Is this ship worth all the hype? I mean it looks like a fun ship but is it worth buying a 200 dollar life time sub just to get it? If so, please explain why its worth it.
its a glass cannon hope this helps you make an informed decision from a person who owns most ships. less good then the jemmy and time ship but better then most.(for an engi.)
Better than most is false. In a single word Is it worth all the hype? Is it worth buying lifetime to get? No.
In 4 words: No not at all.
Go gold for the one month it takes you to level from 1-50 and use your free VA ship token to buy the now-called Blockade Escort.
That is, in the ways that matter, a better ship than the Chimera Destroyer. The fleet version even more so (fleet version is called Fleet Patrol Escort).
It's a nice enough ship, but like it's already been said, not really worth it.
It's biggest pitfall is probably simply that it only has 9 console slots, which puts it behind from the start. The Tac/Reg mode is nice, but doesn't really make up for the lost slot compared to fleet ships, especially not when the abilities have a 5 minute cooldown. I use it on my Engies since Cruisers are generally fairly underwhelming when it comes to getting the optional on STFs. But there isn't really anything that it can do, that a Patrol/Blockade/whatever they'll call it tomorrow Escort can do. Or any other escort.
Given that it effectively costs at least $200, the ship alone just isn't worth it. If it's all you're looking at getting from lifetime, then I suggest finding something else. If it's just going to be icing on the cake, and something that you won't be horribly disappointed with when they most likely release a 10 console version of the heavy destroyers later, then yeah, it's worth it.
It crits every 5 shots in tac mode, on top of easily obtaining a DPS per gun of over 1200. It is extremely durable despite what some would have you believe. And, either of the special powers (two for the price of one!) are horrifyingly effective, and will either strip the shields of a target entirely or punch a hole through 5 different ships.
Do I think it could be far better with a carrier boff setup instead? Yes, but I can live with what I'm currently getting.
1.no you get a token if u are gold for 600 token.
2. you guys might want to realize you dont just buy lifetime for 1 ship you buy it for bank slots, inventory slots, respec tokens and the VA token, and account bank.
chimera is nice but its under the jemmy, timeship and fleet defiant.
-Spells
|| Open Door Policy ||
| Dues Ex Mechina |
Fleet Leader
Hoping one day they will add it to the fleet store. I mean the ship really isn't more than your average escort without the console anyway. Actually a bit weaker without it...
Still hoping they will put some type of permissions system into the fleet shipyard so one day can claim ships like the Gal X, Guramaba, and D'Kyr...the ships that have built in abilities instead of a console.
Can't have a honest conversation because of a white knight with power
I haven't used it in a PVP match yet, but I've run it through ESTF's using both a set of Phaser Beam Arrays and a full Phaser Cannon setup and its an excellent ship for it. The console allows for a very quick alpha strike that can strip a Tac cube's shield facing (I've managed to get two to come down completely at once) and bring it down to ~80% health in the less than 10-15 seconds it takes to fire the Inversion beam and then switch to the Lotus and fire that. Then just wait for my power to start coming back, pop a weapons battery, and I'm good to go. If I time it right, I can virtually do two alpha strikes in a row, with only the 2-3 second window where my weapons go offline, and I usually use that time to prime my buffs.
Also, Idk if its just me but it seems to me like the Beam arrays get a slight bonus when you put em on the Chimera. I've used the same beams (+the same tac consoles) on my Mobius and they never seemed as effective as they are on my Chimera, which thus far have proven as equally effective as my DHC's/Turrets are.
I haven't used it in a PVP match yet, but I've run it through ESTF's using both a set of Phaser Beam Arrays and a full Phaser Cannon setup and its an excellent ship for it. The console allows for a very quick alpha strike that can strip a Tac cube's shield facing (I've managed to get two to come down completely at once) and bring it down to ~80% health in the less than 10-15 seconds it takes to fire the Inversion beam and then switch to the Lotus and fire that. Then just wait for my power to start coming back, pop a weapons battery, and I'm good to go. If I time it right, I can virtually do two alpha strikes in a row, with only the 2-3 second window where my weapons go offline, and I usually use that time to prime my buffs.
Also, Idk if its just me but it seems to me like the Beam arrays get a slight bonus when you put em on the Chimera. I've used the same beams (+the same tac consoles) on my Mobius and they never seemed as effective as they are on my Chimera, which thus far have proven as equally effective as my DHC's/Turrets are.
Might be the extra accuracy from being in tactical mod? The extra accuracy might be translating into extra crit?
Can't have a honest conversation because of a white knight with power
I wasn't aware that the Chimera was hyped... If you're refering to all the current threads, I belive those are covering other topics, and I have in fact seen few mentions of the Chimera in those discussions.
However, as other have said: No... Like everything else in this game, it's not worth 200 USD.
Above explainations cover it pretty well.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Might be the extra accuracy from being in tactical mod? The extra accuracy might be translating into extra crit?
Even without it it still seems to be the case.
Also, as far as whether its worth it or not, if you buy LTS for just the ship, then no it isn't worth it. You need to want all of the benefits or you're just wasting your money.
It's a very nice ship, but it's not worth $200 all by itself. You need to decide if the totality of the Lifetime benefits are worth that. If all you want is a great escort, you'd be better served by spending $25 on an Armitage.
Surely the reason anyone buys an LTS is for the other benefits on offer, and not the ship alone? The Chimera is a nice bonus to have as it's hardly rubbish but a competent ship in certain areas. The ship alone is not the reason those of us who chose to get an LTS bought one, so many other benefits that in the long run those make the offer worthwhile. Those thinking that $200 is for the ship alone need psychiatric help.
Founder of the 3rd Foot & Mouth Federation Fleet. Join today!
The Khasi of Kalabar: They will die the death of a thousand cuts! Princess Jelhi: Oh! But that's horrible! The Khasi of Kalabar: Not at all my little desert flower, the British are used to cuts!
The cost of a LTS is both saved and paid back after purchase
$15/month X 12 months =$240 in savings
$5/month X 12 months = $60 in earnings
Then there are the things you will instantly aquire
4 respecs =$20 And thats 4 per character so the more characters you have the more actual value and even new ones get it so bonus.
3 ship slots = $7.50
2 costume slots =$2.50
2 character slots =$6.25
Liberated borg BO =$5.00
1 VA ship token =$20.00
So thats an instant rebate of $61.26
Then theres the theoretical costs for things you can not purchase
$50 for the 2 ships
$5 for the captains yacht
$.30/hour for the 5% skill boost X 8765.81 hours a year =$2629.74
Just food for thought
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
My Chimera serves me well. Just make sure you're spec'd to tank to the max and put armor and EPSs consoles as well as a Field Gen and other stuff that you can use to bolster shield/hull strength. Oh and make use you get MK XII [borg] weapons on it too(especially the Photon torps since they do a lot of damage when using TS1, 2, and/or 3).
I think it's pretty much as average as a ship can be. An unassuming, bog-standard, jack-of-all-trades ship! And I kind of like that. It's good and it has some sweet features but it ain't gonna hand you the world on a platter.
Two-hundred-smackeroos price tag aside, I can see it getting more popular in the near future, depending on how the next few patches (where escorts are likely slated to suffer survivability nerfs) turn out.
Given it has the lowest turn rate of all the escorts, has only 9 console slots, one of which is taken up by it's DTS console, it's a bit subpar when compared to lockbox, c-store and fleet ships.
I love the versatility of it's Universal LtC and Ensign Boff slots and would truly benefit from a 3rd Science Console Slot, making the Chimera an all-around multipurpose tactical vessel. It's basically an inferior tactical version of the Ferengi D'Kora.
One could argue the 3rd Device Slot in compenstation for lack of 10 console slots but I would gladly give that up for another Console Slot.
has the potential to be the best escort, but about 90% of builds turn out terrabad, it will get schooled because its turn rate is so low by other escorts, you have to play it like you would a kdf cruiser...
I find the Chimera to be quite effective. Most (if not all) who dislike it are trying to compare it to an escort, the use Lt. Commander Universal as a Tac Boff. The beauty of the Chimera is in using the Lt. Commander Boff for Sci o Eng. The KDF version wit Battle Cloak actuallly got me to play as KDF for a day. I would not buy LTS just for this ship, but it does have my favorite Bridge Officer layout of all ships except the BoP. I still fly an Odyssey though for 3 reasons; 1 Survivability 2 Full interior 3 Eight weapons but the Chimera I may like better than the Mobius even as they have the same amount of usable consoles because the Mobius uses 2 for its time ability vs the Chimera's 1 for transformation.
yes most people dont understand that the chimera is part of new ship class the destroyer. its got firepower similar to escorts but cruiser staying power.
Idk where people are getting this whole "it doesn't turn well" from. Sure it doesn't turn like a Defiant but mine at least turns like my Patrol escort does. More or less anyway. It also helps that I keep APO and Evasive maneuvers running most of the time, so in general it moves as well as it needs to.
It's a fun ship, the turn rate is better with an RCS console slotted but if people complain about the ship's tactical abilities and turn rate etc etc, then they should be reminded that the free 600 veteran token lets them claim a Defiant Retrofit.
And to add to other players who already said, the Chimera is not an escort. It annoys me when people say it's an escort to the same extent that some people think a raider is an escort. Don't expect the Chimera to be an escort and say it sucks as an escort when it isn't an escort.:rolleyes:
It's a fun ship, the turn rate is better with an RCS console slotted but if people complain about the ship's tactical abilities and turn rate etc etc, then they should be reminded that the free 600 veteran token lets them claim a Defiant Retrofit.
And to add to other players who already said, the Chimera is not an escort. It annoys me when people say it's an escort to the same extent that some people think a raider is an escort. Don't expect the Chimera to be an escort and say it sucks as an escort when it isn't an escort.:rolleyes:
omg the Chimera is an escort ! cant tell if trolling or serious ? :rolleyes:
Is the chimera worth $200? Certainly not. Is it an escort? No it isn't. It isn't a science ship and it isn't a cruiser either.
The chimera is a good ship. Worth more then an Oddy in my opinion so I would price it at $30 I think.
So if it is a good ship why are you hearing negative things? Lots of reasons.
1) Many people in STO don't know what the majority of their captain, equipment and ship statistics actually do. Give them a new ship that looks sort of like an escort and rather then consider the new opportunities it offers, they will just transfer their boffs and equipment over too it from which ever escort they currently fly and complain that it doesn't work as well.
2)Many people in STO who do know what the majority of their captain, equipment and ships statistics actually do focus exclusively upon how much damage or how much tank they can squeeze out of a ship. The Chimera is master of neither.
3)Many people are looking for reasons not to like the Chimera. Some resent the ship for being available to people who aren't relay vets. Some simply don't like the way it looks. Some see it as competition for their own favourite ship, and some are jealous.
For me the Chimera does something I covert. It gives me a commander level tactical ability slot without burdening me with three ensign tactical ability slots. Why don't I want these? They force me to waist an ability slot or diversify my weapon types.
Ensign tactile slots on a ship that can fit heavy cannons and turn well are a pain in the TRIBBLE. The only ensign tactical ability that benefits them is tactical team. Heavy cannons front and turrets aft are all I need but because all my escorts have three ensign level ability slots to fill I end up slotting in a dual beam bank or a torpedo tube as well.
With the Chimera I don't need to do that. From one Commander tactical officer I can stack tactical teams levels one and two, and either two levels of cannon scatter volley or two levels of cannon rapid fire. Now I have all the rest of my officer slots free for science and engineering abilities. After the mandatory Hazard emitters, transfer shield strength, polarize hull and emergency power to shields skills I can actually slot some fun stuff.
Like emergency power to engines. How often does this actually get used in other ship builds? Not often, but now that I'm not sacrificing stuff I need for it I am finding that its a little bit fantastic. Combine this with evasive manoeuvres and you can exceed people at full impulse without any power drop and without the need to leave combat for half a minute to activate.
I am not going to tell you what to use all your ability slots on though. It isnt hard to put a ship together that works, and I am sure any one taking the time to read this already knows what abilities they need. There are certainly some ability set-ups you should avoid. There are also a lot that would be fun. And some that are genuinely fantastic.
Just stop treating it like an escort. Its not an escort. Its a well rounded ship. If you can't tank better in it then you can in your regular escort your a bad player and your doing it wrong. If you can't do more damage in it then you can in your cruiser the same goes. And yes I am an TRIBBLE for saying that about you... sorry.
I disagree. I think it is every bit as capable and even more versitile than an escort. The uni slots give it flexibility. Is it superior? Maybe not but it's an excellent utility player. Can a fleet escort switch out a boff and give a team a sci capability like gravity well?
Comments
tac mode seems to crit ever 5 shots
heres my build
http://sto-forum.perfectworld.com/showpost.php?p=6056601&postcount=47
| Dues Ex Mechina |
Fleet Leader
In 4 words: No not at all.
Go gold for the one month it takes you to level from 1-50 and use your free VA ship token to buy the now-called Blockade Escort.
That is, in the ways that matter, a better ship than the Chimera Destroyer. The fleet version even more so (fleet version is called Fleet Patrol Escort).
It isnt better these.
Jemmy,Fleetdefian,Timeship.
its more of a thing how you play then other but Id read my post might give you some ideas.
also the lifetime is for the respecs and other rewards mostly.
also the above poster is wrong you cant get a VA token by subscribing for 1 month.
-Spells
| Dues Ex Mechina |
Fleet Leader
It's biggest pitfall is probably simply that it only has 9 console slots, which puts it behind from the start. The Tac/Reg mode is nice, but doesn't really make up for the lost slot compared to fleet ships, especially not when the abilities have a 5 minute cooldown. I use it on my Engies since Cruisers are generally fairly underwhelming when it comes to getting the optional on STFs. But there isn't really anything that it can do, that a Patrol/Blockade/whatever they'll call it tomorrow Escort can do. Or any other escort.
Given that it effectively costs at least $200, the ship alone just isn't worth it. If it's all you're looking at getting from lifetime, then I suggest finding something else. If it's just going to be icing on the cake, and something that you won't be horribly disappointed with when they most likely release a 10 console version of the heavy destroyers later, then yeah, it's worth it.
Ah yes I didn't mean VA i meant RA LH. Thats the level at which you get your free T5 ship. I believe you still get that token if you are gold.
It crits every 5 shots in tac mode, on top of easily obtaining a DPS per gun of over 1200. It is extremely durable despite what some would have you believe. And, either of the special powers (two for the price of one!) are horrifyingly effective, and will either strip the shields of a target entirely or punch a hole through 5 different ships.
Do I think it could be far better with a carrier boff setup instead? Yes, but I can live with what I'm currently getting.
2. you guys might want to realize you dont just buy lifetime for 1 ship you buy it for bank slots, inventory slots, respec tokens and the VA token, and account bank.
chimera is nice but its under the jemmy, timeship and fleet defiant.
-Spells
| Dues Ex Mechina |
Fleet Leader
Still hoping they will put some type of permissions system into the fleet shipyard so one day can claim ships like the Gal X, Guramaba, and D'Kyr...the ships that have built in abilities instead of a console.
Also, Idk if its just me but it seems to me like the Beam arrays get a slight bonus when you put em on the Chimera. I've used the same beams (+the same tac consoles) on my Mobius and they never seemed as effective as they are on my Chimera, which thus far have proven as equally effective as my DHC's/Turrets are.
Might be the extra accuracy from being in tactical mod? The extra accuracy might be translating into extra crit?
However, as other have said: No... Like everything else in this game, it's not worth 200 USD.
Above explainations cover it pretty well.
Even without it it still seems to be the case.
Also, as far as whether its worth it or not, if you buy LTS for just the ship, then no it isn't worth it. You need to want all of the benefits or you're just wasting your money.
The Khasi of Kalabar: They will die the death of a thousand cuts!
Princess Jelhi: Oh! But that's horrible!
The Khasi of Kalabar: Not at all my little desert flower, the British are used to cuts!
And the KDF ship is work it.
Exact same as the Fed but with a battle cloak.
$15/month X 12 months =$240 in savings
$5/month X 12 months = $60 in earnings
Then there are the things you will instantly aquire
4 respecs =$20 And thats 4 per character so the more characters you have the more actual value and even new ones get it so bonus.
3 ship slots = $7.50
2 costume slots =$2.50
2 character slots =$6.25
Liberated borg BO =$5.00
1 VA ship token =$20.00
So thats an instant rebate of $61.26
Then theres the theoretical costs for things you can not purchase
$50 for the 2 ships
$5 for the captains yacht
$.30/hour for the 5% skill boost X 8765.81 hours a year =$2629.74
Just food for thought
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
That's how I do it. :cool:
Two-hundred-smackeroos price tag aside, I can see it getting more popular in the near future, depending on how the next few patches (where escorts are likely slated to suffer survivability nerfs) turn out.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
I love the versatility of it's Universal LtC and Ensign Boff slots and would truly benefit from a 3rd Science Console Slot, making the Chimera an all-around multipurpose tactical vessel. It's basically an inferior tactical version of the Ferengi D'Kora.
One could argue the 3rd Device Slot in compenstation for lack of 10 console slots but I would gladly give that up for another Console Slot.
And to add to other players who already said, the Chimera is not an escort. It annoys me when people say it's an escort to the same extent that some people think a raider is an escort. Don't expect the Chimera to be an escort and say it sucks as an escort when it isn't an escort.:rolleyes:
omg the Chimera is an escort ! cant tell if trolling or serious ? :rolleyes:
The chimera is a good ship. Worth more then an Oddy in my opinion so I would price it at $30 I think.
So if it is a good ship why are you hearing negative things? Lots of reasons.
1) Many people in STO don't know what the majority of their captain, equipment and ship statistics actually do. Give them a new ship that looks sort of like an escort and rather then consider the new opportunities it offers, they will just transfer their boffs and equipment over too it from which ever escort they currently fly and complain that it doesn't work as well.
2)Many people in STO who do know what the majority of their captain, equipment and ships statistics actually do focus exclusively upon how much damage or how much tank they can squeeze out of a ship. The Chimera is master of neither.
3)Many people are looking for reasons not to like the Chimera. Some resent the ship for being available to people who aren't relay vets. Some simply don't like the way it looks. Some see it as competition for their own favourite ship, and some are jealous.
For me the Chimera does something I covert. It gives me a commander level tactical ability slot without burdening me with three ensign tactical ability slots. Why don't I want these? They force me to waist an ability slot or diversify my weapon types.
Ensign tactile slots on a ship that can fit heavy cannons and turn well are a pain in the TRIBBLE. The only ensign tactical ability that benefits them is tactical team. Heavy cannons front and turrets aft are all I need but because all my escorts have three ensign level ability slots to fill I end up slotting in a dual beam bank or a torpedo tube as well.
With the Chimera I don't need to do that. From one Commander tactical officer I can stack tactical teams levels one and two, and either two levels of cannon scatter volley or two levels of cannon rapid fire. Now I have all the rest of my officer slots free for science and engineering abilities. After the mandatory Hazard emitters, transfer shield strength, polarize hull and emergency power to shields skills I can actually slot some fun stuff.
Like emergency power to engines. How often does this actually get used in other ship builds? Not often, but now that I'm not sacrificing stuff I need for it I am finding that its a little bit fantastic. Combine this with evasive manoeuvres and you can exceed people at full impulse without any power drop and without the need to leave combat for half a minute to activate.
I am not going to tell you what to use all your ability slots on though. It isnt hard to put a ship together that works, and I am sure any one taking the time to read this already knows what abilities they need. There are certainly some ability set-ups you should avoid. There are also a lot that would be fun. And some that are genuinely fantastic.
Just stop treating it like an escort. Its not an escort. Its a well rounded ship. If you can't tank better in it then you can in your regular escort your a bad player and your doing it wrong. If you can't do more damage in it then you can in your cruiser the same goes. And yes I am an TRIBBLE for saying that about you... sorry.