on one of my toons, but I also carry alternate boffs and weapons for that toon in case the other team is countering them well, which happens over half the time, whether deliberate or by mere chance. Honestly, I can't believe people complain about something that has over a dozen counters to it:

    -cannon scatter volley
    -torpedo spread
    -any type of carrier pet
    -eject warp plasma
    -gravity well
    -other mines
    -moving out of their range
    -fire at will
    -theta radiation
    -tractor beam repulsors
    -aceton assimilator
    -brace for impact
    -transfer shield strength
    -point defense turret
    -point defense torpedo

    I'm sure I'm missing some, but the point is if you'd actually try to counter them instead of whining that you got blown up by them, well then, you might not get blown up! The reason they have such high damage is because they are so easily countered, and also have a very long cooldown for a regular-style weapon. It's not imbalanced. It's players being lazy and not wanting to change their build so they whine about it in hopes the devs will change the game so that they don't have to adapt even when there are countless avenues of adaptation available.

    However, I do think the 1-crit-they-all-crit bug should be fixed.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    skurf wrote: »
    However, I do think the 1-crit-they-all-crit bug should be fixed.

    its especially hilarious when i plasma some one and my tac buffed EWP3 does over 1000 damage a tic :D
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    doomiciledoomicile Member Posts: 3 Arc User
    edited October 2012
    Really, the only people complaining about Tric Mines are Tankscorts because a powerful, random element threatens their perfect, cookie-cutter build and complete control in a combat engagement. Rather than adapt, it's just easier to campaign to get it nerfed.

    I also would agree to fix the chain crits, though.
    [SIGPIC][/SIGPIC]
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    falloutx23falloutx23 Member Posts: 456
    edited October 2012
    doomicile wrote: »
    Really, the only people complaining about Tric Mines are Tankscorts because a powerful, random element threatens their perfect, cookie-cutter build and complete control in a combat engagement. Rather than adapt, it's just easier to campaign to get it nerfed.

    You apparently don't really understand the problem. Since scorts are the only ones that can use the biggest offender of dispersal patterned trics (beta3), its kind of funny to say that its ONLY them complaining about it when they're the ones that can boost tric devastation more than anyone.
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    falloutx23falloutx23 Member Posts: 456
    edited October 2012
    skurf wrote: »
    Tric mines are so easily countered it's not funny. (I dont get it. So if they were a little less easy to counter, THEN it would be funny?) I do run them on one of my toons, but I also carry alternate boffs and weapons for that toon in case the other team is countering them well, which happens over half the time, whether deliberate or by mere chance. Honestly, I can't believe people complain about something that has over a dozen counters to it:

    -cannon scatter volley
    -torpedo spread
    -any type of carrier pet
    -eject warp plasma
    -gravity well
    -other mines
    -moving out of their range
    -fire at will
    -theta radiation
    -tractor beam repulsors
    -aceton assimilator
    -brace for impact
    -transfer shield strength
    -point defense turret
    -point defense torpedo

    I'm sure I'm missing some, but the point is if you'd actually try to counter them instead of whining that you got blown up by them, well then, you might not get blown up! (This is actually a very good point. If you counter tric's, they won't kill you!) The reason they have such high damage is because they are so easily countered, and also have a very long cooldown for a regular-style weapon. It's not imbalanced. It's players being lazy and not wanting to change their build so they whine about it in hopes the devs will change the game so that they don't have to adapt even when there are countless avenues of adaptation available.

    Aren't all of these counters to danubes and siphon drones as well? Nothing wrong with them either then I suppose. Lets all load up on these as well as tric mines, then change all of our layouts to AOE damage to deal with each others garbage, then queue up for PvsDSTP (Danubes,SiphonDrones,tricobalts,and the occasional player) and enjoy our 2 hour matches since we've gimped our ability to do spike damage.

    Edit: also worthy of mention is something you said in your first paragraph. The fact you can easily just change out your weapons and doffs if a team commits to bringing a bunch of aoe to deal with those trics also illuminates the issue of forcing ppl to have to run builds just to deal with one weapon type. Now you simply throw on more spike and the other teams aoe is wasted without the spam to deal with.

    I also don't like the idea of buying P2W consoles to have to "balance" a weapon type
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    doomiciledoomicile Member Posts: 3 Arc User
    edited October 2012
    falloutx23 wrote: »
    You apparently don't really understand the problem. Since scorts are the only ones that can use the biggest offender of dispersal patterned trics (beta3), its kind of funny to say that its ONLY them complaining about it when they're the ones that can boost tric devastation more than anyone.

    That doesn't change anything. It's still Escort players who are complaining because anything else is going to be carrying Beams and FAW, Pet spam or at least TBR thus making mines non-issue.

    Some of the Lockbox cruisers/carriers have a Cmdr or at least LtCmr Universal Boff slot that could build for mines, so it's not Escorts only but that's neither here nor there.


    I got an idea! Just remove consoles and weapon types altogether and let Doff Passives determine everything, like they pretty much do now.
    [SIGPIC][/SIGPIC]
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    falloutx23falloutx23 Member Posts: 456
    edited October 2012
    doomicile wrote: »
    That doesn't change anything. It's still Escort players who are complaining because anything else is going to be carrying Beams and FAW, Pet spam or at least TBR thus making mines non-issue.

    Some of the Lockbox cruisers/carriers have a Cmdr or at least LtCmr Universal Boff slot that could build for mines, so it's not Escorts only but that's neither here nor there.


    I got an idea! Just remove consoles and weapon types altogether and let Doff Passives determine everything, like they pretty much do now.

    I'm complaining...

    I'm not an escort player...

    Truth is, you're probably one of the many voices who say escorts are OP aren't you? It's usually easy to tell who has it out for escorts.
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    shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    doomicile wrote: »
    That doesn't change anything. It's still Escort players who are complaining because anything else is going to be carrying Beams and FAW, Pet spam or at least TBR thus making mines non-issue.

    Some of the Lockbox cruisers/carriers have a Cmdr or at least LtCmr Universal Boff slot that could build for mines, so it's not Escorts only but that's neither here nor there.


    I got an idea! Just remove consoles and weapon types altogether and let Doff Passives determine everything, like they pretty much do now.

    Generally speaking it's escorts that benefit the most from trics because they can slot DPB without penalty and lose very little (and gain a lot) from swapping out a rear weapons slot.

    The freak crits that tend to kill escorts will kill cruisers too.
    [SIGPIC][/SIGPIC]
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