So when quite a few of the bases reach Tier 5 and the rest have long since ground to a halt Cryptic should just sell them in the C-store.
They could be sold modular - so piece by piece for each or the tiers sections for people who don't have all the money up front or you could by a whole tier for a discounted price.
Would certainly help out a lot of people who are not in big fleets or just don't have the time to grind and Cryptic will continue to make money on them. Because at this point they are certainly slowing down.
Now don't come on here and flame me saying Cryptic would never do this - you know they could.
It would certainly make a lot of the gated content easier to get.
And the money could go to long-term game improvements.
While not this idea, I did think that Cryptic could add in "Special" starbases like K-7s, whatever 375 was called, Orbital Habitats and Klingon Defense Stations (Possibly Nors?) as rewards beyond T5. :cool:
While not this idea, I did think that Cryptic could add in "Special" starbases like K-7s, whatever 375 was called, Orbital Habitats and Klingon Defense Stations (Possibly Nors?) as rewards beyond T5. :cool:
That's a possiblity too - but what about all the people who would rather just pay to get the base rather than grind? They could grind away at work then use that time to pay up front for the Starbase.
Of course Cryptic should wait until several fleets have hit Tier 5 - which they probably would.
That's a possiblity too - but what about all the people who would rather just pay to get the base rather than grind? They could grind away at work then use that time to pay up front for the Starbase.
Of course Cryptic should wait until several fleets have hit Tier 5 - which they probably would.
Like I told someone else, not a good idea. That is a game mechanic, i.e. it's part of the game. I really must stress that word, because LTS is a service not a mechanic. Don't confuse the two.
So when quite a few of the bases reach Tier 5 and the rest have long since ground to a halt Cryptic should just sell them in the C-store.
They could be sold modular - so piece by piece for each or the tiers sections for people who don't have all the money up front or you could by a whole tier for a discounted price.
Would certainly help out a lot of people who are not in big fleets or just don't have the time to grind and Cryptic will continue to make money on them. Because at this point they are certainly slowing down.
Now don't come on here and flame me saying Cryptic would never do this - you know they could.
It would certainly make a lot of the gated content easier to get.
And the money could go to long-term game improvements.
Win-Win situation.
I could see this, but:
1. Selling [Starbase: Tier 1, 2, 3, etc] from the C-Store would mean 1 person only would have to foot the bill, which would work for those single players that want a personal starbase and have the money. This method might be incredibly expensive for one player thou.
2. An Upgrade Project that uses contributed [Starbase Modules] purchased from the C-Store that uprade the Base Tier, thus allowing multple players to contribute to the progress, but this could be as troublesome as the projects that require exotic requirements (ie Dosi Rotgut) if the fleet Leaders intent wasn't well expressed to their fleet before hand.
3. Similar to 2, but a Special project that works similar to regular projects (1000xp) but require the [Starbase Module] as it's requirement, thus making it optional and "out of the way" of regular and upgrade projects.
There could be multiple versions of this project:
3x modules - 1000xp to Mil,Sci and Eng
5x modules - 5000xp to Mil OR Sci OR Eng
etc
Options 2 & 3, fit the PWE "Buy it or Grind it" method well especially if the SB Modules were tradeable like the ship modules are now.
[SIGPIC]Handle: @kirian_darkstar
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC] Three years and still no Captain Klaa hair...
I could see this, but:
1. Selling [Starbase: Tier 1, 2, 3, etc] from the C-Store would mean 1 person only would have to foot the bill, which would work for those single players that want a personal starbase and have the money. This method might be incredibly expensive for one player thou.
2. An Upgrade Project that uses contributed [Starbase Modules] purchased from the C-Store that uprade the Base Tier, thus allowing multple players to contribute to the progress, but this could be as troublesome as the projects that require exotic requirements (ie Dosi Rotgut) if the fleet Leaders intent wasn't well expressed to their fleet before hand.
3. Similar to 2, but a Special project that works similar to regular projects (1000xp) but require the [Starbase Module] as it's requirement, thus making it optional and "out of the way" of regular and upgrade projects.
There could be multiple versions of this project:
3x modules - 1000xp to Mil,Sci and Eng
5x modules - 5000xp to Mil OR Sci OR Eng
etc
Options 2 & 3, fit the PWE "Buy it or Grind it" method well especially if the SB Modules were tradeable like the ship modules are now.
You make some excellent points - especially for KDF starbases where there want to advance but are having trouble with getting marks or players to be around for the grind.
Many people might want to pay to by-pass the grind. This pay to build starbase is not too far from what is there now - you can already buy large amounts of Zen with Real money and convert it to dilth and contribute to the base.
Like I told someone else, not a good idea. That is a game mechanic, i.e. it's part of the game. I really must stress that word, because LTS is a service not a mechanic. Don't confuse the two.
Why is it not a good idea? It is exactly like the LTS situation - after a certain period when many fleets reach tier 5 and most others have ground to a halt - what will be the down-side of selling the componets in the C-store?
Will those that put all the work into the bases dump them and quit the game in protest? I doubt it. Just like the upset LTS - what are they going to do - cancel their LTS? no
But in the Case of the Starbase there is even less they can do about Cryptic selling them as modules - they can stomp their feet and cry - but they won't abandon the base they built up.
So are you saying Cryptic can't do this because it's a so-called "mechanic"?
So when quite a few of the bases reach Tier 5 and the rest have long since ground to a halt Cryptic should just sell them in the C-store.
They could be sold modular - so piece by piece for each or the tiers sections for people who don't have all the money up front or you could by a whole tier for a discounted price.
Would certainly help out a lot of people who are not in big fleets or just don't have the time to grind and Cryptic will continue to make money on them. Because at this point they are certainly slowing down.
Now don't come on here and flame me saying Cryptic would never do this - you know they could.
It would certainly make a lot of the gated content easier to get.
And the money could go to long-term game improvements.
Win-Win situation.
Pretty sure they will do something to slap people in the face that have put up with the grind and long wait to reach the top. They did it to the 1000 day vets.
-Rule of Acquisition #113: Always have sex with the boss.
-I am one of the many victims from the hijacked Caspian Division.
I will not let the childish acts of a criminal ruin this game for me.
-The actions of Cryptic, on the other hand......
Hmm... I quite like the idea of them selling something like the small 'Regula 1' style station as a 'personal starbase' complete with an interior, from which you could manage all DOFF missions and launch your own shuttles from to do personal missions of your own.
If you could customise the interior through 'special projects', and it orbited a planet which came with its own 'daily missions' it would be like a mini version of the DS9 show, and add a different flavour to the game.
As the special projects develop, it could unlock new missions. If it had it a story (ie, your faction have placed the facility in orbit to help the people of the planet), it could work on a similar prinicple to how I expect the 'reputation system' to work. Exept the reputation you are building is with the people on the planet below.
I could be both a starship captain, and commander of a federation facility assisting a needy planet.
Hmm... I quite like the idea of them selling something like the small 'Regula 1' style station as a 'personal starbase' complete with an interior, from which you could manage all DOFF missions and launch your own shuttles from to do personal missions of your own.
If you could customise the interior through 'special projects', and it orbited a planet which came with its own 'daily missions' it would be like a mini version of the DS9 show, and add a different flavour to the game.
As the special projects develop, it could unlock new missions. If it had it a story (ie, your faction have placed the facility in orbit to help the people of the planet), it could work on a similar prinicple to how I expect the 'reputation system' to work. Exept the reputation you are building is with the people on the planet below.
I could be both a starship captain, and commander of a federation facility assisting a needy planet.
Why is it not a good idea? It is exactly like the LTS situation - after a certain period when many fleets reach tier 5 and most others have ground to a halt - what will be the down-side of selling the componets in the C-store?
Will those that put all the work into the bases dump them and quit the game in protest? I doubt it. Just like the upset LTS - what are they going to do - cancel their LTS? no
But in the Case of the Starbase there is even less they can do about Cryptic selling them as modules - they can stomp their feet and cry - but they won't abandon the base they built up.
So are you saying Cryptic can't do this because it's a so-called "mechanic"?
levi, it is a terrible idea.. however i do have a compramise..
first it is a terrible idea because fleets like mine have been grinding "working" and going nuts trying to get it done. this is not the same as the lts since it is only a status (and has almost no forebearence on actual ingame play impact). its not like anyone who subs for a month is going to get it. only lifetimers who would hit it garunteed...
fleet starbase progression was added to add more "mmo" quality to the game. it wasnt designed for one person to have it. if you dont want to play with others in an mmo, then you dont get all the benefits. (ie, you dont get through stf's, fleet actions, and fleet alerts). it is the player making the choice, they know the cost of not doing something, and still make the choice. i have a saying for this "act like a bi**h get slapped like a Bi**c..
i personally dont think that they will ever make it possible for someone to buy a fully leveled starbase.
however, my idea that wouldnt upset me or other mmo friendly players would be a zen store kickstart to a new fleet, which would be once the starbase system has been live for a year or so, a player would be able to purchase a jumpstart package for his/her fleet. meaning that if the current average fleet level is five, you could start with a t3, and only have the two levels to climb. that would be cool i think.
I could see this, but:
1. Selling [Starbase: Tier 1, 2, 3, etc] from the C-Store would mean 1 person only would have to foot the bill, which would work for those single players that want a personal starbase and have the money. This method might be incredibly expensive for one player thou.
2. An Upgrade Project that uses contributed [Starbase Modules] purchased from the C-Store that uprade the Base Tier, thus allowing multple players to contribute to the progress, but this could be as troublesome as the projects that require exotic requirements (ie Dosi Rotgut) if the fleet Leaders intent wasn't well expressed to their fleet before hand.
3. Similar to 2, but a Special project that works similar to regular projects (1000xp) but require the [Starbase Module] as it's requirement, thus making it optional and "out of the way" of regular and upgrade projects.
There could be multiple versions of this project:
3x modules - 1000xp to Mil,Sci and Eng
5x modules - 5000xp to Mil OR Sci OR Eng
etc
Options 2 & 3, fit the PWE "Buy it or Grind it" method well especially if the SB Modules were tradeable like the ship modules are now.
That Good Sir is a very good idea one of which I hope they adopt ibn the Near future :cool:
Comments
That's a possiblity too - but what about all the people who would rather just pay to get the base rather than grind? They could grind away at work then use that time to pay up front for the Starbase.
Of course Cryptic should wait until several fleets have hit Tier 5 - which they probably would.
Like I told someone else, not a good idea. That is a game mechanic, i.e. it's part of the game. I really must stress that word, because LTS is a service not a mechanic. Don't confuse the two.
I could see this, but:
1. Selling [Starbase: Tier 1, 2, 3, etc] from the C-Store would mean 1 person only would have to foot the bill, which would work for those single players that want a personal starbase and have the money. This method might be incredibly expensive for one player thou.
2. An Upgrade Project that uses contributed [Starbase Modules] purchased from the C-Store that uprade the Base Tier, thus allowing multple players to contribute to the progress, but this could be as troublesome as the projects that require exotic requirements (ie Dosi Rotgut) if the fleet Leaders intent wasn't well expressed to their fleet before hand.
3. Similar to 2, but a Special project that works similar to regular projects (1000xp) but require the [Starbase Module] as it's requirement, thus making it optional and "out of the way" of regular and upgrade projects.
There could be multiple versions of this project:
3x modules - 1000xp to Mil,Sci and Eng
5x modules - 5000xp to Mil OR Sci OR Eng
etc
Options 2 & 3, fit the PWE "Buy it or Grind it" method well especially if the SB Modules were tradeable like the ship modules are now.
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
You make some excellent points - especially for KDF starbases where there want to advance but are having trouble with getting marks or players to be around for the grind.
Many people might want to pay to by-pass the grind. This pay to build starbase is not too far from what is there now - you can already buy large amounts of Zen with Real money and convert it to dilth and contribute to the base.
This would just make it more tidy and modular.
But my preference for its simplicity is massive fleet XP for modules + dilithium.
Worst case, if a fleet leader sets that project and bails, you CAN earn those.
Why is it not a good idea? It is exactly like the LTS situation - after a certain period when many fleets reach tier 5 and most others have ground to a halt - what will be the down-side of selling the componets in the C-store?
Will those that put all the work into the bases dump them and quit the game in protest? I doubt it. Just like the upset LTS - what are they going to do - cancel their LTS? no
But in the Case of the Starbase there is even less they can do about Cryptic selling them as modules - they can stomp their feet and cry - but they won't abandon the base they built up.
So are you saying Cryptic can't do this because it's a so-called "mechanic"?
Pretty sure they will do something to slap people in the face that have put up with the grind and long wait to reach the top. They did it to the 1000 day vets.
-Rule of Acquisition #113: Always have sex with the boss.
-I am one of the many victims from the hijacked Caspian Division.
I will not let the childish acts of a criminal ruin this game for me.
-The actions of Cryptic, on the other hand......
If you could customise the interior through 'special projects', and it orbited a planet which came with its own 'daily missions' it would be like a mini version of the DS9 show, and add a different flavour to the game.
As the special projects develop, it could unlock new missions. If it had it a story (ie, your faction have placed the facility in orbit to help the people of the planet), it could work on a similar prinicple to how I expect the 'reputation system' to work. Exept the reputation you are building is with the people on the planet below.
I could be both a starship captain, and commander of a federation facility assisting a needy planet.
that would also be a very cool addition
levi, it is a terrible idea.. however i do have a compramise..
first it is a terrible idea because fleets like mine have been grinding "working" and going nuts trying to get it done. this is not the same as the lts since it is only a status (and has almost no forebearence on actual ingame play impact). its not like anyone who subs for a month is going to get it. only lifetimers who would hit it garunteed...
fleet starbase progression was added to add more "mmo" quality to the game. it wasnt designed for one person to have it. if you dont want to play with others in an mmo, then you dont get all the benefits. (ie, you dont get through stf's, fleet actions, and fleet alerts). it is the player making the choice, they know the cost of not doing something, and still make the choice. i have a saying for this "act like a bi**h get slapped like a Bi**c..
i personally dont think that they will ever make it possible for someone to buy a fully leveled starbase.
however, my idea that wouldnt upset me or other mmo friendly players would be a zen store kickstart to a new fleet, which would be once the starbase system has been live for a year or so, a player would be able to purchase a jumpstart package for his/her fleet. meaning that if the current average fleet level is five, you could start with a t3, and only have the two levels to climb. that would be cool i think.
That Good Sir is a very good idea one of which I hope they adopt ibn the Near future :cool: