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weekly pvp update- 10/4/2012

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  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    Well, to be fair in Star Trek the largest ships were generally also the most dangerous (or at least, extremely dangerous) in terms of weapon power.




    That depends if you think the NPCs in this game understand things in a thematic sense as they were (loosely, and sometimes inconsistently) portrayed in the TV Shows/Movies - or if you think NPCs have actual metagame knowledge and automatically know that Dual Heavy Cannons are better than Beam Arrays and that FAW is a bad power for focusing fire vs. say Cannon Rapid Fire.

    I think, and this is pure opinion, that NPCs and the PvE side of things were designed to be representative and thematic, as opposed to "smart" and recognizing actual mechanics.
    Too bad the Borg cubes (biggest and baddest) are child's play.

    The ai doesn't even have to be that complicated, just even access to tactical team would make a night and day difference. Klingon birds of prey seam to relocate shields their forward arc when shot there (but only there) why can't the ai even simply do that to all facings?

    The ai doesn't have to be smart, just not so insanely stupid.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2012
    Too bad the Borg cubes (biggest and baddest) are child's play.

    The ai doesn't even have to be that complicated, just even access to tactical team would make a night and day difference. Klingon birds of prey seam to relocate shields their forward arc when shot there (but only there) why can't the ai even simply do that to all facings?

    I agree completely.

    We might be getting our wires crossed, when I referred to NPCs being "smart" I meant specifically with meta-game knowledge knowing that one type of target (Escort, for example) is a higher priority than another type of Target (Cruiser with Threat Control).

    You can think of Threat Control as "dumb" and that NPCs are dumb for attacking the player that has it, or you can think of it as a way to represent a threat that just isn't necessarily found in the mechanics. (Example: big ships of the line are choice targets: maybe because they are big and imposing, or because taking them down is a source of pride or is demoralizing to the opposition, or because taking one out is more important to an overall strategy in a greater war vs. the actual tactical level engagement that might be happening, etc. - all of these things can be represented mechanically by threat control)

    The point being that Threat Control can be representative of something the NPCs "think" in their worldview, but isn't necessarily true in actual mechanics.

    On the other hand if threat was calculated according to several factors that would also make "Cruiser Tanks" less of a "dumb" idea in PvE.

    For example, if Threat was based on more than just raw DPS (I believe debuffs and possibly even control effects do affect threat but I don't know for sure or to what measure) but also factored in healing & buffing output, suddenly a consistent pressure DPS cruiser, that is healing both themselves or others using higher, more powerful heals with more powerful buff (say, resistance) effects that now their combination of damage + healing + buffs output would combine to make them a solid threat (in the eyes of NPCs, anyway) without actually needing something such as 'threat control' skill ranks.


    The ai doesn't have to be smart, just not so insanely stupid.

    Again, I agree completely. The NPCs in this game need improvement across the boards.

    They need improvements that are not just gimmicks like high powered isometric charges or spamming SNBs (and thankfully Bort is looking into these), or humongous sacks of hitpoints.

    They need actual group AI attack strategies, things like coordinated alpha strikes, target priority lists, cross healing and shield distribution.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    looks like charged partical burst is no longer boosted by partical gen's.

    nice to not have seen that on any patch notes.
  • edited October 2012
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  • brandonflbrandonfl Member Posts: 892
    edited October 2012
    sophlogimo wrote: »
    It is boosted by flow caps, which makes sense, given that it is shield drain.

    Actually, it makes no sense at all since CPB is an Exotic Particle attack. It always did shield damage, not drain. I think they changed it just so it would fit in to the sci resists.
    LOLSTO
  • edited October 2012
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  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    sophlogimo wrote: »
    That's only fluff. Game-mechanics-wise, it always belonged to flow caps.



    Shield damage? That would be modified by tac powers?

    no, game wise even it says its "exotic particals" that do the shield damage. and shield damage is different from "damage" or "drains" so it wouldnt be boosted by tacs either.
  • brandonflbrandonfl Member Posts: 892
    edited October 2012
    sophlogimo wrote: »
    That's only fluff. Game-mechanics-wise, it always belonged to flow caps.



    Shield damage? That would be modified by tac powers?

    Then why did it used to give us Damage Flyovers when it hit shields? At some point they changed it to a single tick shield drain. I believe it occured when the new skill tree went live. I honestly believe it was a mistake, one of many in the sci skill tree, and we all know how much cryptic loves admitting mistakes... "working as intended"
    LOLSTO
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    it should be boosted by flow and particle, it might be worth using then. tach beam too. maybe only the damage boosted by flow can be resisted too and is considered drain damage, wile the damage from particle is considered a more conventional shield damage
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    brandonfl wrote: »
    Then why did it used to give us Damage Flyovers when it hit shields? At some point they changed it to a single tick shield drain. I believe it occured when the new skill tree went live. I honestly believe it was a mistake, one of many in the sci skill tree, and we all know how much cryptic loves admitting mistakes... "working as intended"

    As far as I can remember cpb never showed up as damage via floats, and its always been a "as soon as it hits it hurts" power.
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