test content
What is the Arc Client?
Install Arc

Season 6 Dev Blog #30

124

Comments

  • darkenzedddarkenzedd Member Posts: 881
    edited October 2012
    lordmalak1 wrote: »
    Yes, and yes. Had 6 ships of 4 different types in that furball (keldon, galor, jem heavy assault and jem DD), ALL of my shield and hull heals as well as omega3 unused , no field gens and STILL kicked their TRIBBLE with an engie.

    Whats your point ?

    I pull my borg engine OFF for combat because the reactive shielding is better than the autonomous regeneration.

    Then I misread your post, I apologise :D

    You would not have been the first person who has had to be corrected on that matter, just wish the devs would update the tooltip to stop the confusion. ;)
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2012
    darkenzedd wrote: »
    Then I misread your post, I apologise :D

    You would not have been the first person who has had to be corrected on that matter, just wish the devs would update the tooltip to stop the confusion. ;)

    NP, didn't mean to be mean bit I hate it when peeps rip on the AEGIS set, it's not the best but it's works very well.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • linyivelinyive Member Posts: 1,086 Arc User
    edited October 2012
    Originally Posted by tacofangs
    Yes, we reuse assets. It is commonplace not only throughout the games industry, but in reality, in business, in industry, and even in Star Trek Cannon (both on screen and backstage).
    ...but, you are not in the television industry.

    Do you want to know the irony behind your statements? BioWare just got busted for recycling levels and content in "Dragon Age II". As a matter of overall fact, the fans went into a major uproar.
    Article: "No Reused Levels: Details Of Dragon Age 3 Emerge"
    By John Walker on April 11th, 2012 at 12:30 pm.

    Having asked for feedback on DAII, the strongest messages in the voluminous replies was that players wanted BioWare to stop reusing levels, feature decisions that matter, and to once again allow equipment for followers.
    If you want to be the best in this industry, while winning over zen paying customers, you should learn from the errors made by your competitors.

    "Star Trek: Online's" problems go beyond recycled game elements. All the endgame content has zero context. You want people to buy endgame content, but you refuse to give them a reason to buy stuff. No story. No leveling. No overall goals.

    Buy a c-store ship for $25? Okay, why? Can I use it for leveling? Can I use it to play new featured episodes? Where is the depth to this game? All the endgame content is solely geared towards grinding.

    Fleetbases are virtual reality sweat shops, which have zero purpose outside of giving the illusion of progress. Will we be able to save the universe by building these fleetbases? How about those season seven colonies?

    "Star Trek: Online's" endgame is an endless feedback loop that gets you to nowhere. You don't win the game. You don't make more leveling progress. You don't get special ranks for reaching each tier. You get recycled equipment and empty promises.

    ---- EDITED TO ADD THE FOLLOWING ----

    Why are the advanced and fleet armors, shields, and weapons weaker than the Borg gear? People are putting endless resources, effort, time, and physical money into building these bases, so why the hell is it not paying off?

    Why do all of the endgame armors look like the regular low level ones?

    We are paying to obtain powerful and unique weapons to tank and win the game, so where the hell is it all hiding?

    If you want to be the best in the industry, you do things better than your competitors.

    You don't become their clone.

    No sir, you are not entitled to my money. You have to earn it.

    Your sincere zen paying customer,
    ~ Linyivee
  • darkenzedddarkenzedd Member Posts: 881
    edited October 2012
    linyive wrote: »
    ...but, you are not in the television industry.

    Do you want to know the irony behind your statements? BioWare just got busted for recycling levels and content in "Dragon Age II". As a matter of overall fact, the fans went into a major uproar.


    If you want to be the best in this industry, while winning over zen paying customers, you should learn from the errors made by your competitors.

    "Star Trek: Online's" problems go beyond recycled game elements. All the endgame content has zero context. You want people to buy endgame content, but you refuse to give them a reason to buy stuff. No story. No leveling. No overall goals.

    Buy a c-store ship for $25? Okay, why? Can I use it for leveling? Can I use it to play new featured episodes? Where is the depth to this game? All the endgame content is solely geared towards grinding.

    Fleetbases are virtual reality sweat shops, which have zero purpose out side of giving the illusion of progress. Will we be able to save the universe by building these fleetbases? How about those season seven colonies?

    "Star Trek: Online's" endgame is a endless feedback loop that gets you to nowhere.

    Well said and wholly true. The devs wont listen though, to busy with fingers stuck in their ears going lalalalala. :(
  • grylakgrylak Member Posts: 1,594 Arc User
    edited October 2012
    I like that bear skin rug. I want one on my Fed ship. Hmmmm, I wonder if a raiding party is in order?
    *******************************************

    A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
  • typhoncaltyphoncal Member Posts: 247 Arc User
    edited October 2012
    Lot's of complaining about decoration ...

    It's ok work. More stuff for fleets to work on if they want. Otherwise, shrug it off and go have fun.

    Otherwise, I read that EVE Online has some very pretty captain's lounges ;)

    You know people really need to drop this, if you dont like it go play Eve.
    Commander Shran - You tell Archer, that is three the pink skin owes me!
  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited October 2012
    linyive wrote: »
    After Perfect World bought the engine and title from Cryptic, the company has been struggling with creating new content.

    Very minor correction:

    PWE didn't buy the "engine and title" from Cryptic; PWE bought Cryptic. It is now a wholly-owned subsidiary.
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2012
    "It is now a wholly-owned subsidiary of Haddon industries"

    :D

    Couldn't resist.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited October 2012
    linyive wrote: »
    ...but, you are not in the television industry.

    Do you want to know the irony behind your statements? BioWare just got busted for recycling levels and content in "Dragon Age II". As a matter of overall fact, the fans went into a major uproar.


    If you want to be the best in this industry, while winning over zen paying customers, you should learn from the errors made by your competitors.

    "Star Trek: Online's" problems go beyond recycled game elements. All the endgame content has zero context. You want people to buy endgame content, but you refuse to give them a reason to buy stuff. No story. No leveling. No overall goals.

    Buy a c-store ship for $25? Okay, why? Can I use it for leveling? Can I use it to play new featured episodes? Where is the depth to this game? All the endgame content is solely geared towards grinding.

    Fleetbases are virtual reality sweat shops, which have zero purpose outside of giving the illusion of progress. Will we be able to save the universe by building these fleetbases? How about those season seven colonies?

    "Star Trek: Online's" endgame is an endless feedback loop that gets you to nowhere. You don't win the game. You don't make more leveling progress. You don't get special ranks for reaching each tier. You get recycled equipment and empty promises.

    ---- EDITED TO ADD THE FOLLOWING ----

    Why are the advanced and fleet armors, shields, and weapons weaker than the Borg gear? People are putting endless resources, effort, time, and physical money into building these bases, so why the hell is it not paying off?

    Why do all of the endgame armors look like the regular low level ones?

    We are paying to obtain powerful and unique weapons to tank and win the game, so where the hell is it all hiding?

    If you want to be the best in the industry, you do things better than your competitors.

    You don't become their clone.

    No sir, you are not entitled to my money. You have to earn it.

    Your sincere zen paying customer,
    ~ Linyivee

    I think I'll just keep quoting this until things change.

    I expect to be quoting it for the foreseeable future.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • psymantispsymantis Member Posts: 329 Arc User
    edited October 2012
    That table isn't very imaginative. All the cool existing tables that could have provided inspiration in decades of Star Trek and they choose something from Ikea. It's the 25th century so why is it a crappy glass table. There's already computers built into tables today so they could have done that or had a starmap/base schematic.

    Come on use your imagination!!
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited October 2012
    If it came down to getting one of two options faster than the other: fixing content leading up to endgame OR adding endgame content ... what would the consensus be?
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited October 2012
    KDF are the big winners in this set of projects. The Whole room is brighter.

    Mantel
    Chairs
    Rug

    On the flip side:
    The federation project was meant to go there. What I like is that it fills the void in that glass room. Something needed to go there. It almost feels right. It also feels rushed.

    The biggest let down to me was the gold ships. They look out of place standing in front of them and they are not in a straight line

    They are also not on shelf's or hooks like on our ships in the mess hull. They are just floating there. Some are put with the nacelle in the wall. The deep space science vessel and the heavy escort models look like they have the phase device from ST:TNG Pegasus (Stuck in the wall). While the Miranda is a foot away from the wall.
    http://i.imgur.com/7ReTT.jpg
    http://i.imgur.com/oOT5f.png
    http://i.imgur.com/bxSxA.png

    Also the table top is at your ankles when walking on it. I took the screen shots at an angle where the shiny glass top didn't wash out everything.
    http://i.imgur.com/fynHR.jpg
    http://i.imgur.com/OJYax.jpg

    If you have to choose between the two get the kdf. If you have ocd and are irritated that the area is empty knowing there should be something in there the entire time then you will suffer after when you look at these ships. I am glad the space is filled though.
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited October 2012
    psymantis wrote: »
    That table isn't very imaginative. All the cool existing tables that could have provided inspiration in decades of Star Trek and they choose something from Ikea. It's the 25th century so why is it a crappy glass table. There's already computers built into tables today so they could have done that or had a starmap/base schematic.

    Come on use your imagination!!

    I think a table with a little hologram of your starbase or a starship, or a few of those laptop like computers Picard always had, would have been so cool.

    I mean come on, have you seen the consoles on the Timeship? THEY ARE EPIC with actual working non static displays..... But then again, those are lock box goodies, where is seems at late all the real nifty stuff goes.......
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • bluegeekbluegeek Member Posts: 0 Arc User
    edited October 2012
    Oh you mean duty officer hell where a player who may not be willing or able to pay for zen and stock up on 2000000023829387324987 duty officers can go and 'participate'?

    I tell you you think the dilithium costs are bad? I think the market needs the drain. I can tell you its the 5000+ duty officers required that really makes it a pain in the TRIBBLE. I have a nearly full roster of DOFF's and i cant contribute a single one because none of them are the roles required right now. And they're the only things left to do. I try to keep room for the refugees colonists and prisoners i sometimes get. What fun that is. :P

    Makes ya want more DOFF roster slots, don't it?

    Guess what they sell in the C-Store? I don't think that's accidental. Even if you're buying fleet DOFFs with fleet credits, or busting Purple DOFFs down into an army of Whites, you need the extra space. (Maybe you're already close to the 400 cap, but I'm only a little over halfway on one of my characters)

    I'm not saying I like or agree with some of the DOFF requirements, mind you.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • naharikajalnaharikajal Member Posts: 232 Arc User
    edited October 2012
    My fleet didn't finish the Fed project yet (but it's on the counter so it will be finished in about an hour).

    I am sitting in a chair in front of this smooth fire at the moment on our KDF base and it looks really sweet... ehm... I mean Warrior style ^^
  • mewimewi Member Posts: 0 Arc User
    edited October 2012
    robdmc wrote: »

    Also the table top is at your ankles when walking on it. I took the screen shots at an angle where the shiny glass top didn't wash out everything.
    http://i.imgur.com/fynHR.jpg
    http://i.imgur.com/OJYax.jpg

    Did anyone else remember when the dev came in here claiming how much time it took to implement these? Yet not only do we get poorly designed additions, we get untested garbage. Effort? What name so?

    "Cryptic: We always deliver"
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • jcswwjcsww Member Posts: 6,835 Arc User
    edited October 2012
    mewi wrote: »
    Did anyone else remember when the dev came in here claiming how much time it took to implement these? Yet not only do we get poorly designed additions, we get untested garbage. Effort? What name so?

    "Cryptic: We always deliver"

    That happens on a lot of objects honestly. If I had to guess, it's because the textures and the invisible walls they use to actually make them seem like it's an object don't always line up. This aplied to the floating crates by the tailor also, why ships can't get anywhere near close enough, etc. The Crytpic engine has a lot of limitations. With DX12 on the way, we'll probably never see a finished DX11 either. Yet again, beta testing on Holodeck at its finest.
  • mewimewi Member Posts: 0 Arc User
    edited October 2012
    jcsww wrote: »
    That happens on a lot of objects honestly. If I had to guess, it's because the textures and the invisible walls they use to actually make them seem like it's an object don't always line up. This aplied to the floating crates by the tailor also, why ships can't get anywhere near close enough, etc. The Crytpic engine has a lot of limitations. With DX12 on the way, we'll probably never see a finished DX11 either. Yet again, beta testing on Holodeck at its finest.

    Hey if you don't go up to that platform you wont see the uglyness right? I mean, for anyone with even a hint of aesthetics would probably scream at the completely out of place goldships. They should of put some kind of internal fishtank spanning that side :3 that would of been way nicer, but no ... we get recycled junk that is completely out of place, and a table that was poorly designed.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • psymantispsymantis Member Posts: 329 Arc User
    edited October 2012
    mewi wrote: »
    They should of put some kind of internal fishtank spanning that side :3

    A giant fishtank would be super cool, but that requires imagination to conceive.
  • karmapointkarmapoint Member Posts: 0 Arc User
    edited October 2012
    About the KDF side, the chairs and the whole project are cool, but any reason to only two of them have fur, and the others not? And is not too asimetric, in front of the fireplace. Aside this, the whole project looks really good to me.


    About the Federation side, a blue-glass table with chairs are ok, but for a 200.000 dilithium price, everyone wanted something more unique or not gived a recycled impression.

    I know the limited time project is something novelty, a eye candy. But need or to give a better impression or have some special function.

    As sugestion, you can leave some options to alter minor parts of the projecto, like the type of the chair and table or other thing to make the fleet admin the right to make the starbase with more unique look.
    Brasilis Elite Squad
    [SIGPIC][/SIGPIC]
    PW/Crypt can't make more KDF Content?
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited October 2012
    The table is horrible... anything set on the table actually rest on an invisible plane below the blue glass... the chairs are much too far back... and the 3 dots on it arent even aligned to the center of it?

    Who the heck designed this thing? Fire them... its really bad...

    Also, while I'm at it... what is up with the trophies? They arent evenly spaced and atleast 2 of them are clipped through the wall... (not to mention that the last one is a kitbash of akira pieces.) And why no option to change them?'

    This project was one I was waiting for... and its so shoddily designed its shocking.
    7NGGeUP.png

  • samseabornsamseaborn Member Posts: 15 Arc User
    edited October 2012
    The table is horrible... anything set on the table actually rest on an invisible plane below the blue glass... the chairs are much too far back... and the 3 dots on it arent even aligned to the center of it?

    Who the heck designed this thing? Fire them... its really bad...

    Also, while I'm at it... what is up with the trophies? They arent evenly spaced and atleast 2 of them are clipped through the wall... (not to mention that the last one is a kitbash of akira pieces.) And why no option to change them?'

    This project was one I was waiting for... and its so shoddily designed its shocking.

    Agreed. This took all of 30 seconds in 3Dmax - and considering that this is what the pays the bills these days, it's shockingly bad.

    Get your house in order gentlemen.
  • bclark09bclark09 Member Posts: 48 Arc User
    edited October 2012
    The table is horrible... anything set on the table actually rest on an invisible plane below the blue glass... the chairs are much too far back... and the 3 dots on it arent even aligned to the center of it?

    Who the heck designed this thing? Fire them... its really bad...

    Also, while I'm at it... what is up with the trophies? They arent evenly spaced and atleast 2 of them are clipped through the wall... (not to mention that the last one is a kitbash of akira pieces.) And why no option to change them?'

    This project was one I was waiting for... and its so shoddily designed its shocking.

    The chair distance isn't such of a big deal, but the round things on the table aren't even centered to...well, anything as far as I can see. If you're gonna charge 200,000 dilithium for these projects, can you at least make sure they look up to snuff? Come on guys, get on the QA team already!
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited October 2012
    @branflakes

    Is there any plans to touch up this project on the fed side?
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited October 2012
    *sigh*

    There are areas of the game that are dying (literally dying out) for attention, but instead, we get tables...
  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    mewi wrote: »
    Did anyone else remember when the dev came in here claiming how much time it took to implement these? Yet not only do we get poorly designed additions, we get untested garbage. Effort? What name so?

    "Cryptic: We always deliver"

    Yeah it was hilarious them claiming it takes time to test these things out after they are made - or copied!! What a joke - and a lie or you would not have had a enterprize picture behind a plant - or do they close their eyes while testing? I guess it would be too much time for them to visit the base with the project up to see if everything looks ok. If someone does and there is this many mistakes then they should be fired!
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited October 2012
    Heh...

    Guess I'm not so upset about my Alt-Base still working on the Open the Window one...

    32 000 in..., 168,000 to go...


    LoL
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • mewimewi Member Posts: 0 Arc User
    edited October 2012
    levi3 wrote: »
    Yeah it was hilarious them claiming it takes time to test these things out after they are made - or copied!! What a joke - and a lie or you would not have had a enterprize picture behind a plant - or do they close their eyes while testing? I guess it would be too much time for them to visit the base with the project up to see if everything looks ok. If someone does and there is this many mistakes then they should be fired!

    Whoops I did a cryptic ( Click Here )
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited October 2012
    I have to agree with others, the recycled content factor combined with the awful and lazy placement of these items is simply unacceptable. The value of this item is about $12.50 in real money, its not a dollar or two.

    Anyone that does this quality of work and presents it to customers should be fired, and who ever approved this should be as well.
    Delirium Tremens
    Completed Starbase, Embassy, Mine, Spire and No Win Scenario
    Nothing to do anymore.
    http://dtfleet.com/
    Visit our Youtube channel
  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    the chairs are also used all around Starfleet acdemey - except the are solid white

    i am on the hunt for the table
Sign In or Register to comment.