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breaking news- pvp 10/19/2012

matteo716maikaimatteo716maikai Member Posts: 823
edited November 2012 in PvP Gameplay
PVP is still left out of being able to earn fleet marks AND any kind of reputation on tribble dispite a ton of stuff being added to earn both of those monies.

crypic, wheres the pvp "love" you said you had? you keep neglecting us and then admit you neglect us only to continue to do so.

why is this so?

This is directed at you borticus, you said you were looking into a way to add fleet marks. I'd have hoped that maybe with the reputation system youd have a way to earn that via pvp from the get go and not "promise" to look into adding it later, but I guess i had hoped too much huh? Why are you repeating past mistakes?
Post edited by matteo716maikai on
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Comments

  • thishorizonthishorizon Member Posts: 1,158
    edited October 2012
    i say f%^k it.
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited October 2012
    You know honestly I was pretty pissed when I saw the Fleet Star base system... but I said all well I guess I understand they need to make money and give us something to do... and seeing as all my friends are chipping into this BS I guess I will to.

    I should have known We would only be one major patch away from more of the same.

    I regret resubing honestly, was unwise... and I really should have known better after 3 years of this junk. lol
  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited October 2012
    i say f%^k it.

    :eek::eek::eek::eek:
    [SIGPIC][/SIGPIC]
    Quote of the week:
    sollvax wrote: »
    a pure cannon build is always less effective than original starfleet specs

    correct build is as it comes out of the factory
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    Maybe the question to ask isn't why don't you love us?

    Maybe they'd answer us as to why they feel grinding pvp for these currencies is a bad thing. They obviously have had the discussion at some point as to why or why not make pvp missions reward these and decided its not in the games best interest (I'm assuming they have the games best interest on their minds). Bort, though the thread started off a little sarcastic, would you mind explaining why pvp still isn't included in the grind?
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    husanakx wrote: »
    You know honestly I was pretty pissed when I saw the Fleet Star base system... but I said all well I guess I understand they need to make money and give us something to do... and seeing as all my friends are chipping into this BS I guess I will to.

    I should have known We would only be one major patch away from more of the same.

    I regret resubing honestly, was unwise... and I really should have known better after 3 years of this junk. lol

    you ok buddy? a few weeks ago, you were starting <3 threads for the devs and the game ;)

    Cups empty, kool aides gone...:(
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2012
    Fleet Marks are rewarded by Fleet Content.
    Romulan Marks are rewarded by Romulan Content.
    Omega Marks are rewarded by Borg Content.

    The only one of these that leaves wiggle room as a possible PvP reward is Fleet Marks, and that continues to be a topic of discussion. But it's a topic with relatively low priority when we're all running around trying to get Season 7 out the door on time.

    Would it help at all if I mentioned that we've been kicking concepts for a possible PvP Reputation track?
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    Fleet Marks are rewarded by Fleet Content.
    Romulan Marks are rewarded by Romulan Content.
    Omega Marks are rewarded by Borg Content.

    The only one of these that leaves wiggle room as a possible PvP reward is Fleet Marks, and that continues to be a topic of discussion. But it's a topic with relatively low priority when we're all running around trying to get Season 7 out the door on time.

    Would it help at all if I mentioned that we've been kicking concepts for a possible PvP Reputation track?

    and to be honest, if the abilities/gear gained didnt effect pvp then it wouldnt be an issue. but ONCE again youre releasing content that has direct impact on pvp with no way to earn any of it through pvp.

    I also dont accept the "we're too busy with season 7" because you've had since season 6 was announce and it was discovered that there was no way to earn fleet marks to have done something about it. The next excuse could easily be "we're too busy with season 8".


    see the issue here?
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited October 2012
    Would it help at all if I mentioned that we've been kicking concepts for a possible PvP Reputation track?
    You guys have kicked PVP enough... :P
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    Fleet Marks are rewarded by Fleet Content.
    Romulan Marks are rewarded by Romulan Content.
    Omega Marks are rewarded by Borg Content.

    The only one of these that leaves wiggle room as a possible PvP reward is Fleet Marks, and that continues to be a topic of discussion. But it's a topic with relatively low priority when we're all running around trying to get Season 7 out the door on time.

    Would it help at all if I mentioned that we've been kicking concepts for a possible PvP Reputation track?

    It would help if your kicking "around" concepts instead of just kicking them. What did the concepts ever do to you? :)

    Thanks for the response, even if its not exactly what we want to hear

    edit: damn it hilbert, you beat me to the punchline...
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited October 2012
    falloutx23 wrote: »
    you ok buddy? a few weeks ago, you were starting <3 threads for the devs and the game ;)

    Cups empty, kool aides gone...:(

    lol ya I guess.

    Really though I have turned into Mr. Farmer in STO now... I should be playing wearing overalls. With all the positive stuff happening I thought its ok... its a good thing that we take a break and do some pve stuff for awhile... hey where doing lots of it together with friends still... this isn't so bad... Now I realize that by going along with things and doing that we let Cryptic think that was cool and we would be down for more of the same...

    Well Cryptic I am NOT down for more of the same... if this game is nothing more then a pve grind fest anymore... well whats the point. I don't mind doing SOME PvE I even enjoy it a bit... however if thats all this game is... and the pvp ques are dry for a month straight with everyone grinding there personal junk after season 7 launches... I'll find something else to do with my time I think.

    I mean are any of us going to be happy with the level of grind there planning for us with the new and fantastic season 7? All I see if I stay is a list of people I used to know and don't play any more growing longer. All well... I'm going to go and do something less QQy now. lol
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    what would be so hard at this point to just tac fleet marks onto the daily mission? literally no brainier. makes more sense then officer reports giving fleet marks


    how about getting omega marks from kar'rat?! oh boy, that wouldn't make sense at all would it!


    romulan marks? well lets see, another karrat like warzone with romulsans instead would be a good source for that. oh, but wait, making content were theres pvp, lol nope.


    looking through the pvp lens at the new additions, all i can see is big gaping holes were there should be a pvp connection to them.
  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited October 2012
    Fleet Marks are rewarded by Fleet Content.
    Romulan Marks are rewarded by Romulan Content.
    Omega Marks are rewarded by Borg Content.

    The only one of these that leaves wiggle room as a possible PvP reward is Fleet Marks, and that continues to be a topic of discussion. But it's a topic with relatively low priority when we're all running around trying to get Season 7 out the door on time.

    Would it help at all if I mentioned that we've been kicking concepts for a possible PvP Reputation track?

    Its been a topic of discussion for months now by the time you guys are done talkin about it the starbases will be done! and there wont be much need for fleet marks
    [SIGPIC][/SIGPIC]
    Quote of the week:
    sollvax wrote: »
    a pure cannon build is always less effective than original starfleet specs

    correct build is as it comes out of the factory
  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited October 2012
    what would be so hard at this point to just tac fleet marks onto the daily mission? literally no brainier. makes more sense then officer reports giving fleet markshow about getting omega marks from kar'rat?! oh boy, that wouldn't make sense at all would it!


    romulan marks? well lets see, another karrat like warzone with romulsans instead would be a good source for that. oh, but wait, making content were theres pvp, lol nope.


    looking through the pvp lens at the new additions, all i can see is big gaping holes were there should be a pvp connection to them.

    this question was asked before... they said they did not want to do that bc it would only add to the afk problem in matches these days
    [SIGPIC][/SIGPIC]
    Quote of the week:
    sollvax wrote: »
    a pure cannon build is always less effective than original starfleet specs

    correct build is as it comes out of the factory
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited October 2012
    Fleet Marks are rewarded by Fleet Content.
    Romulan Marks are rewarded by Romulan Content.
    Omega Marks are rewarded by Borg Content.

    The only one of these that leaves wiggle room as a possible PvP reward is Fleet Marks, and that continues to be a topic of discussion. But it's a topic with relatively low priority when we're all running around trying to get Season 7 out the door on time.

    Would it help at all if I mentioned that we've been kicking concepts for a possible PvP Reputation track?

    Its really easy, there's no reason to have a storm in a teacup (as is said locally!). When a player completes the pvp wrappers they get a choice: what kind of fleet, rom, or omega marks they want on top of the usual rewards. Problem solved. Easy.

    PvP already exists on a quasi parallel dimension anyway, so why split hairs over taking the easy solution that would please everyone? I mean come on, we have fed and KDF admirals flying non faction ships, using the bones of dead doffs to make the walls of their bases, and the ferengi apparently control a ship reclamation business to rival starfleet and the kdf. Again, why split hairs now?

    If you can then add queues for premades and pugs as separate things PvP will once again exist in STO.

    P.S. pvp rep track? BAD IDEA. Unless pvp becomes tiered and/or the premades and pugs can queue separetely it will not go anywhere. I think we'd rather have the dev that woul design such a track to instead spend their time doing ANYTHING ELSE, in particlar learning how to fix bugs be they system, code, or graphical.
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited October 2012
    OH my... please no Freakking rep system for pvp... Doffs have screwed with balance enough... no more just leave it along and fix whats busted, I think you have been on the right track with that. Don't take 2 steps back ala Cryptic past... just keep moving forward please.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    this question was asked before... they said they did not want to do that bc it would only add to the afk problem in matches these days

    Thing is people can AFK the PvE content and be done faster than a match of Arena or C&H. The could scale the rewards w/a daily limit to prevent people from "fixing" matches. We always have the option of private matches as well.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    this question was asked before... they said they did not want to do that bc it would only add to the afk problem in matches these days

    TRIBBLE the afk'ers, i would get 1000 times as many fleet marks as i do now, half the time its just the 1 an hour i get from my tribble. the TRIBBLE steam roller matches would be just as TRIBBLE and just as steam roller, and i would still run into those same competent players as usual.
    husanakx wrote: »
    OH my... please no Freakking rep system for pvp... Doffs have screwed with balance enough... no more just leave it along and fix whats busted, I think you have been on the right track with that. Don't take 2 steps back ala Cryptic past... just keep moving forward please.

    a pvp rep system that gave any type of advantage? NOOOOOOOO thank you. enough with the power creep

    pvp marks and pvp rep, introduce it and make it something you can exchange for ether romulan, omega or fleet marks. would be perfect, us pvpers could fully enjoy the game our own way, and we we wouldn't be having half the posters here talking about how they want to jump ship
  • marc8219marc8219 Member Posts: 0 Arc User
    edited October 2012
    Why not give the GM's something to do by randomly dropping in on pvp matches and banning AFKers? IT would only have to be a small percentage of matches they can randomly check. If people realize there is even a small chance of being caught they might not do it. Then we could add fleet marks to pvp without worrying about AFK problem.
    Tala -KDF Tac- House of Beautiful Orions
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited October 2012
    i say f%^k it.

    ^this.

    Nothing more to add. Oh yes, i do have something to add.
    F$#CK it.


    MT
    MT - Sad Pandas
  • qordaqqordaq Member Posts: 129 Arc User
    edited October 2012
    Fleet Marks are rewarded by Fleet Content.
    Romulan Marks are rewarded by Romulan Content.
    Omega Marks are rewarded by Borg Content.

    The only one of these that leaves wiggle room as a possible PvP reward is Fleet Marks, and that continues to be a topic of discussion. But it's a topic with relatively low priority when we're all running around trying to get Season 7 out the door on time.

    Would it help at all if I mentioned that we've been kicking concepts for a possible PvP Reputation track?

    Now everyone knows I do not PvP, so my thoughts here are based on commonsense as opposed to any understanding of what the PvP community "Needs"... But I'll spout off anyway...

    A PvP Reputation seems like a no-brainer to me. After all, it IS part of the game, and probably much more relevant in some ways than Reputation with individual NPC factions. Nothing against the NPC Faction-reps mind you, I like them.

    Now one (of I am sure many technical issues) would probably be the fact that no PvP gear exists at this point, but I hope the idea does not rest exclusively with Set-development.

    There is however, quite a number of other gear (set) types. So what if, while waiting to implement a set of PvP-specific equipment, you made PvP Marks "Generic" meaning they could be used as Fleet Marks, Omega (likely regular not elite) or Romulan Marks?

    Or, better still, perhaps simply give the players an option of selecting the Mark type of choice? Possibly expand that to Bonus Dilithium as well? Just like a regular mission might offer a choice of a piece of gear or other rewards. Heck, give'em an option for a Lobi or two...

    Anyway, this could be a stop-gap until PvP-specific sets could be made. Now, I have no idea what the tech would be like to do that, but it occurred to me so I thought I'd toss it out there.

    Next, is the biggie... The actual progression itself. Seeing as the above would be a place-holder temp solution, it kind of takes care of PvP progression as well, because players could actually put their Reputation points where they want them, thus progressing a given metric--but via the time they spend PvPing...

    No where near perfect, and only a temp solution, but at least PvPers would be getting "Something" for their time and could make PvP more attractive because it would offer the most flexible content in the game for collecting Marks of whatever type.

    Again, not a PvPer, so I have no real perspective on this, just sharing an idea. Though I don't think discussing any idea can really hurt PvP at this point... Heh

    maj!
    Previously: QorDaq
    Operations Team, 12th Fleet
  • naz4naz4 Member Posts: 1,373 Arc User
    edited October 2012
    qordaq wrote: »
    Now everyone knows I do not PvP, so my thoughts here are based on commonsense as opposed to any understanding of what the PvP community "Needs"... But I'll spout off anyway...

    A PvP Reputation seems like a no-brainer to me. After all, it IS part of the game, and probably much more relevant in some ways than Reputation with individual NPC factions. Nothing against the NPC Faction-reps mind you, I like them.

    Now one (of I am sure many technical issues) would probably be the fact that no PvP gear exists at this point, but I hope the idea does not rest exclusively with Set-development.

    There is however, quite a number of other gear (set) types. So what if, while waiting to implement a set of PvP-specific equipment, you made PvP Marks "Generic" meaning they could be used as Fleet Marks, Omega (likely regular not elite) or Romulan Marks?

    Or, better still, perhaps simply give the players an option of selecting the Mark type of choice? Possibly expand that to Bonus Dilithium as well? Just like a regular mission might offer a choice of a piece of gear or other rewards. Heck, give'em an option for a Lobi or two...

    Anyway, this could be a stop-gap until PvP-specific sets could be made. Now, I have no idea what the tech would be like to do that, but it occurred to me so I thought I'd toss it out there.

    Next, is the biggie... The actual progression itself. Seeing as the above would be a place-holder temp solution, it kind of takes care of PvP progression as well, because players could actually put their Reputation points where they want them, thus progressing a given metric--but via the time they spend PvPing...

    No where near perfect, and only a temp solution, but at least PvPers would be getting "Something" for their time and could make PvP more attractive because it would offer the most flexible content in the game for collecting Marks of whatever type.

    Again, not a PvPer, so I have no real perspective on this, just sharing an idea. Though I don't think discussing any idea can really hurt PvP at this point... Heh

    maj!

    Stay out of PVP threads......

    Nah, just kidding. Sounds like a solid stop gap to me.....
  • hurleybirdhurleybird Member Posts: 909
    edited October 2012
    PvP rep system, eh?

    Good idea, but it depends on implementation. Anything that adds significant power creep and puts up a barrier to entry into PvP wouldn't be a good thing.
  • criminiuscriminius Member Posts: 184 Arc User
    edited October 2012
    Someone should update sto wiki http://en.wikipedia.org/wiki/Star_Trek_Online and cross out "pvp" :rolleyes:

    Season 7: TBA

    November, 15th 2012 (Tentative)


    Season 7 is expected to bring changes and upgrades to the games underdeveloped Player vs. Player (PvP) system, as well as release one or more new Special Task Force missions to the game. The addition of a new 'Sector Block' along with new story content is expected to be released as well. Other changes that might occur but are not definitive yet are a possible increase to the player level cap allowing players to reach the rank of 'Admiral' or 'Fleet Admiral', as well as farther refinement of the Fleet Starbases and perhaps adding additional 'Fleet Holdings' along with a possible major re-haul of the exploration system of the game.
  • qordaqqordaq Member Posts: 129 Arc User
    edited October 2012
    hurleybird wrote: »
    PvP rep system, eh?

    Good idea, but it depends on implementation. Anything that adds significant power creep and puts up a barrier to entry into PvP wouldn't be a good thing.

    Reputation unlocks at level 50 (currently) so hopefully folks would cut their teeth earlier. As stated, I don't PvP, but the few times I have (maybe 15 or so total matches since launch not counting Kerrat such as it is), my favorites have been at low-level where the playing field is relatively leveled. Point being, that the high-level unlock of the Rep system is it's own barrier to all similar content. While PvP unlocks early in and of itself.

    Regardless, I imagine that any PvP Rep system would follow the existing model of resource dump. In other words, agreed it needs to be well-implemented, but likely would be on par with whatever else was available at the time.

    maj!
    Previously: QorDaq
    Operations Team, 12th Fleet
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    hurleybird wrote: »
    PvP rep system, eh?

    Good idea, but it depends on implementation. Anything that adds significant power creep and puts up a barrier to entry into PvP wouldn't be a good thing.

    the only problem here is that all the pve gear earned has major effects on pvp. so why bother making a pvp teir unless its better then the pve gear? i mean seriosuly, theyve dug themselves a mighty big hole here and it seems theyre solution is to keep digging.


    and even if they did try to impliment this itd take how long? i mean the biggest issue here is pvp needs something NOW and they are only talking about what might be done.

    the best solution would be to have 1 of 4 choice rewards=

    1- major EC reward
    2- dilithium reward
    3- fleet marks
    4- choice of reputation

    this would solve almost all the problems with pvp not having rewards.
  • orondisorondis Member Posts: 1,447 Arc User
    edited October 2012
    Would it help at all if I mentioned that we've been kicking concepts for a possible PvP Reputation track?


    It certainly sounds like a nice idea and I'd certainly be enthusiuastic for it, but then we've already got the 8 passives and two active powers from the other reputation tracks.

    Hmmm

    I know, how about this:-

    Each PvP match awards a certain amount of PvP marks and Elite PvP marks (though better named.)

    T1:-
    Space Vendor
    -Green Mk X weapons with ACC mod for one elite PvP mark and about half the dilithium it would be from a vendor.

    The elite mark requirement for both weapons and consoles will go up per tier.

    T2:-
    Space vendor
    -Blue Mk X weapons with ACCx2 mod
    -Green Mk X consoles

    T3
    -Purple Mk X weapons with Accx3 mod
    -Blue Mk X consoles

    PvP set:-
    Advanced Automated Defense Turret tactical console (ignores player ships, only targeting mines and targetable projectiles, firing at same fire rate as the normal automated defense turret)

    T4
    -Purple Mk XI weapons with ACCx3
    -Blue Mk XI consoles

    PvP set:-
    Advanced Power Insulator science console (basically two or three power insulator consoles in one)

    T5

    Space Vendor
    -Purple Mk XII weapons with ACCx3 mod and one extra mod (including CrtX)
    -Blue Mk XII consoles (this will mean there will still be a market for purple Mk XII consoles)
    -Accolade, title (something like the "Kirks legacy" :P) and unlocked hull texture.


    PvP device:-
    Upgraded fireworks launcher with Disco phaser beam arrays (simply light hearted fluff that doesn't deal damage). All phasers deal 0 damage and act as if they're FAWing. The fact it's T5 means those who get it will likely be longtime PvPers and won't just equip it to grief their team in matches.

    PvP set:-
    Pinpoint defense system engineering console (increases player damage Vs NPC ships, with damage increasing for NPC ships with more hull with the purpose of being anti-pet -spam. no change vs fighters since they're weak enough already). That however could lead to problems in normal PvE... How about player vs player damage boosts damage to NPC opponents.

    As you've probably noticed I didn't make the consoles universal. That should force people to make hard decisions. For example I doubt a Bug captain will want to give up his only science station for the advanced power insulator console.

    I've left the ground vendor out of the suggestions due to lack of experience with ground PvP.

    As for passive powers, I'd say only about 3 or 4 for space the rest for ground as space is rather chocker at the moment with all the consoles. As for active power, how about a 10 minute cooldown ramming power called "the Hale Maneuver" :P that can be activated at full health. Similarly, a passive power could boost your warp core explosions. All these would be largely fluff in PvP, but fun fluff rather then headache inducing.

    Some suggestions for passive space powers powers:-
    *+30 threat control (largely useless vs other players, but should be useful vs pet spam and even be useful in normal PvE.
    *+30 Driver Coils (again largely useless inside PvP but useful out of it.
    *A buff that's equivalent to a RCS Mk VI common console.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited October 2012
    I'm 110% against any kind of PvP gear... it is a bad idea in every single game it exists in.

    Most MMO companies have been back peddling on PvP gear for the past year... once you go down that road though its done.

    It destroys new player pvp uptake... it creates an artificial barrier to PvP.

    PvP sets would be a terrible idea... as much as we complain about having to PvE to get sets... I don't want to see PvP Specific sets EVER... as far as earning PvP weapons like (acc)x3 its also a terrible idea. Yes I know accx3 exists in the game and such... still having weapons that are earned by long time pvpers first... will deter new players from entering PvP.

    I am not worried about that in STO of course cause I doubt Cryptic ever does anything even close to PvP promotion of any kind ever... I mean they havn't in 3 years why would we think they might start now.

    Should they go there though lets all hope they stay away from PvP gear.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    i say f%^k it.

    After reading about cross faction sets, I have to agree with what I see under the horizon.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    I have to agree strongly with Husanak. Non-cosmetic PvP gear's a terrible way to take the game and it'll likely kill off the public queues.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited October 2012
    if you put in any kind of PvP specific gear in this game, and it will ruin it, DO NOT do it!

    The Nerf of the Borg set is necessary and a long time coming.

    Revamping old sets are suppose to be on the menu, Season 7 far as sets look promising
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
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