test content
What is the Arc Client?
Install Arc

weekly pvp update- 10/4/2012

matteo716maikaimatteo716maikai Member Posts: 823
edited October 2012 in PvP Gameplay
Hey critters and stuffs!

i still havent played so i'm just going on what i hear via the forums and steam chats.

the timestuff is op, but thats pretty much how every pay to win thing is. always more powerful then the last pay to win item. welcome to world of the "rich".

the ground stasis pistol got a little balanced with being effected by resits, why hasnt the space version been changed too?

i hear rumors that the siphion drones will be changed with season 7. thats in a couple months. they say we'll get full testing on tribble before it goes live to make adjustments. lets hope thats true.

accusations of plasma torps causing lag in space combat -snickers-

apparently the cruiser is the most hated and most loved ship by cryptic in the game (see the pvp thread- http://sto-forum.perfectworld.com/showthread.php?t=401171 and the pve thread- http://sto-forum.perfectworld.com/showthread.php?t=400561 ) the irony...


borticus confessed to not testing something in a multiplayer enviroment, makes me wonder what else hasnt been tested properly- "I confess to not having tested it with teammates, only in a 1v1 situation. So I can't give you a definite answer."

rumor has it that cryptic cares about pvp. -rolls eyes-

the subnuc doffs are being changed, weither or not they will be more balanced is up for debate.

fleet weapons for pvp kinda blow.

the game needs more tribbles.

And thats this weeks recap/update. as usual anything thats needed will be added.
bort mentioned he noticed my talk of DEM not functioning during over time tactical ability use and was going to look into it

also he mentioned in this thread about BFI doffs getting fixed on due to how overwhelmingly powerful they can be

http://sto-forum.perfectworld.com/showthread.php?t=401011

-Mai Kai the Paper Guy-
Post edited by matteo716maikai on
«13

Comments

  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited October 2012
    I hope I won't forget to post a pic with temporal destroyer and its 90 defense (with elusive). I made a thread last week about it but it didn't receive any input. Don't remember the destroyer having a + 10 defense bonus either...
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • amidoinitrightamidoinitright Member Posts: 163 Arc User
    edited October 2012
    I tried to talk to the peeps in the buff meh cruizerz thread, but got nowhere.
    [SIGPIC][/SIGPIC] Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,
  • redrickyredricky Member Posts: 1,004 Arc User
    edited October 2012
    Those two threads should be merged for great justice.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • hurleybirdhurleybird Member Posts: 909
    edited October 2012
    You missed some things, Mat.

    -Borticus is looking into balancing Danubes better.

    -There is a new PvP tournament in the works.

    -Somebody is in desperate need of science advice. He flies a 'zero DPS wells'. Get to it!
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited October 2012
    That cruiser thread is annoying

    I even gave them combat logged dps numbers and apparently any dps gap between an escort and cruiser is too much, but in the same sentence they don't expect to be the damage dealers. huh?
    Delirium Tremens
    Completed Starbase, Embassy, Mine, Spire and No Win Scenario
    Nothing to do anymore.
    http://dtfleet.com/
    Visit our Youtube channel
  • hurleybirdhurleybird Member Posts: 909
    edited October 2012
    This escort thread promises to be even better.
  • havamhavam Member Posts: 1,735 Arc User
    edited October 2012
    I tried to talk to the peeps in the buff meh cruizerz thread, but got nowhere.

    the problem isn't cruisers, but the awesomesauce that tac/cruisers can be, compared to the lameass excuse of eng/cruisers or eng/scorts.
  • hurleybirdhurleybird Member Posts: 909
    edited October 2012
    havam wrote: »
    the problem isn't cruisers, but the awesomesauce that tac/cruisers can be, compared to the lameass excuse of eng/cruisers or eng/scorts.

    Damnit, I was drinking milk when I read that!
  • barber22barber22 Member Posts: 19 Arc User
    edited October 2012
    hurleybird wrote: »
    Damnit, I was drinking milk when I read that!

    ewww... milk out the nose is no fun at all. :eek:
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited October 2012
    hurleybird wrote: »
    Damnit, I was drinking milk when I read that!

    Hope you didn't eat cookies with milk, lol.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    havam wrote: »
    the problem isn't cruisers, but the awesomesauce that tac/cruisers can be, compared to the lameass excuse of eng/cruisers or eng/scorts.

    The problem is that the game has been designed to make the player overcome high HP opponents in PvE that have no intelligence or embedded AI combat routine that is fixed thier thier faction so direct damage is the best way and the non-tactical classes/vessels can not compete with a tac in Direct damage normally.
    The Devs need to rethink thier difficulty set-up and make the AIs play smarter not be just tougher. Then possibly the Engineer and Science classes/vessels can compete using non-direct damage powers to be more helpful in PvE besides just a healer/support.

    Making the Cruiser deadlier will not help and will just skew things out of balance more.
    Making beams more damaging will not help as the Escort can use those beams and still be more effective.

    1)My suggestion is making DBBs rear slottable on Cruisers/Science vessels.creating a new.
    2)Create a new beam BOff ability that fits into the buffing CRF style attack. Possibly a sustained beam attack or a beam rapid fire variant.
    3) Drop CRF/CSV down to being a T1 through T3 BOff ability to allow Cruisers access to CRF3/CSV3 at LTC on those Cruiser with the LTC Tac/BOff choice.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    bitemepwe wrote: »
    The Devs need to rethink thier difficulty set-up and make the AIs play smarter not be just tougher.

    While this is a common issue in the majority of MMOs - where it's just a meatier mob with a bigger club for the increase in difficulty, it's apparent in a sad way in STO where you can fight a level 1 version of a mob and fight a level 50 version of the same mob.

    Sometimes the AI's just broken as well. You jam and they just stop. Their AI is set to look for another target, it doesn't find one, so it just sits there and lets you frag it. There are ships you can sit on top of - literally, on top - where they will just fly around ever so slowly with you up there and fire the odd beam if they have it. If you were in a front/rear/side arc, it would use any of its abilities - fire torps - etc, etc, etc. But because you are where you are, they just let you kill them.

    Players (hopefully) get better as they play. Mobs don't. A player that has abilities that require an arc will (hopefully) try to get the target in that arc.

    The game woefully prepares anybody to face another player. Tada, countless threads from PvE All Stars that finally decide to PvP at 50 and it's like waking up after a night of binge drinking next to a hairy guy asking if you want to cuddle... yes, as a guy. They freak out. It's to be expected.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    The game woefully prepares anybody to face another player. Tada, countless threads from PvE All Stars that finally decide to PvP at 50 and it's like waking up after a night of binge drinking next to a hairy guy asking if you want to cuddle... yes, as a guy. They freak out. It's to be expected.

    Yes, it is like waking up to some Cell Block C lovin.
    The prime issue is that it seems the Dev may listen to these ill informed complaints......
    Leonard Nimoy, Spock.....:(

    R.I.P
  • havamhavam Member Posts: 1,735 Arc User
    edited October 2012
    hurleybird wrote: »
    Damnit, I was drinking milk when I read that!

    we've been over this, with the abundance of healing Engs have lost their native advantage. Who needs to put an eng into the recluse to hit 6mio healing average? but another SNB is always welcome. BFI DOFFs, Jem Bug, assim set all give out great heals to every ship no matter the player class, again less use for a healer.

    Without healing, what fun is there to play and eng/cruiser? all it does it prolongs the match...

    Let me see you great premade with two or more eng cruisers and then tell me it isn't a waste/snoozefest/no end match. take it to NWS if you like....

    tac/fleet vorcha's or sci are at least fun, and still more viable then a second eng cruiser, let alone an eng/scort or sci to begin with.

    bitemepwe wrote: »
    Making the Cruiser deadlier will not help and will just skew things out of balance more.
    Making beams more damaging will not help as the Escort can use those beams and still be more effective.

    S.a. Escort healing has to go down by like 50% and Sci ships by maybe 25% for eng to shine again.

    It s not just PvE dummies crying, there is too much healing in this game, to the point that it has made a whole class superfluous.

    Even worse, with all the healing eng's can bring a prolonged death sentences,but thats it. Because of the yo-yo nature of STO healing, your team doesn't get an advantage for fighting off death over time, so sooner or later random procs will kill even the best heal/tank under focus, but there is no gain for the tank to have prolonged the match until this point.

    If eng healers, or eng scorts are so great, how come all those great knowledgeable PvPers don't field them en mass? How come that most build in this section (spare an updated Starcruiser build) are tac or sci build, that can be used by engs, too, let alone their Cpt powers have zip synergy with these build?
  • hurleybirdhurleybird Member Posts: 909
    edited October 2012
    What does this have to do with milk coming out my nose?
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited October 2012
    Hey critters and stuffs!

    i still havent played so i'm just going on what i hear via the forums and steam chats.

    the timestuff is op, but thats pretty much how every pay to win thing is. always more powerful then the last pay to win item. welcome to world of the "rich".

    the ground stasis pistol got a little balanced with being effected by resits, why hasnt the space version been changed too?

    i hear rumors that the siphion drones will be changed with season 7. thats in a couple months. they say we'll get full testing on tribble before it goes live to make adjustments. lets hope thats true.

    accusations of plasma torps causing lag in space combat -snickers-

    apparently the cruiser is the most hated and most loved ship by cryptic in the game (see the pvp thread- http://sto-forum.perfectworld.com/showthread.php?t=401171 and the pve thread- http://sto-forum.perfectworld.com/showthread.php?t=400561 ) the irony...


    borticus confessed to not testing something in a multiplayer enviroment, makes me wonder what else hasnt been tested properly- "I confess to not having tested it with teammates, only in a 1v1 situation. So I can't give you a definite answer."

    rumor has it that cryptic cares about pvp. -rolls eyes-

    the subnuc doffs are being changed, weither or not they will be more balanced is up for debate.

    A new bot pvp team has infiltrated the pvp queues!!

    fleet weapons for pvp kinda blow.

    the game needs more tribbles.

    And thats this weeks recap/update. as usual anything thats needed will be added.

    -Mai Kai the Paper Guy-

    There updated it for ya :p
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    havam wrote: »
    the problem isn't cruisers, but the awesomesauce that tac/cruisers can be, compared to the lameass excuse of eng/cruisers or eng/scorts.

    You wouldn't catch me dead as a tac flying the following.

    Starcruiser
    Assault Cruiser
    Negvar
    Oddy
    Recluse
    Dkyr
    Nebula
    DSSV
    Orion Flight Deck Cruiser
    Voquv Carrier
    Atrox Carrier
    Orion Ball Sack

    There's plenty of Amazing Eng cruisers in the game. Stop facerolling yourself and get over it. "qqn I don't dps qqn!" You have RSF. That's all you need. Jesus. (especially with the advent of an Extend Shields doff)

    If you want to play damage, to play a Tac. Infact go put him in a Cruiser, and borrow one of my builds. And see how "easy" it is to do so to do any meaningful damage, particularly fedside. There's only a handful of builds that work well enough to be taken on a Premade Level for tacs. Funny that most of said builds are in my thread.

    Yet even a sub par eng healer build is still good enough, since it doesn't have to keep heals in reserve to save it's own TRIBBLE.
  • havamhavam Member Posts: 1,735 Arc User
    edited October 2012
    You wouldn't catch me dead as a tac flying the following.

    Starcruiser
    Assault Cruiser
    Negvar
    Oddy
    Recluse
    Dkyr
    Nebula
    DSSV
    Orion Flight Deck Cruiser
    Voquv Carrier
    Atrox Carrier
    Orion Ball Sack

    There's plenty of Amazing Eng cruisers in the game. Stop facerolling yourself and get over it. "qqn I don't dps qqn!" You have RSF. That's all you need. Jesus.

    not interested in DPS, but i see no point in bringing another 2mio healing to my sci brothers 6mio healing.....its no fun, and superfluous

    wow guess engs should be happy that some cruisers are still better suited to their task, then to tacs dpsing.
    same for sci ships, cc is in such a sad state, why would anybody choose a nebula over a starcruiser as healer?? it doesn't add up.
    How many of the above combos would you include in a premade?Cruiser: Oddy> SC/AC, all are better then Eng Nebbie, Dk'yr DSSV...
    Recluse> other carriers
    ...*yay*

    Now think about the list of things you wouldn't catch an eng dead in... notice something about the length of that list...though so.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    havam wrote: »
    not interessted in DPS, but i see no point in bringing another 2mio healing to my sci brothers 6mio healing.....its no fun, and superflous

    Easy reason why.

    In an SNB Doff Environment, Eng wins hands down. Everyone else has to keep heals in Reserve still. The Eng, can just save RSF for post Nukes and keep on trucking.

    Also, I wouldn't trust a sci captain in a Recluse. Or starcruiser for that matter, honestly any fed cruiser that isn't an Excelsior. The ships are far too slow to use Nuke without Aux ID Cranking (and the REcluse will STILL be too slow). And if they are cranking Aux ID that means ASIF just got put on a shared CD. And that's one less Critical Heal in the arsenal. Sci belong in Sci Ships, or Escorts fedside.

    There's a CC build for a Starcruiser, or Oddy that works for sci captains, by virtue of having TBR on board to kick the targets out farther and make the effective distance to turn smaller. But that's it, and even that costs Healing.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    havam wrote: »
    not interested in DPS, but i see no point in bringing another 2mio healing to my sci brothers 6mio healing.....its no fun, and superfluous

    wow guess engs should be happy that some cruisers are still better suited to their task, then to tacs dpsing.
    same for sci ships, cc is in such a sad state, why would anybody choose a nebula over a starcruiser as healer?? it doesn't add up.
    How many of the above combos would you include in a premade?Cruiser: Oddy> SC/AC, all are better then Eng Nebbie, Dk'yr DSSV...
    Recluse> other carriers
    ...*yay*

    There are 13 Heal Ships in this game. That's hardly "some"
    VM3, TBR3. PSW3 (0 opp cost Extend Remover? yes please) There's 3 reasons right there to field a Nebula/Dkyr.

    I'd take my Mirror Starcruiser in a Premade in a heartbeat. I can and have done so, Repeatedly. And I can keep pace, with damage. Usually. The reason I do so? because I have more mobility which allows for better deployment of Warp Plasma. It also has much less opportunity cost, to run a High Level Extend shields and a lower level Extend. Do that in Oddy, and you either eat your personal shield tanking, or you eat the best option available for it having a Lt Cmdr Sci.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited October 2012
    Easy reason why.

    In an SNB Doff Environment, Eng wins hands down. Everyone else has to keep heals in Reserve still. The Eng, can just save RSF for post Nukes and keep on trucking.

    Also, I wouldn't trust a sci captain in a Recluse. Or starcruiser for that matter, honestly any fed cruiser that isn't an Excelsior. The ships are far too slow to use Nuke without Aux ID Cranking (and the REcluse will STILL be too slow). And if they are cranking Aux ID that means ASIF just got put on a shared CD. And that's one less Critical Heal in the arsenal. Sci belong in Sci Ships, or Escorts fedside.

    There's a CC build for a Starcruiser, or Oddy that works for sci captains, by virtue of having TBR on board to kick the targets out farther and make the effective distance to turn smaller. But that's it, and even that costs Healing.
    Jump console makes timely SNB possible in things that beep when they back up.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    redricky wrote: »
    Jump console makes timely SNB possible in things that beep when they back up.

    Having a reliable Sub Nuke every 3 minutes is hardly optimal.
    Especially since SNBs CD is much lower than that.
  • ertihanertihan Member Posts: 0 Arc User
    edited October 2012
    Jump Console's recharge is 2 minutes.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    ertihan wrote: »
    Jump Console's recharge is 2 minutes.

    Still longer than the CD for SNB.

    And it eats a console slot that could be used for something that boosts either your healing or durability. (unless it eats a tac slot, one of which is probably eaten already for your Borg and the other for Iso Charge)
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    My sci does fine in a recluse as a healing platform. If flown correctly with good team communication, my nuke is pointing on target when it comes off cd and can be used when needed. Just last night we had a guy on a premade complaining about our nuke timing in a match we were in against him ;) our nukes must have ready when needed for him to complain about them.
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    Still longer than the CD for SNB.

    And it eats a console slot that could be used for something that boosts either your healing or durability. (unless it eats a tac slot, one of which is probably eaten already for your Borg and the other for Iso Charge)

    Could have sworn snb is a 2 Min cd. What is it then?
  • ertihanertihan Member Posts: 0 Arc User
    edited October 2012
    I'm pretty sure SNB is 2 minutes too, hence why jump is so effective with it.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    falloutx23 wrote: »
    My sci does fine in a recluse as a healing platform. If flown correctly with good team communication, my nuke is pointing on target when it comes off cd and can be used when needed. Just last night we had a guy on a premade complaining about our nuke timing in a match we were in against him ;) our nukes must have ready when needed for him to complain about them.

    meh. you were playin against a pugmade :P You also had the luxury of 2 more sci ships down range.

    Isn't SNBs a buck 30?


    Still it's better to roll it in a sci ship in a full on premade fight. Just ask Jorf :D
  • pantsmaster916pantsmaster916 Member Posts: 97 Arc User
    edited October 2012
    Guys, previous weekly updates have been far more informative than this, when there was less to talk about. I mean, you've spent a good portion of this thread discussing PvE.

    I'd like to propose that somebody that actually plays STO take over for Makai. Forums and IMs can only get you so far. He's done great in the past, but this is just feeling totally half-assed.

    Doff changes. Siphon fixes. Danube tuning. Stasis pistol resists. Feedback on the Temporal powers, and a promise of resists/counters.

    And all of that in an environment where we finally FINALLY had some good back-and-forth with a Dev that seems to "get it" for the most part. This update really doesn't do this week any service.
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    meh. you were playin against a pugmade :P You also had the luxury of 2 more sci ships down range.

    Isn't SNBs a buck 30?


    Still it's better to roll it in a sci ship in a full on premade fight. Just ask Jorf :D

    Well we weren't really a premade layout. Anymore it's whoever the first five ppl that can x up fast enough is on the team (which is a kind of nice problem to have...lol). We did have three sci and two tac which is pretty much our standard layout anymore.

    As far as engy's are concerned, i agree they don't have a place on a good premade team anymore. The solution to that however is not to give them tac like dps, but to creatively figure out a way to find a niche within a team setup that is unique to its class. This has to come at the cost of your self heals though. As it stands, engy is a good first class for the brand new person coming into Sto due to its tanky self preserving Kirk like play style. You enhance engies ability on a team level, you have to take its self preservation abilities o compensate. I for one would welcome this, but the Kirk outcries from the other side of the tracks may very well drown us out.
Sign In or Register to comment.